I'm curious, what is your footstep sounds mod ?
I'm curious, what is your footstep sounds mod ?
Yes
Thank you
No, there is indeed a huge weapon pack in development, by Qatapro & a small team, sharing the same name for a while now.
The addition of Winterblood - That I didn't know before - is really good. Especially in the evening, Arthur Vyncke - Uncertainty started to be drilled into my head.
I really love the melancholic vibe your mod add to the zone during the day.
Error while asking for Dangerous Squad task :
! [SCRIPT ERROR]: ... anomaly 1.5.2\gamedata\scripts\pda_inter_x_tasks.script:187: attempt to get length of local 'a' (a boolean value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ... anomaly 1.5.2\gamedata\scripts\pda_inter_x_tasks.script:187: attempt to get length of local 'a' (a boolean value)
stack trace:
Could be a nice idea for the Comm channel
Nice, an update. Can't wait to try it. I really love that mod.
After one day of playing : I really love it. It keep the dark ambiance I love so much from the ambiance pack while giving sparse moments of relaxation with lonely guitar strings. I was afraid it would be a bit too uplifting, but it just give desolate far-west vibe and it really stick well with STALKER. I'm going to use it from now on... Althought I will merge Dead Air's soundtrack with it.
I hope you will add more tracks over time !
Very interesting. I will try it
Really interesting, could be an alternative to the one I already use.
Can we still get a playlist of what track is included please ?
And it 's here. Thank you very much !
Good little mod, thank you
Weird because it works for me.
Readded the FAMAS, just because of my nationality.
Also added ammos, good suggestion. Thank you.
This issue is not from this mod alas.
You can edit the only file provided by this mod (new_game_loadouts.ltx) to your liking. Each item is listed by their ID. I recommend using Anomaly's Debug mode to search for the IDs in the item spawner (visible by opening the debug menu once in game).
I did not encounter this issue despite having a heavy load order. The mystery is complete.
I absolutely adore this mod. Was a bit reluctant first because I favor survival playthroughs, but the possibility to add quite a huge delivery fee is a good compromise. And the option to ask for info is a big QoL. Well done.
Only feature I would request is the possibility to bind a hotkey to open directly the PDA menu instead of going in your inventory everytime. For those playing with backpack from FDDA...
This one :
Moddb.com
I looked into it, it's very trivial and hud related. It just make the radiation icon visible again. Installing this mod on top of Arszi's should not impact its function.
I did a patch for those who want to see the icon disappear again : Drive.google.com
Isn't it already included in base game ? I'm sure of it.
I think he was speaking about "Keep inventory open during disassembly". Some of the mods that are supposed to do that don't work.
You can delete it.
Skyrim with guns.
The easy way : keep the .db0 from Golden Autumn in the db folder and put the "level" folder in the gamedata/textures folder of the mod after deleting the old one. There are mainly tree and terrains textures in the db file while the grass is kept in the level folder.
The hard way : Learn how to unpack/repack db files and cherrypick everything you want to keep or replace. You can use this tool :
Github.com
Too early to say, I'm still in the early game on an Ironman playthrough. I'll definitely bring feedback after playing for a bit.
Hello Jurkonov
Terrific serie of mods that I intend to test and play.
One issue I have to point out : I used the fomod installer and despite not checking the option, it still installed the psi damage from radiation.
For some reason (I suspect Arszi's Radiation Overhaul to be the culprit), it made small random pockets of psi damage everywhere, no matter if there were radiations or not. I deleted the rad_damage_psi.script by hand and the issue was gone.
Just pointing it out.
Hello.
I improved and completed Toolkit Remap to include missing weapons (alternative and modern versions, ppsh41, armsel protecta) and added BaS weapons into the list :
Drive.google.com
This mod just keep getting better, thank you for the good work.
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