VERY IMPORTANT UPDATE!!! 08/08/2013
Me and Hebrock are working on a main quest adding semi-cinematics dialogues and much more stay tuned ;)

"Ages ago a Hero entered the Sanctum of Sancre Tor to recover the blood of a God, now you are called to finish what he started! An ancient evil is sneaked back in these old ruins and his power is growing once again to invade the living's world with death and terror..The Underking has to be stopped!!!!
Claim his ashes from the darkest burials you've ever seen and save the Nord from his spectre!"

-Introduction:
this is a long time planned mod to take back in TES V the scariest atmospheres of the TES IV: Oblivion dungeons...
i've worked hard, very hard and for tens of hours so, please, if you enjoyed the mod or part of it take 2 minutes to leave a feedback and/or an endorsement!thanks for your support ;)
This file (quiet heavy with his >200MB...) includes new retextures, new models and some new creatures types...a new world location accessible from the main map of skyrim

at this stage the release is a BETA, because i've only tested it on my own PC, the compatibility shold be almost total with any mod that does not modify the sape portal spot to the new world location! during the development i've fixed the issues that i found but this does not mean that there are no more glitches or navmesh holes...i will release fixed versions accoriding to users segnalations ;)
I used 2 mods really useful to expand the content of this mod so please tak a look to their creators\\\' other works too ;) highly reccomanded!!!

all doors locked by keys require a specific key you may recover in chests, bodies or in altars !they are not hidden but you won't stumble on it :D good luck and have fun!!!!

- Summary:
- New Location, including a small scale new world space of a fortress south of helgen, along the street that goes to the skyrim-cyrodiil's border
- New retextures of almost any model i used so you won't find the normal boring textures but improved ones!
- New undead creatures, with new effects and with unusual equipments!!
- New powerfull retextured weapons resides in the undeads' hands, rip them out from their frozen bodies!!!
- Totally new architectonic styles studied for a more deep immersion in the lore
- No Quest have been added because of my luck of time and skill in scripting :( i've planned in second times to learn and add new content or cooperate with someone much more skilled ;)

- Requires:
ONLY DAWNGUARD, the other 2 modes are included but its appreciated if u go on the link and give the endorsements because they are really incredible!!!

- Compatibilities:
I guess uncompatibility may occur modifying the same location spot of the gate of Sancre Tor :( reports says that my mod won't be compatible with "The Frontier to Cyrodiil", i'm sorry but these 2 mods are defenitely NOT compatibles and WON'T be compatible in the future (thanks to FallenTormentor for the report).

- Credits:
credits to aBaDmAn91 for his permission and collaboration using Dai-Katans! (link to his page Skyrim.nexusmods.com and the link to his mod for Dai-Katanas Skyrim.nexusmods.com )
credits to skyrimaguas for his permission and collaboration using Mountains High Quality Retextures! (link to his page Forums.nexusmods.com and link to his mod Skyrim.nexusmods.com )

- Installation:
unpack the .7z file then place in your skyrim/data folder all the material you'll find in it, if required click "yes" to overwrite!the only thing that will require overwrite is the skyrimaguas texture mod that sobstitute textures of all mountains!

- Permissions:
ALWAYS ask me for anything you want to make with my and the others collaborators\\\' work, is prohibited to upload or modify this mod!any other copies on other sites are not allowed..respect my choise please!

- DIRECT DOWNLOAD (NEXUS FORUMS):
Skyrim.nexusmods.com

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news 20/08

News

VERY IMPORTANT UPDATE!!! 19/08/2013:
the quest is done!we are working to voice all actors and translate the full mod in italian and german! minor bugfixes and optimization is done already!cheers :D

we still have lot of work but at least the 80% of the mod is completed!
go and get a view of these haunted ruins ;) Skyrim.nexusmods.com

the lore of the Underking

the lore of the Underking

News

a bit of lore of the Underking!thats what i found in the UESPwiki; I tried to follow the course of history by inventing a plausible final for this amazing...

news 13/08

news 13/08

News

latest news from the dev group! bugfixes, perfomance improvements and a main quest!

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karios525
karios525

1 Sept look forward to release lol

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BigOldBear
BigOldBear

Not to burst any bubbles but the Underking is a good guy.

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mybad87 Creator
mybad87

ahahaa he was man.. he was... :D

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BigOldBear
BigOldBear

Not to burst your bubble again but now he is part of Talos.
(Also Underking is Zurin Arctus + Ysmir Wulfharth)

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mybad87 Creator
mybad87

man i took what i found on the UESPwiki, take a look on my last "news" :) that's actually the lore i refer because my sources arent that clear at all in this argument ahahaha
if you have any clearer source just tell me and i'll take a look!cya

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BigOldBear
BigOldBear

I guess it isn't that big of a deal but I recommend reading the lore on these two pages on the UESP to better understand the true lore of the Underking.
Uesp.net
Uesp.net

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mybad87 Creator
mybad87

according with these 2 othere sources i have to say that UESP says everything and the opposite of everything :) still dont understand if the underking may be associated to single beings named all the same way or a avatar that returned many times in different forms :D

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BigOldBear
BigOldBear

All try to explain in a simple way.

He was originally Wulfharth who was a Shezarrine who kept on being brought back to life. When Tiber Septim betrayed him by putting part of his soul in the mantella, he took over the body and soul of Zurin Arctus who died trying to soul trap Wulfharth, which made a new Underking mixing the minds of Arctus and Wulfharth. After the Underking was reunited with the part of his soul that was trapped in the mantella in TES II, he died but his souls mixed with Tiber Septim because they were both Shezarrines and had long interactions with the Numidium, forming the god Talos who may have mantled Lorkhan's spot in the divines.

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