The Devil of Details
Looks bloody fantastic!
Now those are some nice looking things!
Ooooh, that looks really beautiful!
After browsing I added your Fox.png as a wallpaper to my desktop :D (unfortunately it has a bit low resolution though)
I'll make sure to track your game! Good luck with it :)
Thank you, mate. That kerps motivation high :P
I love the stories you can tell with details in maps.
Just stumbled across your mod. It looks really great. I especially like the work you did on the models, both weapons and vehicles look stunning.
Best of luck with the project! +1
Sorry, but I don't really understand that reference :D
Thank you, mate!
Thanks, mate! :D
They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.
Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.
Thank you very much for your kind words! Looking forward to your project as well.
Thank you very much. We think that the next few maps should be the standard maps, but the list is long.
However we have to be realistic. You need to plan roughly half a year per map and right now we have not enough people to work separately on maps.
Which map would you like us to port?
Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.
Thank you, mate. I will keep it in mind.
Incredible work! Thank you very much for sharing.
Oh my god! This is the best easter holiday surprise I could get!
Your news post are always soo enticing. Thank you also for sharing your great work with the ET: Legacy team. There should not be any problems with polygon limitations as we are also introducing a new renderer.
I'm looking forward to the mid/end of April, but I also hope you can enjoy your easter holidays (if you are celebrating that)! Take a pause from development, you've definitely earned it!
Glad to see you back with news! I wish you all the best and most importantly as little frustration as possible during the next month.
I'll be patiently waiting over here :)
That reminds me of the RTCW level after the church, where Helga frees a huge walking meatball.
Looks great, but did it have to be spiders? :D
Thank you very much for this impressive christmas gift!
I have been a fan of your work for so long and it is a pleasure to see the release! I will definitely make sure to dust off my installation CD after the holidays!
Thank you very much. Have a nice remaining holiday and a happy new year, you've earned it! :)
Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!
Thank you very much for sharing your work!
Really appreciate all your efforts :)
This mode has *so* much potential, it is really sad that it can't be linked with for example NQ on the server. Your work would work best (imo) as an add-on to existing mods, because they already have so many basic functions in them which you would have to recreate :/
Still, nice to see what is possible. I really hope the community picks up on it!
Well, well, well, is that the famous 'radar bunker on hill' map I heard so much about? :)
Looking forward to more!
This looks just way too good! Impressive work!
I really like the shot except for the banner. It looks really tiny and lost on that huge building.
In my opinion you should either put symmetrically placed large ones, one centered horizontal or none at all.
Amazing eye for details! Really great work on the model!
Are there animations yet or are you using the vanilla ones?
Amazing! These shots looks so impressive. I can't congratulate you enough on finishing such an increadible and HUGE project. I can only assume on the amount of sweat and tears that came with the development. Thank you very much and I will make sure to enjoy and explore every last inch of your maps!
I do and I love the game, however they aren't entirely comparable. Playing one doesn't stop you from enjoying the other as well.
Just one pedantic thing, could you please avoid the texture tiling in the vertical railing beams in the first picture. You can clearly see the texture repeating itself.
Other than that this looks truely fantastic! Really great job.
The distant-fog adds a nice atmosphere and I really like that your broken walls always follow the actual brick texture! This might not sound like much, but it's the small things like these that somehow destroy the appearance if neglected.
Is that black thing on the platform a power-up? (Sorry, I never played quake)