Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Core Q&A 3 Promo
Post comment Comments
tetsu0sh0
tetsu0sh0 - - 1 comments

Urby, Why are you slowing the release down? Surely you're a more accomplished mapper than Archie. What gives?

Reply Good karma Bad karma+14 votes
Archie_SnC Author
Archie_SnC - - 320 comments

I love that you backhanded both of us with this one :D

Reply Good karma+14 votes
FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

Did you have any plans for new enemies or characters that had to be cut from the mod? If so, were there any cuts (whether they be levels or npcs) that saddened you?

Reply Good karma Bad karma+7 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Fantastic question!

Reply Good karma+5 votes
Guest
Guest - - 689,337 comments

Are potato chips/crisps good?

Reply Good karma Bad karma+7 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Log in and try again! Guest questions won't be answered. (Sorry!)

Reply Good karma+6 votes
ItsNotewell
ItsNotewell - - 64 comments

After all the years of development, all the restarts and new iterations of various maps, and all the new ideas and methods you've tried out, what is the absolute most important thing or technique you've learned from working on The Core?

Reply Good karma Bad karma+4 votes
Archie_SnC Author
Archie_SnC - - 320 comments

This is a really good talking point, I know Urby and myself have both learned LOADS working on this, so I'm looking forward to hearing his answer.

Reply Good karma+3 votes
AWettBlanket
AWettBlanket - - 262 comments

Why has twhl slowed down on the posts so much?

Reply Good karma Bad karma+3 votes
ChrisBryant
ChrisBryant - - 1,087 comments

Of all of your work on the project, is there a specific bit you're particularly proud of, above all else?

Reply Good karma Bad karma+5 votes
Archie_SnC Author
Archie_SnC - - 320 comments

This was answered in a previous video. I wonder if our answers will have changed now that we've made so much more :)

Reply Good karma+2 votes
ChrisBryant
ChrisBryant - - 1,087 comments

Oops, I'd forgotten about that!
It *was* quite a while ago.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,337 comments

What is your strategy for these dates?
2 months prior to release.
1 month prior to release.
2 weeks priors to release.
Day of release.
2 weeks after release.
1 month after release.
1 year after release.

Reply Good karma Bad karma+4 votes
Rimrook
Rimrook - - 58 comments

I wasn't signed in? I wasn't signed in. :(

Reply Good karma Bad karma+4 votes
monster_urby Creator
monster_urby - - 3,023 comments

You're lucky we love you Rimmeh

Reply Good karma+3 votes
luckytriplesmile
luckytriplesmile - - 2 comments

How many headcrabs will there be?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC - - 320 comments

How many would you like to see? :)

Reply Good karma+2 votes
luckytriplesmile
luckytriplesmile - - 2 comments

Well at least one, but in the right unexpected situations. Though there will be more I'm pretty sure. (would be fun to know the exact number, so you can have a nice day off counting the particular entities ;) )
I have another question:
What do you think of letting some CHOSEN ONES to test "The Core" before its final release?

Reply Good karma Bad karma+2 votes
TheJones
TheJones - - 124 comments

Are you going to allow people to use your mods content with their mod? With proper credit of course.

Reply Good karma Bad karma+3 votes
GamerDude27
GamerDude27 - - 946 comments

Hello.

What will you do when it comes to digital distribution?
Will we ever see 'The Core' on platforms such as Steam?

Reply Good karma Bad karma+4 votes
usbpetrock
usbpetrock - - 5 comments

How many pixels are there in The Core? I am expecting at least 3 and a half.

Reply Good karma Bad karma+3 votes
MrGnang
MrGnang - - 621 comments

When I get to the core, I tend to throw it in the bin. What will you do with the core?

Reply Good karma Bad karma+10 votes
monster_urby Creator
monster_urby - - 3,023 comments

It amuses me that not only has the non-serious of your two questions got more upvotes, but also it is THE MOST upvoted question so far...

Reply Good karma+2 votes
RedSlug
RedSlug - - 580 comments

Scrolling through the screenshots mainly shows the - amazing - leveldesign. I'm kinda curious about the weapon arsenal: The soldiers are carrying the M4, known from the HD pack. Can we expect a weapons overhaul (models, textures sound-wise) for the player, or maybe even completely new types?

Reply Good karma Bad karma+3 votes
MrGnang
MrGnang - - 621 comments

Genuine question this time! :)

Where do you draw your inspiration from? Especially in terms of location and aesthetics?

Are you looking to real life locations or is the level design influenced by game play?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Me and Urby differ on this quite a lot :) How about you?

Reply Good karma+2 votes
MrGnang
MrGnang - - 621 comments

I found initially that I was basing a lot of my architecture on the building I work in - very 70's, monolithic and concrete'd to all hell. But real life locations never really lend well to game play, so I found myself making adjustments that pushed to design to slightly more unrealistic with regards to space. Corridors are much more fun to play within when they are much wider than real life!

I feel I can get away with it anyway, as I imagine Black Mesa never really did things in a sensible way and cut ever corner they could :p

Reply Good karma Bad karma+1 vote
conroy_bumpus
conroy_bumpus - - 200 comments

1. what is a gymnosperm?
2. what happened in the past?

Reply Good karma Bad karma+2 votes
Meraqel
Meraqel - - 385 comments

"YOOOOooooou!!!!" xD i LOL'd

Reply Good karma Bad karma+5 votes
Archie_SnC Author
Archie_SnC - - 320 comments

to be honest with my track record for usernames, I may end up using "YOOOOooooou" for all of those as well!

Reply Good karma+3 votes
OffensiveMouse
OffensiveMouse - - 29 comments

I don’t really know how to word this question other than:

What are your ‘plans’ for this mod and where are you ‘planning’ to go with it?

Reply Good karma Bad karma+4 votes
Archie_SnC Author
Archie_SnC - - 320 comments

What do you 'plan' to do with our answer?

Reply Good karma+3 votes
OffensiveMouse
OffensiveMouse - - 29 comments

Read it, and feel satisfied.

Reply Good karma Bad karma+4 votes
Dimbark
Dimbark - - 15 comments

Can we expect Oculus supp--I mean,

Does the mod have any boss fights, and if so, how do they deviate from your normal, standard Half-Life boss fight?

Reply Good karma Bad karma+2 votes
conroy_bumpus
conroy_bumpus - - 200 comments

no, we can not. goldsrc is not or-compatible.

Reply Good karma Bad karma+2 votes
Slartibarty
Slartibarty - - 233 comments

What inspired you to create and release a Half-Life mod?

Reply Good karma Bad karma+4 votes
Archie_SnC Author
Archie_SnC - - 320 comments

I don't know what I like more - your avatar or the Hitchhiker's reference in your username!

Reply Good karma+3 votes
conroy_bumpus
conroy_bumpus - - 200 comments

will the future involve plastic?

Reply Good karma Bad karma+4 votes
DrHammer
DrHammer - - 84 comments

Are you planning on giving your youtube channel some more love? Any plans at all on that front?

Reply Good karma Bad karma+3 votes
monster_urby Creator
monster_urby - - 3,023 comments

We never stop loving the YouTube channel... except when we do... shhh

Reply Good karma+2 votes
MotherFvcker
MotherFvcker - - 58 comments

Previously you have stated that the recommended video setting for this Mod is OpenGL.
What exacly does that mean in terms of how the mod will look and are the same effects present in OpenGL (like those sexy lens flares we saw) going to transfer over to Direct3D? Keep up the work! love your mapping!

Reply Good karma Bad karma+3 votes
Jessie!
Jessie! - - 1 comments

I had to create an account just to win a shirt. Ugh. Anywho.

I'm curious about the cohesion of your team. What's the biggest dispute or disagreement you've had during development, and how did you resolve it?

Reply Good karma Bad karma+4 votes
EXU_SKULLY
EXU_SKULLY - - 626 comments

i really want to just know if The Core after the full release will receive a official expansion or mappack??? (i know how hard is to make a mod like this) because everytime i see these barneys with these digital scouters i imagine a expansion like this with a awesome cyber hud which displays enemy info or recognizes friendly faces it would be awesome

Reply Good karma Bad karma+2 votes
Aublak
Aublak - - 65 comments

Can you put this on Steam? This mod deserves a larger audience.

Reply Good karma Bad karma+3 votes
skully172
skully172 - - 255 comments

when is it going to be released?

Reply Good karma Bad karma+2 votes
Suparsonik
Suparsonik - - 1,267 comments

I have to wonder what the radiation symbol in the logo symbolizes. What does it symbolize? Anything or just something that makes it look cool?

Reply Good karma Bad karma+1 vote
poshgaloo
poshgaloo - - 729 comments

Will the mod be just as long or longer than the original Half-Life?

Reply Good karma Bad karma+1 vote
johnnybonnie
johnnybonnie - - 9 comments

Will you have easter eggs in this game.

Reply Good karma Bad karma0 votes
monster_urby Creator
monster_urby - - 3,023 comments

We won't, but you can have some if you like.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

It's the third and final pre-release Q&A from The Core devs! Ask any question about the development of the mod and we'll answer it in an upcoming video!

The best question wins a Core T-shirt!