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It's amazing how often hard drive failures happen with mod developers...
Keep it but perhaps put it into the settings menu so users can disable/enable it as desired.
Yes, I know what you mean.
After loading a savegame (continue) the journal remains glowing from any distance. Additionally it seems to prevent other objects to glow. Like the key at the 2nd map in the other room. The statue there glows though.
The low(er) fps I was getting seems to be gone. Now it's super fast. Maybe it only happens if the game started from the begining?
You really fixed the crashes this time! Congrats!
Though fps seems to be lower then it was here and there.
The dialogue box at the 3rd map still appears empty if you don't go closer to the man as he speaks.
I don't think the crashes have anything to do with system specs.
There are mods out there with much more custom content and they are working without crashes.
For example: BMS or Underhell or Fakefactory.
Anyway I have faith in you. I'll give one more go with the 2013 version.
Ha tudtam volna, hogy tudsz magyarul akkor nem töltöttem volna fél órát, hogy megfogalmazzam angolul a néhai v2-ről a kis elemzésem :)
This is my favorite mod. Both the v1 and the now outdated v2 too. I can't wait for a new version!
The forum doesn't allow editing my post isn't it?!
Anyway, found the way. I had to break an obstacle though nothing was suggesting it's possible, especially because I could jump to the crates at right and there is an invisible wall there.
I progressed much but after a while got stuck again and got bored walking back and forth. Also the mod crashing every 10-15 minutes. Probably because of the lot of map-transition.
Nice mod but has it's problems. Not going to write again to avoid "spamming".
I think the sound the inventory and menu makes are extremely annoying. Could you tell me which audio file it uses so I can make it fainter. It should be UI/buttonrollover.wav but it ain't.
I have almost give up at the basement when somehow I managed to found the basement key. I didn't see it but as I hit "use" all around I found it. Maybe you can make keys glowing or something.
Anyway, I met the what's his name in the diner and I don't know what to do. In the mansion everything is locked. A chest was openable but it's empty.
Whenever I return to basement 2 monsters always respawn.
In the basement also don't know what more I can do. I activated some kind of water pumping unit. Turned 2 valves (one I placed) and on the way out in the room there are 3 more valve. 2 of those can be turned which I did. 3rd one not moving. The grate at the center "tells" me need to remove somehow but seems to be no way of doing that. I also have one more valve at me but see no place to use it.
Cannot exit the mansion.
Ok, got past. I'm inside of the mansion. It crashed there as well shortly after I started the generator.
It was a bad choice to remove manual saves in light of how unstable your whole mod is.
The atmosphere/sounds are great.
Ok, I found out the hammer is a weapon.
Now I was able to continue at the third map. I think it's important to go closer as the man talks.
Unfortunately the game crashed as I was exploring the building and the only save to continue is at the previous map.
At the sacond map the mod still crashes sometimes randomly. Not too often though.
I picked up a hammer I think and a small statue. They didn't appeared in the inventory. Is that normal?
Then I entered the large building (3. map) where a man greeted me. After that I went closer and an empty conversation box appeared and I'm unable to continue.
Also still no ammo display at the hud.
No point to behave like that.
We all know the mod really exist. It's really no problem to wait a few more days or weeks.
You know it would be great help if manual saves could be made at those 2 crashing maps.
Without saves it seems the only way to get past them is to skip them completely.
Is there a console command to make manual saves?
Ok, 2nd map now loaded.
-There are no subtitles before roadblock and I coudn't understood a word.
-There is no ammo display for the gun.
-Invisible walls are not a good level design choice.
-When I reached the small lake the game crashed again and still not a god damned save were made and no manual save. I can only start from the begining.
Later I'm going to try again.
Thanks for the mod!
I just tried the first map.
-While I'm in the building I hear people getting run over by cars at the street. When I went outside I saw dead bodies.
-Turning cars looks bad.
-They suppose to stop but can run over me.
-The ceiling fun at the diner can kill me too as I walk through the reeld rug.
-At first it wasn't obvious how to give the food to the man.
-The walking pedestrian sometimes manage to get stuck and as time goes on more and more of them pile up there.
-During loading at the 2nd level the game crashed for me. No savegames were made. Time to start again..
Ok then. Anyway, you should release it already. Maybe sdk2007 steampipe still works. If not then release as a standalone. Please do so today! No more next day or tomorrow.
Whatever you want to add you can do that later with patches.
You told us you already using a standalone sdk.
Yes, very nice. Actually all images show greatness.
Developers usually roll out patches to make things better.
Not the Valve guys, no sir, they are doing nothing but f*ckups for years.
If something is working they are there to break it, you can always count to them.
Thanks to the awesome drm platform, I mean steam, regular users have no choice but to apply these "important" fixes.
Steam is a f*cking curse if you ask me.
I also made a gnome pic.:
Ok, I found more:
but I wasn't able to figure out what should they do. Give me a little hint please!
Warning! The gnome kills you if you put it 3 times into the fire!
The first disc disappears after playback.
There is a ball inside a chest but found nothing to do with it.
Is there some kind of hidden easter eggs?
These looks awesome! Nice job!
Everything looks very cool!
You can't just give him any cards. When he wants X cards those are always located nearby. The counter shows you the number of cards you will be able to give him.
yes, eventually all the cards will be given to him.
and the crossbow is not very usable in my opinion...
I don't think so.
Finished the 2nd time.
Got all 52+1 cards this time.
I don't know if it's connected but before and after the map which contain the extra scene regarding the cards (the 1st one, not the one after the end credits) the game stopped responding at the loading screen.
These crashes were definitely not because of display driver crashes.
In both cases trying again with last save worked.
Also now I know at my 1st playthrough the vampire book failed to spawn in the office area because it's impossible not to notice when it's there. That was at v1.01.
In the game there was a bug at the shooting range (safe room).
In the area where I have to assemble the -what's it name- I was overwhelmed by zombies and accidentally run back to the safe room, triggering the level transition.
To my suprise you actually prepared a scene for this. The zombies followed me through the maps and the doors to the safe area was locked and one guy stood outside and helped me fight them.
The problem is after they were gone I was holding my gun normally instead of the holstering way. As I went back to the other map the gun got to the holster way where it should have got ready and because of this I was unable to fire, run, jump.
As I walked back to the shooting range the gun got itself ready when it should have been holstered.
So it was working just the opposit way it should have.
All I have to do is walk deeper into the shooting range area and it was eventually got fixed but this is a bug for sure.
Again this is a wonderful story/game you and your team made Mxthe. Thank you!
The randomized resources is a fantastic idea!
In my first playthrough I found a shotgun before the warehouse in the maintenance and now at my 2nd there wasn't one.
Also found night-vision before generator restart level at 1st playthrough but not at the 2nd one.
Entirely different experience!
and now I found a grenade launcher. I didn't even know there is such thing.
I wonder if by chance can I find the heavy machine gun before it's given near the end of the game?
Though these category 6 weapons cannot be stored. As soon as I select another weapon they are dropped immediately. Also there is no addtional ammo for them.
Survivors were able to pick up the grenade launcher though there was no more enemy so I don't know if they can fire or not. However when they dropped it I got 6 more ammo in it :)
Earlier I wrote about crashes at the mall area.
No, it's not the mod's fault. It's related to display driver crashes. I can usually continue after recovery but not with the prologue maps.
Nvidia ****** up the drivers years ago regarding the source engine. They said they know about the problem but not going to fix it since it only affects old cards. What a terrible bunch of...
I have a GTX260 which is old yes but still 5 times better than what needed for source games.
I started playing again now with 1.02 and damn it's crashing a lot.
It's in the prologue at the mall area.
I have managed to go through but that map surely needs a bit of fixing.
There was also a crash just before the room gets gas. (where I see many kneeling hostages)
It's odd that there were no crashes in the 1.01 or in the old prologue only version.
Except one crash in the entire mod after the end-credits.
The error was always:
Too many verts for a dynamic vertex buffer...
It happened without the usage of the flashlight.
and no, on alt+tab...
The ep1 maps seems very stable.