My nick name is "Dr. G Man". I'm Mapper, a bit Texture artist, a tiny bit Modeller. I love Source Engine but I'm also open to something new. If you need something from me(like an advise or some help) contact me via e-mail or pm and we can talk. :3 Currently I'm lazy as hell and I spend less time for any development. :|

Comment History  (0 - 30 of 714)
just_call_me_G
just_call_me_G Jul 7 2014, 10:14am replied:

I bet it's Unreal engine :|

+1 vote     media: Seek pre-Alpha
just_call_me_G
just_call_me_G Apr 12 2014, 7:28am says:

Art looks stunning! Tracking.

+2 votes     game: Ethereal
just_call_me_G
just_call_me_G Feb 14 2014, 9:50am says:

Looking great!
Reminds of Philip K works, but smoother. c:

+1 vote     media: Environment
just_call_me_G
just_call_me_G Sep 21 2013, 12:58pm says:

Man it's gorgeous! Love that vest design. Superb!

+2 votes     media: almost done
just_call_me_G
just_call_me_G Sep 11 2013, 11:42am says:

Pretty creative, looks good!

+2 votes     media: Haven Falls Location / Chapel
just_call_me_G
just_call_me_G Sep 11 2013, 11:36am says:

wow, неплохо

+1 vote     media: work in progress
just_call_me_G
just_call_me_G Aug 24 2013, 2:21pm says:

Good luck!

+1 vote     article: Slums will be remaked!
just_call_me_G
just_call_me_G Jul 29 2013, 5:05pm says:

Прикольно, а контент с фоллаута чтоль?

+1 vote     media: Mmm..
just_call_me_G
just_call_me_G Jul 28 2013, 9:26am says:

Ниужто кастом под скурим?

+1 vote     media: one more wip
just_call_me_G
just_call_me_G Jun 11 2013, 2:52am says:

Dude, you're awesome.

+1 vote     media: v_crossbow
just_call_me_G
just_call_me_G Jan 2 2013, 8:30am says:

That's pure awesome. What project is it for?

+1 vote     media: Black Mesa Lobby FINAL
just_call_me_G
just_call_me_G Nov 28 2012, 2:34pm says:

wall texture tiling looks quite bad, otherwise it's all cool

+2 votes     media: FD
just_call_me_G
just_call_me_G Oct 27 2012, 2:00pm says:

Amazing, so close to the concept art!

+1 vote     media: Transition Level - (in-game)
just_call_me_G
just_call_me_G Sep 19 2012, 1:46pm says:

Maybe it's only me, but that mirrored concrete texture of the tunnel was the first thing what catches my eye.

Otherwise it looks good.

+6 votes     media: Swamp Screen
just_call_me_G
just_call_me_G Aug 29 2012, 12:22am says:

I'm sorry but it's look kind a lame. It's not so much harder to make decent photo texture instead :|

+2 votes     article: How to make a simple, generic grass texture in GIMP
just_call_me_G
just_call_me_G Aug 26 2012, 4:34pm replied:

It's different, it have new monsters, different beginning.. and if you remember that part with block 12 - it's somewhere else, so even your path is different. It's pretty interesting.

+3 votes     mod: Grey
just_call_me_G
just_call_me_G Aug 26 2012, 3:51pm says:

The mod is great. It's well made and scary as hell.
10/10

Btw, I can't find block 12 in Hardcore game, am I blind? :D

+2 votes     mod: Grey
just_call_me_G
just_call_me_G Aug 25 2012, 11:05am says:

Realistic falling damage is always cool.
btw, ex-ttt_camel, woop :D

+2 votes     media: Fall damage
just_call_me_G
just_call_me_G Aug 7 2012, 5:40pm says:

Great layout man, I hope lighting would be improved, because I don't really like shadows, fog and etc. Anyway it's a wip, nicely done!

+1 vote     media: wip piccadilly
just_call_me_G
just_call_me_G Aug 6 2012, 6:43pm says:

I love it C:

+1 vote     media: Hypovolemia OST - Chaos
just_call_me_G
just_call_me_G Aug 5 2012, 2:16pm says:

Хао о/

+1 vote     member: stridemann
just_call_me_G
just_call_me_G Jun 29 2012, 5:57pm says:

Now it need some pipes here and there. C:

+4 votes     media: Alpha #4 Screenshots
just_call_me_G
just_call_me_G Jun 27 2012, 3:33am says:

I want to go inside that vent. Is that ok, or I've got some kind of "Freeman" syndrome? :|

+5 votes     media: Mission Improbable 2 - Underground comparison
just_call_me_G
just_call_me_G Jun 26 2012, 2:46pm says:

Looks some kind of 'old school'.

+2 votes     media: Swamptown
just_call_me_G
just_call_me_G Jun 26 2012, 2:44pm says:

Very nice shadows. Really sharp and clear - like it very much C:

+1 vote     media: Training Room Prototype
just_call_me_G
just_call_me_G Jun 22 2012, 3:31pm says:

*porting to*
хорошо смотрится с:

+1 vote     media: Porting Hl2 on Swarm Engine
just_call_me_G
just_call_me_G Jun 15 2012, 6:21pm says:

Creepy and good as always.

***

Текст на стене довольно сложно прочитать со скрина, но... смог разобрать это: "... заражение крови..." :D
Лично меня интригует любая писанина на стенах c:

+5 votes     media: Alchemilla`s kitchen
just_call_me_G
just_call_me_G Jun 11 2012, 5:31pm says:

Best place to put your ****-bricks right in to! c:

+1 vote     media: Alchemilla`s toilet
just_call_me_G
just_call_me_G Jun 6 2012, 3:33am says:

so pro :|

+3 votes     media: Mansion Design Concept 3
just_call_me_G
just_call_me_G Jun 3 2012, 8:10pm replied:

Yeap, I understand. I'll start to name my new textures same way as you do, so it would be easier for you in future :D

+1 vote     media: few more textures...
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