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Really loving the look of the game, Cant wait to see more on how to develops!
I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally
Looks alot more Natural! Good Work!
Holy Hell that looks cool!
Cant wait to see more!
Very Nice, How much of a affect will lighting play in the game?
Looking very nice!
But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing
really loving the armour display though!
Really liking how this is looking, keen for seeing later development!
Nice! Really liking how this game looks! Keen to see how the Game ends up! Keep up the Good work!
Seams like Similar problem with New build. When I start the mission the End Mission Stats screen Instantly comes up.
If I chose to End Mission, it just goes back to Menu, If I chose to Resume Mission, It goes back to the battle screen, but my ship is just a blue Light Effect (Engines?). No Movement, No weapons etc...
The Other Changes look good though! Really liking how much smoother the UI seams to be!
But you also forgot the 1440x900 Resolution mode!
Any New updates in the pipeline Voni? Keen to see how this Game goes in the Future!
Really Nice Demo! The combat feels a bit clunky at times, but I think theirs a good concept nailed down so far! Keep up the good work!
Yea, the Aggressiveness does help the overall feeling of the game, immersion wise. But I think Coupled with the 200% speed it might be a bit much...
Afterall, for Long distance, at the old speed, you could always speed up the game, and have it autopause when something important happend (might be good to also have a slow time down to something like 0.25 or 0.5 normal speed instead of straight off pause?)
But Cant wait till you have those Stances Implemented! depending on the route you go down with player interaction (Majorly Observing, or Having to Micromanage a bit more) could it lead to also having movement automatically as the AI does? (Would make a great dealof sense with ships like the New Gearhead(?) ship, being armored better on some angles, and hopeless on others)
Not sure about some of the changes in the New Version:
Ship combat feels a lot more fast paced than what it used to be, I think their should be a 0.5 Time Speed to help slow it down a bit.
It also seams like your ships dont automatically engage fighters anymore, I think they should (as targeting is a pain!)
The New AI that causes the Enemy ships to move around is a bit of a pain, in the Scene with the AI ships, they just run around my two Ships, utterly devastating them. its pretty dam hard taking on 6 odd Ships that are flying above, below, left and right!
But else, it does seam allot more polished than the last Version!
The Segment under the Ship name looks rather cluttered, and the font does look flashy, but is a pain to read.
Else, these new previews are looking pretty good!
but muzzle flashes are Dependant on the muzzle break of the gun, thats why you have that 'star' shape form on a fair few of the modern military spec rifles, as per the muzzle break, also why on Ak74's and the such have the flash come from the sides and the front only, due to the shape.
The only time you should see those Rounded flashes are if your firing off something more vintage (Before the muzzle break/flash suppressor was common)
Those Battlefield screen shots make it look like they used Vintage weapons with hollywood blanks! xD
OS: Vista 64 bit
Video Card: ATI Radeon HD 4800 Series
I will check that everything is upto date, but Im pretty sure it is
None of the Environment Textures are showing, apart from Objects on the map, the walls and floors are just black in the Alpha. Tried in lowest settings as well as default + Windowed
The Menu's look nice thou' ^^
I think it might be worth it to have a Camera that dynamicly zooms in and out with your speed, a lower speed making the camera zoom out, giving you the ability to see targets further off and engage them, while as you go faster the camera gets closer, preventing you from doing such, and making it also feel a bit faster.
if you managed to Nail something like that right, it would make the game look rarther flashy and add a bit more polish I think
Just playing though that Version you sent me, Loving it!
But I do think the camera could be zoomed out a bit, as right now its a tad to quick, it would give the player more time to react and I think it might help the game play a bit better
still getting problems with the master not reading even if he has well over 3/4's of Stamina and food. :/
But else, im quite liking the game, dispite the bugs!
Might be worth it also just having a click on the node and click on Function instead of dragging? not fully sure on how it all works (11pm here, bit tired) but a video would really help.
But right now, cant really flaw the GUI, everything looks really nice and crisp, and I like how youve done the system in general as well ^^
Yea, the crafting system took awhile to figure out, but I do like it as it makes sense with the work bench (ie, the avaliable workspace)
really needs more explaination, that im sure will come on later builds
With the Right Click/Left Click, Really does need re-doing, might be worth putting out builds with differnt forms of Clicking and having a poll to see whats best, I find right now its very easy to get a bit confused and move stuff around by mistake etc... and Selection Minion while moving is quite hard, maybe remoave the selectability of grounds?
Ahh yes, I think the tutorial needs to be re-written then, with the masters lair comming before the study, as by that stage my master was tired
is their a way to stop the Attackers from comming? I find myself rushed in the current demo to a point where it gets a bit un-fun..
How do you get the master to Study? Ive pushed the study button, have the pedestal with the book on it and he just bums around eating... :/
Maybe just Limit it to very large weapons? like the next few sizes up in vehicle size than what we currently have?
I think a Ak74 or something would be a better choice, StG's are already pretty dammed expensive, rare, Ammo would be a bit hard to find (And ammo that wouldnt **** the ~50 year old Internals)
Jupp, thats because the Abrams are Horrible peices of **** compared to anything European ^^
All comes down to the weapon complexity, Allot of the space on Rifles is flat and featureless, while on Sidearms the whole Weapon can have shape to it, and the same can be swapped around both ways depending on the weapon
Looking good but allot of the stuff looks out of scale, the Las Gun is much to be and that is same with the gear on his belt and the shoulder pad by my eyes
Loving the pixel work, very Tyrian 2k like mate! (The Game Icon attracted me to this!)
Looking foward to watching the development!
Infact, I see looking on your page some sprites from the game, might be wise to put credits somewhere visable