Just another C&C player. Played them all.
One of the best RA3 maps, and one of the few where you could play like a C&C, instead of constantly rushing like it is Starcraft.
Wow, those are some new particles, the effect is amazing.
Bright red with chrome tanks. You know this is Nod's muscle by the way it doesn't care for discretion.
I don't mind getting it on Christmas.
Truly a Feast or Famine philosophy.
Yes, but as Patrick already stated, it would just enforce the playing of warrior type builds, which already are the most powerful in the game (huge hp pool, attack speed and damage at high levels, they outperform Titans on a good race and build by lvl 27-30).
That beardless Dwarf looks incredibly satisfied with himself, with a smug look that defies his dishonourable condition of not having facial hair.
Will fit the Dwarves like a glove.
Yes, I got both mixed up.
Still, the Undead having only one Dragon on the Brood, and then being able to morph it into a Dragonliche is both thematic to them, and appealing to gameplay.
I would also love it if Bats could morph into Gargoyles, becoming bigger (possibly Firebat model) and stone grey, losing speed and getting much more armour.
They can't make new models, so they cannot get giant skeletons, and just an upsized skeleton model would look hideous since those models are so basic.
Anyway,the Dragonliche on the lvl 3 Brood is ok, since all races have 2 Dragons and there is no reason why Undead would have 3.
If anything, they could have the option on the Night Dragon to morph into a Dragonliche, since both use the xp drain mechanic and the Dragonliche looks a lot like an upgrade to the Night Dragon.
A Black Knight to be the antithesis of the Kight's Paladin would be cool.
I have to admit the Spectral Rider and the Blood Ghast are my favourites too. :)
Problem with Dragonliche is that it already is an endgame unit, so making it morph into something more powerful will either have it nerfed to uselessness compared to other Dragons, or make it OP beyond broken.
I could definitely see a unit morphing into it, though that would make Dragonliche spamming way too easy in some situations, as the biggest resource in massing Dragons has always been time.
Have you guys though of having morph options for the Skeleton Cavalry?
If you did, here are some suggestions:
-Spectral Rider, just a SC recoloured as black with red eye dots and helmet crest, becomes a floater and gets armour reducing attacks (specters can make time pass quickly, which rapidly ages maille and flesh) like the Swamp Dragon + a small bonus to armour (specters are intangible). Requires Altar of Shadows.
- Blood Ghast, recoloured to a pinkish red tint (dried blood) with cyan eye dots and helmet crest, gets vampirism and spreads disease, also get a bonus to combat. Requires Cage.
-Sepulchre Guard, recoulored to a bronze colour like the Doom Knights with green eye dots and helmet crest, does extra damage vs casters and gets Freeze Magic (very small freeze timer), also gets a small amount of mana, armour and health (Bronze plated preserved bones). Requires Library.
Chairman Mao is not impressed.
Pumpkin face (Jack'o'Lantern) is on Halloween, not Thanksgiving.
Cool, though some units should stand out, I suppose.
The Doom Knight icon is super badass. I have been wondering though, if the unit shouldn't either have the body on the same colour of the helm, or the helm on the same.colour of the body.
Hydra splitting was a joke, since Hydras do not have an obvious weakness and them splitting into other Hydras would be OP. :)
My only problem with the forums, is that whenever I try to go to the official webpage, my anti-virus freaks out and my PC crashes. It happened twice and on the second time it didn't wanted to load Windows, so I can't really go there.
The shades have chosen a more worthy vessel!
Hey, Thor had good taste.
Maybe, or a Damage Over Time, but I do like the Entagle/Slow effect on arrows idea.
Maybe, but I do want them to keep as many archer techs as possible, since it is theme to them. Perhaps as Thornbranch Arrows, changing the damage to crushing, instead of Fire Arrows.
But Orcs and Dark Dwarves are not so depending on archer units though, Wood Elves are pretty much the archer faction.
Fire Arrows is there because archers are useless against buildings otherwise, and Wood Elves are very big on archers. They also would not set the whole woods on fire.
I think I mentioned something like this a while ago, I would love for High Elves to get Frost Arrows and Dark Elves to get Storm Arrows, though I would keep Fire Arrows on Wood Elves because they are the least sophisticated of the bunch and the most down to earth too.
Perhaps weapons upgrades would increase combat alongside damage, and armour would increase resistance scores, since it sounds like something that magic weapons and armour would do.
I have been playing with the Elves recently and I found that the Weaponsmith 1 and Armourer 1 upgrades don't really feel much elven. I would suggest a name change:
Armourer 1- Sylvan Mails
Weaponsmith 1- Imbued Arms
Weaponsmith 2 (Dark Elves are the only ones who have it)- Possessed Arms
This might just be simple name changes, but it would make the factions sound more "elven" as a whole. Simply having Weaponsmith 1, specially without Weaponsmith 2 as the follow-up, is a bit strange, the same goes for Armourer 1.
Elves are the oldest civilizations in Etheria, so they already mastered forgecraft aeons ago, they should be using magic to enhance their weapons now.