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kalixx1
kalixx1 Apr 12 2013, 6:13am says:

Too many group say "we lost all data because hdd failure" to justify why there wasn't any progress for a long time....

I'm sick of it. Just post when you have something to show.
There is no need to come up with "storys" like that...

-2 votes     mod: Hope: Episode one
kalixx1
kalixx1 Mar 24 2013, 5:09pm says:

The way how the blood is there is totally unrealistic.
The area looks nice though.

+2 votes     media: Frightening place
kalixx1
kalixx1 Jan 16 2013, 2:49am says:

I hope we can play this soon. As I said earlyer this is the best hl2 mod, ever!

+8 votes     media: "Day One" ready for testing
kalixx1
kalixx1 Jan 14 2013, 4:55am says:

I hope the single player will be the strong part of this mod. I'm not interested in coop or any kind of mp.

+1 vote     mod: Faceless
kalixx1
kalixx1 Jan 11 2013, 3:15am says:

Cool mod!
Though it was a bit odd that most area was fenced around one way or another.
Still it's very much enjoyable! Please continue and make it at least 8th times longer!

When I reached the train I was certain next stop is the umbrealla hive facality :) It's not but still awesome atmosphere!

+2 votes     mod: Estranged
kalixx1
kalixx1 Jan 11 2013, 3:10am says:

Excellent mod!
The puzzles as very good. We need more mods like this where we actually have to think.
I hope this gets continued!

+5 votes     mod: Depot
kalixx1
kalixx1 Jan 6 2013, 3:32pm says:

I actually enjoyed 'Final Project Diary'.
Coastline to Atmosphere is also good till the atmosphere. That was a bit boring and unrealistic for a space station.
I didn't play Strider Mountain yet.

tracking.

+1 vote     mod: The Closure
kalixx1
kalixx1 Dec 25 2012, 5:16pm says:

This is much more action heavy then any other part of black mesa. A little too much maybe. A little more healt/energy pack here and there should be added.
The entire BMS is smooth to play but here there are performance problems in some areas like the parking garage and the steam room.

Though this is a great addition!

+1 vote     mod: Black Mesa: Surface Tension Uncut
kalixx1
kalixx1 Dec 18 2012, 3:12pm replied:

Oh, that's what alternate hud does.
Very good.
The checkboxes in the 'options' doesn't save. Not a big deal, just to let you know.

Now this'll be good. Perhaps I even start again from the beginning. :)

+2 votes     mod: 1187
kalixx1
kalixx1 Dec 18 2012, 12:10pm says:

Ok, I played some time. I got to the part where I found another dude who asked me to enter his mansion.

The atmosphere is awesome. I like that I have a follower. Nice level design. The combat feels a bit odd. All weapons feels nerfed down and it's a bit difficult here and there but it's ok.

What bothers me tremendously that you ruined the weapon selection system. There is no weapon selection at all. All I can use is the mouse wheel to select weapons which is terrible.

Could you add back some kind of selection which makes sense?
You know 1 could be knife & crowbar, 2 the pistols, 3 smg and the other machinegun and so on...

This shoudn't take long for someone who know what he's doing.

Or you can at lest tell me the names you use so I can do this:
bind "KP_END" "use weapon_crowbar"
bind "KP_DOWNARROW" "use weapon_pistol"
bind "KP_PGDN" "use weapon_smg1"
...

You used custom names too which I don't know how to figure out.

+1 vote     mod: 1187
kalixx1
kalixx1 Dec 18 2012, 5:22am replied:

Now that I know what's going on it's not that urgent. I'm going to play the mod +2 bonus maps with the old file and then Rogue Train with the new file.

I didn't really play your mod yet but I'm sure it's awesome.
Thanks.

+1 vote     mod: 1187
kalixx1
kalixx1 Dec 18 2012, 3:48am says:

Hey, I discovered what causes npcs to not move!
This file:
scenes/scenes.image

If I place the file from v1.3 (168 127byte) then it's good.
If I place the file from v1.4Rogue Train (42 682byte) then nps's doesn't move.

I have no idea what the function of that file is but perhaps you can look into this.

+1 vote     mod: 1187
kalixx1
kalixx1 Dec 17 2012, 4:57pm says:

Hi!

If I install Rogue Train then npc-s don't move.
For example in the tutorial the guy just stands there and since he doesn't move the gate never opens.

You were notified about this at May 27. Are you going to fix it?

+1 vote     mod: 1187
kalixx1
kalixx1 Dec 3 2012, 3:13pm says:

Just leave the crosshairs on for everything and make optional to hide it for hand/hammer/grenade.

+1 vote     media: Spaceship and Question
kalixx1
kalixx1 Nov 28 2012, 3:24am says:

So what's up with the lights at the corridor?

"...the lights in the corridor turns on in a cycle..."

Yes, but that only happens till the locker room, no? I have never seen the corridor lights coming on from that point. I could see light coming out from the infirmary door so I was able reach that door but from that comlete darkness on the corridor.

+2 votes     mod: BLACK SNOW
kalixx1
kalixx1 Nov 27 2012, 8:14am replied:

"...the lights in the corridor turns on in a cycle..."

Yes, but that only happen till the locker room, no? I have never seen the corridor lights coming on from that point. I could see light coming out from the infirmary door so I was able reach that door but from that comlete darkness on the corridor.

"...I designed the game with a widescreen resolution..."

that's ok, not that big of an issue.

+2 votes     mod: BLACK SNOW
kalixx1
kalixx1 Nov 27 2012, 3:34am says:

Great mod.
but can't really play it. I don't see enough in the dark. For example I thought the corridor where I first met with the smoke ends in the infirmary (where there is a working heat source). In the comments I read it continues but can't see anything there.

sort of a bug:
The first book doesn't fit my screen and can't read the right page properly. (1024x768).

+2 votes     mod: BLACK SNOW
kalixx1
kalixx1 Oct 7 2012, 10:47am replied:

There is a file called icon.tga in the resource folder.
Resize it to: 16x16 pixels.

+2 votes     mod: G String
kalixx1
kalixx1 Oct 4 2012, 5:07am replied:

not too load.
Too loud.

+2 votes     mod: G String
kalixx1
kalixx1 Oct 4 2012, 4:42am says:

This is the best mod I ever played. The level design is fantastic! The whole atmosphere you created is very convincing and awesome. I like that there is more exploration and figuring out where to go then combat. The ambient sounds are unique and very cool.
I only have problem with the shotgun's sounds. If the enemy uses that weapon they sound too load. Even if they fire some other part of the map it sound as if they do this in fron of me. Too load. I don't want to lower it's volume because it sound fine in my hand. I don't know why it's like this. Any tips?

I made a few tweaks though.
Girl, as a layman it took me a long time to figure it out how you hid the crosshair. I turned it back on.
I get rid of the black bars but kept the noise. Yes, I edited all 29 frames one by one to keep things as close to the original as possible.
I also bind all weapons to individual keys. Have the mouse to select 2-4 weapons is fine but 9? No way.
I think many music and shows and some speeches are way too loud. I lowered the volume on many files. Some has to be lowered more then 10 dB. Please in your future releases at least let the ingame music slider to control the volume of these non-gameplay related music.

I'm waiting for v2. I hope it'll have many new maps!

+4 votes     mod: G String
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