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Well, I wrote about those things I didn't like in the beta.
I just wanted to know if any of those "issues" were improved in this final version.
Looking at your post, they were not. You have saved me from downloading all of this again. Thanks.
(I have no problem with FF content.)
I have played the beta and it wasn't very good.
-random maps without any continuity. The weapons were taken away after each map.
-insane (FF) difficulty
Is this any better?
The creator claims that he has lost control over this site and that is an error.
Though it seems very odd considering he can still post pictures and he is still listed as said creator.
It was "ready" 3 months ago.
so probably a few more months.
So Obergun50chickens, could you tell us what's going on?
You have said the mod is ready and it's release date is may - june 2015.
Which is almost over.
(not to mention you responded to me at feb. that the release is very close.)
However you also said you are going to add new weapons, monsters and do something about the graf. -don't remember what- so it doesn't seem ready to me.
When exactly are you going to release it?
If it's ready then why do we still have to wait for localizations?
Even if you translate it to my language I would still choose english.
Probably most of us like this.
Xen could be years away and when it gets released there is a chance you no longer care.
So please consider it!
I completed the E3, city 17 and under chapters.
I think it's unnaturally dark. I set the ingame gamma to maximum but hard to see anything.
Many level of the city 17 chapter has awful loud noise, the rain. Horrible.
I see you applied the difficulty settings from FF. It would be nice to have option to play with the original difficulty settings instead.
That's one thing but why is this so big?
This file also contains only materials and I doubt all of these are actually needed for the mod.
This, or the mod is the longest and biggest one ever made...
This file only has materials in it.
Are you going to upload the rest of the mod?
The crowbar replacement doesn't seem to work as intended.
Nice maps, remind me of g-string.
Though this is extremely short, only first map feels like ok length. No backstory of any kind. No connection between maps.
The instant death is not a good choice, hardcore or not. Since the game was so short the lack of hud is ok but in a longer continuous mod it would be annoying as well.
Also the mod is bloated, full of unnecessary files.
In order to play the 1st map download this savegame I made:
Extract it to your Steam/Steamapps/sourcemods/SpruceCape/save
Start the mod and load the savegame instead of starting a new game. You'll be right at the begining and can play normally.
Till the volcano map it was ok for a beta. That map doesn't make much sense and what comes after that feels like early alpha to me.
It looks like it come from a red faction game.
Very nice work!
I managed to make this work without any errors (apart from a random crash on both map) and I have to say this is an awesome work.
Too bad most users won't be able to play this.
and even more unfortunate that there was no more content released.
I hope this means release date is now close.
Well, they did not. Only 3 were there standing there doing nothing.
I was able to replicate the issue 4 times before I figured out what's wrong.
I also remember the first time I killed every combine and spent at least a minute before went into the next level and all allies left the map before me. Yet when I followed them there were only 3 of them. Maybe one of them got lost before the arena? I started playing again from start that time.
Anyway, that's ok. Maybe this issue is extremely rare.
Not bad. Level design is good. Nice graphics.
There are some unforgiving area like the first few steps. If you don't know where to go you die. Easy to run out of ammo.
Why is there no crosshair? Ammo is sparse, every shot counts but you can't aim. That is ****.
English text ingame are horrible.
I completed this and first part too. Both are very good.
I found every easter-egg location in the first part and all the letters/notes in this one. (the casino one was evil)
Thanks for these great mods!
I forgot to tell that it's easy to break the game at the ice arena. If I exit the level before all 4 allies do that there won't be a way to continue playing.
There are 4 clocks (or maybe 3 I don't remember) to be find with painted arrows.
One of the clock is set to 06:30
Yes, it's that simple.
oddly enough I can't run in this mod. However jumping makes you move much faster so use that.
Anyway I managed to find all sticks. That nonsense ending was disappointing though.
Did you find the 3 notes about this puzzle?
It's very easy.
(2 2 2 2)
(+ - / *)
(2 2 2 2)
(= = = =)
X1 2 3 4)
4 0 1 4
X1 2 3 4)
(+ * + *)
(2 2 2 2)
(= = = =)
Y1 2 3 4)
6 0 3 8
Y2 4 1 3)
This is the order of the digits.
0 8 6 3
You have to fix the music box and then input what you hear into the piano.
Completed ending 1 of 3. Didn't pick up the gun. Though when I had to escape I got hit at least 200 times but still didn't die.
I only found 10 sticks (at least that's the number I remember). I looked everywhere, even found the one behing a loose panel. I don't think I would find more on another attempt.
but later I'm going to play again anyway. to see the gun ending.
The whole design is rather simple but still an entertaining mod. Got feeling of cube, portal, mistery.
Chance of death in percentage:
Asley = 50% patient may die. (50%)
Joseph = Not guilty. (0%)
Robert = 80% survive (20%) (he is the only one who hasn't been mentioned by name)
Nancy = No sterilization, caused patient died. (100%)
David = 2x more guilty then robert (40%)
Nancy, Ashley, David, Robert, Joseph
I completed it. Brilliant, even without fighting.
Awesome puzzles. I especially like the warping doors near the end.
I completed it. Awesome! I modified my rating to 10.
The mod version also crashes when I select anything in the extra menu. The steam version works without any issue.
Oh I just noticed there is a steam version as well. I tried that with my save and it's working.
So the error only effects the mod version.
I played the most recent version and it's really good. Unfortunatelly I can't finish the mod because it's always crashes when I select the "generator console".
Oh I first thought that flying object is a mechanical cloud :)
"If there was no interest out..."
That's impossible. This is one of the most important mod since source engine was released.