Allow me to introduce myself, I am Jawn Kwan, Communications Expert and Chief Liaison for the Borg Cyber-Game company.

Comment History  (0 - 30 of 284)
jawnkwan
jawnkwan Aug 23 2014, 10:00pm says:

I am considering adding a Planetary Torus space buildable that grants a 350% Planetary Income bonus, but it may cost more than the Death Star I, and take much longer to construct. Any preliminary introduction of this Space Buildable would be in function only like the other new Space Buildables until the aesthetics can be fully integrated. This one may present interesting challenges...

+1 vote     media: Kuat
jawnkwan
jawnkwan Feb 9 2014, 10:02pm says:

The other is actually General Moradmin Bast, but the icon has not been created as of yet, there is virtually no difference between the two Heroes.

+1 vote     media: Mechanized Assault
jawnkwan
jawnkwan Feb 7 2014, 2:10pm replied:

Just overwrite MT_COMMANDBAR.MTD in ART/Textures. Should work every time to fix the scrambled Icons. If the Model textures are not appearing, that is a whole other issue. There is a description of this common fix in the README in the download file.
If new issues persist, please contact me for assistance, rather than discredit the project outright. Also, bear in mind, this is an unrefined Beta open for testing by anyone, far far from the final release.

+2 votes     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Feb 7 2014, 1:27pm replied:

Merely testing their functionality, they are all different Heroes, but, yes, I understand it is visually confusing. All of the Captains have Star Destroyers, (not the Tectors) so they all support Starfighters, including Admiral Ozzle, who has the Executor. And all the Generals have AT-AT Walkers. There are other Mods who have these icons, but their dynamics do not match my vision for a final product, therefore I leave most, non essential content for later, if only to approve their physical properties and functions in game. The Star Destroyers are another example, where I have created their existence, only as operational assets, with all the uniqueness built in, however no visual distinction between the models. These missing elements are all noted, and in the grand scheme of the Mod in its finality and end release in a proposed Gold version, in the future. However there are many projects involved, and very few staff to assist. The Droid Project is the main focus, because the Droid Factory is basically useless at the moment. But at the same time, coding is paramount to ensure the evolution and individuality of this Mod project. And, I still cannot thank enough everyone following this project for their encouragement and growing enthusiasm as it evolves. It keeps me working to make it better for you all.

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Feb 3 2014, 3:39am says:

This the earliest set of the Droid Project. I have decided to include pretty much every droid in the Original Trilogy. They will all contribute to the battlefield at some capacity.
(unfortunately not the game engine rendering)

+2 votes     media: Droid Project
jawnkwan
jawnkwan Jan 28 2014, 1:14am says:

I have considered this, but Space Station Level V is only buildable over a very few planets and the Executor costs millions and takes weeks to build, possible updates, that may include Corporations, and or other Surface Structure prerequisites, might limit certain unique productions, like Executor, even further.

+1 vote     article: Stellar Structures List
jawnkwan
jawnkwan Jan 5 2014, 5:24pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Jan 5 2014, 5:24pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote     article: Independent Faction List
jawnkwan
jawnkwan Jan 5 2014, 5:23pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote     article: Buildable Unit List
jawnkwan
jawnkwan Jan 5 2014, 5:23pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote     article: Unit Ability List - WIP
jawnkwan
jawnkwan Jan 5 2014, 5:21pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote     article: Surface Structure List
jawnkwan
jawnkwan May 19 2013, 12:07pm replied:

unfortunately, no. I had hopes to convert it at one time, but it is too far in at this point. And it is likely a Corruption version will never be made. not by me at least.

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan May 15 2013, 10:37pm says:

This Ptoton Torpedo is fired from a TIE/sa Bomber, and up until now I have never seen one in combat since I changed the scale, but there it is.

+5 votes     media: Proton Torpedo
jawnkwan
jawnkwan May 8 2013, 5:26pm replied:

I considered adding them… But if I did add Luke, I would be too inclined to add every pilot as a Hero, there are over thirty-five, way too many. And Obi Wan dies in the first few hours of his inclusion into the Civil War, and since the doom of the first Death Star is set in stone, his fate is sealed.

+1 vote     article: Hero List
jawnkwan
jawnkwan Apr 4 2013, 7:42am replied:

It is a full verson, you don't need previous versions to run it.

+1 vote     download: Star Wars: Empire At War - Full Mod - Beta 3 Plus
jawnkwan
jawnkwan Apr 2 2013, 10:42pm replied:

Download instructions are progressive, the instillation instructions are inside the .rar file you download

+1 vote     download: Star Wars: Empire At War - Full Mod - Beta 3 Plus
jawnkwan
jawnkwan Apr 2 2013, 10:39pm replied:

There is an icon issue that exists but it is easily remedied, and depending on your machine specs there is significantly less framerate.

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Apr 2 2013, 10:37pm replied:

The Plus is the latest release. I cannot give you any kind of time frame on the next release, however i can tell you that it will focus primarily on the starcruiser combat values.

+2 votes     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Mar 29 2013, 9:50pm says:

Take one General team and four Marine platoons, spread them like so and they are super tough too beat. In the Defensive Posture, they are harder to hit directly and are less clustered. The General is slow but makes up for the Marine's short vision. The typical Imperial Stormtrooper has less accuracy than a good Marine at range. The Marine's weapon is not to powerful but it is fast and in numbers, easily creates a hail of laser blasts.

+3 votes     media: Rebel Marines
jawnkwan
jawnkwan Mar 29 2013, 9:41pm says:

Space Units have a new combat values, similar to the 1-1 ratio of Ground Units. I am attempting to recalibrate all of the combat values of all Starcruisers. Lighter Cruisers will be able to stand up to Heavy Capitols longer, and special abilities will have a better effect all around.

+4 votes     media: Stellar Combat
jawnkwan
jawnkwan Mar 23 2013, 1:44pm says:

will Hitler or his Führerbunker be there?

+2 votes     media: Building Berlin
jawnkwan
jawnkwan Mar 23 2013, 2:53am replied:

I see, do you have any intentions of changing any of these values in the future? I think it would be a positive selling point to have more realistic ranges, especially for weapons like mortars and grenades. Great maps by the way; very versatile, fully enjoyable.

+1 vote     download: SirHinkel's Testmissions 3.2
jawnkwan
jawnkwan Mar 22 2013, 6:27pm says:

I feel the grenade throw ranges are too short, by at least a couple of yards.

+1 vote     download: SirHinkel's Testmissions 3.2
jawnkwan
jawnkwan Feb 10 2013, 7:00pm replied:

I have never seen this message before.
I will do my best to troubleshoot it.

Thank you for your input

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Feb 10 2013, 11:36am says:

I recently played as the Empire, and I managed to kill Senator Leia within the first few days. However, at Tech IV I began to wonder why the Rebels were not attacking with MC Cruisers. So now all Rebel Hero 3PO Droids, can Steal Technology from the Empire.

+1 vote     media: Fighter Combat
jawnkwan
jawnkwan Feb 10 2013, 12:15am replied:

yes

+1 vote     article: Star Wars: Empire At War - Full Mod - Beta π
jawnkwan
jawnkwan Feb 8 2013, 2:28pm says:

I am introducing a new Independent Faction. The Droid Revolution.
On their homeworld, Mechis III, they are most powerful. This addition has also prompted me to add the Darktrooper Project,and new Skirmish Maps, namely the Holowan Disaster.

If anyone has any information as to where I can find the essential assets, or would like to contribute any of your own, I would greatly appreciate the help, and, of course, all contributions are documented and credited accordingly.

Your help will greatly increase production.

+1 vote     mod: Star Wars: Empire At War - Full Mod
jawnkwan
jawnkwan Feb 7 2013, 8:41am says:

very cool!

+1 vote     media: Huey Helicopter Testing
jawnkwan
jawnkwan Feb 6 2013, 7:11am replied:

The Beta 3 Plus is the latest full version

+1 vote     article: Star Wars: Empire At War - Full Mod - Beta π
jawnkwan
jawnkwan Feb 5 2013, 12:47pm replied:

Overwrite the files into the appropriate folders.

+1 vote     download: Space Fighters Prototype
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