This third version of my Payne Effects mod is totally new, with new spectacular unique effects and with lot of key features that will drammatically change the original gameplay.
Everything is created to improve the original feel of the game without loosing the Max Payne signature.
Be sure to check the Features article for a complete list of all the new things of this mod.

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RSS Articles

Here's the v1.5 FINAL FULL release of the Payne Effects 3 mod for Max Payne 2 made by The Silver! It includes a lot of bugfixes, some performance tweaks, new expansions, new features, new musics and a lot more! So I suggest to everyone to download the final version of this stunning mod, there are a lot of new awesome features ready to be discovered.


Payne Effects 3 v1.5 FINAL FULL

As always, be sure to have read the Useful Tips before playing the mod!

Max Payne 1 & 2 mod roundup!

Max Payne 1 & 2 mod roundup!

News 18 comments

Max Payne 3 has just blown into town like an old lover so why not reminisce about the old days by replaying the original two games.... Modified!

Payne Effects 3 Update 1.4

Payne Effects 3 Update 1.4

News 17 comments

Here's the third Update for the Payne Effects 3 mod for Max Payne 2 made by The Silver, check out the new unique features of this 1.4 version!

Payne Effects 3 on PC Games and PC ACTION

Payne Effects 3 on PC Games and PC ACTION

News 7 comments

The german edition of PC Games and PC ACTION talks about the Payne Effects 3 Mod for Max Payne 2!

Payne Effects 3 Update 1.3

Payne Effects 3 Update 1.3

News 6 comments

Here's the second Update for the Payne Effects 3 mod for Max Payne 2 made by The Silver, check out this new 1.3 version!

RSS Files
Payne Effects 3 v1.5 FINAL FULL

Payne Effects 3 v1.5 FINAL FULL

Full Version 84 comments

Payne Effects 3 Mod created by The Silver - Updated to version 1.5 - Lots of bugs fixed and new unique features - Please READ THE USEFUL TIPS below before...

Payne Effects 3 v1.4 (Full)

Payne Effects 3 v1.4 (Full)

Full Version 1 comment

The purpose of the mod is to make Max Payne 2 more realistic and tactical, but at the same time to give a dramatic and cinematographic feel to the shootouts...

Payne Effects 3 Patch 1.4

Payne Effects 3 Patch 1.4

Patch 17 comments

Here's the third Official Patch for my Payne Effects 3 Mod, this patch updates the version 1.3 to the latest version 1.4. If you still have to download...

Payne Effects 3 Patch 1.3

Payne Effects 3 Patch 1.3

Patch 6 comments

Here's the second Official Patch for my Payne Effects 3 Mod, this patch updates the version 1.2 that you can download here to the latest version 1.3 ...

Payne Effects 3 Patch 1.2

Payne Effects 3 Patch 1.2

Patch 11 comments

Here's the first Official Patch for my Payne Effects 3 Mod, this little patch updates the version 1.1 that you can download here to the latest version...

Post comment Comments  (0 - 10 of 481)
-Ghost-
-Ghost-

Is the damage supposed to be really low? Don't think I've ever taken more than like 1/10 of my HP in damage in Dead on Arrival.

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Tim1936
Tim1936

I experienced a bug with a near-invincible Max too. To fix it, I edited "AutoHeal" and "InaccuracyMultiplier" parameters in the difficulty.txt inside the unpacked mod. I copied the settings from the original game, and the enemy damage is back to normal now. The AutoHeal settings in Payne Effects 1.5 make the game extremely easy as auto healing is activated if a player's health is less than 100% (for comparison, in the original Max Payne 2 the health will only start regenerating if it drops below 30%).

Here's a link to my edited Payne Effects 3.mp2m (1080p) for those players who don't want to make edits in the mod files themselves:

Mega.nz

What I changed:

1. Removed a black vignette from the screen in 1920x1080 (if you have a different screen resolution, you'll have to edit the file manually (I wrote about the required steps in my message from 15 February 2021).

2. Disabled the bullet-time music.

3. Reverted the damage & health regeneration settings to the levels used in the original game (they can be found in MP2_Init.ras) in order to fix the "Invincible Max" bug.

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AlexGuy
AlexGuy

Wasn't "Curve - Hell Above Water" supposed to play in the segment where Vlad's commandos assault Vinnie's property?

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loe92
loe92

How can i keep the original language of my max panyne 2? If i install This Menu and some part of the game are switched to eng. My language is Italian. Can someone help me please?

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NBornNTribal
NBornNTribal

i had an idea to anyone interested in perhaps creating a new mod for Max Payne 2

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Guest
Guest

Hey, the game crashes when I try to play as Mona and load into chapter 2, part 4. I've reinstalled my game multiple times. It works fine when the mod isn't loaded, but when it is it crashes with no error code or anything.

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Guest
Guest

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kiberoplays
kiberoplays

did you find a fix for that ?

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aQKilla
aQKilla

I have not found a fix yet but if you reload to previous chapter even towards the end it seems to run fine.

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SilverLambda
SilverLambda

hey guys why the mod is broken with the widescreen fix

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Tim1936
Tim1936

If you're talking about this bug Steamcommunity.com (a black "vignette" stuck in the middle of the screen), this is how I fixed it:

1. Download RASMaster (I used it to unpack mp2m files): Softpedia.com

2. After unpacking the mod, look for two files in "HUD" folder - "hud.txt" and "introductionSprites.h" (both can be opened with Notepad).

3. In "hud.txt", look for the line "ConstantSprite". There'll be a "DefaultVertexAlpha 255" setting below it. Change it from "255" to "0" and save the file. This will turn off a black vignette that is shown in cutscenes and outside of gunfights if you use a Widescreen Fix.

3. To fix blood and other on-screen effects being shown in a rectangle instead of the whole screen (like is shown here: Steamuserimages-a.akamaihd.net ), you'll need to edit "introductionSprites.h" in the "hud" folder. There are 4 "IntroductionSprites" you need to edit: explosion_dirt, blood_soft, blood_heavy, blood_death. Look for the parameters "ReferencePoint", "Width" and "Height". Change "ReferencePoint" from "UPLEFT" to "CENTER", and set your native resolution in the "Width" and "Height" (I used 1920x1080 as my monitor only supports 1080p).

4. After you've done the aforementioned edits, create a new mp2m mod file in RASMaster using a "Create" option, and then place this file in the game folder.

There's still a grey vignette when you are near plot-related items, but it doesn't bother me as much as the two aforementioned cases, so I kept it in my version of the mod.

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Guest
Guest

Is it possible to remove that weird movement animation.. orginal is good

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Guest
Guest

Tbh even without the widescreen issues that vignette effect is annoying as hell. Doesn't it have a similar entry that you can lower the alpha to 0?

Either way, thanks for the Instructions on how to fix the other stuff, I had already given up all hope for the widescreen fix lol

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Tim1936
Tim1936

Update: I've found out how you can disable or stretch the grey vignette shown on the screen when Max is near plot-related items. This sprite is called "LookAt", and its settings can be located in hud.txt. You can either stretch the vignette to fit your screen by editing "Width" and "Height" to match your desired resolution (don't forget to change "Reference Point" to "Center") or disable it altogether by setting DefaultVertexAlpha of "LookAt" sprite to 0.

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