'We never "finish" our movies, we just release them' John Lassiter, Pixar Animation

Comment History  (0 - 30 of 178)
Jim_Partridge
Jim_Partridge Jan 27 2014, 9:38am replied:

you need to place it in your SourceMods folder. This game requires Half Life 2: Episode 2 to run it.

+1 vote     download: Half Life: Daylight
Jim_Partridge
Jim_Partridge Jan 16 2014, 8:18pm replied:

did you restart steam?

+1 vote     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jan 12 2014, 5:57am replied:

Yeah. I like the idea of mods for it. I guess I have always seen Black Mesa as a complete waste of good talent, bringing us all a game we've already played just in better graphics. System shock 2 is up there with my all time favorite games. I'm just wondering why you are going to give fans the same levels and story. I'd much rather you put your talents to taking the assets you create and creating something new for us all to play. I just feels like a lazy option to re-create it... We all want and need NEW SS2 content...! PLEASE!!

+2 votes     mod: Remember Citadel
Jim_Partridge
Jim_Partridge Jan 11 2014, 5:23am says:

I just re-played System Shock 2. Its on Steam now.
Your graphics don't look much better. why are you rebuilding a game at the same quality as the old one?

+3 votes     mod: Remember Citadel
Jim_Partridge
Jim_Partridge Jan 11 2014, 5:21am says:

Looks like you've been able to recreate the City 17 vibe quite well. Hope the gameplay is this standard too!!
Looking forward to giving this a try.

+1 vote     mod: Necropolis - Deliverance
Jim_Partridge
Jim_Partridge Dec 2 2013, 4:10am says:

How do i follow how many votes my mod has received?

+1 vote     article: 2013 Mod of the Year KICKOFF!
Jim_Partridge
Jim_Partridge Dec 1 2013, 10:34am replied:

hmm that's weird... it works fine on my system...

+1 vote     download: Half Life: Daylight
Jim_Partridge
Jim_Partridge Nov 28 2013, 2:11pm says:

I'm getting an engine error when i try and run this. something about some models not being precached properly...

+1 vote     mod: Half - Life 2: Calamity
Jim_Partridge
Jim_Partridge Oct 8 2013, 6:52am says:

how did you get your mod to show on the main page rotating news page of mod db? Did you email them?

+1 vote     member: Theevina
Jim_Partridge
Jim_Partridge Aug 10 2013, 9:26am replied:

bout 2 - 3 hours

+1 vote     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jul 1 2013, 10:50am replied:

Hi. Sorry to hear you had problems.
I haven't had these issues report from anyone else of the 1500 people that played so far.
If I hear these points from anyone else I'll take a look at addressing them.

Thanks

+1 vote     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 28 2013, 2:59am replied:

You have to be on steampipe beta for this to work. Convert ep2 by right clicking on the game, select properties, go to betas tab, select steampipe beta and click close. Now run ep2 and the game will convert. Once that's done. Restart steam and voila!

+2 votes     download: Half life 2: Deep Down (Steampipe Version) 1.3
Jim_Partridge
Jim_Partridge Jun 25 2013, 3:57am replied:

You have to Subscribe to steampipe beta to play this. Right click on episode 2 and select properties. Then in the betas tab select Steampipe beta and click close. Now run ep2.

Conversion should take 5 mins.

Once that's done, restart Steam and Deep Down should run fine.

+2 votes     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 19 2013, 6:59am replied:

Did you convert episode 2 to Steampipe Beta?
If so then this is very strange.
Try opening the console and typing "map ep2_deepdown_1"
That should get you started...

+1 vote     article: Half life 2: Deep Down Released!
Jim_Partridge
Jim_Partridge Jun 18 2013, 3:01am says:

Is anyone up for doing a Let's Play of Deep Down? There's one up on YouTube right now but doesn't have any narration... :(

+2 votes     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 17 2013, 4:12pm replied:

I have no idea actually. My last mod was automatically posted there after I released it here.
I assumed the same would happen again.
Weird.. not really sure what I need to do to get it on there.

Sorry for inconvenience.

+2 votes     download: Half life 2: Deep Down (Steampipe Version) 1.2
Jim_Partridge
Jim_Partridge Jun 17 2013, 7:07am says:

Oooh got PC Gamer's Mod Of The Week!

Pcgamer.com

+2 votes     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 11 2013, 11:09am replied:

Hi. No it doesn't bind anything or change the key bindings. Its my fault. The onscreen message should say Alt-Fire rather than right click! Just use the normal alt-fire button however you bind that and it should work ok.

thanks

+1 vote     member: Jim_Partridge
Jim_Partridge
Jim_Partridge Jun 10 2013, 11:18am says:

Can anyone comment on their best and worst elements of Deep Down?
What did you enjoy the most, what did you dislike the most, what would you like to see more of?

+2 votes     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 7 2013, 11:39am replied:

It's your mod dude! You have to stick to what you believe is best... I totally respect that.

Glad you like the blog. :) should be updating it again regularly from now on so sign up if you want to keep up to date.

+2 votes     mod: tr1p
Jim_Partridge
Jim_Partridge Jun 7 2013, 9:16am replied:

Easy, Medium, Hard - These settings are fine but that's not what I'm talking about.

Map 2 is not FUN for me!
Its not that it's too difficult. It's not fun to play.

A map can be fun and difficult.
The strider attack on White Forest at the end of episode 2 is difficult but its also huge fun! So you want to play it over and over and try to beat it.

Map 2 isn't fun so I don't want to replay it over and over. The player has no idea where they are supposed to go, so you end up running about aimlessly, trying to stay alive long enough to work out what you're supposed to be doing.
You should make it clear what the player has to do. At least with some direction the player will not get frustrated as I did at my repeated, pointless deaths...

Also... the player can't explore when they're being shot at, the player is only interested in staying alive...

Read my blog: it's all about HL2 mapping and has lots of useful lessons I've learned.

Fpsleveldesign.blogspot.co.uk

Don't mean to sound big headed, I just want to share my knowledge and you clearly can map very well. Its just the gameplay that needs some work in my opinion.

+3 votes     mod: tr1p
Jim_Partridge
Jim_Partridge Jun 7 2013, 7:38am says:

Oh god! Please add some low level lighting in the submarine.
It's really annoying fumbling about in the dark. I quit before I found a way out!

+2 votes     mod: Depot
Jim_Partridge
Jim_Partridge Jun 6 2013, 5:27pm says:

Within the first minute of playing this I died four times.
You give the player no chance to learn and punish them with death.

Put me off right away...

+2 votes     mod: Bunker 66
Jim_Partridge
Jim_Partridge Jun 6 2013, 4:49pm says:

There's some nice ideas in here but you need to add more auto-save points. I died in the room with the checkerboard floor panels that rise up from the darkness and was taken all the way back to the beginning. That's an instant quit from me. The section before that was very dull and I don't want to play through it again.

+2 votes     mod: Aberration
Jim_Partridge
Jim_Partridge Jun 5 2013, 6:27pm replied:

Read the further description on the download page. You have to move ep2 to steampipe beta to play this.

+1 vote     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 4 2013, 6:06pm says:

Map 1 is fun to find the crow bar and unlock your way to map 2.
Mapping is great and everything looks brilliant. Great job.

Map 2 is frustrating to the point of being unplayable. I turned it off after 7 tries and repeated dying with no idea of where to go and how to stop the onslaught of unsurvivable bad guys.

Alas, this is no fun to play for me at all.

+4 votes     mod: tr1p
Jim_Partridge
Jim_Partridge Jun 4 2013, 5:22pm says:

I just played some of this. Its a bit slow... not much happens, I was able to run past most of the zombies...

Level design is basic.. does it get any better later on?

-1 votes     mod: Estranged
Jim_Partridge
Jim_Partridge Jun 2 2013, 9:21am says:

I'm thinking about doing 2 more maps which will be the journey back to the surface. Mostly caverns and platforms and lifts and combine and Antlions...

Valve need to fix the SDK though before I can start.

+1 vote     mod: Half Life 2: Deep Down
Jim_Partridge
Jim_Partridge Jun 1 2013, 7:48pm says:

Haha.. I think there are a few custom skins for the charger around. Xx

+1 vote     media: This is NOT how to solve the cabin puzzle in map 2
Jim_Partridge
Jim_Partridge Jun 1 2013, 12:40pm replied:

Cool thanks. There's a reason I didnt offer that however. The thing that is key in this mod is that Alyx talks and reacts just as she would in normal half life 2. She will not talk if u play the non streampipe version and unfortunately it'll be a bit **** and prob won't make sense at all.

Your choice though.

+1 vote     mod: Half Life 2: Deep Down
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