Video Games - Nothing more than a toy in a box
In my own personal way I liked how the game kept the strategic aspect of the original Homeworld 1 with added features such as the customizable modules. It has fantastic visual art and music that was right for this kind of game. Also the story itself seem to keep intact with the original and scripted sequences are done correctly.
However you must understand this game is true to it's RTS elements. There's still resource management and build allocation. This game isn't one of those easy-to-learn games. You require decent amount of thought before you can make your move. Unit commands are not limited to mere clicks, the ability to move 3 dimensionally in space gives more depth to tactics and change formation and behavior may force hardcore players to macroing.
Nevertheless don't be fooled by how visually stunning and strategic the game can get. You might find missions a little drawn out(slow paced) and multilayer hard to master (that is if there's any players there, most play the complex mod). But having said that the good thing is if you like RTS games or like good story telling this is one game you should definitely play.
This game brings back the old and forever loved fallout 2 out of the vault. The fact its an mmo sounds good to anyone who felt like walking across the waste land encountering other players to shoot at besides super mutants. The whole feel to it is definitely well thought out to fit the atmosphere of the fallout universe. Quests are well made and a comprehensive crafting system was great to add depth to the game.
They've somewhat removed the turn based aspect for a real time which is for better and for worse. Now you don't have to wait for every living thing to take it's turn but back then it was single player and well balanced. Now the option to real time seems to have unbalanced a few things (presumably they'll be addressing the issue and fix the problem).
Furthermore the game seems to have be a little harsh on the newcomers. I've been playing this game for months and the frequent issue is stealing. It's not encourage nor discouraged. There are people who do it and there are people who don't. But the problem is that people who do, do it a lot and do it well. Once I first started and few I come to meet seemed to be very cautious not trusting of people. You can die quite easily without warning and die with penalty of everyone looting your body. The whole 'harsh wasteland' is taken very seriously and can put off most soft players.
It isn't like everyone is out to get you. You have to build strong connections and be able to trust people to an extent if you want to survive. This is a game that just has a very very steep learning curve the plateaus off in the end.
I can't discredit the game too much since I like the way the game is presented and plays. If you have the balls to die a thousand times and loose everything regularly then you're the person to play.
One of the best hack-and-slash rpg's around with awsome multiplayer.
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