This member has provided no bio about themself...
That is perfectly understandable.
However, you should stop saying "mod done" or "100% ready" and the like when it's clearly not done.
I remember you said same thing more then 2 years ago.
Best thing you can do is not saying anything again about the release date at all. Ever.
Just release it when you are done.
Best of luck!
Obergun50chickens wrote these, he also said "100% ready" like 2 years ago which I can't find anymore; I'm not sure what to think:
Obergun50chickens Jul 23 2015
Mod Done! I work with Streamwork interface
Obergun50chickens Dec 24 2014
Obergun50chickens Aug 28 2014
everything is fine I've got access to a page
release will be a little later
I don't think your mod got repetitive at all. I really liked the beta and that other beta too.
I hope you are not going to cut too much.
They are all nice.
Idiotic design there. When the dialog ends (which we have already see once) you have to kill him through the glass.
That was the only place where I died in the entire mod.
Completed it. As expected it is as bad as all your other mods. but it's ok, I'm not disappointed.
Thank you for your work!
This mod'll be the pinnacle of the source engine!
After bypassing the need of hl2 I played this. Definitely not needed, there was no missing models/textures at all, also no crashes.
I have to say this is not a bad mod at all.
I have read many comments how bad the mapping is but I think it's on the contrary. It's really the strong part of the mod. The only thing needs something more obvious is the power switches though I have noticed them almost instantly.
So many complaints: "I don't know where to go, what to do..."
What the **** do you want? I giant yellow arrow pointing where to go all the time? Get out of here go play a console that's what was made for you...
The fights are also very satisfying as well the sounds. Ammo, health, energy placements just perfect. Maybe make an easy mod for casual players.
Yep, the models like scientists and gurads and some enemy could be better.
The last map also needs some serious optimization.
As for not all weapons are unlocked is most likely because it's not a complete mod.
The hud is ok. I had no problem with crosshair, health, energy display.
Iron sight is optional. Keep it that way.
I like this, nice one!
Yes, it's ridiculous considering Black Mesa itself (mod version) doesn't need it.
It's also unclear why is this a steam release at all? Reading the ratings it's short and a failure in many ways.
Definitely should be a simple mod right here!
Can't you set it to accept hl2 episode 1 too then?
There is like "Estranged: Act I" which also free and it doesn't need hl2.
There are also shitload of hl2 mods require nothing but "Source SDK Base 2013" or "Source SDK Base 2007".
So, no valve doesn't require owning hl2.
Well, it says I need to own half-life 2. Why is it needed for a stand-alone mod?
I own these source engine games:
hl2 episode 1
left 4 dead 2
but no hl2
Are you going to unlock this mod, because no way I'm going to buy that ****** hl2 now. As it stands this mod is not really free isn't it!
Yep, can't install. Nothing happens when I click install.
Piece of **** steam...
Well, this new patch has a few differences.
-There are these hidden cellphones which were needed to pick up manually. Now they are auto picked up.
-They have also added some bonuses like the first one: 200 health 200 armour (the armour protected against bullets and it was enough for the entire game -> this or the enemies are much stronger now) These bonuses are no longer given.
-There is a special zombie type which upon death released a lot of small headcrabs. They just simply die now.
-Choppers now require 6 rockets instead of 3.
-The game displayed how many granades I have. It no longer does that.
-The companion is nerfed. He needs to shoot a zombie 6 times with shotgun at close range to die. He could do that with 3-4 shots.
-Enemies are now do much more damage. The soldiers only, zombies remained unchanged. The area where we emerge from subway is very difficult. Probably endgame too if not impossible.
-The crashes mentioned were present in the old version but not always. At 2nd try I always managed to get past it. Perhaps you should have left those areas unchanged. (or do not block it)
-Subtitles are nice but many lines are still misssing.
-The weapon categories to actually work is nice.
Since I can play the old one fine I tested both version. (I kept an old steamclient set to offline just for the old mods)
Thanks for your work.
Hard to believe anything you say.
You told us the mod is ready at last year february. That was almost a year ago.
and again this site says "Released Mar 10, 2015". Really?
Anyway, I wish you best of luck!
+1 for release it now.
Remember you have already released the first half once for testing as a beta. Nothing wrong can happen doing so again.
Anybody who want the full package can continue to wait.
Well, I wrote about those things I didn't like in the beta.
I just wanted to know if any of those "issues" were improved in this final version.
Looking at your post, they were not. You have saved me from downloading all of this again. Thanks.
(I have no problem with FF content.)
I have played the beta and it wasn't very good.
-random maps without any continuity. The weapons were taken away after each map.
-insane (FF) difficulty
Is this any better?
The creator claims that he has lost control over this site and that is an error.
Though it seems very odd considering he can still post pictures and he is still listed as said creator.
It was "ready" 3 months ago.
so probably a few more months.
So Obergun50chickens, could you tell us what's going on?
You have said the mod is ready and it's release date is may - june 2015.
Which is almost over.
(not to mention you responded to me at feb. that the release is very close.)
However you also said you are going to add new weapons, monsters and do something about the graf. -don't remember what- so it doesn't seem ready to me.
When exactly are you going to release it?
If it's ready then why do we still have to wait for localizations?
Even if you translate it to my language I would still choose english.
Probably most of us like this.
Xen could be years away and when it gets released there is a chance you no longer care.
So please consider it!
I completed the E3, city 17 and under chapters.
I think it's unnaturally dark. I set the ingame gamma to maximum but hard to see anything.
Many level of the city 17 chapter has awful loud noise, the rain. Horrible.
I see you applied the difficulty settings from FF. It would be nice to have option to play with the original difficulty settings instead.
That's one thing but why is this so big?
This file also contains only materials and I doubt all of these are actually needed for the mod.
This, or the mod is the longest and biggest one ever made...
This file only has materials in it.
Are you going to upload the rest of the mod?
The crowbar replacement doesn't seem to work as intended.
Nice maps, remind me of g-string.
Though this is extremely short, only first map feels like ok length. No backstory of any kind. No connection between maps.
The instant death is not a good choice, hardcore or not. Since the game was so short the lack of hud is ok but in a longer continuous mod it would be annoying as well.
Also the mod is bloated, full of unnecessary files.
In order to play the 1st map download this savegame I made:
Extract it to your Steam/Steamapps/sourcemods/SpruceCape/save
Start the mod and load the savegame instead of starting a new game. You'll be right at the begining and can play normally.
Till the volcano map it was ok for a beta. That map doesn't make much sense and what comes after that feels like early alpha to me.
It looks like it come from a red faction game.
Very nice work!
I managed to make this work without any errors (apart from a random crash on both map) and I have to say this is an awesome work.
Too bad most users won't be able to play this.
and even more unfortunate that there was no more content released.