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The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.
Is that black thing on the platform a power-up? (Sorry, I never played quake)
Outstanding character design!
I agree! This model is great, but shouldn't the venting holes on the upper barrel be indeed venting holes?
//EDIT: Sorry, noticed the "Alpha weapons" just now. So I suppose it is still under development.
The cinematics are simply amazing! Impressive work!
I can only agree.
Nice lava blending, but might I ask what those floating red things are that are throwing the yellow/blue sparks into the lava?
I don't know to what extend lava emits light, but imo the light in the lower floor could be a little red-ish. I'm not sure though.
impressive work! I really like the gloomy atmosphere of this level!
Great news! I voted for the Walther G43, but am happy with the result.
Just a more technical question, what license do you choose for your assets?
Nice, thank you!
Looks really great! Looking forward to tons of gameplay features now ;)
Looking great! Just FMI, you can't reload the M1-Garand in CoD, right? You have to empty it first.
Haha! Looks nice!
The concept of this project is simply impressive! I wish you guys best of luck and hopefully more manpower to support the development!
I agree with you on the decoration. Needs a little improvement.
Don't think so and I wouldn't suggest it. It is WAY too slow for a FPS (at least MP). I just linked it here, because it helps to understand the mechanism of the gun, which is highly interesting!
I think adjusting the view a little, might help to understand the process a lot! I just watched some videos and the movement which I thought was reloading the bullets from the front, was actually pulling that small lever back ejecting the shells. This is a highly interesting weapon and a really nice choice you made!! Understanding the reloading process I think your animation is really good! Great work as always *tips his hat*
For others struggling like I did:
I really like that model, but in the reload animation it looks like he's putting the bullets in from the front.
Development on normal_, diffuse_ and specular_mapping will start in the near future. The first step in the whole process was just to have the basic textures ready and we decided it was about time to show some insights on the internal development.
so hard to choose. Each one of those is impressive!
For now ET:Legacy is supporting Omnibot. We will have to see if we can free some time for developing own bot-support somewhen down the road.
once again you amaze me with your weapon models! Great work man!
I suppose it's a nice trailer.
I don't mean to hate, but unfortunately I can't really see anything due to the high saturation and effect overkill you used.
Indeed! This looks really amazing and can easy stand a comparison with modern games. Nice job!
Oh now I understand what you mean by "chameleon" pack. Good idea!
Ischbinz once created a nice mapspecific skin mod. You could use those.
He also significantly decreased filesize since he merged the textures into one. You should give it a try. No need to reinvent the wheel if if already exists. Forums.warchest.com
Since I was testing alone, I could only check the Barracks menu and its appearance combined with the WWII pack you provided.
I have to say this is some astonishing work! (the pilot goggles are a nice touch!)
Some things I would like to report/request:
• when in spectator / limbo state / or awaiting medic state the player is shown dead or calling for a medic. In my opinion it should always be a standing model
• zoom +/- especially handy for the face, but also has a nicer touch
• complete (but maybe limited) 3D perspective (not only one rotation axis)
I know that my feedback is limited but I didn't have the motivation to completely test the mod on my own. Again, great work!
Sign of life! Glad to see you're still working on it.
Just a thought. A suicide/selfkill shouldn't lead to dropping coins. It might be a stupid way, but it is highly abusable for coin farming.
I really love your eye for details!
nice! Also he looks a little like Bruce Willis
Take your time mate! No need to rush something. We will still be here and patiently waiting for this most promising mod to happen! :)
The speed and especially the quality of your work is truly amazing! Can't get enough of your weapon models!