Hello, if your reading this you've made it to my Bio. I'm Australian, and I love my CnC games, if you want to have a game on any of the command and conquer games, leave a comment below and we can arrange something (Yes even CnC 4, although not a true CnC game I do sometimes enjoy playing it). In my spare time, I enjoying modding among other stuff, and although not a full-time hobby, it is something I do. Am currently working on a CnC 3 mod JAGbot, which is currently still in early Alpha development stages. Any ideas for this mod are welcome, and please feel free to leave a comment below or on the mod page. Apart from modding, I fill up my time with University study so I am not always available to work on my mod, but I will get round to it.

Comment History  (0 - 30 of 42)
Jagreaper Jul 14 2013, 6:09am says:

Damn, Now we're going to have Zombies in RA1? I can only imagine what kinda Solo/Co-op mission you could have with that.

+3 votes   news: Playtest 20130713
Jagreaper Mar 25 2013, 4:52am replied:

Will do, I was trying to come up with names but didn't have any good idea's. Sound pretty sick :P

+1 vote   mod: JAGbot
Jagreaper Mar 11 2013, 2:16am replied:

Well technically we can do that. However I'd need permission from the makers of Tiberium Essence, and the source code to add the AI. Thus for initial release's it will not be available as my aim is to create better AI for the vanilla Command and Conquer 3. However porting it after that wouldn't be too difficult.

+1 vote   mod: JAGbot
Jagreaper Mar 9 2013, 7:19am says:

Yeah that never happened, that computer died, got a **** one, that died too. Now got a sick as computer, no work has been done on mod. Didn't make it past concept stages due to lack of skill in the artistic department.

+1 vote   blog: I Feel Like An Idiot…
Jagreaper Mar 9 2013, 7:13am says:

Hahahaha lol... DEAD

+1 vote   feature: The Rift Mod: An Overview- When One Galaxy Just isn’t enough...
Jagreaper Mar 9 2013, 7:10am replied:

After 2 and a bit years I get back to this question. Because I already am

+1 vote   member: Winter-Wolf
Jagreaper Mar 9 2013, 7:08am replied:

Really it all depends on what the community wants and what is possible, as to what gets added to the mod.

+1 vote   mod: JAGbot
Jagreaper Mar 9 2013, 6:58am replied:

Well by coding do you mean scripting AI types?

In which case, yes. This mod will add in new AI personalities, as well as try and fix the old AI bugs. The initial release of this mod will be Vanilla C&C 3. However after that, I am not sure whether or not to take it further. What other things did you have in mind? Sub-factions do come into mind, however am no modeler, and thus cannot create new models for the game. I could port models from Kane's Wrath and add them in, but there is already a mod for that. Balancing changes, not the main aim of this mod, and any balancing changes that would occur would be with the AI themselves. Taking a more simplistic look at other features, stuff like disabling super weapons, adding positive handicaps, and more colours (as has been done time and time again), are features that do not effect the overall nature of the game, and allow for greater variety and customization of skirmish and Multi-player games.

In sort, the latter is a consideration for initial releases of the mod, but heavier game-play changing features at least will not be included in version 1 of this mod, for those who just want a basic AI mod.

I hope I was able to address your queries.

+1 vote   mod: JAGbot
Jagreaper Mar 9 2013, 6:40am replied:

Well I'll try to do anything that's in my ability to do so, the idea seems simple enough, changing income is already possible (as seen by standard brutal AI's), and handicaps can change damage and etc. So I should be able to add fractions of armor and/or damage to certain AI type, that much I know I can do. So having specific parameters to have a more accurate effect, and other attribute modifications based on AI types should be quite possible.

I appreciate any positive ideas or feedback so feel free to make posts without fear of them being removed.

+1 vote   mod: JAGbot
Jagreaper Mar 8 2013, 7:46am replied:

Haha lol, that mod never made it past concept stages. We simply didn't have time to work on it

+1 vote   company: GameFused Modders
Jagreaper Mar 8 2013, 7:26am replied:

I remember that bug, I think it has something to do with the AI's path-finding mechanism, can't be too sure though. I'll look into it and see what I can do. Also I like your idea, I hadn't initially thought of implementing that but I might see if that can be done. However, for example the cost reduction won't be as drastic as 45%, and I will scale it depending on difficulty. This way it won't effect overall game-play too much, but at the same time will force players to rethink their strategies depending on the AI.

+1 vote   mod: JAGbot
Jagreaper Mar 7 2013, 10:05pm says:

Nice models, liking the holes in the roof of the war factory

+5 votes   media: Just a few damage models
Jagreaper Mar 7 2013, 8:31pm says:

Yeah, I was just complimenting your wall though, which I'm guessing will be build-able.

+2 votes   media: Better ?
Jagreaper Mar 7 2013, 7:27pm replied:

Yeah at the time I didn't know, I used a TFD updater and that installed it. So sorry for not crediting you as I had no knowledge. This mod is very much dead

+1 vote   mod: C&C Gold Crazy Mod
Jagreaper Mar 7 2013, 7:22pm says:

Nice wall

+3 votes   media: Reactor
Jagreaper Apr 25 2011, 9:13pm says:

Pretty Darn good, the name of the mod will be hard to decide on.

+1 vote   member: Winter-Wolf
Jagreaper Apr 25 2011, 9:11pm replied:

yea brute force is always good, but i am more of a hit and run type, but brute force does work, and work effectively it does

+1 vote   member: Jagreaper
Jagreaper Nov 10 2010, 3:04am says:

... what is this again?

+1 vote   news: The Wrath Mod Full V 1.0
Jagreaper Nov 10 2010, 2:59am says:

hello deranged person

+1 vote   member: Mazza797
Jagreaper Nov 10 2010, 2:57am says:

and this guy killed every one... again, legen... wait for it... dary.

+1 vote   member: Winter-Wolf
Jagreaper Nov 10 2010, 1:41am replied:

The the MKII was good because of its armor, sure it could be considered weak to the rate of fire it had but the firepower was unmatched, it was designed to counter tough enemy units so you it was a useful unit in your army. but it wasn't designed to kick everything's arse. you had to use it much more tatically than that. best bet is to back it up with either wolverines, titans and diskthrowers. also adding in some orca's worked to, point is it wasn't mean't to be a epic unit when westwood made it.

+4 votes   mod: Tiberian Sun Rising
Jagreaper Nov 10 2010, 1:28am replied:

yea... about that... i'd think its more abnormal

+1 vote   company: GameFused Modders
Jagreaper Nov 10 2010, 1:27am says:

thx man.. means a lot

+2 votes   member: Jagreaper
Jagreaper Sep 3 2010, 2:32am replied:

Thankyou for your quick response, it brings joy to hear that Nod and GDI. Althought i have always been a nod fan. I loved the the subterranean apc. Any thx for the information it means alot to me Assassin.

+1 vote   mod: Tiberian Sun Rising
Jagreaper Sep 2 2010, 2:40am says:

Hey awesome work, been following this mod for year's even when it was for generals. And i know this question may have been asked a million times Assassin, but do you have a estimated release date, if not could you have a guesstimate. If so that would be greatly appreciated. anyway you guys have done some fantastic work. this mod is my top mod can't wait to play it.

+2 votes   mod: Tiberian Sun Rising
Jagreaper Sep 2 2010, 2:28am replied:

Thx, sorry for incredible lack of updates and snail paced work as i am with another mod so this will take a far bit of time, but when i get back round to it I shall release another version with much more content. but in the mean time sorry for lack of work and updates.

+2 votes   mod: C&C Gold Crazy Mod
Jagreaper Aug 14 2010, 8:42pm replied:

Yeah, playable, its a pity on halo wars you couldn't play flood, btw awesome mod, you have done something not many people would have dared to do, this is a rebirth of Halogen.

+1 vote   mod: Elysian Fields Mod
Jagreaper May 26 2010, 2:28am says:

All Three

+3 votes   mod: C&C Gold Crazy Mod
Jagreaper Apr 23 2010, 3:24am says:

Well, if you can't script ai on to the mod, script it into the map, because using worldbuilder you can make your ai for that particular map.
just an idea anyway, otherwise great mod

+1 vote   mod: The Red Alert
Jagreaper Apr 23 2010, 1:56am replied:

Great to know that you want it around.

+1 vote   news: Back From The Ashes
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