Hey, since some of the units still have missing icons and models, would you like me to go through and list off all of the missing things in 5.0 beta so you can fix them up?
I'll be able to do it sometime this weekend probably.
Hey, since some of the units still have missing icons and models, would you like me to go through and list off all of the missing things in 5.0 beta so you can fix them up?
I'll be able to do it sometime this weekend probably.
German heavy artillery showes up as a red box and can’t fire its weapons.
Thanks for the reply.
I think allowing ships to heal near a shipyard division hq would probably be the best solution. You can easily disband to make room for more units, which solves the problem of them taking slots. (I think, anyway)
What about a special ability that gives a selected unit or building the healing property that city buildings have for a few minutes? That might work if it’s possible.
Also, thanks for giving this game new life, it’s one of my childhood favorites and I love seeing modders somehow manage to make new units and buildings despite there never being modding support. It’s amazing.
Are you able to build battleships and aircraft carries on a skirmish mission using this mod? It's probably impossible to do that with a mod, but I'm just curious. Also, is it possible to have engineers be able to repair ships in exchange for tons of ammo and oil, or something similar?
The kick's stuns seem really inconsistent. Sometimes they stun, sometimes they don't. I can't seem to stun grunts at all, the kick doesn't even knock them back half the time. Is this on purpose?
Why are ALL thrown objects/weapons lethal now? I threw my stun prod at someone and it killed him, which definitely shouldn't happen.
Absolutely amazing.
I do have a question, though: is melee combat any better? It was a bit clunky in vanilla.
You should add the ability to melee with the pistol, like you can in Fire and Sword. It could be useful in a pinch.
J.C_Denton
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