Finally! All development works on our project is done! At the final week until the mod's release we will continue polishing our mod with our testers to make the game more perfect. Today our mod's gallery was totally updated! This is a freshest screens from the final version!
Of course we dont want to make a spoilers, that's why we keep in secret most screens of the levels in horror theme.
This looks insanely good for a Half Life 1 mod.
Oh.. Looked forward to shadows.. Maybe you could just add them, even if they bring Bigbad Pces to their knees crying :P
ARGH! ITS ALMOST HERE!!
Those screens somewhat remind me of STALKER, which is not a bad thing at all.
And it does show that you guys have pushed the engine to its limits! Mad props to the team, and I'm really looking forward to it's release. :)
Glad you hid the horror stuff, although I know what you have in store for some of it :P
Perhaps my muzzleflashes are scaled too big?! I know they work ok for v_models but perhaps they could do with rescaling for the characters?
Will the shadows be ready in time for the release?
Unfortunately the dynamic shadows is not supported. It is killing the performance. :(
This looks great guys :)
Amazing what you did with HL1!
awesome work guys, I'll definitely be downloading this on release.
Awesome stuff, looking forward to this mod.
BuZZer you ROCK!!! This is good for a Half-life 1 mod!!! ;D
is this for half-life source
Is it possible to add shadows as an option, though? I've a beefy computer, and I'm sure others have beefier.
This is gonna rock hardcore!
Does NPC's play a modest role in the story I mean are we going to rely a bit in teamwork or they are flesh shields?
Well...glad to see that HL1 is still alive and in good shape...!!!
Almost 10-ten years after the initial release of HL1...is still "THE"
Best Single player shooter I've seen.
Congs for the Russkies for this fine development and ....Happy frag... for all Us...!!!
"Does NPC's play a modest role in the story I mean are we going to rely a bit in teamwork or they are flesh shields?"
NPC is very important. They are is not a cannon fodder. Friendly NPC will help to player beat the enemy and to open some doors, gates etc.
"Is it possible to add shadows as an option, though? "
Maybe latter as a patch, but not with final build.
Thanks to all for your interest!
i'd like to see the dynamic shadows but I can see it being more of a software issue than hardware. Doesn't matter how beefy your system is if a game engine can't cope with it it's not going to make much difference.
2Koroshiya_Ichi
Yes, indeed. This is the engine limit, and its really hard to add more graphic features without the changing of HL source.
looking good buzzer, cant wait to play it
I'm seriously looking forward to this mod. It's amazing just what has been squeezed out of the engine. Definitely downloading on Day One.
Yah...!...the great Quake engine...is superb in OpenGL...nice shadows and lights...
I'm also wait for day one...
Is the flashlight still a circle that can only stick to one surface at a time, or is it a proper projected cone of light now (with our without Stencil Shadowing)?
This is a projected cone like in HL2.
finally almost here hope to enjoy very much!!!
thanks BuZZeR!!! For uploading this mod!!!!
Hey glfx has dynamic shadows. yea yea, taht's
a different story or something.
HLFX also runs like crap on most systems.
Because Half-Life was never designed for all the features it implements...
Wait a moment, wait wait wait!
BuZZer, when is the exact time this mod will be released in Russia? From what I gathered, it would be released later (read: a few hours from now) today, since it is about 7:25PM on December 2 in Moscow (GMT+3).
Putting in consideration that this mod will be released on December 3, 2007 @ 12:00AM Moscow time, this mod, as of this post time, will be available in about 4-5 hours. :O But if it is not, can you tell us the time of day you will release?