Been designing for many years, self taught in Web Design, Graphics Design, Video Editing, Sound Engineering and now Source SDK and Hammer World Editor. Check out the Homepage link for more info!
Thanks and yes, yes it was lol
Thanks mate! :D
Haha yeah it's taking longer than i expected to do this...
Thanks dude :)
I am planning on doing that later on, it will be one hell of a subd job tho! :P
Thanks lads :)
The models are ported directly from the leak. How do you think Missing Info did it? with magic? No they used a combination of old HLMV and a plugin for 3DS Max R6 called "Bob the builder" which can directly import v37 .mdl's which can then be exported with the Valve SMD plugin.
Very nice tunnels :D
Awesome work man!
Hmmm that's a tough one...
SG-1: The whole double episode "Lost City" is like the pinnacle of all SG-1 episodes..
Atlantis: Hmmm another tough one but i would have to say the episode "Sateda" is truly epic..
SGU: Hmm well even after watching the first season i'm still undecided about this show... I would probably have to say going through the star to recharge on the destiny was pretty epic.
The entire Matrix collection. Lol
The whole intro to the Ghost In The Shell movie...
Ugh too many epic sci-fi moments to list here lol
We're taking a break at the moment. I've been learning how to use Houdini, along with other programs to try and get some modelling out of the way, also been working on a mod for Just Cause 2 recently, nothing big just a little side project to get away from Toxis for a little while :)
You wouldnt be crem from lopers would ya by any chance?
Never to be released :)
Love the game, love the TV show, love how this mod is looking...
Thanks for the watch man. Glad you found us :)
PK ftw.. Tracking :)
yeah man we probably have at least 2 more years to go on making this game... Actually that's being optimistic without a modeler to help us....
Plus nearly every single screenshot we post is work in progress. We appreciate the crits but you should try and crit towards something we aren't aware of already :P
It's 4 different little substations that i made and then duplicated the **** out of :P
Hahaha! yeah something to do with the cubemaps i'm not 100% sure
LOL yeah i need to remove some cables because atm on my i7 rig im getting about 20fps in this map (where other large maps i get around 120) :P
Haha thanks :D
Yeah i got it full price though which means i paid like $248 for it lol...
Yeah i'll be turning this texture into a blend material soon enough, also i will fix the stretching with a seamless scale parameter in the VMT.
I purchased the Professional version which means i can use any of them legally :)
Cheers guys :)
Thanks man :)
Yeha because this is a free album download, i coded an installer to make it easier and more professional.
They mean it as an example, even though it's not a game engine, it's still an open source engine :)
Yeah i lost the net for a few months :/
And thanks took a while to write.
Btw in step 18, the formatting has screwed up a line..
Should be " % IMDIR % \ % APP % " (< take out the spaces between the quotes)
Here we see the living quarters on the left, with some more careless engineer handy work with the floor panel being replace with a wooden plank. Must be the same guys. They deserve to be punished
This room will be soon full of weird experimental plant life. Don't touch anything or you will be either eaten or worse.
This is looking back towards the start of the map with the security corridor on the right.
Those pesky engineers shouldn't be leaving those floor panels opened. They will be dealt with harshly.
This is the Decontamination chamber standard issue: #147
Suitable for max 3 persons
On the right is the entrance to the Decontamination chamber and on the left is a security corridor behind bullet proof glass.
Thanks Chris :)
Welcome Sar :)
cheers man :D
Thanks for the watch dude.
Good luck with UT2004!
Thanks for watching!
Thanks for the watch man!
Thanks for the watch!
No. This is a Full Reskin by 90SK
I added the CombineSurvival Logo with His Permission.
I'm kinda taking your comment was sarcasm. So I'll just leave you with that info, and also I've given him credit in the included readme.
No actually i am using the ep1 engine. I thought long and hard about using ep2, the materials, models, source code and other goodies that come with Ep2, are quite amazing.
My other thought was to make this version Ep1, with Only some HDR and other Ep1 effects.
If anyone thinks i should make an ep2 version, feel free to say so, i'm still thinking about it aswell. :)
Thanks for the replies so far, and no i probably wont be using any CS:S materials or models. Just Source SDK base and the Shared content.