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Hey thanks for the release but...
4 "lever" activators are broken, as the script cannot find the reference, specifically:
FormID -> [0446A272]
FormID -> [0446A26D]
FormID -> [0446A276]
FormID -> [0446A274]
There is also 122 itms, mostly around the cave region. Those are likely not a problem, but some of those are likely cleanable.
1 Sept look forward to release lol
Checking my papyrus log I found this error...
Error: Property hologram on script _LW_firescript attached to (4605D3A0) cannot be bound because <NULL form>
Am I safe to ignore?
I am afraid the main modder responsible for adding new content to this mod has been silent and ignoring my emails so there may be updates in the future, or there may not. I apologise for this but it is out of my control, will update if I ever hear back from him.
Ok well have just managed to complete writing the second part of Zelron's back story and also a story for another new follower hopefully to be added with the next update, no eta but rest assured we are hard at work on it
There have been some unfortunate delays as the modder has been busy with RL and been ill slowing down progress, trying to continue writing stories with a bad back has hindered my progress, what I can confirm is that the shield issue is resolved, a new follower/class will be getting introduced, whilst I have managed to continue on with Zelron the woodsmans tale, does he avenge his fallen family and the village......
Of course it's free but you will have to have the latest version of Skyrim, skse and monster mod installed before you install this mod, as to the usb question, I don't see why not, any problems get back to me.
So far anybody having any problems with textures for the shields, (though personally I haven't encountered any such problems) the shield in question is being re-worked and should be added to the next update. Will be going through all the histories, checking and refining soon, hopefully. A new class of Venator is being worked on, will update when i know more.....
Finally monster wars has been revived! Well the venator version which has just been released requiring only monster mod v 12 and the latest patch plus latest skse with an update already due shortly.....Dogtown would be awesome if maybe you would colaborate as the venator author is working on new dungeons/quests would go perfectly with you're hunter mod perhaps as a starter?
Have just started using the extra encounters mod which esentially creates loads of new encounters with no real problems but it does change the wild animal spawns, will this and you're awesome mod conflict or so long as I create a bashed patch there shouldn't be any problems?
Is it an updated file as is still named Hunter.1.rar and the readme only mentions compatibility with v 11 not v 12
Is it an updated file as is still named Skymo-Pets.1.rar and the readme only mentions compatibility with v 11 not v 12
he will be uploading version 12 shortly so am trying to be patient lol
Can't wait as am ready for a new game with lots more overhaul mods, just a shame monster wars hasn't been updated to work with you're latest version
Can't wait for v 12 as I am ready for a new game with a load of new overhaul mods including immersive creatures which should work pretty well with you're awesome mod!