Post feature Report RSS The Rift Mod: An Overview- When One Galaxy Just isn’t enough...

This overview showcases the features and highlights we hope to have in the final release of the mod (It's features will be built upon in each successive release untill the mod is judged to at a good standard to be released fully), as well as a basic sumarised version of the campaign story.

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This Mod is a TCM for Command and Conquer, Red Alert 3 by SageModders, the same people who brought you "CNC Crazy" the only mod ever for CNC Gold!
The Rift Mod centres around the "Rift", a gigantic fissure in time and space that when it opened
(and many times when it reactivated), merged hundreds of different
Galaxies from all across time and space into one.
In this shattered galaxy four superpowers emerge:

-The Galactic Republic And Galactic Empire, who occupy most of the planets in the Rift Galaxy

-The Necrons, whose tomb ships lay dormant on many unsuspecting worlds until awakened by an imperial attack

-The Flood, a ruthless near indestructible biomass intent on conquering and "infecting" all life

Each Faction has its own agenda and play style. Although the campaign will
only follow the Clones' side of the war (The clones latter split into
the Republic and The Empire) The Necrons and The flood are able to be
played in skirmishes and in certain "reward missions" in the campaign.
The Republic Symbol


This Mod also adds in:
  1. - Space battles
  2. -Hundreds of Units both controllable and non-controllable, each extremelydetailed, beyond the already amazing detail level of Command and ConquerRed Alert 3
  3. -Hundreds of solar systems each containing numerous worlds, each with its ownadvantages and disadvantages, buffs and debuffs that it can offer yourteam.
  4. -Satellites and orbital battle stations
  5. -Many varied, subfactions, who populate the rift galaxy and who's relationswith you can determine the outcome of the game! Some example which willbe in the mod are: the wraith, The Daleks, The Ori, The Cylons, The NewRoman Empire, the Goa'uld, the anti-troopers, The Imperial Knights andthe Cybermen! Just to name but a few!
  6. -A complex and structured Campaign that changes in response to what choices you make
  7. -A highly intuitive aligience system, where defeating certain enemies withgain you standing with some factions in the galaxy and lose standingwith others as well as allowing you access to different levels of technology depending in they manner of conquering (Allying, Invasion,Trade, protective services)
  8. -An Entire Space Campaigns: Build and lead entire armadas accross the galaxy, As well as helping to coordinate up to five other Armadas.
  9. -Intuitive AI: an entirely new kind of AI to battle against
  10. -And Many, Many, More Additions

In a Brief overview of the campaign:

A small fleet of clone ships straight from kamino are pulled out of
hyperspace by a massive wave of temporal energy The clones then investigate the planet below and find
that its is populated by a humanoid species who straight away try to
attack the clone army. The clones retreat after numerous battles,
declaring the planet and the whole solar system unsafe for a base.
However after servaying and scanning the surrounding space, the clones
find nothing other than nebulae, supernovae and dangerous cracks and
rips in the fabric of the universe. Returning to the star system they
first arrived at that are astonished to find the planet lifeless, the
ground covered in a mysterious green crystal. They send out a distress
signal but it is left unanswered, but not unheeded...


At that moment the rift activates, sending out waves of strange exotic
energy, that cause hundreds of new solar systems to appear and also
causes the appearance of both the republic and the Empire who are
completly disorientated and immedietly vie for control of coruscant each
believing that the galactic capital should be controls by them,
although truly the version of coruscant in the rift galaxy is from the
same dimension as the republic forces.


After the massive empire fleet is forced to retreat by the arrival of more
republic reinforcements, you, as commander of the clone forces are
forced to pick who you will serve: The republic or the Empire.

You are then given another choice that affects the entire story of the mod
and the choices are different, depending which faction you play as.
As the emperor's decisions and judgment become more gueled by rage and
anger at his plans for a resistance-less galactic empire being
demolished by the other factions, planets and races in the rift galaxy,
the council of Moffs agrees to assassinate the emperor and his group of
loyalists, seeing this as the perfect chance to be through with his
former master and unveil his secret apprentice, Darth Vader Allies with
the Imperial Council, bringing to the fight the majority of the imperial
military and navy.


If you play as the empire you Get a choice to ally with either the
loyalist Empire and control Sith uber units and the massive Eclipse
class and Sovereign class Super Star Destroyers. Or control the
factionistic Imperials, who have at their bequest the massive imperial
military machine and the elite units of imperial army as well as three
of the most feared ships in the imperial sale brochure: the Executor
class Super Star Destroyer.


However Darth Knows that he and Galen Marek, his secret apprentice, can not
defeat the emperor and super-weapons alone... They will need help..
And that, if you play as republic is what creates your decision: answer
Darth Vaders call for help and ally with the imperials against the
empire, or ignore their offer and take the once in a lifetime chance to
annihilate the greatest of the necron tomb worlds.



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Jagreaper
Jagreaper - - 45 comments

Hahahaha lol... DEAD

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