The Devil of Details
Thank you, mate. I will keep it in mind.
Incredible work! Thank you very much for sharing.
Oh my god! This is the best easter holiday surprise I could get!
Your news post are always soo enticing. Thank you also for sharing your great work with the ET: Legacy team. There should not be any problems with polygon limitations as we are also introducing a new renderer.
I'm looking forward to the mid/end of April, but I also hope you can enjoy your easter holidays (if you are celebrating that)! Take a pause from development, you've definitely earned it!
Glad to see you back with news! I wish you all the best and most importantly as little frustration as possible during the next month.
I'll be patiently waiting over here :)
That reminds me of the RTCW level after the church, where Helga frees a huge walking meatball.
Looks great, but did it have to be spiders? :D
Thank you very much for this impressive christmas gift!
I have been a fan of your work for so long and it is a pleasure to see the release! I will definitely make sure to dust off my installation CD after the holidays!
Thank you very much. Have a nice remaining holiday and a happy new year, you've earned it! :)
Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!
Thank you very much for sharing your work!
Really appreciate all your efforts :)
This mode has *so* much potential, it is really sad that it can't be linked with for example NQ on the server. Your work would work best (imo) as an add-on to existing mods, because they already have so many basic functions in them which you would have to recreate :/
Still, nice to see what is possible. I really hope the community picks up on it!
Well, well, well, is that the famous 'radar bunker on hill' map I heard so much about? :)
Looking forward to more!
This looks just way too good! Impressive work!
I really like the shot except for the banner. It looks really tiny and lost on that huge building.
In my opinion you should either put symmetrically placed large ones, one centered horizontal or none at all.
Amazing eye for details! Really great work on the model!
Are there animations yet or are you using the vanilla ones?
Amazing! These shots looks so impressive. I can't congratulate you enough on finishing such an increadible and HUGE project. I can only assume on the amount of sweat and tears that came with the development. Thank you very much and I will make sure to enjoy and explore every last inch of your maps!
I do and I love the game, however they aren't entirely comparable. Playing one doesn't stop you from enjoying the other as well.
Just one pedantic thing, could you please avoid the texture tiling in the vertical railing beams in the first picture. You can clearly see the texture repeating itself.
Other than that this looks truely fantastic! Really great job.
The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.
Is that black thing on the platform a power-up? (Sorry, I never played quake)
Outstanding character design!
I agree! This model is great, but shouldn't the venting holes on the upper barrel be indeed venting holes?
//EDIT: Sorry, noticed the "Alpha weapons" just now. So I suppose it is still under development.
The cinematics are simply amazing! Impressive work!
I can only agree.
Nice lava blending, but might I ask what those floating red things are that are throwing the yellow/blue sparks into the lava?
I don't know to what extend lava emits light, but imo the light in the lower floor could be a little red-ish. I'm not sure though.
impressive work! I really like the gloomy atmosphere of this level!
Great news! I voted for the Walther G43, but am happy with the result.
Just a more technical question, what license do you choose for your assets?
Nice, thank you!
Looks really great! Looking forward to tons of gameplay features now ;)
Looking great! Just FMI, you can't reload the M1-Garand in CoD, right? You have to empty it first.
The concept of this project is simply impressive! I wish you guys best of luck and hopefully more manpower to support the development!
I agree with you on the decoration. Needs a little improvement.