I'm writer of the Stargate Modding Group for the mod Stargate: Empire at War - Pegasus Chronicles. In this role I descripe space and ground units, planets, heroes, buildings and much more. Also am I the advisor and coauthor from the german fan fiction story Stargate: Dark Jump. For the mod Stargate: Dark Jump 2 - The Path of Destiny (an add on for the mod The Pegasus Chronicles) I help with ideas and suggestions too. Besides I prepare a campaign for the Goa'uld in DJ 2. Work-related am I a seller of gift articles and more.

Comment History  (0 - 30 of 409)
Jack_Hunter
Jack_Hunter Jul 30 2015, 2:43pm says:

Looks a bit like the Babylon 5 Space Centre.^^

+4 votes   media: We are pretty proud of this one...
Jack_Hunter
Jack_Hunter Jul 28 2015, 2:27pm replied:

Yeah, patch 1.1 or 1.2 contained some new music files.^^

+1 vote   news: Patch 1.3
Jack_Hunter
Jack_Hunter Jul 26 2015, 3:34pm replied:

We think we entcountered the problem. It seems it is the upgrade of the Tau'ri "Additional Garrison" which causes the problem. A hotfix with some other bugfixes will be made soon. Till that please don't use this upgrade.

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jul 21 2015, 2:37pm replied:

More music unfortunately not.^^

+1 vote   news: Patch 1.3
Jack_Hunter
Jack_Hunter Jul 10 2015, 3:25pm replied:

Maybe, but the Neptune class is a bit older than the NX series and nevertheless they have added it. With the refit the NX wouldn't be look so old, it would even look more to a hybrid of the 22nd and 23rd century ships.^^

+1 vote   media: Asia Class WIP
Jack_Hunter
Jack_Hunter Jul 9 2015, 4:45pm says:

Well, looks for me too much as a Constitution class. Why not use a NX-01 refit instead?
Startrekorigins.de

+2 votes   media: Asia Class WIP
Jack_Hunter
Jack_Hunter Jul 8 2015, 3:29pm says:

Bloody hell, how cool is that?^^
I love the Tiberian Sun era. I wonder if this will be later a complete new mod and if it will be also have a (at least short) campaign.

+1 vote   media: Renegade X: Tiberian Sun X (Beta 5!)
Jack_Hunter
Jack_Hunter Jul 8 2015, 3:19pm says:

Texters? I guess you mean "Textures" or where are the new texts?^^

+1 vote   media: New Textures Atrides
Jack_Hunter
Jack_Hunter Jul 6 2015, 2:33pm replied:

Don't know what you mean exactly with "further plans for the Ori", but the mothership is really strong, you can test it by building it in the Supergate as Anubis. That it stay where it is and do not move is caused in the inactive AI. It is unprovided for Skirmish to have a non-playable AI. Believe me, that the Ori mothership would kill you within a few minutes when it could move and autonomously act.^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jul 2 2015, 2:22pm says:

Awesome! Great work, guys.^^
I would love to see it later in a mod, set in the 22nd century during the Romulan-Earth war too.^^

+1 vote   media: Neptune-class Finished
Jack_Hunter
Jack_Hunter Jun 23 2015, 2:43pm says:

Well, although the model looks great, I don't know if starfleet ships of the 22nd century really fits to Axanar. I would wish me instead later after the Axanar mod is done a mod of the Romulan War with ships of the 22nd century (which almost all have to invented, I know).^^

+1 vote   media: Neptune-class
Jack_Hunter
Jack_Hunter Jun 8 2015, 2:45pm says:

That's Asuras. Very cool!^^

+2 votes   media: Progeny
Jack_Hunter
Jack_Hunter May 22 2015, 2:58pm replied:

This is yet to come... anytime.^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter May 5 2015, 2:36pm says:

Yap, texture is beautiful, very good for the first time. But to be honest, it looks in general not like a colony ship, because it is too similar to Ra's pyramid ship or one of these landing platforms, so I would maybe add some additional things, except this is intended.^^

+4 votes   media: Goauld Colony WIP Textures
Jack_Hunter
Jack_Hunter Apr 1 2015, 3:09pm replied:

Yes, renaming the GoalFunctions folder (to for examples GoalFunctions1) is enough to reactivate the AI. I have the same issue and it works when I did that. Besides this folder is in the mod (under xml/AI) and has therefor no effect to the original FOC.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Mar 16 2015, 4:07pm replied:

Did you still watched one (or all) of our new installation videos (see above)?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Mar 13 2015, 3:41pm says:

This are no Star Trek ships.^^

+1 vote   media: Addon für Rebellion
Jack_Hunter
Jack_Hunter Mar 4 2015, 2:56pm says:

Well, if you mean the bad guy from the game "War in the North", his name is "Agandaur".^^

+2 votes   media: Aguandar
Jack_Hunter
Jack_Hunter Feb 18 2015, 2:48pm replied:

GC needs much more than just coding for units, buildings and planets, it needs also scripting and texts for the story, level design for the maps and many many models.^^

Because the multiplayer GC's will have no story, it is FASTER to make, but not really easier.^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Feb 10 2015, 3:07pm says:

Yeah, good old tank from Dune 2000. Great.^^

+2 votes   media: New Ordos Tank
Jack_Hunter
Jack_Hunter Feb 5 2015, 2:51pm says:

Model looks good, but the weapon is not Romulan, it is (originally) a Ferengi phaser rifle.

+1 vote   media: Romulan soldiers
Jack_Hunter
Jack_Hunter Jan 31 2015, 3:17pm says:

Model looks good, texture too and the design fits very well. Is a bit similar to the C&C Tiberium Dawn/Renegade Raffinery.^^

+2 votes   media: Refinery Harkonnen
Jack_Hunter
Jack_Hunter Jan 29 2015, 2:37pm says:

Well, it looks a bit too russian (the onion-domed tower). I know you guys are russian, but I doubt that this fit to the Harkonnen design.

+4 votes   media: new Harkonnen Palace
Jack_Hunter
Jack_Hunter Jan 28 2015, 2:41pm replied:

That's unfortunately not so easy, because some ground buildings depending on space units and the story for some GC's needs also many ground stuff. If we would release GC's with just space part, we have to change so many things that it would need more time, which means it is time consuming and very complicated. So it is more effective to continue work. Don't worry, it will take time, but no longer so much. Be patient.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 26 2015, 2:46pm says:

Yeah, looks really threatening.^^

What I always ask me is, when the Axanar project shows the war between Klingons and Federation will the new mod also just contain these two factions or will there at least also (later) come Romulans and one or two other factions? I think Borg and Cardassians wouldn't fit to this era, but maybe Gorn?^^

Sorry for this (annoying) question, but we know too less about the new mod or Axanar in general, even I saw the film of course. The only good thing is, you can recycle a lot of things from CTA, because at least some of the Federation structures have the design of the 23rd century.^^

+1 vote   media: Klingon D-6
Jack_Hunter
Jack_Hunter Jan 26 2015, 2:37pm says:

Cool, great model! The design fits very well as bridge between D-5 and D-7. Is this invented by you or a remake from Axanar?

+1 vote   media: Klingon D-6
Jack_Hunter
Jack_Hunter Jan 18 2015, 3:30pm replied:

Galactic Conquest will be released when we are done with the ground part and that's not less. Don't forget it needs many ground buildings and units including texture and animations for every of the three playable factions, nat forget of the ground maps every planet needs and also contains props we first have to made. So be patient please.

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 16 2015, 2:32pm replied:

Exactly. And we already added an "captured" Ori ship for Goa'uld to the Supergate.^^

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
Jack_Hunter
Jack_Hunter Jan 16 2015, 2:29pm replied:

I'm sorry, but we do not allow at this stage of developing to use any model of Pegasus Chronicles, because we havn't released a full mod, just the space skirmish. We work hard on the GC's and the ground part to complete this mod. But you can use all models of the Final 1.3. I hope you can understand our position.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 14 2015, 2:53pm says:

@AdriaOrici: Could you please fail to post this everywhere? We have understood that you want Ori playable and we already said we won't do this, especially because we have to complete first Tau'ri, Wraith and Goa'uld. To post this again and again don't change this fact.

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
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