I'm writer of the Stargate Modding Group for the mod Stargate: Empire at War - Pegasus Chronicles. In this role I descripe space and ground units, planets, heroes, buildings and much more. Also am I the advisor and coauthor from the german fan fiction story Stargate: Dark Jump. For the mod Stargate: Dark Jump 2 - The Path of Destiny (an add on for the mod The Pegasus Chronicles) I help with ideas and suggestions too. Besides I prepare a campaign for the Goa'uld in DJ 2. Work-related am I a seller of gift articles and more.

Comment History  (0 - 30 of 397)
Jack_Hunter
Jack_Hunter 14hours 34mins ago replied:

This is yet to come... anytime.^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter May 5 2015, 2:36pm says:

Yap, texture is beautiful, very good for the first time. But to be honest, it looks in general not like a colony ship, because it is too similar to Ra's pyramid ship or one of these landing platforms, so I would maybe add some additional things, except this is intended.^^

+3 votes   media: Goauld Colony WIP Textures
Jack_Hunter
Jack_Hunter Apr 1 2015, 3:09pm replied:

Yes, renaming the GoalFunctions folder (to for examples GoalFunctions1) is enough to reactivate the AI. I have the same issue and it works when I did that. Besides this folder is in the mod (under xml/AI) and has therefor no effect to the original FOC.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Mar 16 2015, 4:07pm replied:

Did you still watched one (or all) of our new installation videos (see above)?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Mar 13 2015, 3:41pm says:

This are no Star Trek ships.^^

+1 vote   media: Addon für Rebellion
Jack_Hunter
Jack_Hunter Mar 4 2015, 2:56pm says:

Well, if you mean the bad guy from the game "War in the North", his name is "Agandaur".^^

+2 votes   media: Aguandar
Jack_Hunter
Jack_Hunter Feb 18 2015, 2:48pm replied:

GC needs much more than just coding for units, buildings and planets, it needs also scripting and texts for the story, level design for the maps and many many models.^^

Because the multiplayer GC's will have no story, it is FASTER to make, but not really easier.^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Feb 10 2015, 3:07pm says:

Yeah, good old tank from Dune 2000. Great.^^

+2 votes   media: New Ordos Tank
Jack_Hunter
Jack_Hunter Feb 5 2015, 2:51pm says:

Model looks good, but the weapon is not Romulan, it is (originally) a Ferengi phaser rifle.

+1 vote   media: Romulan soldiers
Jack_Hunter
Jack_Hunter Jan 31 2015, 3:17pm says:

Model looks good, texture too and the design fits very well. Is a bit similar to the C&C Tiberium Dawn/Renegade Raffinery.^^

+2 votes   media: Refinery Harkonnen
Jack_Hunter
Jack_Hunter Jan 29 2015, 2:37pm says:

Well, it looks a bit too russian (the onion-domed tower). I know you guys are russian, but I doubt that this fit to the Harkonnen design.

+4 votes   media: new Harkonnen Palace
Jack_Hunter
Jack_Hunter Jan 28 2015, 2:41pm replied:

That's unfortunately not so easy, because some ground buildings depending on space units and the story for some GC's needs also many ground stuff. If we would release GC's with just space part, we have to change so many things that it would need more time, which means it is time consuming and very complicated. So it is more effective to continue work. Don't worry, it will take time, but no longer so much. Be patient.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 26 2015, 2:46pm says:

Yeah, looks really threatening.^^

What I always ask me is, when the Axanar project shows the war between Klingons and Federation will the new mod also just contain these two factions or will there at least also (later) come Romulans and one or two other factions? I think Borg and Cardassians wouldn't fit to this era, but maybe Gorn?^^

Sorry for this (annoying) question, but we know too less about the new mod or Axanar in general, even I saw the film of course. The only good thing is, you can recycle a lot of things from CTA, because at least some of the Federation structures have the design of the 23rd century.^^

+1 vote   media: Klingon D-6
Jack_Hunter
Jack_Hunter Jan 26 2015, 2:37pm says:

Cool, great model! The design fits very well as bridge between D-5 and D-7. Is this invented by you or a remake from Axanar?

+1 vote   media: Klingon D-6
Jack_Hunter
Jack_Hunter Jan 18 2015, 3:30pm replied:

Galactic Conquest will be released when we are done with the ground part and that's not less. Don't forget it needs many ground buildings and units including texture and animations for every of the three playable factions, nat forget of the ground maps every planet needs and also contains props we first have to made. So be patient please.

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 16 2015, 2:32pm replied:

Exactly. And we already added an "captured" Ori ship for Goa'uld to the Supergate.^^

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
Jack_Hunter
Jack_Hunter Jan 16 2015, 2:29pm replied:

I'm sorry, but we do not allow at this stage of developing to use any model of Pegasus Chronicles, because we havn't released a full mod, just the space skirmish. We work hard on the GC's and the ground part to complete this mod. But you can use all models of the Final 1.3. I hope you can understand our position.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 14 2015, 2:53pm says:

@AdriaOrici: Could you please fail to post this everywhere? We have understood that you want Ori playable and we already said we won't do this, especially because we have to complete first Tau'ri, Wraith and Goa'uld. To post this again and again don't change this fact.

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
Jack_Hunter
Jack_Hunter Jan 12 2015, 2:42pm replied:

Well, I think that's nonsense, sorry. What purpose should it have to give it another icon or an additional ZPM? The main energy source of an Aurora class warship is the ZPM, which means it is already in as a kind of main reactor. That's the reason why Ancients ships are so strong. Exactly that you will be later can read in the description. But for your own you can of course what you want.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 11 2015, 4:00pm replied:

No, the Tau'ri will have just units of their own (besides the Asgard ships of course). But the Free Jaffa will be allies of the Tau'ri in GC.

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 4 2015, 3:15pm replied:

Where? We havn't any Ori soldiers.^^

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Jan 3 2015, 4:42pm says:

Sure, it would be possible. But wait till we released the GC's, you will see what special satellites will be there.^^

+2 votes   media: Happy new year
Jack_Hunter
Jack_Hunter Jan 2 2015, 4:29pm says:

Wow, the Ordos are awesome. Great work so far! Can't wait to see Atreides.^^

Btw. unfortunately there are some names and descriptions missing, like MCV, the palace (or what it is) or some units and other buildings. I hope this will be fixed, also the spelling mistakes like "Barack" instead of "Barracks"

+1 vote   download: Ordos VS Harkonen
Jack_Hunter
Jack_Hunter Dec 31 2014, 2:34pm replied:

Exactly. We should first finish the three playable factions, so they havecompletenew ground units and ground buildings and not forget the tons of missing ground maps, so the GC's can finally be played. Then we can talk about new playable factions.^^

Btw. with more help in the areas modelling (which includes also texturing and maybe animating) and level design, we could be faster and would make more progress. So somebody interested in?

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Dec 28 2014, 3:10pm replied:

No, we will probably not adding a fourth playable faction.

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Dec 27 2014, 3:22pm says:

Yeah, cool design. But it is an artillery unit, right? Should then the turret not be more angular?

+1 vote   media: Kobra MK2
Jack_Hunter
Jack_Hunter Dec 25 2014, 2:27pm says:

I don't know if you already know this, but I discovered a (small) mistake: The description of the Cardassian Titan yard has the text from the Federation one.^^

+1 vote   news: STA CTA Dev Diary 14 - The Update
Jack_Hunter
Jack_Hunter Dec 19 2014, 2:26pm replied:

Who knows.^^
You could take a look into our Q&A's, especially in this one which should answer your question:
Moddb.com

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Dec 18 2014, 2:21pm replied:

Unfortunately we havn't made any fun map for TPC and they are not planned for the near future, because we concentrate use to finished the GC's and ground part.

Btw. in the old mod EAW Final 1.3 there are even only two playable races, you were just able to build units of Wraith, Replicators or whatever, but as one of the two factions. Now in TPC you has three of them. Don't say three playable races aren't enough?^^

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Jack_Hunter
Jack_Hunter Dec 15 2014, 2:51pm says:

Always spectecular to see the Hive, cruiser and starbase made by Wolf.^^

+2 votes   media: Wraith power
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