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Comment History  (0 - 30 of 84)
DrHammer
DrHammer - - 84 comments @ The Core Q&A 3

Did you guys argue about whether to name yourselves Scotch and Coffee, or Coffee and Scotch?
Or was another name debated altogether?
If you made a sequel to The Core, would it be called The Core's Core?
Speaking of sequels, are you guys excited about source 2?
Any plans to develop with it?
What about UE 4, now that it's free?
What other upcoming releases are you guys looking forward to?
What were some of the hardest custom assets you had to make for The Core?
Is asking that going to spoil anything?
Am I asking too many questions?
How many questions am I allowed to ask?
Will asking more questions improve my chance of winning the shirt?
Is it a nice shirt?
Can I have it?
How much wood could a wood chuck chuck if a wood chuck could operate heavy machinery?
And where in the world is Carmen Sandiego?
Do either of you know the way to San Jose?
Whose line is it anyways?
If you were to meet yourselves from an parallel universe, and were forced to battle to the death in order to please Komunati, would you-
GAH!
I'VE JUST GOT SO MANY QUESTIONS!
I CRAVE KNOWLEDGE!

Good karma+4 votes
DrHammer
DrHammer - - 84 comments @ Core Q&A 3 Promo

Are you planning on giving your youtube channel some more love? Any plans at all on that front?

Good karma+3 votes
DrHammer
DrHammer - - 84 comments @ Shores of Plastic

Shores of Plastic? So that'll include at least one beach.

Of Plastic.

Plastic Beach.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Progress

Looking good! I especially like the slightly slanted beams crossing overhead. Very nice bit of detail there.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Home defence (WIP)

*Sparkle Sparkle*

Good karma+3 votes
DrHammer
DrHammer - - 84 comments @ Comparison old and new versions!

Those wall textures look really weird to me. So Old version it is.

Good karma+1 vote
DrHammer
DrHammer - - 84 comments @ Alchemilla - Release will be soon!

Shame to hear about those features. But hey, you could always make a sequel, perhaps after the original gains some more visibility post-release. Or if that's too much, you could re-release it later as a kind of "Redux" version. Regardless, I am sure what you have will be more then enough for a solid experience, if the demo you released awhile back was any indication.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ ALternative street

Damn potholes...

Good karma+4 votes
DrHammer
DrHammer - - 84 comments @ Laboratory

Spooky. I like it.

Good karma+4 votes
DrHammer
DrHammer - - 84 comments @ Research Institute

This looks like something out of the Dark Souls art-book.

Good job!

Good karma+3 votes
DrHammer
DrHammer - - 84 comments @ Swamp

I like it.

It could use some more foliage, those trees look a bit repetitive, but that's just my opinion.

Good karma+3 votes
DrHammer
DrHammer - - 84 comments @ FD

This isn't the best work you've shown, but I have to compliment the nice green tint on the water and wonderful skybox you have there.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ FD

I agree, it might just be the angle but it looks very blocky. This is probably because the texture just seems to end in an unnatural way, perhaps adding a roof would help with this. If it's an open-ceiling structure giving the wall some height variance (By making some planks shorter/longer) could also help. The wall itself looks very flat, so adding some trim to those windows should improve the aesthetic.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Crusader

PRAISE THE SUN!

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Environments

The color of the light sources and sprites do not match the color of the light entities themselves. I don't know if that's on purpose, but I cannot conceive why it would be when "orange and dull hues" are part of the design doc.

Good karma+6 votes
DrHammer
DrHammer - - 84 comments @ We're Not Dead

This game has a hammer in it?

I want it.

Now.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Updated Gore Effects

So... it's a snapshot highlighting new gore effects, and the first few people to comment are only talking about the hands... I'm okay with this.

EDIT: Or the map.

Good karma+4 votes
DrHammer
DrHammer - - 84 comments @ Alpha #6 Development Screenshots

The lack of door frames disturbs me...

Good karma+5 votes
DrHammer
DrHammer - - 84 comments @ Chapter 5 - City hall (wip)

Well, I like it. I don't know if the walls are suppose to be pink, but I like it anyways.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ New village areas

I agree with Judicat0r, perhaps you could add some more detail other than barrels, perhaps some support beams or a wooden wheel. Maybe some decals as well.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ New village areas

the shadows here are pretty strange, and the detail's not spectacular.

But that wall decal is really nice. Is it custom?

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ New village areas

I can see the lighting here being an issue, but however you spin it, a few sun rays might spice up this scene.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Village And Manor Images

Everything's pretty good here, except for that wooden beam just hitting the doorway like that. it's a bit peculiar looking.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Village And Manor Images

Once again, your walls and floor are really nice, but that ceiling just detracts from the whole setup. Maybe it's the texture...

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Village And Manor Images

I really like those arches on the right, and the detail on the walls and floor, but that ceiling is pretty bland. I would recommend making the ceiling a concave arch as well, or at least breaking up the repetition a touch with some support beams.

Good karma+2 votes
DrHammer
DrHammer - - 84 comments @ Village And Manor Images

It's a pretty good shot, but those stair textures look a bit repetitive, and the building on the right could use a touch more detail, like a stone fireplace column or something.

Good karma+1 vote
DrHammer
DrHammer - - 84 comments @ Hyde Station

It seems to be lacking a lot of detail (in comparison to the last station image), although I do not know if that is a product of this being a W.I.P. shot or an intended effect. The lighting strikes me as a bit tepid for a horror mod, but then again I do not know this area's intended purpose, or the mood your trying to convey. For your knowledge: I am not discomforted at all by this shot (In fact, I feel a bit warm.). However, my one real complaint here is how the disrupted tiles are cut: The ones closest to the stairs are fine, but the other half of that section appears to be rather hastily cut using the clipping tool. I understand tiles can occasionally break like that, on a small scale or if cut by hand, but used to that extent makes the floor seem to be made of cheap plastic linoleum. Those patches also stand out due to the lack of other debris, such as trash and graffiti, that are practically trademarks of ill-kept stations. At the very least, a few traffic cones could provide some needed contrast. Hopefully, these suggestions have helped a touch, keep up the hard work.

Good karma+8 votes
DrHammer
DrHammer - - 84 comments @ FD

I'm liking the detail on the far edge of the street.

Good karma+5 votes
DrHammer
DrHammer - - 84 comments @ FD

Impressive work, although that catwalk up there in the upper left corner looks a bit...lonely.

Good karma+2 votes