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Comment History  (0 - 30 of 32)
kazija93
kazija93 - - 32 comments @ Edain Mod 4.3.1 Demo Released

Team, sorcerers of Angmar are not healing units at all. Not even slowly. They are useless. Hope you can fix that.

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Edain Mod 4.3 Demo Released!

New lines for Dain Ironfoot. And all from the movie. Thank you Team!!! You are the best!!!

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ Edain Mod 4.3 Demo Released!

Team, i won't talk about how great 4.3 is. Best. Woops. :D . I have been playing few games and want to report bugs. Again there is bug with command points. It returns to 900. Bug with walls, when you rise new camp it is missing if someone is at that place where wall needs to rise, as well as the building plots. Computer player can use level 7 palantir magic (cloud outbreak, Gondor) at the very begining of the game, in early game even army of the dead. But the main thing is command points (900).

Good karma+4 votes
kazija93
kazija93 - - 32 comments @ Edain 4.3 Demo

Team, i won't talk about how great 4.3 is. Best. Woops. :D . I have been playing few games and want to report bugs. Again there is bug with command points. It returns to 900. Bug with walls, when you rise new camp it is missing if someone is at that place where wall needs to rise. Computer player can use level 7 palantir magic (cloud outbreak, Gondor), in early game even army of the dead. But the main thing is command points (900).

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ April Fools!

Gnomi, it's not that we don't want them added, we just don't want them to be separate faction. XD . If the goal is to add every nation, that doesn't mean they have to be faction to beggin with (Mirkwood for example). Hobbit camp looks great by the way, but it would more fitt in to Rivendell outpost faction. Too bad for the limit spot of separate factions... Evil man are the best choice for separate faction. No one said that Hobbits have to be excluded. Sub factions are one of the best systems that you invented, so therefore... :D . And on the other hand, there aren't that much unique stuff to make them separate faction. Cheeriooo! :D

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ April Fools!

Team, actualy didn't say that Hobbit faction is a joke. At least I didn't see any comment. I think that it will be a Rivendell sub faction, whitch makes more sense (if Hobbits are to be included at all). They (Hobbits) simply can't take a spot for way better faction like Harad, Rhun and Corsairs of Umbar who should be in one faction. Every fan would like to see Evil man as a separate faction, Hobbits not so much.

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ April Fools!

Darn, I almost fell for it. XD . But was saved by remmembering that there's no way that Hobbits can be a faction at all and especialy before Evil men. Anyway, good job Team. XD

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ Helegwen, Winter's Arrow

Lord of Mordor, one more question, more of a suggestion. Has the Team considered a dark heal for Numenorian units? Same system as lembas with elves, a unit passive ability (witch is very great by the way). They are Black Numenoreans, but they are still Numenoreans (passive palantir spell in Arnor). That way they could get healing on level two, and sorcerers can heal other units. And you get a balance with good factions. After all, Angmar is all in all human faction, and they should get some compromise with good and stay evil at the same time. No doubt the dark arts have healing abilities, after all, the goal is to live forever. :)

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Helegwen, Winter's Arrow

Thanx. Hope it does happen. :)

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Helegwen, Winter's Arrow

I watched entire video by Ruud. Angmar is, without question the best faction so far. Realy guys, congrats, and thank you so much. Skins for black Numenorians are better than anything i have seen of the Team from 3.8.1. till now. Great idea for removing trolls, although Rogash is missed. I have a few questions. I noticed black numenorian riders, aka black guard. Will there be a limit for recruting? And will there be a system for Werewolfs like Beornings (trample of units) ? Could you give mounting ability for one more hero? Like Mornamarth or Durmarth? Cheers!

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Drauglin, the Beastmaster

Yes, finaly we get a taste of Angmar! I love Dwarves, but curently, we really need evil faction. Hope to see Durmarth very soon, best hero in Angmar. Cheers. :)

Good karma+6 votes
kazija93
kazija93 - - 32 comments @ Veterans of Khazad-Dûm

Skins are very great. You don't have to justify yourself. All is unique. They look nothing like the Arkenguard and you can see the difference. Great job, Team, as always. Hope to see Angmar soon. Best regards.

Good karma+4 votes
kazija93
kazija93 - - 32 comments @ Players Choice - Mod of the Year 2015

Yeah!!! Great guys, you deserve it. :)

Good karma+4 votes
kazija93
kazija93 - - 32 comments @ Black Guard of Angmar

Great !!! You are the best!!! Love you guys <3

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ The Road to Edain 4.3: Dwarves of the Ered Luin

I was not very happy when Team said there will be changes for Ered Luin dwarves since I very much liked them, but this is so AMAZING !!!!! Again guys, you fail to dissapoint! Keep it up and again, great, great work.

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ Erebor Arkenguard

DAMN!!! Great job guys. Keep it up.

Good karma+7 votes
kazija93
kazija93 - - 32 comments @ The Road to Edain 4.3: Dwarves of Erebor

Yes, they are great, but Man of Carn dum I love the most. :D . Okay, no worries. Speaking of Ered Luin, is there any chance of adding mount for some heroes of that faction? :D .Can't wait to see new Ered Luin design.

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ The Road to Edain 4.3: Dwarves of Erebor

Yes, I know, which is why he got rid of the battle stance. And why there was only few heroes with two palantirs, mostly main characters of factions, leaders of factions. But I also agree with your arguments, especialy if you don't plan to add more than one passive spell, and damage against specific units. I'm just giving ideas. :) . Mainly because mounts. His Witch king has a mount button in passive spell palantir. Easy to manage.

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ The Road to Edain 4.3: Dwarves of Erebor

Adamin. Great skins for Erebor dwarves! Will there be any changing of Ered Luin dwarves? They have the best look, please don't change them. Another thing. I wrote comment on image of Iron hills goat ridders about idea for second palantir for some heroes (leaders mostly, Saruman, king Dain, Aragorn, Thorin, Sauron, and so on). One palantir has passive spells and the other has active. This is used in Morguls great Botta mod. It leaves room for more active spells, and you don't have to use both palantir, mainly beacuse of confusion. For instance Erebor Dain has passive spells "Red axe" which gives more damages to Goblins, "Hero of Azanulbizar" which gives expirience to heroes and "King of the dwarves" which gives it to units. Spells don't have to be these, since they are used in Botta mod, but it can give you ideas. It leaves room for more spells, like mounts, and other stuff. Hope to hear your opinion Adamin. :)

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Ram Rider

Daniric. Yes, I agree. I also liked the passive effect of Thorin's first spell in previous Edain mod. There Fili and Kili apeared when Thorin's health is low and aided him. That could be added if Kili and Fili aren't summoned already. But the main thing is mount, every king in the game should have it, and we all loved it in the movie. If the Team worries about neaded space in the heroes palantir they could do the same thing as Morgul lord in his BOTTA mod. One palantir for passive spells like leadership and specific characteristic of hero, and one for active. It is very easy to manage since you don't realy use second passive palantir, but you gett much more space for new active spells for specific heroes. In this case, it could be Thorin's mount, as well as Fili and Kili, passive effect if those two are not summoned. Oakenshild can be passive spell giving armor, and so on. But mount would be very much apriciated. Team, please think about it, and about pasive palantirs if it suits you.

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Ram Rider

Guys, can Thorin please get a mount, a goat? It would be right for a king to get a mount. :)

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ The Road to Edain 4.3: Dwarves of the Iron Hills

Lord of Mordor. Will the Team consider about changing hero picture for Dain from the Iron hills? It can look the same as Dain's from Erebor, only younger, the original one. There can also be new sound sets for Dain, from Battle of five armies Extended edition, as well as pics. By the way, I never liked current models of Iron hill Dwarves. These are way better. Great update. Voted and waiting for more updates and fast replay regarding my question. Cheers!

Good karma+3 votes
kazija93
kazija93 - - 32 comments @ Announcing Edain 4.3

BLOOD AND IRON !!!!!

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ Mordor Faction Update

Mod kolje, jos uvek sam u fazi istrazivanja. :) . Poslusacu tvoj savet. Fora je sto kada igram sa nekom frakcijom, uvek su moji heroji slabiji od njihovih. Gorkila ispresecaju, Azog i Bolg su jedino jaki kada komp igra sa njima. Korisni su, ali Azoga izgazi onaj heroj iz Isengarda, divljanin. :( . Dvorfovi pregaze goblin heroje, a kada igram sa dvorfovima, njih izgaze goblini. Kao da su svi jaci, kada komp igra sa njima. Ali vidi brate, to i nije toliko lose, jer je jako tesko, tera ne da budem jos bolji. :D . Nadam se da ce 3.0 uskoro izaci, jer kada vidim ove screenshotove goblina i mordora, nije mi dobro. :D . Dosta stvari je bolje nego kod Edaina. Jos, jednom, svaka cast buraz, i nadam se skorom izlasku 3.0 verzije. :D

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Mordor Faction Update

Morgule, brate, mod je brutalan! :D . Nedavno sam naisao na njega i odmah skinuo. Fax ce strasno propatiti. :D . Nadam se da ce uskoro izaci konacna verzija, jer cekam Gobline. Extra si ih uradio u ovoj verziji, ali su dosta slabi, heroji pogotovo. Azog i Bolg... Hoce li to biti regulisano u novoj verziji? Jos jednom, svaka cast buraz. :DDD

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Edain Demo 4.2.1 released!

Cyanide and all you guys, sorry for the false alarm! I played several games after this release, about five, with Dwarves and Lorien, and there is no command points problem anymore! They stay at 1800 and you can play a normal game without having to worry. :) . Sorry again! . Gnomi, thanx for the information!!! You guys are the best. :DDD . Cheers!

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ Edain Demo 4.2.1 released!

Ealendril, I have a few questions. From the begining I have a problem when playing Legendary hero. Command points from over a 1000 get back to 900 and remain stuck at that number. Is it a bug or it's supposed to be like that? Elves are great! Thank you for another release! Hope more will follow. :) . I know it's still early to talk about new faction, but could you please release one of evil faction? Doesn't matter which one, Angmar or Goblins. Balance is not even. There are 4 good and 2 evil factions released so far. I noticed that Beornings can be ridden. How can we do that? Cheers! :)

Good karma+2 votes
kazija93
kazija93 - - 32 comments @ Edain Patch 4.2 Released

IT IS ON !!!!! THANK YOU EDAIN TEAM!!!!

Good karma+4 votes
kazija93
kazija93 - - 32 comments @ The Road to Edain Patch 4.2 - Ered Mithrin

Yes, good idea. I also thought about that. Summoning but with long effect, getting the chance to realy use him. Edain team in 3.8.1 placed different power spells in different maps. Individual power can also be permanently replaced with Dain. There are many options. Really hope that Team will consider this suggestion. If not, all is good, since the dwarves are great all the same.

Good karma+1 vote
kazija93
kazija93 - - 32 comments @ The Road to Edain Patch 4.2 - Ered Mithrin

First of all, great work Edain team!!! As always you did not disappoint. :) ... I love the idea for Dwarves, since I didn't like Lake Town for both Ered Luin and Iron hills. You did well, especially because I thought you have finished with the dwarven faction. Love the concept of dragon slayers, because the Goblins are ancient enemy of the dwarves, and there must be corelation for those two factions, since Goblins are those where dragon predators and giants will be, monsters first of all. So, great job! Second, I would like to answer the H4lbarad's question about Goblin outposts. If you read carefully the goblin concept, you would know that goblins have 2 outposts (Giant mound, and Dragon lair). Gundabad and Goblin town , as well as the Moria camps, will be able for building anywhere on the map, because the main idea is full potential of goblin fast and deadly horde, which is massive. Therfore, settlements contain classic bfme2 lairs. Personally I love Goblins the most, and consider their concept brilliant, as well as Mordor's, you nailed it guys, well done! :D ... I watched the Elves, and the main reason I can't wait to have them in game is to crush them, over and over again. But watching RuudDevils video made me thinking. And because of your great work on them, I can't wait to also play with them. Concerning the Dwarves... Please, I beg of you, put only Dain II from Iron Hills to be also available in Ered Luin. We all want Thorin and Dain fought side by side. Since the Ered Luin are main faction (because of Thorin most of all), many players feel sorry not being able to play them together. Please think about it. I know most of heroes are in Ered Luin, but please, make it hapen if you will. :) ... Yes, one other thing, can you change picture of Dain II in Iron hills for one in Erebor, only younger version? It's from the Hobbit, and way better looking. And for the last suggestion and plea. Please, after the Elves, release evil faction, doesn't matter which, Angmar or Misty mountains. Cheers and best wishes! :)

Good karma+3 votes