Just another C&C player. Played them all.
More missions, more love!
Actually, in TS, Nod had both a Temple and a Tech Center.
Yes its Salem.
The Technology of Peace!
Long time since I heard that again. Too long. They should have included that sentence in any high tech unit on the original TW Nod roster, but I guess they forgot it.
The Temple design was fine, its was reminiscent of TD's Temple of Nod mixed in with Ts's one. I do agree that this missile launcher fits in much more than the Chemical Weapons Plant though, its just very Nodlike and a nice throwback to TS.
Now if we could only get the TS tech center on Nod too... pretty please!!
So we get 3 missile weapons. I'm so proud of this mod I will probably never be able to unninstall it.
Thats how all cops should be like, they have to deal wi8th the general populace so they should atleast be cordial and nice but still be serious and efficient when stuff hits the fan.
What a wonderful mind you have Cyborg_Putin. My hat's off.
Gulag, nazis are the ones who put you in ghettos, russians use gulags.
That guy is really tough, he didnt even bleed, must be some thick skin or Ultramarine level plot-armour plating.
I know, but she still has a weird anatomy, weird in a good way though...
Samus is such a babe, even if she is a mutant that can turn into an armoured ball.
I actually prefer the flying infantry. Lots of games have Space Marine Raptor like jumpjets, TS's flying Jumpjet Trooper was much more unique.
What about stealth infantry like the Black Hand operatives in Renegade?
Like an upgraded version of the basic infantry, but stealth (until it fires) and with a laser rifle that does more damage vs vehicles. Im proposing a normal, T3, non-hero infantry unit, just for the campaign in case it wasnt necessary for Skirmish or OP.
I think the current commandos are good, you got both TS ones (even though GS lost C4, I think that an upgrade though), the original Havoc Commando from TD on GDI and a new Elite Cadre for Nod.
Because there are none.
I'm quitting the human race.
Always purge, that is the answer!
The raft feature is a very good idea. I'm glad you are making a 2D RTS that has inovation aswell as nostalgia.
So cool if it is. I hope we get orcs/ogres too along the way.
Frankly, though the autocannon firing would be nice, it isnt necessary, the napalm bombs already killed 2 Refineries and a Power Plant so I think it does enough damage as is.
The Hornet Strike though, I like the idea a lot, strike bombers are really cool, I just found the bombs really innefficient, so I suggest either increasing the AoE or making effective vs vehicles since we already have the A10 Strike to take out buildings.
The Hornet bombing looked pretty weak though. I suggest making a bigger AoE or making the bombs very effective vs vehicles. It looks like it does the same as the TW Bombing Run, wich was very inneficient and a waste of credits. This is only my opinion though.
The feels, its so awsome even though its not as OP as in TD.
The corner players could be given direct access to the mid through a corridor.
I had not seen the problem before you mentioned it though, you are right, thanks. :)
Or perhaps just having 2 bridges for each middle player in a swastika like pattern (Im not a nazi btw, its just a map making idea).
That is the nature of WH40k. Its just much more violent and powerful than most other stuff out there, specially the modern stuff.
and that shield will go down fast vs repetition AT weaponry, wich is what bolters actually are in comparison.
Im quite versed in the english language and still I never saw this word. Thanks though.