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Comment History  (0 - 30 of 92)
jenkins_08
jenkins_08 May 11 2015, 11:00pm replied:

I think the bigger principle R* are trying to put across is, if you use ANY mods in GTA:O it is an "unfair advantage" and is a bannable offense, so yes, I would say those 2 are bannable, just like any other mod. If you're going to play GTA:O, uninstall the mods to be safe.
And yes, a higher FOV is technically "cheating" if all other plays in the server do not have the same 'mod'. A higher FOV means you can see more onscreen than other players, this includes being able to almost see around corners without coming out from behind the corner. This is the unfair advantage they speak of. I believe even Valve enforce this in their online Source games (ranked ones). the FOV command is disabled in console because of the exact same reason, unfair advantage. Not sure what the other mod you are talking about, but if it is the Native Trainer, then hell yes it is a cheat. The only mods that should ever be allowed online are graphics enhancement mods. But even some of those could be considered an "unfair advantage" because if the graphic mod changes the draw distance, or like, makes it easier to spot enemies at night or whatever it is, then it is giving you an advantage over other players who don't have that mod, and therefore should be a bannable offence.

+2 votes   news: Grand Theft Auto 5 mods given the thumbs up!
jenkins_08
jenkins_08 May 11 2015, 10:54pm replied:

Rome wasn't built in a day, and neither was Simple Native Trainer lol. It takes time to gather all the infomation needed to make a trainer mod like that. Be patient, someone will (or already is) making one that emulates the GTA4 SNT. That trainer is one of the only reasons I've been waiting for V on PC... ONe of the most fun things to do with it, in Ballad of Gay Tony, was to spawn a shitload of peds, and give them all the same dance club animation :D

+1 vote   news: Grand Theft Auto 5 mods given the thumbs up!
jenkins_08
jenkins_08 May 11 2015, 10:41pm replied:

Next to impossible. You need a flashed PS3 (hacked to play burnt ISO games). To do that you need an old Phat PS3 with lower than 2.70 FW or roundabouts. Then you need to find an ISO of the game, or make one, and then you need to extract that ISO, edit/mod whatever you like, then rebuild the ISO, burn it, and play it on your hacked PS3... Sounds complicated yeah? That's why it's rare and wayyyy more complicated than making mods for PC. It would be easier to make mods for xbox360 version of GTA5, same process, but 360 is easiER to flash if you have the right tools and the right version rom drive for it. Even then, GTA5 on 360 is a piece of crap.

+3 votes   news: Grand Theft Auto 5 mods given the thumbs up!
jenkins_08
jenkins_08 May 11 2015, 10:34pm says:

**** me this came outta nowhere.... Very nice work Dibelius!

+1 vote   download: SageXML Geometry script for 3DS Max
jenkins_08
jenkins_08 Apr 2 2015, 10:11pm replied:

Thanks :) unfortunately these take a long time to put together, even though the scripts are quite straight forward, extracting, loading, injecting scripts, renaming, saving, porting art, testing and bundling into an installer took me almost 2 years to create this pack for RA3... I have a few variations done for CNC3, and for Kanes waffle, plus some ancient ones I created in earlier versions of cnc (I've been doing this for my favourite maps since RA1). I included the scripts in this pack so you can see how it's done. The scripts may not be portable across CNC games, but the way they are created and the principle behind them hasn't changed since 1995 :P

+1 vote   download: [PACK] Ultimate RA3 Official Map Variations
jenkins_08
jenkins_08 Jan 11 2015, 4:57pm replied:

No sorry, just official MP skirmish maps

+1 vote   download: [PACK] Ultimate RA3 Official Map Variations
jenkins_08
jenkins_08 Dec 23 2010, 10:50pm replied:

Thanks and yes, yes it was lol

+2 votes   media: Living Geometry Test
jenkins_08
jenkins_08 Dec 19 2010, 11:31pm replied:

Thanks mate! :D

+1 vote   media: Rapid Prototyping - Shanty Town: Stage 1
jenkins_08
jenkins_08 Dec 19 2010, 11:31pm replied:

Haha yeah it's taking longer than i expected to do this...

+1 vote   media: Rapid Prototyping - Shanty Town: Stage 1
jenkins_08
jenkins_08 Dec 19 2010, 11:31pm replied:

Thanks dude :)

+1 vote   media: Rapid Prototyping - Shanty Town: Stage 1
jenkins_08
jenkins_08 Dec 17 2010, 8:10pm replied:

I am planning on doing that later on, it will be one hell of a subd job tho! :P

+1 vote   media: City
jenkins_08
jenkins_08 Dec 13 2010, 12:33am says:

Thanks lads :)

+3 votes   news: December Update - MERRY CHRISTMAS!
jenkins_08
jenkins_08 Sep 1 2010, 1:37pm replied:

The models are ported directly from the leak. How do you think Missing Info did it? with magic? No they used a combination of old HLMV and a plugin for 3DS Max R6 called "Bob the builder" which can directly import v37 .mdl's which can then be exported with the Valve SMD plugin.

+3 votes   news: Welcome to C λ S T E
jenkins_08
jenkins_08 Aug 7 2010, 1:30pm says:

Very nice tunnels :D

+1 vote   media: Chapter 4:Drains WIP2
jenkins_08
jenkins_08 Aug 7 2010, 1:29pm says:

Awesome work man!

+1 vote   media: Chapter 4: Drains WIP1
jenkins_08
jenkins_08 Aug 6 2010, 8:05pm replied:

Hmmm that's a tough one...

SG-1: The whole double episode "Lost City" is like the pinnacle of all SG-1 episodes..

Atlantis: Hmmm another tough one but i would have to say the episode "Sateda" is truly epic..

SGU: Hmm well even after watching the first season i'm still undecided about this show... I would probably have to say going through the star to recharge on the destiny was pretty epic.

The entire Matrix collection. Lol

The whole intro to the Ghost In The Shell movie...

Ugh too many epic sci-fi moments to list here lol

+1 vote   mod: Sci-Fi at War
jenkins_08
jenkins_08 Jul 26 2010, 7:25am replied:

Thanks! :)
We're taking a break at the moment. I've been learning how to use Houdini, along with other programs to try and get some modelling out of the way, also been working on a mod for Just Cause 2 recently, nothing big just a little side project to get away from Toxis for a little while :)

You wouldnt be crem from lopers would ya by any chance?

+1 vote   mod: ToxisResiduum
jenkins_08
jenkins_08 Jul 26 2010, 7:21am replied:

Never to be released :)

+1 vote   member: jenkins_08
jenkins_08
jenkins_08 May 31 2010, 3:30am says:

Love the game, love the TV show, love how this mod is looking...

*tracking* :)

+1 vote   mod: Stargate Invasion
jenkins_08
jenkins_08 May 20 2010, 1:25pm replied:

Thanks for the watch man. Glad you found us :)

+1 vote   mod: ToxisResiduum
jenkins_08
jenkins_08 May 19 2010, 1:46pm replied:

Thanks :)

+1 vote   news: May Update
jenkins_08
jenkins_08 May 19 2010, 11:58am says:

PK ftw.. Tracking :)

+2 votes   mod: City Freerun
jenkins_08
jenkins_08 May 19 2010, 10:10am replied:

yeah man we probably have at least 2 more years to go on making this game... Actually that's being optimistic without a modeler to help us....
Plus nearly every single screenshot we post is work in progress. We appreciate the crits but you should try and crit towards something we aren't aware of already :P

+1 vote   media: Chernobyl Concept
jenkins_08
jenkins_08 May 19 2010, 10:01am replied:

No lol...

It's 4 different little substations that i made and then duplicated the **** out of :P

+1 vote   media: Chernobyl Concept
jenkins_08
jenkins_08 May 19 2010, 9:50am replied:

Hahaha! yeah something to do with the cubemaps i'm not 100% sure

+1 vote   media: Chernobyl Concept
jenkins_08
jenkins_08 May 19 2010, 9:48am replied:

LOL yeah i need to remove some cables because atm on my i7 rig im getting about 20fps in this map (where other large maps i get around 120) :P

+1 vote   media: Chernobyl Concept
jenkins_08
jenkins_08 May 18 2010, 3:05pm replied:

Haha thanks :D

+1 vote   media: Tunnel Concept
jenkins_08
jenkins_08 May 6 2010, 10:02pm replied:

Yeah i got it full price though which means i paid like $248 for it lol...

+1 vote   news: EXTRA EXTRA!
jenkins_08
jenkins_08 May 6 2010, 10:01pm says:

Thanks :)

+1 vote   download: Toxis OST [DEMO]
jenkins_08
jenkins_08 May 5 2010, 11:28pm replied:

Yeah i'll be turning this texture into a blend material soon enough, also i will fix the stretching with a seamless scale parameter in the VMT.

+1 vote   news: EXTRA EXTRA!
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