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Comment History  (0 - 30 of 147)
kalixx1
kalixx1 - - 147 comments @ Half-Life Alyx NoVR

I'll never buy VR so thank you for your mod!

The game is very enjoyable already even now.
What bother me is that
-I can easily get stuck during movement. A jump can unstuck me but it happens very often.
-Moving on stairs is very bad as it's not fluid and also need to jump often.
-Missing audio like opening the sliding door after the call at the begining and such. Not too often though.
-Shotgun double fire has less then 50% volume then single fire.
-Direct weapon selection (with number keys for example) would be nice!
-The jump needed from the mobile toilet on lift is very hard currently!
-Landing from heavy fall (not fatal) should have some feedback as well as some audio.
-Brightness settings would be nice as well as some way to set how the flashlight work. Even in pitch black some things close to the camera are too bright (on active flashlight).

Speaking of audio
-this is not related to the mod but is it possible to set the game to use surround sound? (5.1) Like any other valve game?
-also I find the volume dynamic range a bit too much. Can that setting be changed somehow?

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ INFRA: Underground

Nice mod, a bit rough here and there but it was definitely good to have some more infra fun.
I managed to find the duck key and encountered the "duckman".
I managed to escape the bounds at the 1st map.

Thanks!

I wish the infra devs would stop wasting their time and resources on whatever they are doing and return to make more infra!

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ Working on the first big update

The sizzlers were not suicide drones -though some of them exploded on destruction, while others remain intact but inactive, most just went to pieces- but the manhacks of the hl2. They were really cool to fight against.

The Nato Terra mobile outposts are nice I give you that. but you only fight against it a single time which was far away from you and inmobile. +you see those a couple of time, one of that time it blocks you with rockets but you can't fight that without rocket launcher.
More enconters would be nice.
Also more patrol ships, we hardly fight them also!

I was not thinking just for fancy apartments but areas where life is not dead. Even without civilians would be good. and not all at once but through the game at various parts. You know as you said it would be. It would also help the game to be more varied. Because you removed a lot of big and memorable locations, it's too much the same all along now. Slums and canals. Even the air refinery feels like it's in ruins.

and that reminded me: You know the parts where wind pushes you all around? Many times this result you being hit the ceiling at very high speed. That I find very immersion breaking considering you die falling at a much slower speed. You should make us slow down before hit ceilings.

Anyway, have a nice day!

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ Working on the first big update

After the testing the day1 version you wrote me:
"There will be more sizzlers no worries."

So where are they?
You cut a large amount of content. There were some really cool maps in the beta. Also enemy types like the mentioned sizzlers, rocket launcher robots, laser towers.
I suppose you can't add them back :(

I don't know why but for some reason I was fully convinced we are going to see mars. Imagine my disappointment when the game ended right after the sapce battle. I was thinking I'm around 3/4 of the game. I had some sort of accomplishment feeling at the end of beta. This version felt like it was just cut there.

Space battle by the way was rather underwhelming. First I should be able to ascend/descend with jump/crouch keys.
Also there was no audio other then your engine sound and your weapon. I know there is no sound in space but this is a game and you should really not cut corners. The fight was boring as hell. Sound could turn this around.

Oh yes, sounds. When there are environmental explosions then you should create something other then the standard barrel explosion sounds, along with some structural collapse sounds for concrete and metal areas.

You also wrote to me there will be modern/intact areas of various buildings where rich people live and the like. Sadly very little of this were presented at the game. I expected much more.

After so much of waiting this left a bit of sour taste. The beta is much better as a whole.

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ Hungarian subs incoming

You really like these *****? I know a few.
oldalkocsis műbőrtehén
talpas félhomálymérő
soros gerjesztésű tanulságlevonó
napelemes árnyékvisszaverő
hidraulikus esélykiegyenlítő
háztartási keksz töredezettség-mentesítő
akciós derékszög (45 fokos)

There are more but I'm already unsure of the usefulness of this fuckery :)

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ Hungarian subs incoming

It's not about japanese or hungarian or else.
I was just commenting your "kurva jo bazdmeg".

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ Hungarian subs incoming

Na szép mondhatom. Magyarok ha másban nem is, de káromkodásban nagyon jók.

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ G STRING

You don't want to disappoint...
You have already did that with your constant miscommunication.

In the past 7 months you keep saying the game is done but at the same time you also say you spend 12-14 hours working on the game. Does it sound to you like it's done?!
In the past 7 months you also keep saying that only a tiny bit more time needed to release and soon-soon but you can't even answer that it's coming before the end of the year? In the next 6 months?

So you see, giving us a date for release and then fail to deliver won't dissapoint us any more then you already did.

That being said I also have great respect toward you because you have put something already on the table. Something which is far better then most AAA titles.
Also it's the best mod ever. Well it's no longer a mod for obvious reasons but it still has the 'best' part in it.

And this respect is still greater then my dissapointment so you are good.

Good karma0 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

That's some pretty serious determination to spend so much time on this. I hope it's going to yield for you nicely!

Thank you for the game & your response!

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ G STRING

Well, when you announced at december that the game is ready I didn't think that half year later I still have to wait for the release.

Ok, ok it's clear that the game was/is not ready.
It was most likely an honest mistake from you telling otherwise.

Can you tell us anything new apart from it's not entirely up to you?
Like what's not up to you? Or who's decision we have to wait?
Release date? Price?

Don't take this as an attack against you. Yes I'm impatient but after 6 months I think I can be, since it's not a free product anymore.
Yes you are busy but is it so much to ask for you to spend 5 minutes writing about the progress here once every week?

Good karma0 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

Hi Eyaura!

This would be an excellent time to release your game, since many of us at home.

You could at least drop a comment here!
What's going on?

Good karma+3 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

There are games called descent 1, 2, and 3.
All 3 games are about controlling such a vehicle.
They are old though. First two are designed to run under DOS.

Oh, there is a newer one called 'Overload' from the same developers.

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ G String Day One

If you mean the part where you have to stand on a plank to get the other side then no that's still there.

Good karma+3 votes
kalixx1
kalixx1 - - 147 comments @ G String Day One

My point was that if you play only the new version then you miss a lot of content the first beta has.

I thought new players should know that, that's all.

Good karma+5 votes
kalixx1
kalixx1 - - 147 comments @ G String Day One

If this is the same as the 2013 release then all of you should know that although there are new locations but there are also a lot of maps missing compared to "beta"!

So you should see this not a refined beta but a different beta altogether!

Good karma+6 votes
kalixx1
kalixx1 - - 147 comments @ G String - Day One Promo Video

If this is the same as the 2013 release then all of you should know that although there are new locations but there are also a lot of maps missing compared to "beta"!

So you should see this not a refined beta but a different beta altogether!

Good karma+3 votes
kalixx1
kalixx1 - - 147 comments @ working even Harder

You have said you are ready and only doing some small cosmetic stuff.
I didn't know that you still need to do so much.

In any case you don't need to stress over anything.
You can't fail, already proved that with beta and with the old v2 part1.

and please don't think I'm hostile toward you because I'm not.

I wish you great success!

Good karma+5 votes
kalixx1
kalixx1 - - 147 comments @ working even Harder

(buried)

Ok, but I was hoping something new from you, beacuse you are saying exactly the same thing as you did ~2 months ago.

Well, I guess we see it when we see it...

Good karma-5 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

Hey Eyaura!

Could you post something what's going on?

Good karma+7 votes
kalixx1
kalixx1 - - 147 comments @ PROSPECTIVE NAME CHANGE - it is up to you.

If it helps you get more sales then sure, use G STRAND, nothing wrong with that! It's the content whats important, not the name!

You can also come up with longer name, so you can keep G String and add something like
G STRING STRIDE
G STRING (IN)FINITE
G STRING INEVITABLE
G STRING STRAIN
Maybe it's stupid I don't know.

Good karma-1 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

All right.

Good karma+2 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

Yes, they totally behave like that when the game is free but when money is involved for them they are much faster.

Good karma+3 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

Five work days passed. By now everything should be in motion and you must know the release date and the price as well.

Care to share these with us?

Good karma0 votes
kalixx1
kalixx1 - - 147 comments @ Skyscrapers Around the ITC

What is that violet-colored rectangle close to the upper-left of the screen?
Doesn't look like it belong there.

Anyway, it's a nice pic.

Is there any chance this comes out this year?

Is it still free?
-If yes, do we have to wait for steam release or will it be available here?
-If no, how much does it going to cost?

Good karma+3 votes
kalixx1
kalixx1 - - 147 comments @ G STRING

I don't know about that but when I see someting broken I start to reach for my phone to make a picture of it thinking "someone should fix that!"

Too much INFRA.
This is something similar I'm sure of it.

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ spaaace

Shipwrecks could be fun in the perspective of story.

You could make it possible to dock to some intact sections for exploration or maybe fly around in space suit for the more destroyed parts.

Also space battles could not only happen in open space but inside large structures be intact or wrecked with some limited possibility to inflict further structural damage here and there which could lead to open ways to continue or find secret areas.

Whatever you do please don't add a general timer anywhere. I hate when I have to play against time. Though depending of the story small sections with some urgency is fine, for example you need to reach space-suit/bulk-door/control panel and there are hull breaches happening all around you as you run.

You could also make it posible to take limited control of other vehicles/structures/wrecks to make something happen like set some large wreck into collision course into some big obstacle or take control of a large weapon to clear some big threat.

and some stations/wrecks could be home of some new enemy types specific to these locations. Like some bioweapon got loose like bug like creatures. Though that could mean a lot of additional work.
or maybe enough some leftover security system which you need to be cleverly find around a way or deactivate it somehow.
This could be done while you are in the ship, outside/inside in your space suit.

Could be some battles inside atmosphere of a planet or even close to the surface with ground targets and threats but the source engine is probably not up to that task.

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ tech

I don't hope it'll be good because I know it'll be good.

The only question is am I going to be alive when you release it?

Good karma+1 vote
kalixx1
kalixx1 - - 147 comments @ betas

How about fixing the sounds of the weapons?
The shotgun, smg, rocket launcher (not the rocket itself).

When an enemy or ally fire these weapons they sound like they are right next to you even though they could be really far away.

This is not just awfully loud and annoying but sometimes makes it difficult to locate where an enemy is.

If I remember correctly you once said to me that this you already fixed a long time ago.
So an update for the "beta" would be awesome!

Good karma+4 votes
kalixx1
kalixx1 - - 147 comments @ Estranged: Act II Alpha 1 Now Available

I don't understand why you switched to ue4.

Even the most basic things are broken. Like walking, physics.
I also feel it looks worse then act 1. (or better say not as good).
Performance is also below source. (the big empty(!) building near the end.)

The game has many dark areas and the flashlight has very limited time to use. Super annoying.

Ok, ok it's alpha. But as far as I can see you only manage to make much more work for yourself because you have to make everything what was already working in source and you are a long way from achieving that.

Anyway, good luck!

Good karma+4 votes
kalixx1
kalixx1 - - 147 comments @ Fast Detect 2

That is perfectly understandable.
However, you should stop saying "mod done" or "100% ready" and the like when it's clearly not done.

I remember you said same thing more then 2 years ago.

Best thing you can do is not saying anything again about the release date at all. Ever.

Just release it when you are done.

Best of luck!

Good karma+2 votes