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Comment History
KeineK
KeineK - - 8 comments @ Radiophobia 3

love the gunplay in this, the sonic cracks help immensely

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Arsenal Overhaul for Call of Misery (English)

Have you tested this? rx_gl should only be affecting grenade launchers (M203, Groza, etc), at least according to the original release from CoP. Tweaking rx_gl was my first attempt to reduce the grenade spam too, and I saw no difference with tweaking, disabling, or any of the fields stated.

I still don't know how to tweak or at the very least disable thrown grenades, because the AI is really excessive with the powerful AO3 grenades.

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Love your effort on this mod. Thanks for putting so much time into it, it really helps build up CoC's life this early.

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I love this mod, good luck with your ongoing work! Once you have the basic faction stuff nailed down, I really look forward to the mission related stuff to add a bit of texture to the faction war.

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Info on HUD (part 1)

If you say so, but, do they shift to the side based on being sighted in or not? The one for the gas mask looks really obnoxious to be sitting in the middle of your aim, if they don't move.

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Info on HUD (part 1)

Did you find a way around the UI resolution cap? Or are these going to look really bad in 1080p, scaled from 768p?

Good karma+1 vote
KeineK
KeineK - - 8 comments @ Super Mod Pack 2.4

Is that overheating system going to be optional? I don't need realism in my minigun wielding weed smoking Ukrainian farming simulator.

Good karma+4 votes
KeineK
KeineK - - 8 comments @ L.U.R.K.

Where is LURK, OP.

Good karma+1 vote