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I thought about it, but it would create too many maps.
There is a limit. By my count, it is around 300-310 maps total. I'm not sure what creates the limit, or why it exists. But I had about 20 custom maps (community created) plus the official maps, plus Uprising ported maps (by Bibber), plus this map pack, and I had to remove the community created ones in order to even play the game.
Any more variations would cause the engine to crash, and I had to make a choice of what variations to keep and which ones to scrap.
Yes you can do this. They are stored in C:\Users\YOURUSERNAME\AppData\Roaming\Red Alert 3\Maps
I cannot provide a list of the internal names compared to their in-game names, as it is quite difficult to obtain such a list.
You will need to figure out which one it is you want to remove/keep by the internal name of the map
E.g; map_mp_2_feasel1_noair = a 2 player, No air unit multiplayer map made originally by Jeremy Feasel (EA map designer)
Their ingame names are stored within the map itself. You will have to install RA3 WorldBuilder, and open the map, and go to Edit > Map Properties to find out the real name of the map.
There is no other faster way without the special list of names
Sorry for late reply;
I can't remember exactly but I think Burnt-Out Paradise map is ported from Uprising and the crash might be because of this...
Some Uprising maps may not work as expected, some might not work at all (if EA have updated something inside RA3 then some maps might not load now, where before they loaded at the time of making this pack)
If you come across any other issues please post them here :)
Confusingly, the shape of those "arrows" are technically called Chevrons, not meaning the ones from the show... Actually the ones from the show are called Chevrons because of their shape, not their function ;)
I think the bigger principle R* are trying to put across is, if you use ANY mods in GTA:O it is an "unfair advantage" and is a bannable offense, so yes, I would say those 2 are bannable, just like any other mod. If you're going to play GTA:O, uninstall the mods to be safe.
And yes, a higher FOV is technically "cheating" if all other plays in the server do not have the same 'mod'. A higher FOV means you can see more onscreen than other players, this includes being able to almost see around corners without coming out from behind the corner. This is the unfair advantage they speak of. I believe even Valve enforce this in their online Source games (ranked ones). the FOV command is disabled in console because of the exact same reason, unfair advantage. Not sure what the other mod you are talking about, but if it is the Native Trainer, then hell yes it is a cheat. The only mods that should ever be allowed online are graphics enhancement mods. But even some of those could be considered an "unfair advantage" because if the graphic mod changes the draw distance, or like, makes it easier to spot enemies at night or whatever it is, then it is giving you an advantage over other players who don't have that mod, and therefore should be a bannable offence.
Rome wasn't built in a day, and neither was Simple Native Trainer lol. It takes time to gather all the infomation needed to make a trainer mod like that. Be patient, someone will (or already is) making one that emulates the GTA4 SNT. That trainer is one of the only reasons I've been waiting for V on PC... ONe of the most fun things to do with it, in Ballad of Gay Tony, was to spawn a shitload of peds, and give them all the same dance club animation :D
Next to impossible. You need a flashed PS3 (hacked to play burnt ISO games). To do that you need an old Phat PS3 with lower than 2.70 FW or roundabouts. Then you need to find an ISO of the game, or make one, and then you need to extract that ISO, edit/mod whatever you like, then rebuild the ISO, burn it, and play it on your hacked PS3... Sounds complicated yeah? That's why it's rare and wayyyy more complicated than making mods for PC. It would be easier to make mods for xbox360 version of GTA5, same process, but 360 is easiER to flash if you have the right tools and the right version rom drive for it. Even then, GTA5 on 360 is a piece of crap.
**** me this came outta nowhere.... Very nice work Dibelius!
Thanks :) unfortunately these take a long time to put together, even though the scripts are quite straight forward, extracting, loading, injecting scripts, renaming, saving, porting art, testing and bundling into an installer took me almost 2 years to create this pack for RA3... I have a few variations done for CNC3, and for Kanes waffle, plus some ancient ones I created in earlier versions of cnc (I've been doing this for my favourite maps since RA1). I included the scripts in this pack so you can see how it's done. The scripts may not be portable across CNC games, but the way they are created and the principle behind them hasn't changed since 1995 :P
No sorry, just official MP skirmish maps
Thanks and yes, yes it was lol
Thanks mate! :D
Haha yeah it's taking longer than i expected to do this...
Thanks dude :)
I am planning on doing that later on, it will be one hell of a subd job tho! :P
Thanks lads :)
The models are ported directly from the leak. How do you think Missing Info did it? with magic? No they used a combination of old HLMV and a plugin for 3DS Max R6 called "Bob the builder" which can directly import v37 .mdl's which can then be exported with the Valve SMD plugin.
Very nice tunnels :D
Awesome work man!
Hmmm that's a tough one...
SG-1: The whole double episode "Lost City" is like the pinnacle of all SG-1 episodes..
Atlantis: Hmmm another tough one but i would have to say the episode "Sateda" is truly epic..
SGU: Hmm well even after watching the first season i'm still undecided about this show... I would probably have to say going through the star to recharge on the destiny was pretty epic.
The entire Matrix collection. Lol
The whole intro to the Ghost In The Shell movie...
Ugh too many epic sci-fi moments to list here lol
We're taking a break at the moment. I've been learning how to use Houdini, along with other programs to try and get some modelling out of the way, also been working on a mod for Just Cause 2 recently, nothing big just a little side project to get away from Toxis for a little while :)
You wouldnt be crem from lopers would ya by any chance?
Never to be released :)
Love the game, love the TV show, love how this mod is looking...
Thanks for the watch man. Glad you found us :)
PK ftw.. Tracking :)
yeah man we probably have at least 2 more years to go on making this game... Actually that's being optimistic without a modeler to help us....
Plus nearly every single screenshot we post is work in progress. We appreciate the crits but you should try and crit towards something we aren't aware of already :P
It's 4 different little substations that i made and then duplicated the **** out of :P
Hahaha! yeah something to do with the cubemaps i'm not 100% sure
LOL yeah i need to remove some cables because atm on my i7 rig im getting about 20fps in this map (where other large maps i get around 120) :P