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kalixx1 Dec 11 2014, 2:47pm says:

Oh I first thought that flying object is a mechanical cloud :)
Looks amazing!

"If there was no interest out..."
That's impossible. This is one of the most important mod since source engine was released.

+8 votes   media: Thanks!
kalixx1 Nov 28 2014, 2:44pm replied:

Can you tell us why there wasn't a 2nd attempt to upload said demo?

+2 votes   mod: Fast Detect
kalixx1 Oct 24 2014, 5:32pm replied:

This is a zombie mod, so being dead is a must :)

+4 votes   mod: Zombie Master 2
kalixx1 Oct 21 2014, 12:03pm says:

Of course it happens right before release. Bit hard to believe but ok, can happen.

but according to you, you only need a computer. Come on! are you sure that's the reason?
Source engine is running at any kind of junk. Why don't you borrow some **** office computer? or maybe somebody can donate you some old one.

ah, whatever, I wish you luck and hope you change your mind.

+7 votes   article: closing
kalixx1 Aug 28 2014, 3:34am says:

For the moment I don't think this mod actually exist.

What is that nonsense "access to the moddb page is lost" and "demo upload failed"?

And why is this still listed as released?

0 votes   media: Old Test Room Undergrounds
kalixx1 Aug 27 2014, 10:32am replied:

I believe it was in the cockpit of the metro car.

+1 vote   mod: Hopeless Night
kalixx1 Aug 27 2014, 10:31am replied:

Neither. All sounds however like ambient and whatnot are really poor.

The pistol is useless because there is no ammo for it and you don't need it anyway because you can kill any number of zombies with the pipe which is a bit boring.

There are lagging outside of the hospital and in the metro station as well.

I'm after I got the shotgun and sadly the mod is not really "underhell" quality in any way. I would rate 6 on a 10 scale.

+1 vote   mod: Hopeless Night
kalixx1 Aug 19 2014, 5:00am says:


0 votes   media: Hopeless Night Launch Trailer
kalixx1 Jul 23 2014, 4:54am says:

Are you sure the mod is complete?
In the readme is says there should be a 3rd map named "bm_c1a3d" but there isn't.

+1 vote   download: Vent Mod Version 2.2
kalixx1 Jul 18 2014, 11:51am replied:

and what about the site of the game?
It is not maintained since december. Does this mean it was also hacked?

Also not much at steamcommunity other then:
Release: Second half of 2014.

+4 votes   mod: Fast Detect
kalixx1 Jul 16 2014, 8:51am replied:

That is an excellent idea!

Perhaps you can fix the audio bugs regarding the weapons.
-Like there is no way to realize where they are shooting because the shooting comes from all speakers instead of where the enemy stands.
-or the max audio level for the shotgun for enemy fire even if said enemy is shooting at the other side of the map.


Also if I may ask: when will be ready the new version? Approximately, like this year, next year or after that...

+2 votes   media: Quick Update
kalixx1 Jul 15 2014, 2:49pm says:

I'm still playing from time to time the v1 and the half of the outdated v2. They are awesome.
The new v2 can only be a huge success!

+5 votes   media: Quick Update
kalixx1 Mar 6 2014, 3:11pm says:

It's amazing how often hard drive failures happen with mod developers...

+1 vote   article: We are still alive.
kalixx1 Jan 13 2014, 8:33am says:

Keep it but perhaps put it into the settings menu so users can disable/enable it as desired.

+8 votes   media: Self cast shadow and real time reflections
kalixx1 Dec 10 2013, 3:19pm replied:

Yes, I know what you mean.
After loading a savegame (continue) the journal remains glowing from any distance. Additionally it seems to prevent other objects to glow. Like the key at the 2nd map in the other room. The statue there glows though.

The low(er) fps I was getting seems to be gone. Now it's super fast. Maybe it only happens if the game started from the begining?

+1 vote   mod: The Forgotten Ones
kalixx1 Dec 9 2013, 4:31am says:

Hi Pretador!

You really fixed the crashes this time! Congrats!
Though fps seems to be lower then it was here and there.

The dialogue box at the 3rd map still appears empty if you don't go closer to the man as he speaks.

+2 votes   mod: The Forgotten Ones
kalixx1 Dec 8 2013, 2:56am replied:

I don't think the crashes have anything to do with system specs.
There are mods out there with much more custom content and they are working without crashes.
For example: BMS or Underhell or Fakefactory.

Anyway I have faith in you. I'll give one more go with the 2013 version.

+1 vote   mod: The Forgotten Ones
kalixx1 Nov 24 2013, 3:13pm replied:

Ha tudtam volna, hogy tudsz magyarul akkor nem töltöttem volna fél órát, hogy megfogalmazzam angolul a néhai v2-ről a kis elemzésem :)

This is my favorite mod. Both the v1 and the now outdated v2 too. I can't wait for a new version!

+2 votes   mod: G String
kalixx1 Nov 9 2013, 8:12am replied:

The forum doesn't allow editing my post isn't it?!

Anyway, found the way. I had to break an obstacle though nothing was suggesting it's possible, especially because I could jump to the crates at right and there is an invisible wall there.

I progressed much but after a while got stuck again and got bored walking back and forth. Also the mod crashing every 10-15 minutes. Probably because of the lot of map-transition.

Nice mod but has it's problems. Not going to write again to avoid "spamming".

0 votes   mod: The Forgotten Ones
kalixx1 Nov 8 2013, 11:22am says:

I think the sound the inventory and menu makes are extremely annoying. Could you tell me which audio file it uses so I can make it fainter. It should be UI/buttonrollover.wav but it ain't.

I have almost give up at the basement when somehow I managed to found the basement key. I didn't see it but as I hit "use" all around I found it. Maybe you can make keys glowing or something.

Anyway, I met the what's his name in the diner and I don't know what to do. In the mansion everything is locked. A chest was openable but it's empty.
Whenever I return to basement 2 monsters always respawn.

In the basement also don't know what more I can do. I activated some kind of water pumping unit. Turned 2 valves (one I placed) and on the way out in the room there are 3 more valve. 2 of those can be turned which I did. 3rd one not moving. The grate at the center "tells" me need to remove somehow but seems to be no way of doing that. I also have one more valve at me but see no place to use it.

Cannot exit the mansion.

-1 votes   mod: The Forgotten Ones
kalixx1 Nov 8 2013, 9:42am says:

Ok, got past. I'm inside of the mansion. It crashed there as well shortly after I started the generator.

It was a bad choice to remove manual saves in light of how unstable your whole mod is.

The atmosphere/sounds are great.

+1 vote   mod: The Forgotten Ones
kalixx1 Nov 8 2013, 8:56am says:

Ok, I found out the hammer is a weapon.
Now I was able to continue at the third map. I think it's important to go closer as the man talks.

Unfortunately the game crashed as I was exploring the building and the only save to continue is at the previous map.

+1 vote   mod: The Forgotten Ones
kalixx1 Nov 8 2013, 8:34am says:

At the sacond map the mod still crashes sometimes randomly. Not too often though.
I picked up a hammer I think and a small statue. They didn't appeared in the inventory. Is that normal?

Then I entered the large building (3. map) where a man greeted me. After that I went closer and an empty conversation box appeared and I'm unable to continue.

Also still no ammo display at the hud.

0 votes   mod: The Forgotten Ones
kalixx1 Nov 1 2013, 4:09pm replied:

No point to behave like that.
We all know the mod really exist. It's really no problem to wait a few more days or weeks.

+1 vote   mod: The Forgotten Ones
kalixx1 Oct 23 2013, 2:39pm says:


You know it would be great help if manual saves could be made at those 2 crashing maps.
Without saves it seems the only way to get past them is to skip them completely.

Is there a console command to make manual saves?

0 votes   mod: The Forgotten Ones
kalixx1 Oct 23 2013, 10:58am says:

Ok, 2nd map now loaded.

-There are no subtitles before roadblock and I coudn't understood a word.
-There is no ammo display for the gun.
-Invisible walls are not a good level design choice.
-When I reached the small lake the game crashed again and still not a god damned save were made and no manual save. I can only start from the begining.

Later I'm going to try again.

+3 votes   mod: The Forgotten Ones
kalixx1 Oct 23 2013, 10:33am says:

Thanks for the mod!

I just tried the first map.
-While I'm in the building I hear people getting run over by cars at the street. When I went outside I saw dead bodies.
-Turning cars looks bad.
-They suppose to stop but can run over me.
-The ceiling fun at the diner can kill me too as I walk through the reeld rug.
-At first it wasn't obvious how to give the food to the man.
-The walking pedestrian sometimes manage to get stuck and as time goes on more and more of them pile up there.
-During loading at the 2nd level the game crashed for me. No savegames were made. Time to start again..

+1 vote   mod: The Forgotten Ones
kalixx1 Oct 22 2013, 2:17am replied:

Ok then. Anyway, you should release it already. Maybe sdk2007 steampipe still works. If not then release as a standalone. Please do so today! No more next day or tomorrow.

Whatever you want to add you can do that later with patches.

-1 votes   mod: The Forgotten Ones
kalixx1 Oct 21 2013, 5:48pm replied:

You told us you already using a standalone sdk.

-1 votes   mod: The Forgotten Ones
kalixx1 Oct 13 2013, 3:14am says:

Yes, very nice. Actually all images show greatness.

+3 votes   media: dining room V2
kalixx1 Mar 24 2013, 5:09pm says:

The way how the blood is there is totally unrealistic.
The area looks nice though.

+2 votes   media: Frightening place
kalixx1 Jan 16 2013, 2:49am says:

I hope we can play this soon. As I said earlyer this is the best hl2 mod, ever!

+8 votes   media: "Day One" ready for testing
Offline Since
Dec 27, 2014
Hungary Hungary
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