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If I learnt anything from Freelancer - its that debris fields are always interesting if you have different types - ie. Rock, Scrap, Ice, Crystal etc... with different forms of 'fog', thick, green, purple, brown, etc..
Is the start of the trailer really in-game footage? or just really dressed up scripted intro?
Otherwise, bloody impressed!
Just posting here to say, I haven't been following the game until these recent posts...
Brilliant work, everythings looking pretty bloody awesome at the moment!
Hey! Back from the seemingly dead!
Looking Very nice!
What a Shocking Experience!
But I think the horizontal glare on the light sources is a bit much to be awfully honest
Need one of these:
Its looking really good! but with the graphics for the cliffs/Rocks I think there needs to be some smaller bits to help break it up. it looks quite un-natural just having the larger boulders atm
Nice, The last demo I played had some really polished graphics. Would be awesome to see where this goes!
You AI system sounds amazingly simple, yet effective!
Bloody good work!
I dont have enough money to show much support,
I do think that the game will get a whole lot more attention if you can get it running with larger resolutions as noted. Most people dont want to play a game limited to 800x600, but if it isnt limited they might try the demo and find out how awesome it is!
I would greatly urge anyone who find this game to try it, once you get past the outdated, blocky and honestly quite horrid UI, the game is really great!
Might though in 10 Bucks to the indiegogo depending on how much I get paid this week!
Just found this, its looking pretty good! but... how can I play in English? O.o
Looks cool, but I think their should be a limit to how many fighters can target a single enemy fighter, looks like their is a dozen just firing at one.
I feel like the atmosphere will be more 'dogfighter'ish if only one fighter can be targeted by 2-3 other fighters etc..
Whoa, that is very, very cool!
Really loving this game atm!
But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)
Earth 2150 also had something similar, being a RTS game I always thought it was very neat!
Nice game, got the concept solid, but I just feel its a bit hard at the moment.
Played with the weakest, slowest zombies, common weapons and I found a M1911 in the house I spawned in and a half a mag of ammo, and a Viper 9mm after the next half dozen...
This is fine and dandy, but the ammount of houses you find with 12 Gauge ammo, without a shotgun...
Might be nice to have a random % Chance for lasers to set things on fire? add a nice dynamic to laser weapons I would think
Might be cool to have some Scorch marks on the windows?
Really loving the look of the game, Cant wait to see more on how to develops!
I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally
Looks alot more Natural! Good Work!
Holy Hell that looks cool!
Cant wait to see more!
Very Nice, How much of a affect will lighting play in the game?
Looking very nice!
But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing
really loving the armour display though!
Really liking how this is looking, keen for seeing later development!