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Hey! Back from the seemingly dead!
Looking Very nice!
What a Shocking Experience!
But I think the horizontal glare on the light sources is a bit much to be awfully honest
Need one of these:
Its looking really good! but with the graphics for the cliffs/Rocks I think there needs to be some smaller bits to help break it up. it looks quite un-natural just having the larger boulders atm
Nice, The last demo I played had some really polished graphics. Would be awesome to see where this goes!
You AI system sounds amazingly simple, yet effective!
Bloody good work!
I dont have enough money to show much support,
I do think that the game will get a whole lot more attention if you can get it running with larger resolutions as noted. Most people dont want to play a game limited to 800x600, but if it isnt limited they might try the demo and find out how awesome it is!
I would greatly urge anyone who find this game to try it, once you get past the outdated, blocky and honestly quite horrid UI, the game is really great!
Might though in 10 Bucks to the indiegogo depending on how much I get paid this week!
Just found this, its looking pretty good! but... how can I play in English? O.o
Looks cool, but I think their should be a limit to how many fighters can target a single enemy fighter, looks like their is a dozen just firing at one.
I feel like the atmosphere will be more 'dogfighter'ish if only one fighter can be targeted by 2-3 other fighters etc..
Whoa, that is very, very cool!
Really loving this game atm!
But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)
Earth 2150 also had something similar, being a RTS game I always thought it was very neat!
Nice game, got the concept solid, but I just feel its a bit hard at the moment.
Played with the weakest, slowest zombies, common weapons and I found a M1911 in the house I spawned in and a half a mag of ammo, and a Viper 9mm after the next half dozen...
This is fine and dandy, but the ammount of houses you find with 12 Gauge ammo, without a shotgun...
Might be nice to have a random % Chance for lasers to set things on fire? add a nice dynamic to laser weapons I would think
Might be cool to have some Scorch marks on the windows?
Really loving the look of the game, Cant wait to see more on how to develops!
I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally
Looks alot more Natural! Good Work!
Holy Hell that looks cool!
Cant wait to see more!
Very Nice, How much of a affect will lighting play in the game?
Looking very nice!
But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing
really loving the armour display though!
Really liking how this is looking, keen for seeing later development!
Nice! Really liking how this game looks! Keen to see how the Game ends up! Keep up the Good work!
Seams like Similar problem with New build. When I start the mission the End Mission Stats screen Instantly comes up.
If I chose to End Mission, it just goes back to Menu, If I chose to Resume Mission, It goes back to the battle screen, but my ship is just a blue Light Effect (Engines?). No Movement, No weapons etc...
The Other Changes look good though! Really liking how much smoother the UI seams to be!
But you also forgot the 1440x900 Resolution mode!
Any New updates in the pipeline Voni? Keen to see how this Game goes in the Future!
Really Nice Demo! The combat feels a bit clunky at times, but I think theirs a good concept nailed down so far! Keep up the good work!
OS: Vista 64 bit
Video Card: ATI Radeon HD 4800 Series
I will check that everything is upto date, but Im pretty sure it is
None of the Environment Textures are showing, apart from Objects on the map, the walls and floors are just black in the Alpha. Tried in lowest settings as well as default + Windowed
The Menu's look nice thou' ^^
I think it might be worth it to have a Camera that dynamicly zooms in and out with your speed, a lower speed making the camera zoom out, giving you the ability to see targets further off and engage them, while as you go faster the camera gets closer, preventing you from doing such, and making it also feel a bit faster.
if you managed to Nail something like that right, it would make the game look rarther flashy and add a bit more polish I think
Just playing though that Version you sent me, Loving it!
But I do think the camera could be zoomed out a bit, as right now its a tad to quick, it would give the player more time to react and I think it might help the game play a bit better
Why Cant they be Soldiers in the Common Sense, if we compared what we think of as a Modern Soldier today to what was thought of as a Modern Soldier in the Mid Cold war period, we see such a vast change!
The Concepts on this page even though look very 'Special Forces' but are not far off, If their Armour Pannels were colored with the same pattern as their Uniform, I think they would look much more regular.
Seeing as these men have seen combat as per Discription, maybe it would also be good to have a EU/West More basic infantry? something akin to a 'Home Guard'?
CMDKeen, I Would Say To Look back in the Photo Gallery....
We have Normal GDI Armored Vehicles InGame and Working as well as Normal Nod Vehicles
Its a Peacekeeper One guys, Just Saying
They have both a Normal Tan+Blue and a White+Blue
I Think its just that we Tend to, Well ummm, Miss-manage our Forces...
And if anyone wants to Know the Company that made the Real Gun:
And we Think the one in C&C 'Dawn is the LiberatorII (Or was it Liberator I?)
Also a Vid about the Guns: Youtube.com
- From Calico as well!
You can still buy them i Think, 50-100Rnd Magazine, and low recoil ive read (But some guys complain about Jam's, Might be they dont Tension up the Magazine)
its because of the fact that COH weapons have generly low Poly Counts, so most of the detail is on the skin.