For mapping related questions/support, visit #et.mapping or #radiant on quakenet (IRC)

Comment History  (0 - 30 of 65)
KeMoN Sep 14 2015 says:

Well, well, well, is that the famous 'radar bunker on hill' map I heard so much about? :)
Looking forward to more!

+1 vote   media: Sneak Pic
KeMoN Sep 8 2015 says:

This looks just way too good! Impressive work!

+3 votes   media: Pegasus
KeMoN Sep 8 2015 says:


+2 votes   media: Pegasus
KeMoN Sep 8 2015 says:

I really like the shot except for the banner. It looks really tiny and lost on that huge building.
In my opinion you should either put symmetrically placed large ones, one centered horizontal or none at all.

+1 vote   media: Pegasus
KeMoN Aug 31 2015 says:

Amazing eye for details! Really great work on the model!
Are there animations yet or are you using the vanilla ones?

+2 votes   media: model by Mateusz Gałka, Retexturing by C.Z.R
KeMoN Aug 23 2015 says:

Amazing! These shots looks so impressive. I can't congratulate you enough on finishing such an increadible and HUGE project. I can only assume on the amount of sweat and tears that came with the development. Thank you very much and I will make sure to enjoy and explore every last inch of your maps!

+5 votes   news: #031 • Finally back — worldwide release soon! (#PrayForParis edited)
KeMoN Aug 22 2015 replied:

I do and I love the game, however they aren't entirely comparable. Playing one doesn't stop you from enjoying the other as well.

+3 votes   news: Prepare to fight!
KeMoN Jul 19 2015 says:

Just one pedantic thing, could you please avoid the texture tiling in the vertical railing beams in the first picture. You can clearly see the texture repeating itself.

Other than that this looks truely fantastic! Really great job.

+2 votes   news: News Update #41: Operation Deadstick (Part 2/3)
KeMoN May 19 2015 says:

The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.

Is that black thing on the platform a power-up? (Sorry, I never played quake)

+5 votes   media: Dark Crypts to be explored
KeMoN May 15 2015 says:

Outstanding character design!

+2 votes   media: Damned Guard Duty
KeMoN Apr 28 2015 replied:

I agree! This model is great, but shouldn't the venting holes on the upper barrel be indeed venting holes?
//EDIT: Sorry, noticed the "Alpha weapons" just now. So I suppose it is still under development.

+3 votes   news: Electroshift Demo Teaser
KeMoN Apr 28 2015 says:

The cinematics are simply amazing! Impressive work!

+1 vote   media: Aisne 3
KeMoN Apr 17 2015 replied:

I can only agree.
Nice lava blending, but might I ask what those floating red things are that are throwing the yellow/blue sparks into the lava?

+3 votes   media: Ogre Long Shot
KeMoN Apr 10 2015 says:

I don't know to what extend lava emits light, but imo the light in the lower floor could be a little red-ish. I'm not sure though.

+1 vote   media: The descent into lava
KeMoN Apr 5 2015 says:

impressive work! I really like the gloomy atmosphere of this level!

+4 votes   media: Silently Drifting Wizards
KeMoN Apr 2 2015 says:

Great news! I voted for the Walther G43, but am happy with the result.
Just a more technical question, what license do you choose for your assets?

+3 votes   news: #027 • What is your favorite gun? — Results! (Updated)
KeMoN Mar 31 2015 replied:

Nice, thank you!

+2 votes   media: CoD2 M1 Garand lastshot effect
KeMoN Mar 30 2015 says:

Looks really great! Looking forward to tons of gameplay features now ;)

+4 votes   news: Intertwined Progress Update #6
KeMoN Mar 30 2015 says:

Looking great! Just FMI, you can't reload the M1-Garand in CoD, right? You have to empty it first.

+2 votes   media: CoD2 M1 Garand lastshot effect
KeMoN Mar 18 2015 says:

The concept of this project is simply impressive! I wish you guys best of luck and hopefully more manpower to support the development!

+3 votes   game: Intertwined
KeMoN Mar 17 2015 replied:

I agree with you on the decoration. Needs a little improvement.

+2 votes   media: Goldrush
KeMoN Mar 15 2015 replied:

Don't think so and I wouldn't suggest it. It is WAY too slow for a FPS (at least MP). I just linked it here, because it helps to understand the mechanism of the gun, which is highly interesting!

+1 vote   media: CoD2 Nagant revolver animation
KeMoN Mar 13 2015 replied:

I think adjusting the view a little, might help to understand the process a lot! I just watched some videos and the movement which I thought was reloading the bullets from the front, was actually pulling that small lever back ejecting the shells. This is a highly interesting weapon and a really nice choice you made!! Understanding the reloading process I think your animation is really good! Great work as always *tips his hat*

For others struggling like I did:

+3 votes   media: CoD2 Nagant revolver animation
KeMoN Mar 13 2015 says:

I really like that model, but in the reload animation it looks like he's putting the bullets in from the front.

+1 vote   media: CoD2 Nagant revolver animation
KeMoN Mar 2 2015 replied:

Development on normal_, diffuse_ and specular_mapping will start in the near future. The first step in the whole process was just to have the basic textures ready and we decided it was about time to show some insights on the internal development.

+2 votes   news: Dev Log #1 - "First Insight"
KeMoN Mar 2 2015 says:

so hard to choose. Each one of those is impressive!

+3 votes   news: #026 • What is your favorite gun? — Answer to get a gun!
KeMoN Mar 2 2015 replied:

For now ET:Legacy is supporting Omnibot. We will have to see if we can free some time for developing own bot-support somewhen down the road.

+1 vote   news: Dev Log #1 - "First Insight"
KeMoN Feb 24 2015 says:

once again you amaze me with your weapon models! Great work man!

+3 votes   media: CoD2 double barreled shotgun
KeMoN Feb 5 2015 says:

I suppose it's a nice trailer.
I don't mean to hate, but unfortunately I can't really see anything due to the high saturation and effect overkill you used.

+4 votes   media: The Victors - The Third Official Trailer
KeMoN Jan 3 2015 replied:

Indeed! This looks really amazing and can easy stand a comparison with modern games. Nice job!

+2 votes   media: The Victors HD
Last Online
Nov 21 2015
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