For mapping related questions/support, visit #et.mapping or #radiant on quakenet (IRC)

Comment History  (0 - 30 of 58)
KeMoN
KeMoN May 19 2015, 4:17pm says:

The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.

Is that black thing on the platform a power-up? (Sorry, I never played quake)

+5 votes   media: Dark Crypts to be explored
KeMoN
KeMoN May 15 2015, 8:55am says:

Outstanding character design!

+2 votes   media: Damned Guard Duty
KeMoN
KeMoN Apr 28 2015, 1:51pm replied:

I agree! This model is great, but shouldn't the venting holes on the upper barrel be indeed venting holes?
//EDIT: Sorry, noticed the "Alpha weapons" just now. So I suppose it is still under development.

+2 votes   news: Electroshift Demo Teaser
KeMoN
KeMoN Apr 28 2015, 1:47pm says:

The cinematics are simply amazing! Impressive work!

+1 vote   media: Aisne 3
KeMoN
KeMoN Apr 17 2015, 3:03pm replied:

I can only agree.
Nice lava blending, but might I ask what those floating red things are that are throwing the yellow/blue sparks into the lava?

+3 votes   media: Ogre Long Shot
KeMoN
KeMoN Apr 10 2015, 6:11am says:

I don't know to what extend lava emits light, but imo the light in the lower floor could be a little red-ish. I'm not sure though.

+1 vote   media: The descent into lava
KeMoN
KeMoN Apr 5 2015, 1:50pm says:

impressive work! I really like the gloomy atmosphere of this level!

+4 votes   media: Silently Drifting Wizards
KeMoN
KeMoN Apr 2 2015, 6:10am says:

Great news! I voted for the Walther G43, but am happy with the result.
Just a more technical question, what license do you choose for your assets?

+3 votes   news: #027 • What is your favorite gun? — Results! (Updated)
KeMoN
KeMoN Mar 31 2015, 4:06am replied:

Nice, thank you!

+2 votes   media: CoD2 M1 Garand lastshot effect
KeMoN
KeMoN Mar 30 2015, 3:59pm says:

Looks really great! Looking forward to tons of gameplay features now ;)

+4 votes   news: Intertwined Progress Update #6
KeMoN
KeMoN Mar 30 2015, 3:22pm says:

Looking great! Just FMI, you can't reload the M1-Garand in CoD, right? You have to empty it first.

+2 votes   media: CoD2 M1 Garand lastshot effect
KeMoN
KeMoN Mar 25 2015, 2:05pm says:

Haha! Looks nice!

+4 votes   mod: Arcane Dimensions
KeMoN
KeMoN Mar 18 2015, 8:20am says:

The concept of this project is simply impressive! I wish you guys best of luck and hopefully more manpower to support the development!

+3 votes   game: Intertwined
KeMoN
KeMoN Mar 17 2015, 5:17am replied:

I agree with you on the decoration. Needs a little improvement.

+2 votes   media: Goldrush
KeMoN
KeMoN Mar 15 2015, 2:10pm replied:

Don't think so and I wouldn't suggest it. It is WAY too slow for a FPS (at least MP). I just linked it here, because it helps to understand the mechanism of the gun, which is highly interesting!

+1 vote   media: CoD2 Nagant revolver animation
KeMoN
KeMoN Mar 13 2015, 5:26pm replied:

I think adjusting the view a little, might help to understand the process a lot! I just watched some videos and the movement which I thought was reloading the bullets from the front, was actually pulling that small lever back ejecting the shells. This is a highly interesting weapon and a really nice choice you made!! Understanding the reloading process I think your animation is really good! Great work as always *tips his hat*

For others struggling like I did:
Youtube.com

+3 votes   media: CoD2 Nagant revolver animation
KeMoN
KeMoN Mar 13 2015, 8:16am says:

I really like that model, but in the reload animation it looks like he's putting the bullets in from the front.

+1 vote   media: CoD2 Nagant revolver animation
KeMoN
KeMoN Mar 2 2015, 5:18pm replied:

Development on normal_, diffuse_ and specular_mapping will start in the near future. The first step in the whole process was just to have the basic textures ready and we decided it was about time to show some insights on the internal development.

+2 votes   news: Dev Log #1 - "First Insight"
KeMoN
KeMoN Mar 2 2015, 5:14pm says:

so hard to choose. Each one of those is impressive!

+3 votes   news: #026 • What is your favorite gun? — Answer to get a gun!
KeMoN
KeMoN Mar 2 2015, 8:46am replied:

For now ET:Legacy is supporting Omnibot. We will have to see if we can free some time for developing own bot-support somewhen down the road.

+1 vote   news: Dev Log #1 - "First Insight"
KeMoN
KeMoN Feb 24 2015, 3:47pm says:

once again you amaze me with your weapon models! Great work man!

+3 votes   media: CoD2 double barreled shotgun
KeMoN
KeMoN Feb 5 2015, 2:02pm says:

I suppose it's a nice trailer.
I don't mean to hate, but unfortunately I can't really see anything due to the high saturation and effect overkill you used.

+4 votes   media: The Victors - The Third Official Trailer
KeMoN
KeMoN Jan 3 2015, 5:25pm replied:

Indeed! This looks really amazing and can easy stand a comparison with modern games. Nice job!

+1 vote   media: The Victors HD
KeMoN
KeMoN Dec 27 2014, 6:07am says:

Oh now I understand what you mean by "chameleon" pack. Good idea!
Ischbinz once created a nice mapspecific skin mod. You could use those.

He also significantly decreased filesize since he merged the textures into one. You should give it a try. No need to reinvent the wheel if if already exists. Forums.warchest.com

+1 vote   news: ww2 chameleon pack
KeMoN
KeMoN Jul 20 2014, 3:46pm says:

Since I was testing alone, I could only check the Barracks menu and its appearance combined with the WWII pack you provided.
I have to say this is some astonishing work! (the pilot goggles are a nice touch!)

Some things I would like to report/request:
• when in spectator / limbo state / or awaiting medic state the player is shown dead or calling for a medic. In my opinion it should always be a standing model

• zoom +/- especially handy for the face, but also has a nicer touch

• complete (but maybe limited) 3D perspective (not only one rotation axis)

I know that my feedback is limited but I didn't have the motivation to completely test the mod on my own. Again, great work!

+2 votes   mod: ET Headquarters
KeMoN
KeMoN Jul 11 2014, 7:26am says:

Sign of life! Glad to see you're still working on it.

Just a thought. A suicide/selfkill shouldn't lead to dropping coins. It might be a stupid way, but it is highly abusable for coin farming.

+2 votes   media: ET Headquarters Mod (Preview1): Testing stuff out
KeMoN
KeMoN May 20 2014, 10:52am says:

I really love your eye for details!

+3 votes   media: CoD2 animated bullets
KeMoN
KeMoN Apr 22 2014, 3:32am says:

nice! Also he looks a little like Bruce Willis

+2 votes   media: CoD2 uniforms - more German heads
KeMoN
KeMoN Mar 14 2014, 5:33pm says:

Take your time mate! No need to rush something. We will still be here and patiently waiting for this most promising mod to happen! :)

+4 votes   news: #011 • Plans for future weeks!
KeMoN
KeMoN Mar 4 2014, 4:20am says:

The speed and especially the quality of your work is truly amazing! Can't get enough of your weapon models!

+4 votes   member: TITEUF-85
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