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Jeru
Jeru @ Random map scripts

Some of the maps look like pizza pies

Good karma+4 votes
Jeru
Jeru @ 0 A.D. Empires Ascendant

We are constantly working on optimizing the game's performance. Some progress will be visible in Alpha 8, due within the next few days.

Also, we have just recently set some technical foundations to help us easily find out where the lag is coming from, so you can expect much more progress over the following alphas.

Good karma+2 votes
Jeru
Jeru @ Roman Temple

TribalBeat - No, they are always red, that is how the Romans painted their buildings. Other features of the building are player-colored, though.

Good karma+2 votes
Jeru
Jeru @ Carthaginian Trireme

I believe the ships with the blue stars on their sails are Greek.

Good karma+3 votes
Jeru
Jeru @ 0 A.D. Empires Ascendant

@thunderising It will not feel like a finished, polished RTS game because it is not yet one. There are still some rules that are not yet implemented: No research, no auras, no formation bonuses, no trade and diplomacy, etc.

But yes, you can gather resources, build a city and an army and try to destroy your enemy. Just expect it to be somewhat rough around the edges. Don't worry, we'll fix it all in due course.

Good karma+4 votes
Jeru
Jeru @ 0 A.D. Empires Ascendant

@slaaneshfollower, buildings can be destroyed most practically by siege weapons. Alternatively, they can be converted to belong to an enemy player as that player expands and takes over nearby parts of the map.

The building mechanic in 0 A.D. is similar to the Age of Empires series: namely, just units tapping on the ground near the foundations. Improvements on that are possible with external mods. Since 0 A.D. is open source, anyone is free to mod it as much as they like.

Good karma+3 votes
Jeru
Jeru @ 0 A.D. Empires Ascendant

@Jiznor, thank you for your kind words and ideas.

Idea #1 is included in the game design and set to be implemented over the course of the game's development.

Ideas #2-4 are not planned, but can be implemented in scenarios, campaigns, mods etc. Since 0 A.D. is free, open-source software, anyone is free to work on this.

Hope this helps!

Good karma+4 votes
Jeru
Jeru @ A Pleasant Morning in an Elvish Town

One of our contributors decided to do something different. He originally created these buildings for Glest in the past, but now he imported them into 0 A.D. and has hopes to use them to create a LoTR-based mod for 0 A.D. in the future.

In the meanwhile, this Elvish town is mostly a proof of concept of just how extensible 0 A.D. can be. Elvish buildings are not set to be included in the official package of 0 A.D.

Good karma+17 votes
Jeru
Jeru @ Shipwreck

We should add amphoras to the game for shipwrecks like these and some other uses.

Good karma+1 vote
Jeru
Jeru @ 0 A.D. Pre Alpha 3 Released

bikkebakke, you can follow the step-by-step progress over time with SVN.

Good karma+1 vote
Jeru
Jeru @ 0 A.D. Pre Alpha 3 Released

The first three are definitely known bugs, will be fixed in due course. Thanks.

Good karma+2 votes
Jeru
Jeru @ 0 A.D. Empires Ascendant

Pyrogenesis, a homegrown engine built on top of low-level libraries (OpenGL, OpenAL, ENet, ...). Gameplay scripting uses JavaScript.

Good karma+2 votes
Jeru
Jeru @ 0 A.D. Pre Alpha 2 Released

"Unplayable" just means things like victory conditions are not yet implemented, so you cannot win or lose. You can still run the game, though.

Good karma+1 vote
Jeru
Jeru @ Opinions!

Personally I had no clue this group existed until this page linked to it: Moddb.com

Good karma+1 vote
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