'We never "finish" our movies, we just release them' John Lassiter, Pixar Animation

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Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Ahh ok, turn off Beta.. that was only needed for a limited period.

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Play the Steam version?
sorry I don't have a better answer. This mod is designed to work with Steam.

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Hey... you should be able to download the mod. then unzip the folder into the Sourcemods folder on your c drive.
you should find it in a folder similar to: C:\Program Files (x86)\Steam\SteamApps\sourcemods

Once installed. Shut down steam and restart it and you should then see the mod in the Steam Library...

thanks

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

you will need ep2 but not sdk

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Thanks, can you please add you comments to a review and give this mod a score?

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

yes it should work with ep2

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life: Daylight

you need to place it in your SourceMods folder. This game requires Half Life 2: Episode 2 to run it.

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

did you restart steam?

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Remember Citadel

Yeah. I like the idea of mods for it. I guess I have always seen Black Mesa as a complete waste of good talent, bringing us all a game we've already played just in better graphics. System shock 2 is up there with my all time favorite games. I'm just wondering why you are going to give fans the same levels and story. I'd much rather you put your talents to taking the assets you create and creating something new for us all to play. I just feels like a lazy option to re-create it... We all want and need NEW SS2 content...! PLEASE!!

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Remember Citadel

I just re-played System Shock 2. Its on Steam now.
Your graphics don't look much better. why are you rebuilding a game at the same quality as the old one?

Good karma+3 votes
Jim_Partridge
Jim_Partridge @ Necropolis - Deliverance

Looks like you've been able to recreate the City 17 vibe quite well. Hope the gameplay is this standard too!!
Looking forward to giving this a try.

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ 2013 Mod of the Year KICKOFF!

How do i follow how many votes my mod has received?

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life: Daylight

hmm that's weird... it works fine on my system...

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half - Life 2: Calamity

I'm getting an engine error when i try and run this. something about some models not being precached properly...

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Theevina

how did you get your mod to show on the main page rotating news page of mod db? Did you email them?

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

bout 2 - 3 hours

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Hi. Sorry to hear you had problems.
I haven't had these issues report from anyone else of the 1500 people that played so far.
If I hear these points from anyone else I'll take a look at addressing them.

Thanks

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half life 2: Deep Down (Steampipe Version) 1.3

You have to be on steampipe beta for this to work. Convert ep2 by right clicking on the game, select properties, go to betas tab, select steampipe beta and click close. Now run ep2 and the game will convert. Once that's done. Restart steam and voila!

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half life 2: Deep Down Released!

Did you convert episode 2 to Steampipe Beta?
If so then this is very strange.
Try opening the console and typing "map ep2_deepdown_1"
That should get you started...

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Is anyone up for doing a Let's Play of Deep Down? There's one up on YouTube right now but doesn't have any narration... :(

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Half life 2: Deep Down (Steampipe Version) 1.2

I have no idea actually. My last mod was automatically posted there after I released it here.
I assumed the same would happen again.
Weird.. not really sure what I need to do to get it on there.

Sorry for inconvenience.

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Oooh got PC Gamer's Mod Of The Week!

Pcgamer.com

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Jim_Partridge

Hi. No it doesn't bind anything or change the key bindings. Its my fault. The onscreen message should say Alt-Fire rather than right click! Just use the normal alt-fire button however you bind that and it should work ok.

thanks

Good karma+1 vote
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Can anyone comment on their best and worst elements of Deep Down?
What did you enjoy the most, what did you dislike the most, what would you like to see more of?

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ tr1p

It's your mod dude! You have to stick to what you believe is best... I totally respect that.

Glad you like the blog. :) should be updating it again regularly from now on so sign up if you want to keep up to date.

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ tr1p

Easy, Medium, Hard - These settings are fine but that's not what I'm talking about.

Map 2 is not FUN for me!
Its not that it's too difficult. It's not fun to play.

A map can be fun and difficult.
The strider attack on White Forest at the end of episode 2 is difficult but its also huge fun! So you want to play it over and over and try to beat it.

Map 2 isn't fun so I don't want to replay it over and over. The player has no idea where they are supposed to go, so you end up running about aimlessly, trying to stay alive long enough to work out what you're supposed to be doing.
You should make it clear what the player has to do. At least with some direction the player will not get frustrated as I did at my repeated, pointless deaths...

Also... the player can't explore when they're being shot at, the player is only interested in staying alive...

Read my blog: it's all about HL2 mapping and has lots of useful lessons I've learned.

Fpsleveldesign.blogspot.co.uk

Don't mean to sound big headed, I just want to share my knowledge and you clearly can map very well. Its just the gameplay that needs some work in my opinion.

Good karma+3 votes
Jim_Partridge
Jim_Partridge @ Depot

Oh god! Please add some low level lighting in the submarine.
It's really annoying fumbling about in the dark. I quit before I found a way out!

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Bunker 66

Within the first minute of playing this I died four times.
You give the player no chance to learn and punish them with death.

Put me off right away...

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Aberration

There's some nice ideas in here but you need to add more auto-save points. I died in the room with the checkerboard floor panels that rise up from the darkness and was taken all the way back to the beginning. That's an instant quit from me. The section before that was very dull and I don't want to play through it again.

Good karma+2 votes
Jim_Partridge
Jim_Partridge @ Half Life 2: Deep Down

Read the further description on the download page. You have to move ep2 to steampipe beta to play this.

Good karma+1 vote
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