Terrific read! RPS also did an interview with them, and the responses were equally full of depth.
I pre-ordered the special edition, and simply cannot wait for its release.
Cheers, UW.
Terrific read! RPS also did an interview with them, and the responses were equally full of depth.
I pre-ordered the special edition, and simply cannot wait for its release.
Cheers, UW.
Well, of course! The improvements actually take up way more resources than in the original (vanilla) game. The revamped textures eat up more VRAM and there's certainly more processing power required for the improved AI and weather system. It's normal that it lags, unless of course you have a GTX 295 or something ofthat sort.
Apparently, you'll have to delete the file named "localization.ltx". Please post the results.
Interesting, I wasn't expecting another release; however, this is great news. I cannot wait to play it.
Awesome job, guys. Hope to see more work from you in the future.
Oh man, it reminds me a lot of the original Tony Hawk game! And it looks very fun. I'll definitely check it out when it is released.
Epic passed from being a community-driven developer, to a money-***** "corporation".
I swear that if they had listened more to the community, UT3 would've turned out to be a better game, thus making sales go higher.
It just shows how people are tired of seeing an old formula over, and over again, plus it being worse with each generation (UT2k4 being the exception, in this case). Even though it was announced yesterday that UT3 had reached the millionth sale, I don't expect it to break the second millionth sale-barrier any time soon.
Both Valve and id are pushing the mod community out there as much as they can, with all kinds of features and innovations in their games, all while being open and understanding, is making them a lot of money. Valve couldn't be doing better without Steam, and id's decision to include their catalog on it was an incredibly smart decision, and one that's making their profits go up.
If, and only if, you, as a developer/game company, trust your fans, costumers, and the community itself, you'll see a much, much better outcome on what you do.
Wow, I'm very surprised! I honestly wasn't expecting it anytime soon.
But, what the hell?! I cannot wait for all the amazing mods now.
I fully agree with you, Tatsuro.
Coming with an original idea nowadays can be extremely difficult, and if you do manage to think of one [idea], it'd take quite a big mod group, or at least some very skilled programmers, modelers and mappers to really make this idea look like how it was originally envisioned.
As for the copyright laws, and such, more and more people are getting intimidated, which has been the result of less mods being released in these recent years (or months, perhaps). Modders should be allowed to use other's IP, as long as proper credit is given.
To the people saying that using intellectual properties is "unoriginal", you have to keep in mind that most mods are actually spin-off's, instead of remakes.
The people who create mods based on some IP put their ideas into them, too, thus giving an interesting turn in the gameplay from the original game/movie. I'd love to be able to play as one of the enemies from Metal Gear Solid, and the only way I could be able to play as one of them would be through a mod (unless, of course, Konami announced some kind of spinoff to its series).
It's not a matter of "let's remake this old-school game", but instead a "what if..." scenario. There are sometimes I'm left with certain doubts, or not satisfied with the gameplay, or story of a certain game, and I myself have interesting ideas for it. "What if in the Kung Fu Hustle movie, instead of the guy having the 'god's hand' power, he was capable of firing fireballs?".
Instead of generalizing, why not mention that modder's who base their mods on an intellectual property use their own ideas and create quality mods?
Just another thing:
INtense, it would be better if you corrected either the poll title or the options. It is rather confusing.
Put "Allowed to use others IP's" and "Not allowed to/Make their own ideas" instead of the "Yes"/"No" options.
:)
I don't see why not, honestly. As long as they give proper credit, why should the companies who own the property worry and go as far as sending a cease-n-desist notice to the modders?
Making a simple mod can be difficult, whereas making a more complex, total-conversion mod can be downright impossible unless you have a team of varied people, who are "specialized" in different areas.
A coder, for example, would not be able to create models, or draw concept art for the game (though there are exceptions, these are rare), or a modeler or artist will be able to create models, but not implement certain gameplay elements to the mod.
Grabbing an intellectual property is a much easier, and more viable route, since the majority of modders usually work by themselves, creating a mod based on some other concept already imagined by someone else (i.e. the original developers) will be better. And since not most of them have the time to work on a big group that is able to envision a completely new concept, they instead try to base their mod, as I said, in something previously envisioned.
In fewer words, yes, modders should have no problem in using someone else's intellectual property.
I would really, really like to go. But SF is 10 hours from my home, and my school starts next week. I am about to cry
Took a while, but the result is awesome!
I'd love to hear more perspectives of the mod developers.
Great new feature, keep it up, guys!
Oh man, can't wait! I've loved all the past versions of Chaos, and knowing that you guys know only to improve it, I'm more than sure Chaos 3 is going to rock.
Definitely keeping an eye on this.
Ray-trace lightning? Holy cow!
This is incredibly ambitious! I cannot believe you've managed to pull it off almost perfectly. Man, this is great. Major, major props to you.
Wouldn't it be better if you had used Crysis 1.1 instead of the demo? Just saying :P
Alright, who wants to PM me just because!?
I download a few "big mods" (or total conversions) a year, but I download several little mods a month.
*craps pants*
Already downloading. Can't wait to test it out.
Ah, this is so badass. Can't wait to play the final version!
So.. how many can we vote for? There's a lot of quality mods out there, and it is extremely hard for me to decide for only one.
It is very hard to believe these images were made by "amateur" artists. I mean, really, it shows that there is a lot of talent out there waiting to be discovered.
... what a hard decision. They're all awesome.
I would also put Crysis in there. The voice acting is superb. The graphics are incredibly life-like (specially the characters). The action parts rival those of a high budget, well made Hollywood movie, as well as the sound effects. And what makes it even better? YOU play throughout the movie, not just watch it.
Alright, I'm all for modding this friggin' badass game.
If someone already is in a team, and are currently looking for a coder(s), PM me :)
I disagree, Cyberpunk. Modding can be extremely rewarding if done correctly. Don't believe me? Look at many of the successful mod teams (Red Orchestra team, CS team, Gunman team, 50% of the people over at id software, 50% of the people over at Epic, etc).
Funny how most of the winning mods are based on the Source engine.
Anyways, I'm SUPER hyped for this year's awards. Best of luck to all of the teams. May the best one win.
Those screens somewhat remind me of STALKER, which is not a bad thing at all.
And it does show that you guys have pushed the engine to its limits! Mad props to the team, and I'm really looking forward to it's release. :)
Ha! That looks badass. Glad to see that the Wolfenstein modding scene is not dead!
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