I'm writer of the Stargate Modding Group for the mod Stargate: Empire at War - Pegasus Chronicles. In this role I descripe space and ground units, planets, heroes, buildings and much more. Also am I the advisor and coauthor from the german fan fiction story Stargate: Dark Jump. For the mod Stargate: Dark Jump 2 - The Path of Destiny (an add on for the mod The Pegasus Chronicles) I help with ideas and suggestions too. Besides I prepare a campaign for the Goa'uld in DJ 2. Work-related am I a seller of gift articles and more.

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Jack_Hunter
Jack_Hunter @ Tonga Class

I see the Hutet class Dreadnought in the background. Great! ;)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ High Flight

USS Hutzel I guess, named for the deceased designer.

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Tau'ri Vehicle Factory

Don't worry, we have other buildings with sand bags and a MG. Not every building has to get them. ^^

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

There are no plans to make the Ancients a playable faction. At the moment they only replace Tau'ri faction in space, not more. To be playable in Skirmish we need again 15 structures for ground, some additional for space and a few ground units. But in GC they won't work in story mode, because the engine isn't supposed for more than three.

Sure, we made a lot of progress on ground, nevertheless, it's far from complete for Skirmish. And of course the Pegasus Prelude GC won't be the only one, there will be come more GC's, but this needs also time, time we then can't invest for an Ancient faction.

Reply Good karma+3 votes
Jack_Hunter
Jack_Hunter @ Century Class Bridge: Our Hero Ship!

Not bad. Looks like a mixture of Souvereign class and Intrepid class bridge. :D

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Tau'ri Airfield

We first thought the same, but bear in mind that every ground map is different and all the buildings have to be fitting to their respective place, otherwise they would spawn into assets (tree, neutral structure, buildpad, stone and so on). ;)

Reply Good karma+4 votes
Jack_Hunter
Jack_Hunter @ Update! Update! Update!

I hope so. :)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Update! Update! Update!

I can't believe it, the Bajorans as a playable (minor) faction. Awesome? Great job, guys. Thanks for this sneak peek! :-D

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

You can only build the Ori mothership as Goa'uld in the Supergate, dialing Milkyway.

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ TX-225

Nice. Is it the repulsor version or chain version?

Reply Good karma+3 votes
Jack_Hunter
Jack_Hunter @ Stargate Invasion Progress Report June (Week 1)

No, the launcher only link to our mod (Stargate - Pegasus Chronicles) for admin version as well as user and beta version. GIT we only use internally to exchange files instead of using an FTP server and updating by patches as before. :D

Maybe you could talk about GIT (or the launcher) with our team members here: Stargate-eaw.de

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Stargate Invasion Progress Report June (Week 1)

I wouldn't recommend GIT for public using. We also use GIT in the modding team to exchange internally files, which works great, but to provide it for public people would be difficult because of the accessability. For this purpose we have created a special Launcher with many functions (updating, downloading, installing, language selection, steam support, Tunngle function, dashboard changing, compatibility check, error log creation and much more). ;)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

No, the Dreadnought is not available in skirmish, only a GC feature.

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ CC-7700/e-class Frigate - New texture

Ah I see. Thanks.

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ CC-7700/e-class Frigate - New texture

Lol. So it was intended to look like one or just a coincidence? :-)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ CC-7700/e-class Frigate - New texture

Looks like a small Battlestar. :D

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

Really? Sounds incredible! In our tests we had less crashes but not a match without them. Could you explain us a bit more details how you played both sides of the GC; which difficulty, how often and when did you save, played you in-game battles or auto-resolve? Such things please. This would be very helpful.

Reply Good karma+2 votes
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

Damn it! Of course, open beta. All these options can be very confusing as a mod team member. :D

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

Thanks for the positive feedback. No worries, there will come more at one point! And we're still working on improvments and additions as well as bug fixings for this GC and still investigating the crash issue. :)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

If you talk about the Pegasus Prelude GC, you has to be set even to "Closed Beta" to get this GC. But bear in mind it is just a beta, so still not everything is perfect. We're still investigating the unstability issue, fixing some minor bugs and adding other things until the GC is really done and can switch to "User". ;)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Ferengi Ngort Frigate

Cool! Thanks for this hint. I guess this will be the only Star Trek mod where you can play the/as Ferengi. Looking forward to them! :D

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Ferengi Ngort Frigate

Alright. So the Ferengi Alliance will be a non-playable (pirate) faction?

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Ferengi Ngort Frigate

Indeed, I noticed that as well that it is from this game. But then I wonder if the Ferengi will be a (until now not revealed) playable faction and thus if they get more ships seen in Birth of the Federeation? ;)

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ GC Changes

Cool. Looking forward to that.

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ GC Changes

Okay I see, it was first just a private project and went to a public one.

I wish you all the best for this mod, with some additions and improvements it will be great mod!

Btw. coincidentally I indeed could edit the planets, because I'm a member of the Stargate Modding Group (Stargate - Pegasus Chronicles mod) and responsible for text strings, icons and planet codes (GC and Skirmish) and created a few GC's by myself for our mod, they aren't released yet. :D

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ GC Changes

Lol, a planet named Aorta. Very creative. And Duala, really? The Petty Officer of the Galactica? Are all planet names invested besides the 12 colonies? ;)

Nevertheless, I like these effects, especially the nuke effect and ship explosions (death clone). What a spectacle. Did you make them by your own?

Btw. do you plan to create new GUI's (loading screen, dashboards and so on)?

Reply Good karma0 votes
Jack_Hunter
Jack_Hunter @ A Narrow Vision

I assume we get along with the assimilated Starfleet ships now the Klingon ones too. Wonderful! ;)

Reply Good karma+5 votes
Jack_Hunter
Jack_Hunter @ A little sneak peak

Umbara?

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ IMG 1983

Indeed, that's my year of birth. :D

Reply Good karma+1 vote
Jack_Hunter
Jack_Hunter @ Stargate - Empire at War: Pegasus Chronicles

Not in Skirmish, but maybe in Galactic Conquest, who knows. ;)

Reply Good karma+2 votes
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