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Its looking really good! but with the graphics for the cliffs/Rocks I think there needs to be some smaller bits to help break it up. it looks quite un-natural just having the larger boulders atm
Nice, The last demo I played had some really polished graphics. Would be awesome to see where this goes!
You AI system sounds amazingly simple, yet effective!
Bloody good work!
I dont have enough money to show much support,
I do think that the game will get a whole lot more attention if you can get it running with larger resolutions as noted. Most people dont want to play a game limited to 800x600, but if it isnt limited they might try the demo and find out how awesome it is!
I would greatly urge anyone who find this game to try it, once you get past the outdated, blocky and honestly quite horrid UI, the game is really great!
Might though in 10 Bucks to the indiegogo depending on how much I get paid this week!
Just found this, its looking pretty good! but... how can I play in English? O.o
Looks cool, but I think their should be a limit to how many fighters can target a single enemy fighter, looks like their is a dozen just firing at one.
I feel like the atmosphere will be more 'dogfighter'ish if only one fighter can be targeted by 2-3 other fighters etc..
Whoa, that is very, very cool!
Really loving this game atm!
But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)
Earth 2150 also had something similar, being a RTS game I always thought it was very neat!
Nice game, got the concept solid, but I just feel its a bit hard at the moment.
Played with the weakest, slowest zombies, common weapons and I found a M1911 in the house I spawned in and a half a mag of ammo, and a Viper 9mm after the next half dozen...
This is fine and dandy, but the ammount of houses you find with 12 Gauge ammo, without a shotgun...
Might be nice to have a random % Chance for lasers to set things on fire? add a nice dynamic to laser weapons I would think
Might be cool to have some Scorch marks on the windows?
Really loving the look of the game, Cant wait to see more on how to develops!
I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally
Looks alot more Natural! Good Work!
Holy Hell that looks cool!
Cant wait to see more!
Very Nice, How much of a affect will lighting play in the game?
Looking very nice!
But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing
really loving the armour display though!
Really liking how this is looking, keen for seeing later development!
Nice! Really liking how this game looks! Keen to see how the Game ends up! Keep up the Good work!
Seams like Similar problem with New build. When I start the mission the End Mission Stats screen Instantly comes up.
If I chose to End Mission, it just goes back to Menu, If I chose to Resume Mission, It goes back to the battle screen, but my ship is just a blue Light Effect (Engines?). No Movement, No weapons etc...
The Other Changes look good though! Really liking how much smoother the UI seams to be!
But you also forgot the 1440x900 Resolution mode!
Any New updates in the pipeline Voni? Keen to see how this Game goes in the Future!
Really Nice Demo! The combat feels a bit clunky at times, but I think theirs a good concept nailed down so far! Keep up the good work!
Yea, the Aggressiveness does help the overall feeling of the game, immersion wise. But I think Coupled with the 200% speed it might be a bit much...
Afterall, for Long distance, at the old speed, you could always speed up the game, and have it autopause when something important happend (might be good to also have a slow time down to something like 0.25 or 0.5 normal speed instead of straight off pause?)
But Cant wait till you have those Stances Implemented! depending on the route you go down with player interaction (Majorly Observing, or Having to Micromanage a bit more) could it lead to also having movement automatically as the AI does? (Would make a great dealof sense with ships like the New Gearhead(?) ship, being armored better on some angles, and hopeless on others)
Not sure about some of the changes in the New Version:
Ship combat feels a lot more fast paced than what it used to be, I think their should be a 0.5 Time Speed to help slow it down a bit.
It also seams like your ships dont automatically engage fighters anymore, I think they should (as targeting is a pain!)
The New AI that causes the Enemy ships to move around is a bit of a pain, in the Scene with the AI ships, they just run around my two Ships, utterly devastating them. its pretty dam hard taking on 6 odd Ships that are flying above, below, left and right!
But else, it does seam allot more polished than the last Version!
The Segment under the Ship name looks rather cluttered, and the font does look flashy, but is a pain to read.
Else, these new previews are looking pretty good!
but muzzle flashes are Dependant on the muzzle break of the gun, thats why you have that 'star' shape form on a fair few of the modern military spec rifles, as per the muzzle break, also why on Ak74's and the such have the flash come from the sides and the front only, due to the shape.
The only time you should see those Rounded flashes are if your firing off something more vintage (Before the muzzle break/flash suppressor was common)
Those Battlefield screen shots make it look like they used Vintage weapons with hollywood blanks! xD
OS: Vista 64 bit
Video Card: ATI Radeon HD 4800 Series
I will check that everything is upto date, but Im pretty sure it is
None of the Environment Textures are showing, apart from Objects on the map, the walls and floors are just black in the Alpha. Tried in lowest settings as well as default + Windowed
The Menu's look nice thou' ^^