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Oh I first thought that flying object is a mechanical cloud :)
"If there was no interest out..."
That's impossible. This is one of the most important mod since source engine was released.
Can you tell us why there wasn't a 2nd attempt to upload said demo?
This is a zombie mod, so being dead is a must :)
Of course it happens right before release. Bit hard to believe but ok, can happen.
but according to you, you only need a computer. Come on! are you sure that's the reason?
Source engine is running at any kind of junk. Why don't you borrow some **** office computer? or maybe somebody can donate you some old one.
ah, whatever, I wish you luck and hope you change your mind.
For the moment I don't think this mod actually exist.
What is that nonsense "access to the moddb page is lost" and "demo upload failed"?
And why is this still listed as released?
I believe it was in the cockpit of the metro car.
Neither. All sounds however like ambient and whatnot are really poor.
The pistol is useless because there is no ammo for it and you don't need it anyway because you can kill any number of zombies with the pipe which is a bit boring.
There are lagging outside of the hospital and in the metro station as well.
I'm after I got the shotgun and sadly the mod is not really "underhell" quality in any way. I would rate 6 on a 10 scale.
Are you sure the mod is complete?
In the readme is says there should be a 3rd map named "bm_c1a3d" but there isn't.
and what about the site of the game?
It is not maintained since december. Does this mean it was also hacked?
Also not much at steamcommunity other then:
Release: Second half of 2014.
That is an excellent idea!
Perhaps you can fix the audio bugs regarding the weapons.
-Like there is no way to realize where they are shooting because the shooting comes from all speakers instead of where the enemy stands.
-or the max audio level for the shotgun for enemy fire even if said enemy is shooting at the other side of the map.
Also if I may ask: when will be ready the new version? Approximately, like this year, next year or after that...
I'm still playing from time to time the v1 and the half of the outdated v2. They are awesome.
The new v2 can only be a huge success!
It's amazing how often hard drive failures happen with mod developers...
Keep it but perhaps put it into the settings menu so users can disable/enable it as desired.
Yes, I know what you mean.
After loading a savegame (continue) the journal remains glowing from any distance. Additionally it seems to prevent other objects to glow. Like the key at the 2nd map in the other room. The statue there glows though.
The low(er) fps I was getting seems to be gone. Now it's super fast. Maybe it only happens if the game started from the begining?
You really fixed the crashes this time! Congrats!
Though fps seems to be lower then it was here and there.
The dialogue box at the 3rd map still appears empty if you don't go closer to the man as he speaks.
I don't think the crashes have anything to do with system specs.
There are mods out there with much more custom content and they are working without crashes.
For example: BMS or Underhell or Fakefactory.
Anyway I have faith in you. I'll give one more go with the 2013 version.
Ha tudtam volna, hogy tudsz magyarul akkor nem töltöttem volna fél órát, hogy megfogalmazzam angolul a néhai v2-ről a kis elemzésem :)
This is my favorite mod. Both the v1 and the now outdated v2 too. I can't wait for a new version!
The forum doesn't allow editing my post isn't it?!
Anyway, found the way. I had to break an obstacle though nothing was suggesting it's possible, especially because I could jump to the crates at right and there is an invisible wall there.
I progressed much but after a while got stuck again and got bored walking back and forth. Also the mod crashing every 10-15 minutes. Probably because of the lot of map-transition.
Nice mod but has it's problems. Not going to write again to avoid "spamming".
I think the sound the inventory and menu makes are extremely annoying. Could you tell me which audio file it uses so I can make it fainter. It should be UI/buttonrollover.wav but it ain't.
I have almost give up at the basement when somehow I managed to found the basement key. I didn't see it but as I hit "use" all around I found it. Maybe you can make keys glowing or something.
Anyway, I met the what's his name in the diner and I don't know what to do. In the mansion everything is locked. A chest was openable but it's empty.
Whenever I return to basement 2 monsters always respawn.
In the basement also don't know what more I can do. I activated some kind of water pumping unit. Turned 2 valves (one I placed) and on the way out in the room there are 3 more valve. 2 of those can be turned which I did. 3rd one not moving. The grate at the center "tells" me need to remove somehow but seems to be no way of doing that. I also have one more valve at me but see no place to use it.
Cannot exit the mansion.
Ok, got past. I'm inside of the mansion. It crashed there as well shortly after I started the generator.
It was a bad choice to remove manual saves in light of how unstable your whole mod is.
The atmosphere/sounds are great.
Ok, I found out the hammer is a weapon.
Now I was able to continue at the third map. I think it's important to go closer as the man talks.
Unfortunately the game crashed as I was exploring the building and the only save to continue is at the previous map.
At the sacond map the mod still crashes sometimes randomly. Not too often though.
I picked up a hammer I think and a small statue. They didn't appeared in the inventory. Is that normal?
Then I entered the large building (3. map) where a man greeted me. After that I went closer and an empty conversation box appeared and I'm unable to continue.
Also still no ammo display at the hud.
No point to behave like that.
We all know the mod really exist. It's really no problem to wait a few more days or weeks.
You know it would be great help if manual saves could be made at those 2 crashing maps.
Without saves it seems the only way to get past them is to skip them completely.
Is there a console command to make manual saves?
Ok, 2nd map now loaded.
-There are no subtitles before roadblock and I coudn't understood a word.
-There is no ammo display for the gun.
-Invisible walls are not a good level design choice.
-When I reached the small lake the game crashed again and still not a god damned save were made and no manual save. I can only start from the begining.
Later I'm going to try again.
Thanks for the mod!
I just tried the first map.
-While I'm in the building I hear people getting run over by cars at the street. When I went outside I saw dead bodies.
-Turning cars looks bad.
-They suppose to stop but can run over me.
-The ceiling fun at the diner can kill me too as I walk through the reeld rug.
-At first it wasn't obvious how to give the food to the man.
-The walking pedestrian sometimes manage to get stuck and as time goes on more and more of them pile up there.
-During loading at the 2nd level the game crashed for me. No savegames were made. Time to start again..
Ok then. Anyway, you should release it already. Maybe sdk2007 steampipe still works. If not then release as a standalone. Please do so today! No more next day or tomorrow.
Whatever you want to add you can do that later with patches.
You told us you already using a standalone sdk.
Yes, very nice. Actually all images show greatness.
The way how the blood is there is totally unrealistic.
The area looks nice though.
I hope we can play this soon. As I said earlyer this is the best hl2 mod, ever!