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JC_Fenix Jun 11 2014 replied:

You're probably missing the installation files for RBP:

Not sure why that would affect the buildings though... You do have Shivering Isles and you do have the Integration resource files right?

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Sep 13 2011 replied:

There's a miniture spider Daedra, and paintings of a spider Daedra late in the quest line.... otherwise, no.

+3 votes   mod: Integration: The Stranded Light
JC_Fenix Sep 11 2011 replied:

Thanks! Good luck with your project, looks really nice.

+4 votes   news: Integration: The Stranded Light now standalone with no mod requirements!
JC_Fenix Apr 17 2011 replied:

Quest mods can help fix this. Integration The Stranded Light in particular has 24+ hours of silent dialogue for the NPCs added in its 80+ quests. It also has race/sex/faction ranking/situation/skill/etc. checks that recognize your character's actions/skills/appearance either just to recognize it, or as a way of completing a quest. So that adds some personality and uniqueness to your own character as well.

It's kind of like real life. The core game is the day to day blandness of going to school/work, doing basic bodily functions, etc. and mods are what makes up the actual interesting components of life like: love, friendship, thought, morality, conflict, etc.

+3 votes   game: Oblivion
JC_Fenix Mar 16 2011 says:

Shifter already had a ini command you could put in to turn the skill system off.... the only bug with that was that you'd still get stealth skill rewards at the end of missions, but then again I really doubt people think Shifter endorses a stealth play style where you don't kill people.

+1 vote   download: BioMod 1.0
JC_Fenix Feb 4 2011 says:

His comments there give a lot of the stuff that's probably in the change log

+1 vote   download: Shifter v1.8.4
JC_Fenix Jan 5 2011 replied:

Nah, you're just tired of emotionally stunted super solders, and want to play something that actually tries to emulate normal human behavior to some degree... It's perfectly understandable.

+1 vote   game: Magical Diary
JC_Fenix Jan 3 2011 replied:

Mostly bug fixes:

+1 vote   mod: Shifter
JC_Fenix Dec 3 2010 says:

Anyone else having crashing issues when doing the first Mona chapter? What's weird is if I choose the Mona chapters from a new game they load fine, but from my save game the first one (routing her synapse) crashes as soon as the loading screen is done.

Maybe something to do with all the weapons and ammo Max has in my save that Max doesn't have when starting it by jumping to the chapter? I don't know.

+1 vote   mod: Payne Effects 3
JC_Fenix Nov 19 2010 replied:

Yeah, I'm having a similar issue, but I know why my review got hidden. I already posted about it in the poll, but the official announcement, here is probably a better place to put it:

What about people that just like a mod and add it to ModDB for the author? (with their permission of course, which I got.) Seems odd to not allow the uploader to review in that case.

+2 votes   news: New site review system
JC_Fenix Nov 19 2010 says:

Awww, the new system got rid of my review. What about people that just like a mod and add it to ModDB for the author? (with their permission of course, which I got.) Seems odd to not allow the uploader to review in that case.

+3 votes   poll: So have you reviewed a game or mod yet?
JC_Fenix Aug 29 2010 replied:

You forgot to install the resources for RBP:

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Aug 21 2010 replied:

Well make sure the Bgmagicev, and bgbalancingev esps are checked in the data files. Also you will need to have shivering isles and the most recent official patch, as well as the most recent versions of LAME and RBP of course.

Also if you made any personal edits to LAME or RBP that might be the cause. Additionally you'll want to load Integration after RBP and LAME. You can also check Wrye bash for any esps displaying red, those usually are a sign of crash causing mistakes.

If all of that is good then I can't really think of why your game is crashing, unless there's like some truly major incompatibility going on.

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jul 12 2010 replied:

Well I checked, and it seems if you completed the romance and let Vrj move in Tesh will agree to keep an eye on her and watch your back, but threatens that you're "treading on thin ice".

It also sets a value called TeshUnGone... which I assume means she doesn't leave.

I'll PM you the link to the fix

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jul 12 2010 replied:

For The Crazy Cat Lady it's a unforeseen consequences type thing. If you steal the Laughing tome from her , or do something else (I think it's agree to do "Fate sealed in red" and go through with it.) If you do either of those things she won't trust you enough to drink the cure.

Yes I'm fairly certain Tesh always gets upset. There was a bug where if you were at the end of the romance and you did it Tesh wouldn't respond because she had no lines for it. A fix was made for the person having the problem to test, but I never looked at what the solution was myself... I assume it was just another form of her yelling at you and leaving you.

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jul 11 2010 replied: +2 votes   mod: Shifter
JC_Fenix Jul 9 2010 replied:

Repost from theOTP forums:

Did you install and use the enhanced opengl renderer which is required for the changes to appear? Without it, it reverts back to the originals.

Also if you do this:
New Vision will work with Multiplayer you won't see the changes in multiplayer though, because it will revert to the normal textures since no multiplayer server runs New Vision textures. :(

+1 vote   mod: New Vision
JC_Fenix Jul 9 2010 replied:

Works perfectly fine, you just forgot to install and use the enhanced renderer which is required to run it

+1 vote   download: Deus Ex - New Vision Public Beta
JC_Fenix Jul 8 2010 replied:

I thought that was fixed... is the chest upside down? The jewelry box has some wonky activation box, so you either have to get it from the right angle, or tcl into the roof.

tcl= a console command.

You could probably also just select the box with he console and type: activate .

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jul 1 2010 replied:

You forgot the installation files for RBP:

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jun 25 2010 replied:

I explained the Elysium quest pretty well a while back on Gamefaqs so I'll link you to that:
It starts at around the 29th post.

If you just want the basic answer here's a screenshot I posted in that topic:

Did you try talking to all the Maormers? They have clues for you.

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jun 13 2010 replied:

Action most likely... What's funny is one of the main complaints about Oblivion is it's lack of RPG, and overabundance of "action".

0 votes   game: Oblivion
JC_Fenix Jun 11 2010 replied:

*spoilers obviously*
1: Gain fame, and read the spoiler file included in the mod

2:The journal is in the cellar, it's on a pillar across from where the bed is. You can either jump for it, or use telekinesis

3: The book is in between the urns inside the house

4: Truth is, I've never found the spot to deliver the letter. I could probably look it up it in the CS but I din't want to spoil it for me. The two men back to back is fighters and mages guild. The one in Cheydinhal fits that description.

5: Green pact is a Bosmer thing. They have this insane love of nature, and they won't eat any plants. So they eat only meat, and part of that religion requires you to eat anything you kill... or something like that.

6:Dion is the correct one, and you need to tell him that "she's alright". There was a similar quest in the Morrowind expansion: Tribunal.

As for the 19 voids thing, it's not required, and the reward at the end is even just a novelty. There are some things related to that quest though (comments, small stuff in the romance, and a check in one of the art guild quests.)

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Jun 6 2010 says:

JobCorps :(

0 votes   poll: Im currently:
JC_Fenix Jun 5 2010 replied:

That is a bug that happens if you leave (or enter) the Shivering Isles without the right variables being set. Go to the Shivering Isles door, and use it to enter/exit and the problem will be fixed.

There is also spell in this mod that allows you to teleport between different areas in the Shivering Isles, and in Cyrodiil.. Don't worry, it sets the right variables.

+1 vote   mod: Integration: The Stranded Light
JC_Fenix Feb 23 2010 says:

Like some of the others, I had a keyboarding class in school, but... I cheated. I just went in the folder and copied other people's completed typing assignments, making minor changes and then saving it in my own folder (don't worry, I didn't destroy their work or anything malicious like that.)

So yeah, single finger typing and that all took me under a minute(55 seconds) to type.

+2 votes   poll: Can you touch type?
JC_Fenix Feb 13 2010 replied:

What was the magic mod you were using? LAME works fine with SM(Supreme Magicka) the other popular magic overhaul. Did you try altering your load order? If you don't like LAME's changes to vanilla aspects(spells) you could load your other magic mod after it. To answer your question:
No there will not be a version without the current requirements. The best that could be done is if you go into tes4edit and edit out everything in LAME isn't needed for Integration.

Voice acting: bg(the mod author) already tried recruiting voice actors once and there wasn't much of a response. Very unlikely it will get voice acted. 24+ hours, mostly female characters... just doesn't seem likely.

+2 votes   mod: Integration: The Stranded Light
JC_Fenix Feb 13 2010 replied:

I think tutorials is meant for technical stuff. I was thinking of just uploading the first walkthrough video here and then depending on how it turns out go from there.

As for tutorials, I guess maybe I could post this little introduction that bg wrote:

+2 votes   mod: Integration: The Stranded Light
JC_Fenix Feb 1 2010 replied:

So does this mean Pebbles lives? Will the HR director still "get it" if you don't win player's choice? ;)

+2 votes   feature: Editors Choice - Best Singleplayer Mod
JC_Fenix Jan 19 2010 says:

Another thing with the mutations mod:

The mod a complex system for gaining access to important areas, and one of the things is login details are delivered daily by couriers, and after using those login details you transmit necessary login details to a datacube.

The problem is prior to having the information transmitted the data cubes have nothing on them, and if you frob them before transmitting the info then Shifters "pick up data cubes" code overwrites it and every time you frob the cube you'll try to pick it up[ instead of reading it.

+1 vote   mod: Shifter
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