The Devil of Details

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KeMoN
KeMoN @ SplitWolf 1.0 released! 2 player coop Wolfenstein3D

Looks bloody fantastic!
+1

Good karma+1 vote
KeMoN
KeMoN @ July 2016 Update

Now those are some nice looking things!

Good karma+1 vote
KeMoN
KeMoN @ Equilinox

Ooooh, that looks really beautiful!
After browsing I added your Fox.png as a wallpaper to my desktop :D (unfortunately it has a bit low resolution though)

I'll make sure to track your game! Good luck with it :)

Good karma+1 vote
KeMoN
KeMoN @ Construct Ze Generator!

Thank you, mate. That kerps motivation high :P
I love the stories you can tell with details in maps.

Good karma+3 votes
KeMoN
KeMoN @ Battlefield: Korea

Just stumbled across your mod. It looks really great. I especially like the work you did on the models, both weapons and vehicles look stunning.
Best of luck with the project! +1

Good karma+5 votes
KeMoN
KeMoN @ We all live in a blueish submarine

Sorry, but I don't really understand that reference :D

Good karma+1 vote
KeMoN
KeMoN @ We all live in a blueish submarine

Thank you, mate!

Good karma+1 vote
KeMoN
KeMoN @ ET:L Bergen sneak peek #2

Thanks, mate! :D

Good karma+1 vote
KeMoN
KeMoN @ ET: Legacy

They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.

Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.

Good karma+1 vote
KeMoN
KeMoN @ Bergen by Detoeni sneak peek

Thank you very much for your kind words! Looking forward to your project as well.

Good karma+1 vote
KeMoN
KeMoN @ Bergen by Detoeni sneak peek

Thank you very much. We think that the next few maps should be the standard maps, but the list is long.
However we have to be realistic. You need to plan roughly half a year per map and right now we have not enough people to work separately on maps.
Which map would you like us to port?

Good karma+2 votes
KeMoN
KeMoN @ ET: Legacy

Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.

Good karma+1 vote
KeMoN
KeMoN @ UI Concepts W:ET

Thank you, mate. I will keep it in mind.

Good karma+1 vote
KeMoN
KeMoN @ Remade Weapons

Incredible work! Thank you very much for sharing.

Good karma+2 votes
KeMoN
KeMoN @ 37 • New add-ons coming for the original game, April 21 – Uprising back May!

Oh my god! This is the best easter holiday surprise I could get!
Your news post are always soo enticing. Thank you also for sharing your great work with the ET: Legacy team. There should not be any problems with polygon limitations as we are also introducing a new renderer.

I'm looking forward to the mid/end of April, but I also hope you can enjoy your easter holidays (if you are celebrating that)! Take a pause from development, you've definitely earned it!

Cheers

Good karma+2 votes
KeMoN
KeMoN @ 36 • Windows re-release delayed — Mac/Linux versions on the way too!

Glad to see you back with news! I wish you all the best and most importantly as little frustration as possible during the next month.
I'll be patiently waiting over here :)

Good karma+2 votes
KeMoN
KeMoN @ The Wraith

That reminds me of the RTCW level after the church, where Helga frees a huge walking meatball.

Looks great, but did it have to be spiders? :D

Good karma+2 votes
KeMoN
KeMoN @ COD2 Back2Fronts 1.0 full release

Thank you very much for this impressive christmas gift!
I have been a fan of your work for so long and it is a pleasure to see the release! I will definitely make sure to dust off my installation CD after the holidays!
Thank you very much. Have a nice remaining holiday and a happy new year, you've earned it! :)

Good karma+3 votes
KeMoN
KeMoN @ ET: Legacy

Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!

Good karma+1 vote
KeMoN
KeMoN @ ET Headquarters open source christmas gift!

Thank you very much for sharing your work!
Really appreciate all your efforts :)

Good karma+2 votes
KeMoN
KeMoN @ Showcase of Chameleon Pack

Really nice!
This mode has *so* much potential, it is really sad that it can't be linked with for example NQ on the server. Your work would work best (imo) as an add-on to existing mods, because they already have so many basic functions in them which you would have to recreate :/

Still, nice to see what is possible. I really hope the community picks up on it!

Good karma+1 vote
KeMoN
KeMoN @ Sneak Pic

Well, well, well, is that the famous 'radar bunker on hill' map I heard so much about? :)
Looking forward to more!

Good karma+1 vote
KeMoN
KeMoN @ Pegasus

This looks just way too good! Impressive work!

Good karma+3 votes
KeMoN
KeMoN @ Pegasus

Beautiful!

Good karma+2 votes
KeMoN
KeMoN @ Pegasus

I really like the shot except for the banner. It looks really tiny and lost on that huge building.
In my opinion you should either put symmetrically placed large ones, one centered horizontal or none at all.

Good karma+1 vote
KeMoN
KeMoN @ model by Mateusz Gałka, Retexturing by C.Z.R

Amazing eye for details! Really great work on the model!
Are there animations yet or are you using the vanilla ones?

Good karma+2 votes
KeMoN
KeMoN @ 31 • Finally back — worldwide release soon! (#PrayForParis edited)

Amazing! These shots looks so impressive. I can't congratulate you enough on finishing such an increadible and HUGE project. I can only assume on the amount of sweat and tears that came with the development. Thank you very much and I will make sure to enjoy and explore every last inch of your maps!

Good karma+5 votes
KeMoN
KeMoN @ Prepare to fight!

I do and I love the game, however they aren't entirely comparable. Playing one doesn't stop you from enjoying the other as well.

Good karma+3 votes
KeMoN
KeMoN @ News Update #41: Operation Deadstick (Part 2/3)

Just one pedantic thing, could you please avoid the texture tiling in the vertical railing beams in the first picture. You can clearly see the texture repeating itself.

Other than that this looks truely fantastic! Really great job.

Good karma+2 votes
KeMoN
KeMoN @ Dark Crypts to be explored

The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.

Is that black thing on the platform a power-up? (Sorry, I never played quake)

Good karma+5 votes
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