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Comment History  (0 - 30 of 37)
joffre257
joffre257 - - 37 comments @ Loadout Roulette (UPDATE 1)

cool mod and works fine, thx for your work ;)

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Visible PDA MAP Icons - Bigger and Brighter V4

Great mod, i was looking for a mod like this one to see much clearly maps icons, so big thx to you for this work ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ Umbrellord's HD Mutant Models (Update 3 - 15/02/22)

same here so far no pb and the models looks very nice

Good karma+3 votes
joffre257
joffre257 - - 37 comments @ Umbrellord's HD Mutant Models (Update 3 - 15/02/22)

very interesting mod, this game need it and looks great from the pics, thx a lot for your work and keep it up ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ Morth's HD Models Mercs

Niceeeeeeeeee

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ SIN: Vintage Camos

wow really nice camo !!! Thx for this addon ;)

Good karma+3 votes
joffre257
joffre257 - - 37 comments @ Morths HD Models Freedom V 1

Nice work again, thx a lot for those models !!! Your work refresh my game ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ Cold System 0.6

Those bunkers are not really abandonned and are bunkers to resist to nuclear war, so when you move inside, close the door you are safe, no wind, no rain and the temperature inside should warm up little by little like you release C0², not the opposite, plus you wear clothers and thick armor and let suppose you will use your blanket the time to rest there... the body should warm up there without fire like you are not expose anymore to the meteo. But like said, some tweaks to calibrate it do the work ;)

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ SIN Redux Textures - V1

Nice work, i hope you will give the same love for bandits one day

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Cold System 0.6

so far after few hours using it with seetings to default, the only thing i would recommand to improve is to reduce the cold temperature at night when you are in a shelter like bunker ;), but with MCM we can easily adjust parameters to compense it

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

is there a patch to use it with FDDA ? seems to be uncompatible with

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Looks very interesting, i will definitively give a try ;)
Thx for this mod

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Cold System 0.6

this mod is one more gem to put on the crown of anomaly

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Saiga-12K Remodel/Replacer & Rebalance

beautiful model, i like thoses textures and the new mag compared to the original, thx for that ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ kar98k models pack from The Armed Zone

Really nice pack, it's a realistic Kar98, thx a lot for that ;)

If i may, like you have differents versions, it would have been great to import all of them as variants, like they are all interesting, more variety in game is always a plus. Keep up this great work ! ;)

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ Vanilla Scope Fixes(Built on EFT Repositions)

it seems that you have an anim issue, i had the same pb with the mosin, so i replaced all the anims inside its ltx by the ones from Blindsides to pass this issue and use the hud parameters from the EFT repos patch for blindsides

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ The G36 Pack

great pack, thx a lot for this ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ new footsteps by YUNGPR1NCE

i'm a big fan of your work, and again i'm not disappointed, great work on those, thx for this imput ;)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ [1.5.1] Auto-Lower Weapon 1.4

is it possible the auto-lowering turn off by itself when aiming ?

Good karma+3 votes
joffre257
joffre257 - - 37 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

somebody could upload the patch to make works this mod with Nav 4K Definitive masks Moddb.com please

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ [1.5.2] Draggable Hud Editor (UPDATE 9)

they are used in the weapon's file like in w_ak74.ltx, looks like those 2 lines help to adjust the position of the hands on the gun

exemple :
[wpn_ak74_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true

item_position = 0,0,0
item_orientation = 0,0,0

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ [1.5.2] Draggable Hud Editor (UPDATE 9)

is there a chance to be allow to move the item_position and item_orientation in a future update ?

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ [1.5.2] Draggable Hud Editor (UPDATE 9)

After some tests, i can say that this mod is a must to have in Stalker !!! Very easy to use and modify the guns positions, big thx for that to the author :)

Little tip for the one using DLTX, just put what you saved from "cache_dbg.ltx" into a file like "mod_system_something.ltx" (put it in the same folder than cache_dbg), inside you can drag all your profils for each gun, but dont forget to put the sign ! in front of the ligne of the gun's name [wpn_xxx_hud] like those 2 exemples :

![wpn_a545_hud]
aim_hud_offset_pos = -0.100532, 0.057178, 0
aim_hud_offset_pos_16x9 = -0.100532, 0.057178, 0

![wpn_mp5_hud]
aim_hud_offset_pos = -0.071926, 0.025346, -0.046893
aim_hud_offset_pos_16x9 = -0.071926, 0.025346, -0.046893
hands_position = 0.005, -0.01, 0.03449
hands_position_16x9 = 0.005, -0.01, 0.03449
lowered_hud_offset_pos = 0.050942, -0.014942, -0.02
lowered_hud_offset_pos_16x9 = 0.050942, -0.014942, -0.02

Good karma+3 votes
joffre257
joffre257 - - 37 comments @ EFT Ammo patch GBOOBS and BaS 1.0.2

works perfecxtly for me thx for this mod

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ [1.5.2] Draggable Hud Editor (UPDATE 9)

OMG !!! you are my hero !!! I will definitly give a try to it, thx you so much for this mod :)

Good karma+2 votes
joffre257
joffre257 - - 37 comments @ EFT ammo icons v1.1

I noticed a little mistake about the size defined for the icon ammo_11.43x23, easy fix replaced inv_grid_width = 2 by inv_grid_width = 1.

Nice improvement with the text even if it still not easy to read, the font in bold size 9 in arial should help a bit like you can see here, i added a color code too : Media.moddb.com and Media.moddb.com

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ EFT ammo icons v1.1

Really nice little mod, i'm fan, makes more sens indeed, would be nice to have a little tag like suggested by Spacecheese88 to identify them better even if you did already a big effort with each bullet with their icon and color. Tag that could be and option then and placed at the bottom or bottom right of each cardrige

For the text, if you go to this direction, an option in red/black/white could be great with a preference for red like it's readable with black or white background ;)

here a sample as proposition (no circle = good ammo / 1 circle old ammo / 2 circles very old ammo) : Media.moddb.com and in game Media.moddb.com

Thx for that mod, good job !

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

i just tried your mod graphics only, looks nice but 2 issues (for now cuz i just get this mod)

1) BaS gun's laser feature that i had to remove to avoid a CTD

2) Glowing issue, i tried to adjust parameters increasing to 1.3 the gamma, color 1.1 and brightness to 0.9, this reduce the glowing effect a bit but not enough to be ok, some cross to target glow way too much and the menu is hard to read or look at (his transparency doesn't help), same too with the radar or anything with white

Hopefully those issues can be fix with a patch, i will test some more but other than those, i like what had seen in term of general render or like the modificaitons with the muzzle fash, they are pretty nice ;)

So thx for this hard work and keep it up ;)

Good karma+1 vote
joffre257
joffre257 - - 37 comments @ AMR Mag Load Sound

works fine thx ;)

Good karma0 votes
joffre257
joffre257 - - 37 comments @ SR15 Rifle addon

To fix the aiming bug just creat a file and name it "weapon_fov_values.ltx" and add in one of those lines :

If you added a new gun then use this :
[wpn_tx15]
iron = 0.18

OR

If you replaced XM8 rifle then use this :
[wpn_xm8]
iron = 0.18

To fix the reloading issue simply replace inside the file w_tx15.ltx the anims named "anm reload = ..." by
anm_reload = scar_reload_short, reload_short

and add this one too :
anm_reload_empty = lancew_scar_reload, reload

For the reloading sounds to match them replace inside the w_tx15.ltx the 2 lines starting by SND with :
snd_reload = weapons\scar\scar_reload
snd_reload_empty = weapons\scar\scar_reload_empty

Good karma+1 vote