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WolveNZ
WolveNZ @ Open-world Overhaul: Captains Log #3

If I learnt anything from Freelancer - its that debris fields are always interesting if you have different types - ie. Rock, Scrap, Ice, Crystal etc... with different forms of 'fog', thick, green, purple, brown, etc..

Good karma+2 votes
WolveNZ
WolveNZ @ Reveal Trailer of Planet Nomads - Upcoming Sci-Fi Sandbox Game

Is the start of the trailer really in-game footage? or just really dressed up scripted intro?

Otherwise, bloody impressed!

Good karma+1 vote
WolveNZ
WolveNZ @ Homebrew Vehicle Sandbox

Just posting here to say, I haven't been following the game until these recent posts...

Brilliant work, everythings looking pretty bloody awesome at the moment!

Good karma+3 votes
WolveNZ
WolveNZ @ Dusters Armory(WIP)

Neato

Good karma+1 vote
WolveNZ
WolveNZ @ The editor in Unity

Hey! Back from the seemingly dead!

Looking Very nice!

Good karma+1 vote
WolveNZ
WolveNZ @ Electrifiying

What a Shocking Experience!

Good karma+4 votes
WolveNZ
WolveNZ @ Defragmented Devlog #2

Nice work!

But I think the horizontal glare on the light sources is a bit much to be awfully honest

Good karma+1 vote
WolveNZ
WolveNZ @ Airships new UI Concept

Nice

Good karma+1 vote
WolveNZ
WolveNZ @ Blitzkrieg-Mod

Yes

Good karma+1 vote
WolveNZ
WolveNZ @ Sneaking and bows

Its looking really good! but with the graphics for the cliffs/Rocks I think there needs to be some smaller bits to help break it up. it looks quite un-natural just having the larger boulders atm

Good karma+3 votes
WolveNZ
WolveNZ @ Game status.

Nice, The last demo I played had some really polished graphics. Would be awesome to see where this goes!

Good karma+1 vote
WolveNZ
WolveNZ @ Airships: Conquer the Skies Ramming AI

You AI system sounds amazingly simple, yet effective!

Bloody good work!

Good karma+1 vote
WolveNZ
WolveNZ @ A crowdfunding boost for Cars Incorporated?

I dont have enough money to show much support,

But...

I do think that the game will get a whole lot more attention if you can get it running with larger resolutions as noted. Most people dont want to play a game limited to 800x600, but if it isnt limited they might try the demo and find out how awesome it is!

I would greatly urge anyone who find this game to try it, once you get past the outdated, blocky and honestly quite horrid UI, the game is really great!

Might though in 10 Bucks to the indiegogo depending on how much I get paid this week!

Good karma+1 vote
WolveNZ
WolveNZ @ Proxarium

Just found this, its looking pretty good! but... how can I play in English? O.o

Good karma+1 vote
WolveNZ
WolveNZ @ dogfighting

Looks cool, but I think their should be a limit to how many fighters can target a single enemy fighter, looks like their is a dozen just firing at one.

I feel like the atmosphere will be more 'dogfighter'ish if only one fighter can be targeted by 2-3 other fighters etc..

Good karma+1 vote
WolveNZ
WolveNZ @ Small Cruiser Design Clip

Whoa, that is very, very cool!

Good karma+1 vote
WolveNZ
WolveNZ @ Convoy

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

Good karma+1 vote
WolveNZ
WolveNZ @ In-Game Object Editor

Earth 2150 also had something similar, being a RTS game I always thought it was very neat!

Good karma+1 vote
WolveNZ
WolveNZ @ Garbage_Day_v0.01 EXTREMLY OUTDATED

Brilliant

Good karma+2 votes
WolveNZ
WolveNZ @ Relatively Secure Alpha 0.1.4

Nice game, got the concept solid, but I just feel its a bit hard at the moment.

Played with the weakest, slowest zombies, common weapons and I found a M1911 in the house I spawned in and a half a mag of ammo, and a Viper 9mm after the next half dozen...

This is fine and dandy, but the ammount of houses you find with 12 Gauge ammo, without a shotgun...

Good karma+2 votes
WolveNZ
WolveNZ @ Recent Updates

Might be nice to have a random % Chance for lasers to set things on fire? add a nice dynamic to laser weapons I would think

Good karma+1 vote
WolveNZ
WolveNZ @ Bridge Damage Effects

Might be cool to have some Scorch marks on the windows?

Good karma+2 votes
WolveNZ
WolveNZ @ Gameplay Trailer / Kickstarter on Sunday!

Really loving the look of the game, Cant wait to see more on how to develops!

Good karma+3 votes
WolveNZ
WolveNZ @ Dev Blog: Computer woes, testing, and graphical updates

I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally

Good karma+1 vote
WolveNZ
WolveNZ @ The new, less saturated sky

Looks alot more Natural! Good Work!

Good karma+3 votes
WolveNZ
WolveNZ @ Boarding Maneuver

Holy Hell that looks cool!

Cant wait to see more!

Good karma+1 vote
WolveNZ
WolveNZ @ Early graphics preview

Very Nice, How much of a affect will lighting play in the game?

Good karma+1 vote
WolveNZ
WolveNZ @ New Interface in the works

Looking very nice!

But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing

really loving the armour display though!

Good karma+1 vote
WolveNZ
WolveNZ @ Airships: Conquer the Skies

Really liking how this is looking, keen for seeing later development!

Good karma+3 votes
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