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jawnkwan
jawnkwan @ Supreme Mech Commander

just discovered this mod! huge BattleTech fan. best of luck to this team an project!

Good karma+3 votes
jawnkwan
jawnkwan @ Project Reality: Battlefield 2

Is there to be no ARVN? Id love to see a Vietnam map lake place in Hue or Saigon! Any plans for a Korea?

Good karma+1 vote
jawnkwan
jawnkwan @ Project Reality: BF2 Standalone

Always improving! love the efforts

Good karma+1 vote
jawnkwan
jawnkwan @ Tied up

in my endless effort to improve the fighter combat; I have moved to lasers.

Good karma+4 votes
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod - Beta 3 Plus

@ChevalierSith
No attempt to improve graphics has been made, however, a separate mod, included, by the_stag, gives some reworked textures to a few units.

The Campaigns are not reworked, the mod only addresses Galactic Conquest and Skirmish, in preliminary stages.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Destroyer Laser Barrage

Most Star Destroyers now fire a great barrage from their main broadside batteries. This becomes very effective against other starcruisers when Power To Weapons is activated.

Good karma+2 votes
jawnkwan
jawnkwan @ Kuat

I am considering adding a Planetary Torus space buildable that grants a 350% Planetary Income bonus, but it may cost more than the Death Star I, and take much longer to construct. Any preliminary introduction of this Space Buildable would be in function only like the other new Space Buildables until the aesthetics can be fully integrated. This one may present interesting challenges...

Good karma+1 vote
jawnkwan
jawnkwan @ Mechanized Assault

The other is actually General Moradmin Bast, but the icon has not been created as of yet, there is virtually no difference between the two Heroes.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

Merely testing their functionality, they are all different Heroes, but, yes, I understand it is visually confusing. All of the Captains have Star Destroyers, (not the Tectors) so they all support Starfighters, including Admiral Ozzle, who has the Executor. And all the Generals have AT-AT Walkers. There are other Mods who have these icons, but their dynamics do not match my vision for a final product, therefore I leave most, non essential content for later, if only to approve their physical properties and functions in game. The Star Destroyers are another example, where I have created their existence, only as operational assets, with all the uniqueness built in, however no visual distinction between the models. These missing elements are all noted, and in the grand scheme of the Mod in its finality and end release in a proposed Gold version, in the future. However there are many projects involved, and very few staff to assist. The Droid Project is the main focus, because the Droid Factory is basically useless at the moment. But at the same time, coding is paramount to ensure the evolution and individuality of this Mod project. And, I still cannot thank enough everyone following this project for their encouragement and growing enthusiasm as it evolves. It keeps me working to make it better for you all.

Good karma+2 votes
jawnkwan
jawnkwan @ Droid Project

This the earliest set of the Droid Project. I have decided to include pretty much every droid in the Original Trilogy. They will all contribute to the battlefield at some capacity.
(unfortunately not the game engine rendering)

Good karma+2 votes
jawnkwan
jawnkwan @ Stellar Structures List

I have considered this, but Space Station Level V is only buildable over a very few planets and the Executor costs millions and takes weeks to build, possible updates, that may include Corporations, and or other Surface Structure prerequisites, might limit certain unique productions, like Executor, even further.

Good karma+2 votes
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

Good karma+1 vote
jawnkwan
jawnkwan @ Independent Faction List

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

Good karma+1 vote
jawnkwan
jawnkwan @ Buildable Unit List

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

Good karma+1 vote
jawnkwan
jawnkwan @ Unit Ability List - WIP

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

Good karma+1 vote
jawnkwan
jawnkwan @ Surface Structure List

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

unfortunately, no. I had hopes to convert it at one time, but it is too far in at this point. And it is likely a Corruption version will never be made. not by me at least.

Good karma+1 vote
jawnkwan
jawnkwan @ Proton Torpedo

This Ptoton Torpedo is fired from a TIE/sa Bomber, and up until now I have never seen one in combat since I changed the scale, but there it is.

Good karma+5 votes
jawnkwan
jawnkwan @ Hero List

I considered adding them… But if I did add Luke, I would be too inclined to add every pilot as a Hero, there are over thirty-five, way too many. And Obi Wan dies in the first few hours of his inclusion into the Civil War, and since the doom of the first Death Star is set in stone, his fate is sealed.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod - Beta 3 Plus

It is a full verson, you don't need previous versions to run it.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod - Beta 3 Plus

Download instructions are progressive, the instillation instructions are inside the .rar file you download

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

There is an icon issue that exists but it is easily remedied, and depending on your machine specs there is significantly less framerate.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

The Plus is the latest release. I cannot give you any kind of time frame on the next release, however i can tell you that it will focus primarily on the starcruiser combat values.

Good karma+3 votes
jawnkwan
jawnkwan @ Rebel Marines

Take one General team and four Marine platoons, spread them like so and they are super tough too beat. In the Defensive Posture, they are harder to hit directly and are less clustered. The General is slow but makes up for the Marine's short vision. The typical Imperial Stormtrooper has less accuracy than a good Marine at range. The Marine's weapon is not to powerful but it is fast and in numbers, easily creates a hail of laser blasts.

Good karma+3 votes
jawnkwan
jawnkwan @ Stellar Combat

Space Units have a new combat values, similar to the 1-1 ratio of Ground Units. I am attempting to recalibrate all of the combat values of all Starcruisers. Lighter Cruisers will be able to stand up to Heavy Capitols longer, and special abilities will have a better effect all around.

Good karma+4 votes
jawnkwan
jawnkwan @ Building Berlin

will Hitler or his Führerbunker be there?

Good karma+2 votes
jawnkwan
jawnkwan @ SirHinkel's Testmissions 3.2

I see, do you have any intentions of changing any of these values in the future? I think it would be a positive selling point to have more realistic ranges, especially for weapons like mortars and grenades. Great maps by the way; very versatile, fully enjoyable.

Good karma+1 vote
jawnkwan
jawnkwan @ SirHinkel's Testmissions 3.2

I feel the grenade throw ranges are too short, by at least a couple of yards.

Good karma+1 vote
jawnkwan
jawnkwan @ Star Wars: Empire At War - Full Mod

I have never seen this message before.
I will do my best to troubleshoot it.

Thank you for your input

Good karma+1 vote
jawnkwan
jawnkwan @ Fighter Combat

I recently played as the Empire, and I managed to kill Senator Leia within the first few days. However, at Tech IV I began to wonder why the Rebels were not attacking with MC Cruisers. So now all Rebel Hero 3PO Droids, can Steal Technology from the Empire.

Good karma+1 vote
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