My nick names: (old) G Man; (old) Dr. G Man; (some times used) just_call_me_G; (current) Djeeshka / Джишка. | Texture artist, modeller, level-designer. Currently I'm in Hypovolemia development team. | Steam page: steamcommunity.com/id/djeeshka/ | VK.com: vk.com/the_g_man

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Djeeshka
Djeeshka @ Early building animation demo

Insufficient funds.

Reply Good karma+4 votes
Djeeshka
Djeeshka @ USSR SpezNatz

Ну в теории можно было вообще перевести как Kalashnikov's Automatic gun, смысл не теряется. Я не вижу грубых ошибок :)

Reply Good karma+1 vote
Djeeshka
Djeeshka @ USSR SpezNatz

Автомат по-английски submachinegun, в России отличная от западной классификация огнестрелов. То что называется штурмовыми винтовками - у нас называется автоматами. Автомат =/= Пистолет Пулемет. Я давал буквальный перевод, для того, чтобы объяснить значение букв в названии. В чем я ошибся?

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Stylized Low Poly Pine Forest

Honestly, I'd say you achieve better looking stuff in your close to realistic grunge looking works rather than simplistic style such as this one.
However still pretty good image, nothing less.

I'll recommend to play around with color schemes. In my point of view that kind of lowpoly stuff goes extremely well with more saturated color pallets and more simplistic lighting.

P.S.: I have no idea why I suddenly wrote this comment. Really like to see new stuff from you, really inspiring and cool looking stuff. So keep on doing it :D

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Mars 2000 Alpha test video #2

My guess it's now a stand alone game, not a mod anymore. It's pretty cool tho.

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Vessels

Looks promising! Wooden set looks perfect. Stone is hilarious tho, but very cool and stylized, like it too c:

Good luck in development guys.

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Hypovolemia

WE're working on it, improving content and fixing things. It's not even close to death, so don't worry, it won't die ;)

Reply Good karma+2 votes
Djeeshka
Djeeshka @ "Palladium Forest"

hm... Photo scanned stumps? Looks pretty cool.
Your outdoor environments keep impressing since this project was mod.

Reply Good karma+2 votes
Djeeshka
Djeeshka @ Swaytest cs go

This is marvellous

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Djeeshka
Djeeshka @ First break test for de_battaglia

Huh, I thought I've already seen that. Good job anyway. And have a happy new Year! c:

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Ammo Box has visual indicator how full it is

*texture is placeholder* C:

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Retopo done

Looks fantastic. Do you plan to use these in your upcoming map?

Reply Good karma+1 vote
Djeeshka
Djeeshka @ new scans

nice scans!

Reply Good karma+2 votes
Djeeshka
Djeeshka @ Map: dm_iceworld_fun_bm_rc1 [Black Mesa]

I guess it's called iceworld because it's got fy_iceworld's map layout from CS games.

Reply Good karma+5 votes
Djeeshka
Djeeshka @ Gang Beasts

what? Indiedb.com ?

Reply Good karma+1 vote
Djeeshka
Djeeshka @ map slaughterhouse

I have to say one thing.
All of this stuff is WIP and will improve by time. We're open for suggestions and tips about visual stuff. c:

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Fotoscan part 3

You're pretty good! c:

Reply Good karma+2 votes
Djeeshka
Djeeshka @ Fotoscan part 2

yeap c:
*a bit late reply :D

Reply Good karma+2 votes
Djeeshka
Djeeshka @ Russian Grizzly

Just curious why Russian APC have name of American Bear?

Reply Good karma+5 votes
Djeeshka
Djeeshka @ Krai Mira is on Steam Early Access now

I'd say too soon for steam, but good luck with it! Hope game will grow big and strong /o/

Reply Good karma+3 votes
Djeeshka
Djeeshka @ Fotoscan part 2

now you have to edit tree bracnches normals so they'll face from tree (not sure how to call it properly but here's link to what i mean)
Wiki.polycount.com

Reply Good karma+2 votes
Djeeshka
Djeeshka @ why so long no updates

Looking good /o/
New stuff looks very awesome, these little crops(or what is it?) are looking a bit strange though. I'd recommend to make these with bushes and groups, instead of separate little crops.
Also these small rocks will look better with additional rocky/gravel-ish texture on the surface below them.
And Cliff models can have some sand on the bottom to blend better with environment.

I hope my tips won't offend anybody, I like what I see. Just saying my thoughts C:

And never worry about long updates, because everyone knows what good stuff require tons of work and time.

Reply Good karma+4 votes
Djeeshka
Djeeshka @ S.T.A.L.K.E.R 2

Only good stuff anyway. Good luck with this project!

Reply Good karma+1 vote
Djeeshka
Djeeshka @ S.T.A.L.K.E.R 2

That foggy thing looks pretty awesome.

Doesn't have any STALKER-ish vibe as I see it. :|

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Atreides Construction yard and Refinary

Normal maps looks a bit low res compared to everything else, but design and texture work looks pretty good. Good job! c:

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Smith and Winston Latest Update

Looking good. And that "big blobby thing" looks really cool.

Was watching news of this game quite awhile, randomly spotting these in moddb "Latest Articles". Your tiny robot at the bottom of article actually convinced me to tap on 'Start Tracking', lol :D

Reply Good karma+2 votes
Djeeshka
Djeeshka @ cs_BbICOTKA

этот ужасный тайлинг травы D:

Reply Good karma+3 votes
Djeeshka
Djeeshka @ A picture for a friend

Спасибо :D

Reply Good karma+1 vote
Djeeshka
Djeeshka @ Galaxy Heist - Finished models and UI Drafts

HUD mock ups looks pretty good!

Reply Good karma+1 vote
Djeeshka
Djeeshka @ OverDose Atmosphere Test

Wow, in motion and with sounds it's much more impressive! Stunning work, really high quaality!

Reply Good karma+2 votes
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