It would appear that the S.T.A.L.K.E.R. CoP Complete Mod may mute the HUD Sounds. How can I fix this?
The "Contact" Beep/Blip that should be heard when an NPC/PDA is in range like it does in SoC and CS is not working. When I get close to NPC's/Zombies/etc., the numbers go up but no sound is heard.
What file do I look at and what line should be adjusted so the sounds are there again?
I am not always paying attention to my HUD in the corner so I don't always see the number rise or fall so I like to hear the little Beep so I know when someone else is in range.
I have searched through the installed "system.ltx" file and all the files for the ui and HUD in the "gamedata" folder and have tried to compare them with Mod's that mute the "contact" sounds but I cannot find the difference.
Every file I look at shows:
[hud_sound]
hud_sound_vol_k = 1.0
hud_step_sound_vol_k = 0.7
and also show that contact_1.ogg and contact_8.ogg are the sounds necessary, and they are in the correct folder and everything.
Sometimes, the numbers are a bit different but no matter what changes I make, including removing the section, does nothing to make the sound come back. I have even tried replacing the sound files (contact_1 and contact_8) with known good ones from both SoC and CS (which both do work in those games), just in case it is the sound file that might be corrupt... but nothing happens...
The reason I would like this is because I like tweaking the files to create my own "Mod's" for the games... like the POS-1 Scope for the SVD... I don't like the POS-1 similar to the COD4, the Red Dot is too huge so I modified the one with the black reticle to have a tiny Red Dot over the *^* in the center.
Please help me to fix this so I can hear NPC's near me!
jspcrepair
JL joined
This member has provided no bio about themself...