This member has provided no bio about themself...

Comment History  (0 - 30 of 106)
WolveNZ
WolveNZ Dec 16 2014, 1:29am says:

What a Shocking Experience!

+4 votes   media: Electrifiying
WolveNZ
WolveNZ Dec 16 2014, 1:29am says:

Nice work!

But I think the horizontal glare on the light sources is a bit much to be awfully honest

+1 vote   article: Defragmented Devlog #2
WolveNZ
WolveNZ Dec 2 2014, 1:58am says:

Nice

+1 vote   media: Airships new UI Concept
WolveNZ
WolveNZ Oct 20 2014, 4:56am says:

Need one of these:
Madmaxmovies.com

+3 votes   media: Police vehicles... what will you choose?
WolveNZ
WolveNZ Sep 21 2014, 2:21am replied:

Yes

+1 vote   mod: Blitzkrieg-Mod
WolveNZ
WolveNZ Sep 12 2014, 4:41pm says:

Its looking really good! but with the graphics for the cliffs/Rocks I think there needs to be some smaller bits to help break it up. it looks quite un-natural just having the larger boulders atm

+3 votes   article: Sneaking and bows
WolveNZ
WolveNZ Sep 3 2014, 2:54am says:

Nice, The last demo I played had some really polished graphics. Would be awesome to see where this goes!

+1 vote   article: Game status.
WolveNZ
WolveNZ Aug 21 2014, 3:37am says:

You AI system sounds amazingly simple, yet effective!

Bloody good work!

+1 vote   media: Airships: Conquer the Skies Ramming AI
WolveNZ
WolveNZ Jul 4 2014, 5:31am says:

I dont have enough money to show much support,

But...

I do think that the game will get a whole lot more attention if you can get it running with larger resolutions as noted. Most people dont want to play a game limited to 800x600, but if it isnt limited they might try the demo and find out how awesome it is!

I would greatly urge anyone who find this game to try it, once you get past the outdated, blocky and honestly quite horrid UI, the game is really great!

Might though in 10 Bucks to the indiegogo depending on how much I get paid this week!

+1 vote   article: A crowdfunding boost for Cars Incorporated?
WolveNZ
WolveNZ Jun 14 2014, 8:22am says:

Just found this, its looking pretty good! but... how can I play in English? O.o

+1 vote   game: Proxarium
WolveNZ
WolveNZ Jun 14 2014, 12:32am says:

Looks cool, but I think their should be a limit to how many fighters can target a single enemy fighter, looks like their is a dozen just firing at one.

I feel like the atmosphere will be more 'dogfighter'ish if only one fighter can be targeted by 2-3 other fighters etc..

+1 vote   media: dogfighting
WolveNZ
WolveNZ Jun 14 2014, 12:30am says:

Whoa, that is very, very cool!

+1 vote   media: Small Cruiser Design Clip
WolveNZ
WolveNZ May 16 2014, 11:20pm says:

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

+1 vote   game: Convoy
WolveNZ
WolveNZ May 16 2014, 10:23pm replied:

Earth 2150 also had something similar, being a RTS game I always thought it was very neat!

+1 vote   media: In-Game Object Editor
WolveNZ
WolveNZ Apr 16 2014, 4:50am says:

Brilliant

+2 votes   download: Garbage_Day_v0.01
WolveNZ
WolveNZ Apr 16 2014, 3:20am says:

Nice game, got the concept solid, but I just feel its a bit hard at the moment.

Played with the weakest, slowest zombies, common weapons and I found a M1911 in the house I spawned in and a half a mag of ammo, and a Viper 9mm after the next half dozen...

This is fine and dandy, but the ammount of houses you find with 12 Gauge ammo, without a shotgun...

+2 votes   download: Relatively Secure Alpha 0.1.4
WolveNZ
WolveNZ Apr 8 2014, 3:20am says:

Might be nice to have a random % Chance for lasers to set things on fire? add a nice dynamic to laser weapons I would think

+1 vote   article: Recent Updates
WolveNZ
WolveNZ Mar 23 2014, 12:20am says:

Might be cool to have some Scorch marks on the windows?

+1 vote   media: Bridge Damage Effects
WolveNZ
WolveNZ Mar 8 2014, 4:41am says:

Really loving the look of the game, Cant wait to see more on how to develops!

+3 votes   article: Gameplay Trailer / Kickstarter on Sunday!
WolveNZ
WolveNZ Mar 8 2014, 4:38am says:

I think that the picture looks quite good out of focus atm, brings more attention to the Text/box's Personally

+1 vote   article: Dev Blog: Computer woes, testing, and graphical updates
WolveNZ
WolveNZ Mar 8 2014, 4:35am says:

Looks alot more Natural! Good Work!

+3 votes   media: The new, less saturated sky
WolveNZ
WolveNZ Mar 7 2014, 1:55am says:

Holy Hell that looks cool!

Cant wait to see more!

+1 vote   media: Boarding Maneuver
WolveNZ
WolveNZ Feb 27 2014, 3:46am says:

Very Nice, How much of a affect will lighting play in the game?

+1 vote   media: Early graphics preview
WolveNZ
WolveNZ Feb 19 2014, 1:26pm says:

Looking very nice!

But, im hoping that the ship image is just a placeholder? due to the detail in it, its quite hard to see the shape, a Silhouette might be better, or some form of 'Technical drawing' looking thing

really loving the armour display though!

+1 vote   media: New Interface in the works
WolveNZ
WolveNZ Feb 17 2014, 2:56am says:

Really liking how this is looking, keen for seeing later development!

+3 votes   game: Airships
WolveNZ
WolveNZ Dec 6 2013, 12:14am says:

Nice! Really liking how this game looks! Keen to see how the Game ends up! Keep up the Good work!

+3 votes   game: Medieval Story
WolveNZ
WolveNZ Oct 26 2013, 2:15am replied:

Seams like Similar problem with New build. When I start the mission the End Mission Stats screen Instantly comes up.

If I chose to End Mission, it just goes back to Menu, If I chose to Resume Mission, It goes back to the battle screen, but my ship is just a blue Light Effect (Engines?). No Movement, No weapons etc...

The Other Changes look good though! Really liking how much smoother the UI seams to be!

But you also forgot the 1440x900 Resolution mode!

+2 votes   game: Crimson Horizon
WolveNZ
WolveNZ Oct 25 2013, 2:40am says:

Any New updates in the pipeline Voni? Keen to see how this Game goes in the Future!

+2 votes   game: Crimson Horizon
WolveNZ
WolveNZ Oct 23 2013, 3:09am says:

Really Nice Demo! The combat feels a bit clunky at times, but I think theirs a good concept nailed down so far! Keep up the good work!

+1 vote   game: Unsworn
WolveNZ
WolveNZ Oct 23 2013, 2:15am replied:

Yea, the Aggressiveness does help the overall feeling of the game, immersion wise. But I think Coupled with the 200% speed it might be a bit much...

Afterall, for Long distance, at the old speed, you could always speed up the game, and have it autopause when something important happend (might be good to also have a slow time down to something like 0.25 or 0.5 normal speed instead of straight off pause?)

But Cant wait till you have those Stances Implemented! depending on the route you go down with player interaction (Majorly Observing, or Having to Micromanage a bit more) could it lead to also having movement automatically as the AI does? (Would make a great dealof sense with ships like the New Gearhead(?) ship, being armored better on some angles, and hopeless on others)

+2 votes   game: Ceres
WolveNZ
WolveNZ Oct 22 2013, 12:56am says:

Not sure about some of the changes in the New Version:

Ship combat feels a lot more fast paced than what it used to be, I think their should be a 0.5 Time Speed to help slow it down a bit.

It also seams like your ships dont automatically engage fighters anymore, I think they should (as targeting is a pain!)

The New AI that causes the Enemy ships to move around is a bit of a pain, in the Scene with the AI ships, they just run around my two Ships, utterly devastating them. its pretty dam hard taking on 6 odd Ships that are flying above, below, left and right!

But else, it does seam allot more polished than the last Version!

+2 votes   game: Ceres
Level
Avatar
Avatar
Offline Since
Dec 24, 2014
Country
New Zealand New Zealand
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Games
25
Mods
29
Articles
13
Media
42
Downloads
3