Hello, if your reading this you've made it to my Bio. I'm Australian, and I love my CnC games, if you want to have a game on any of the command and conquer games, leave a comment below and we can arrange something (Yes even CnC 4, although not a true CnC game I do sometimes enjoy playing it). In my spare time, I enjoying modding among other stuff, and although not a full-time hobby, it is something I do. Am currently working on a CnC 3 mod JAGbot, which is currently still in early Alpha development stages. Any ideas for this mod are welcome, and please feel free to leave a comment below or on the mod page. Apart from modding, I fill up my time with University study so I am not always available to work on my mod, but I will get round to it.

Comment History  (0 - 30 of 42)
Jagreaper
Jagreaper @ Playtest 20130713

Damn, Now we're going to have Zombies in RA1? I can only imagine what kinda Solo/Co-op mission you could have with that.

Good karma+3 votes
Jagreaper
Jagreaper @ JAGbot

Will do, I was trying to come up with names but didn't have any good idea's. Sound pretty sick :P

Good karma+1 vote
Jagreaper
Jagreaper @ JAGbot

Well technically we can do that. However I'd need permission from the makers of Tiberium Essence, and the source code to add the AI. Thus for initial release's it will not be available as my aim is to create better AI for the vanilla Command and Conquer 3. However porting it after that wouldn't be too difficult.

Good karma+1 vote
Jagreaper
Jagreaper @ I Feel Like An Idiot…

Yeah that never happened, that computer died, got a **** one, that died too. Now got a sick as computer, no work has been done on mod. Didn't make it past concept stages due to lack of skill in the artistic department.

Good karma+1 vote
Jagreaper
Jagreaper @ Winter-Wolf

After 2 and a bit years I get back to this question. Because I already am

Good karma+1 vote
Jagreaper
Jagreaper @ JAGbot

Really it all depends on what the community wants and what is possible, as to what gets added to the mod.

Good karma+1 vote
Jagreaper
Jagreaper @ JAGbot

Well by coding do you mean scripting AI types?

In which case, yes. This mod will add in new AI personalities, as well as try and fix the old AI bugs. The initial release of this mod will be Vanilla C&C 3. However after that, I am not sure whether or not to take it further. What other things did you have in mind? Sub-factions do come into mind, however am no modeler, and thus cannot create new models for the game. I could port models from Kane's Wrath and add them in, but there is already a mod for that. Balancing changes, not the main aim of this mod, and any balancing changes that would occur would be with the AI themselves. Taking a more simplistic look at other features, stuff like disabling super weapons, adding positive handicaps, and more colours (as has been done time and time again), are features that do not effect the overall nature of the game, and allow for greater variety and customization of skirmish and Multi-player games.

In sort, the latter is a consideration for initial releases of the mod, but heavier game-play changing features at least will not be included in version 1 of this mod, for those who just want a basic AI mod.

I hope I was able to address your queries.

Good karma+1 vote
Jagreaper
Jagreaper @ JAGbot

Well I'll try to do anything that's in my ability to do so, the idea seems simple enough, changing income is already possible (as seen by standard brutal AI's), and handicaps can change damage and etc. So I should be able to add fractions of armor and/or damage to certain AI type, that much I know I can do. So having specific parameters to have a more accurate effect, and other attribute modifications based on AI types should be quite possible.

I appreciate any positive ideas or feedback so feel free to make posts without fear of them being removed.

Good karma+1 vote
Jagreaper
Jagreaper @ GameFused Modders

Haha lol, that mod never made it past concept stages. We simply didn't have time to work on it

Good karma+1 vote
Jagreaper
Jagreaper @ JAGbot

I remember that bug, I think it has something to do with the AI's path-finding mechanism, can't be too sure though. I'll look into it and see what I can do. Also I like your idea, I hadn't initially thought of implementing that but I might see if that can be done. However, for example the cost reduction won't be as drastic as 45%, and I will scale it depending on difficulty. This way it won't effect overall game-play too much, but at the same time will force players to rethink their strategies depending on the AI.

Good karma+1 vote
Jagreaper
Jagreaper @ Just a few damage models

Nice models, liking the holes in the roof of the war factory

Good karma+5 votes
Jagreaper
Jagreaper @ Better ?

Yeah, I was just complimenting your wall though, which I'm guessing will be build-able.

Good karma+2 votes
Jagreaper
Jagreaper @ C&C Gold Crazy Mod

Yeah at the time I didn't know, I used a TFD updater and that installed it. So sorry for not crediting you as I had no knowledge. This mod is very much dead

Good karma+1 vote
Jagreaper
Jagreaper @ Reactor

Nice wall

Good karma+3 votes
Jagreaper
Jagreaper @ Winter-Wolf

Pretty Darn good, the name of the mod will be hard to decide on.

Good karma+1 vote
Jagreaper
Jagreaper @ Jagreaper

yea brute force is always good, but i am more of a hit and run type, but brute force does work, and work effectively it does

Good karma+1 vote
Jagreaper
Jagreaper @ The Wrath Mod Full V 1.0

... what is this again?

Good karma+1 vote
Jagreaper
Jagreaper @ Mazza797

hello deranged person

Good karma+1 vote
Jagreaper
Jagreaper @ Winter-Wolf

and this guy killed every one... again, legen... wait for it... dary.

Good karma+1 vote
Jagreaper
Jagreaper @ Tiberian Sun Rising

The the MKII was good because of its armor, sure it could be considered weak to the rate of fire it had but the firepower was unmatched, it was designed to counter tough enemy units so you it was a useful unit in your army. but it wasn't designed to kick everything's arse. you had to use it much more tatically than that. best bet is to back it up with either wolverines, titans and diskthrowers. also adding in some orca's worked to, point is it wasn't mean't to be a epic unit when westwood made it.

Good karma+4 votes
Jagreaper
Jagreaper @ GameFused Modders

yea... about that... i'd think its more abnormal

Good karma+1 vote
Jagreaper
Jagreaper @ Jagreaper

thx man.. means a lot

Good karma+2 votes
Jagreaper
Jagreaper @ Tiberian Sun Rising

Thankyou for your quick response, it brings joy to hear that Nod and GDI. Althought i have always been a nod fan. I loved the the subterranean apc. Any thx for the information it means alot to me Assassin.

Good karma+1 vote
Jagreaper
Jagreaper @ Tiberian Sun Rising

Hey awesome work, been following this mod for year's even when it was for generals. And i know this question may have been asked a million times Assassin, but do you have a estimated release date, if not could you have a guesstimate. If so that would be greatly appreciated. anyway you guys have done some fantastic work. this mod is my top mod can't wait to play it.

Good karma+2 votes
Jagreaper
Jagreaper @ C&C Gold Crazy Mod

Thx, sorry for incredible lack of updates and snail paced work as i am with another mod so this will take a far bit of time, but when i get back round to it I shall release another version with much more content. but in the mean time sorry for lack of work and updates.

Good karma+2 votes
Jagreaper
Jagreaper @ Elysian Fields Mod

Yeah, playable, its a pity on halo wars you couldn't play flood, btw awesome mod, you have done something not many people would have dared to do, this is a rebirth of Halogen.

Good karma+1 vote
Jagreaper
Jagreaper @ C&C Gold Crazy Mod

All Three

Good karma+3 votes
Jagreaper
Jagreaper @ The Red Alert

Well, if you can't script ai on to the mod, script it into the map, because using worldbuilder you can make your ai for that particular map.
just an idea anyway, otherwise great mod

Good karma+1 vote
Jagreaper
Jagreaper @ Back From The Ashes

Great to know that you want it around.

Good karma+1 vote
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