this mod adds hundreds of new creatures to skyrim plus a few new playable weapons that can be found in the hands on some of the creatures
Keep up the good work man ;) sad that Nexus deleted ur topic . Could u just say what is new in this v11 ?
he will be uploading version 12 shortly so am trying to be patient lol
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Hey Dogtown1, greetings, I was wandering if your monster mod v.12
is compatible with the update 13 ( patch 1.9) and the dlc dragonborn?! thanks in advance!
11 new creatures and 2 new playable weapons along with any tweaks I add to the mod
im drop the esm and bsa in data folder but not working my skyrim v V126.96.36.199.7 helllllllllllp
I'm glad you're still releasing more updates for this mod after what happened on the nexus. I thought it was total ******** to get banned for using content that doesn't even effect other game sales.
I've noticed the mods on the nexus have recently begun being pricks to people, going on banning sweep sure to impress sirgay from the waarz forums. there's some sticks that need to pulled from arse there, that's a definite. if I ever settle down and learn my way around the CS, there's no way I'll ever upload anything to nexus now. Thank god for steam workshop, I onnly needed the nexus for a few mods & I don't even use their mod manager any more, starting to be like using an SI trainer (online connectivity/DRM).
uppload to the nexus perhaps?=)
he can't he have been banned from nexus...
Omg thats total ********....nexus is the best place for mods. But it does have ****** moderators and admins. Lol I like how people believe that some people who download those nasty porn mods are girls. Or they say the mod maker is a girl. Total ********.
Nexus mods is a **** site
Best of creature mods released for the game.
Compatible with Deadly Dragons Mod?
Why the file isn't available?
V12 will be here soon
Can't wait as am ready for a new game with lots more overhaul mods, just a shame monster wars hasn't been updated to work with you're latest version
v12 is up now
ah so this is where this mod went, I had been looking for it since I had to reinstall skyrim. it is so weird not having this, the game is so much better with it. Keep up the good work
Thank you so much for uploading the files on moddb, vgunetwork's a bitch if you want download any sort of files.
yeah this place is cool with the nice image area, vids, news and all sorts of cool features
speaking of the image area, I keep adding images of stuff that will be in the next update, I have some pretty cool stuff comin
Disculpa soy nuevo con este mod como se instala el mod? mi skyrim es version 1.4 que requiero para instalar este mod
problems downloading, just wont do it D:<
hi, is there some automatic variants package for skymomod12?
the "AV package" for skymomod was done by a friend of mine Macadamstreet, I can ask and see if he plans to do a v12 AV pack
I installed this file, but only recieved the SkymoMod-V12.rar File, no readme, Need help please.
- I have a question. I have installed your mod and everything works fine. I encountered an Ogre and it looks great! After a while I stopped playing Skyrim, then after an hour or two, I played Skyrim again.
I encountered that Ogre again, but instead of that enemy looking like an Ogre, it looked like a Werewolf. It's like the model for the Ogre changed into a Werewolf. Is there something wrong with the mod or did I do something wrong? I didn't install any mods prior to installing your mod.
Here's a screenshot of my concern:
Thanks dogtown1! :D
I only have one question - why was the mod maker and this mod banned from the Nexus? I haven't used it yet - is there copyrighted material in the mod from other games?
Update: read further... apparently the mod, as-is, includes monsters from The Witcher. I can see why that would entail removal, but it's no big deal to me. I'm gonna use the Lore Friendly version anyway.
Strictly lore-friendly (Purist) version of Skyrim Monster Mod v12 now available at Skyrim.nexusmods.com
Creature names, stats and sometimes spells are adjusted to match their appearances in previous Elder Scrolls games and to fit better into known lore. Those creatures with no precedence in lore have been removed.
Standard lore-friendly version of Skyrim Monster Mod v12 also still available at the same link - this version also adjusts creatures but uses a little creative license to leave creatures in if they feel as though they suit the world of Skyrim or Tamriel, and only removes the most lore-breaking creatures (such as the dinosaurs).
Is this working on medium rate PC? I have 2GB Ram and GeForece GT 640 2GB. Hope there's a Torrent Link :p
Thx so much.
@SpeedTech : I can playit with GTS250 in HD resolution. free to you. :)
Ok, but cant I just use the add mod from file option in nexus mod menager. Will that make any differance?
Hey, Irikedownroading here again. I wanted to know if you know what is up with the download of version 12. I get two downloads at once when I am downloading version 12. One is "SkyMoMod-V12.rar" and the other is "SkyMoMod-V12(1).rar"
Is this supposed to happen? Should I rename them to unzip them together?
How to find the read me
How do I add this mod to my skyrim if I use the nexus mod manager for all my mods ? I'm pretty new to modding and my game is still working with no bugs so far.
I have dawnguard installed also.
I was planning on adding the necromancer skymo mod with this, but if it's on nexus, will these 2 work together ? and can I install this mod using the Nmm?
NMM will install almost ANY mod to the game.
This mod causes my skyrim to crash after Bethesda logo, any way to help?
mod conflicts, check with tes5edit
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