Just another C&C player. Played them all.
Best part, is that this is true.
I love base walling, just because of how trollish it is.
Too bad you need mods to get walls in C&C3;, it was a big oversight.
Directed by the Anu, and they used Hebrew Israelite slaves!
As someone that works for Accor Hotels, I can attest for the email name generator being silly (or perhaps demon possessed).
However, you can change it.
Natural Selection tells us that, however unfortunate it is, some people just deserve to die.
Eating soap? That's a dying!
Well, they did make a religion after him, which is strange considering his anti-clerical message.
Welcome to the rice fields, ************!
I think we can conclude that Jesus was a khornate worshipper.
You camp'em, we gass'em!
You can either have a space program, or an innevitably failing wellfare state, not both.
Such levels of barbarity, that even the Dark Ages are put to shame by!
John is such an *******.
Everyday, I drift closer to a murderous mindset.
Everyday, I begin to hate politicians even more.
The RA2 Tanya was the hottest. No supermodels please!
I actuallly want my commando girls to look peppy and energetic, not like they just came out of the hairdresser.
If they hadnt built a religion around him, Jesus would be recognised today as the greatest Stoic.
One bullet,one second; and his idiocy would cease to haunt us forever.
Can this be classified as an "Act of God"?
If it can, insurance needs not to cover.
I agree. Bill Nye os a Science denying sham.
Yes, Lord Khorne demands it!
He did what had to be done. Kill the ******* that stabs you.
And not supplied by the USA.
I though this series had been abandoned!
Please make it good, with an oldschool story, and traditional MW gameplay, including overheating and alpha-striking.
They keep finding new ways to become morbidly obese!
It hasn't come back shouting ancient religious chants, and with an apetite for human flesh, at least.
Kuntzman needs to get into an early grave. I fear that the brutality of existance might be too much for such an uniquely shaped snowflake.
Praise Sol Invictus!
Dark Elves are probably the best, as they are the most well rounded.
Lategame Wood Elves and midgame High Elves are better at their respective stages, however, and High Elves also get better flyers and cavalry.
-Minotaurs: the best aggro race! They cannot defend much, but their units can break any army or base, even on Keep1. Having their own themed weapons and armour upgrades, I feel like Minotaurs bear the uniqueness all races should aspire to get.
-Orcs: mix up all your units, and never stop razing mines, until your Host is so mighty, that you can just A-move into the crippled enemy! awsome unit variety, and meaningful upgrades, Orcs don't mess around, and they only get more fearsome as the game moves on.
-Daemons: frail, but like Fey, very good at sniping. Good defenders aswell, since the can just spawn nigh infinite armies, from just a few building, though the unit costs hinder that a lot.
-The Swarm: the perfect bug race, more bug-like than both the Zerg and the Tyranids, without "living structures" and other sci-fi memes. Dust Devils finally make Bone Catapults more fitting into the roster, as they bring the much needed "magic" element to the fantasy set race.
-Undead: the good part is the Wraith swarms, because nothing honestly feels more like a factions is commanded by Death itself, than a torrent of miserable, tormented sould being released from an aperture in the ground, and just tearing any living thing apart, in search of the warmth of Life. The bad part is that the altar of shdows now feels like an empty building "stepping stone", and that this factions could use some more units and upgrades. Perhaps allowing Skeleton Cavalry to transform into 1 or 2 upgraded variants (Blood Legionaire with disease or life drain attacks, and Spectre with floating or lighting damage, for example), and for the Alatr of Shadows to have upgrade to the Dread and Slayer knights, which are not very good investments at the moment.
-Plagelord: just perfect! New Hydra variants and Ghoul + Zombie infection, make this faction really play like a Blight upon the Mortal Realm.
-Dark Elves: good all-around, really; not much to say. darkspears are not very useful, but they are also not underperforming either. Dark archers + Sorcerors + Spider Queens, seems to be the best combo, but other ones work ell enough too.
-Dark Dwarves: a lot like Dwarves, but even more expensive and slower. This is an "All or Nothing" faction that either builds up to be impenetrable, or just bashes the living hell out of you in the first few minutes. The key to both plying and defeating them, is to outmaneuvre them. Dark Dwarves are not very flexible, since their units cost fortunes (even though they are well worth it, if properly employed), so figuring out wether they are making units for a razing, or building up for lategame steamrolling, and acting accordingly, is how you break them.
I have been playing the game, and all races, deep enough that I think I could make an educated review of their arsenals. Please do not take any negative criticim as attacks, because I actually get why some races have underperforming units or techs.
-Knights: very weak early on, encouraging teching up to Keep2 fast, as to get cavalry. Plate Mail upgrade, however, even their weak Swordsmen and Squires become brutally tanking, making this a lategame powerhouse faction, with expensive units, and expensive upgrades for the cheap ones too. Archons are better than Pegasi at all levels, but Pegasi can act as aerial Battering Rams, covering the Archon's only weakness, Towers.
-Empire: strong, "hordy", balanced, best lategame spellcaster variety, and can randomly get strengths from other factions roster's, making it the most well-rounded faction in the game. Praetors are usually not worth the cost, since Empire can get other better Generals, which I find most others to be.
-High Elves: similar to Knights, but with better midgame, as their cavalry can hit air units. No underperforming units, and caster choices are all valid. Even Iceguard shine later into lategame, due to their unique upgrade.
-Dwarves: expensive and durable from the get-go, their only weakness i their lack of speed. Funny enough, they can both turtle up for lategame quite comfortably, or have one of the most brutally fast raze-rushes in the game, topped only by Minotaurs.
-Wood Elves: mass Wardens and powerful Treant, make for a turtly race at early game, and an elite army race at endgame. Forestguards and Woodriders are not very effective, and I recommend skipping them entirely, in favor of Oakmen and Treants. I believe this could be improved with the Hostel Upgrades, perhaps instead of having Weponsmith and Armourer, they could have a single upgrade (Sylvan Arsenal or something elven and fancy like that), that would affect only these 2 units, since having it affect Treants aswell, only increase the appeal of the lategame melee units.
-Barbarians: this is surprisingly one of the least "hordy", horde factions. They can certainly mass ans A-move, but are played much more effectively if you focus in certain builds, such as Tribesman + Reavers+ Warlords, or Riders into Pegasi and Stone Giants. Making Reavers a normal melee unit, was a good call, Stone Giants and Witchdoctors bring much needed personality to the faction, making them more than just primitive Knights.
-Ssrathi: the only bad unit, is the Snakemen. The Swarm Husks got 2 new upgrades to make them relevant in the roster, and I propose that the same could be done here. An upgrade that allows Snakemen to cast a speed buff on themselves, at Keep3, would make them more of a choice in the midgame, perhaps something like Serpentine Alacrity.
-Fey: "hordy", but with flyers; Fey hit-squads can snipe Heroes and Characters in a flash, and vanish back so fast that there is little retaliation, truly fey-like! Faery Fire is wasted on the Sylphs, however, since by the time you actually can get it, Sylphs are no longer relevant, because mass hitting units like Ballistae, Contaminators, Tribesmen, among others, either come into play, or get massive power boosts through upgrades, making the seemingly intended Sylf raze-rush too easy to neutralize. Perhaps making it so Sprites also get the benefits, would make it more feasible, though sprites already trump Sylphs...
Best played with a Wood Elf Hero, with Sky Rune skill maxed.
I crash on Phoenixes too, but only the Wood Elven ones. Ancient Treants gave me some issues too, but only when they are Level 1 Characters. Getting one in game, leveling it, and taking it to Retinues, does seem to work fine, and I can use them on other matches normally.