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Ivan_the_B
Ivan_the_B Oct 24 2014, 5:35pm says:

Nice to see news about this!
I knew this had potential since I played the only released map. :)

+1 vote   article: I finally feel that major progress is being made
Ivan_the_B
Ivan_the_B Jul 1 2012, 4:48pm replied:

You need to run your mod with the parameter
+set fs_game_base d3xp
in order to use ROE stuff.

I suggest you to check Doom3world.org if you have other questions.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Jun 14 2012, 3:51pm replied:

Some .map files are read-only. You need to change that.

Assuming you are running a Windows OS, right-click the .map file you want to edit, and then click Properties.
Click the General tab, clear the Read-only check box, and then click OK.

You should now be able to save the map.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Jun 4 2012, 9:03am replied:

First of all, you need to configure a folder for your mod (just like my "fraggingfree" folder). Let's call it "angelomod".
Then extract D3 "maps" folder from pak000.pk4 into "angelomod" folder, so that the "maps" folder appears in it.

Now you can load the editor of your mod (don't forget the parameter +set fs_game angelomod) and edit the maps you've extracted.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B May 14 2012, 6:04pm replied:

Hi DarkStarAngelo and thanks! :)

I'm sorry but we are not currently working on any new map.
Adding FF stuff in vanilla or custom maps is easy, but balancing and testing the gameplay takes time.

I'd like to do that sooner or later anyway, at least for other few maps, but I've been very busy lately. So who knows... :)

I'll upload "Smart AI" here this weekend. :)

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Mar 18 2012, 5:52am replied:

Are you talking about vanilla Doom3 levels?
That's strange, I never had reports of any problems.

Make sure you don't have custom assets (from other mods) in you "base" folder.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Mar 10 2012, 4:58pm replied:

The 'Bossmap' map is not required to run the mod. It's just a map I made for a contest.
It shows some nice features of the AI though. :)

To install it, you should extract the 'bossmap.zip' content in your Smart AI mod folder, whose name should be 'smart_ai' (or 'smart_ai_roe' for the ROE version).

To run it, simply use the .bat (it may not work with Steam?)... or load the SmartAI mod as usual, then type in the console 'map bossmap'.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Mar 10 2012, 12:44pm replied:

Hello NoVertigo,
thanks for posting! I'm always glad to hear someone is having fun with FF! :)

About the 'player like' AI, I released a standalone D3 mod that adds support for both allied and enemy marines. Their AI is more advanced than the one you've seen in FF (which was my starting point).
Doom3world.org
It was intended for modders, but nothing prevents you from loading the mod and spawing some soldiers around in any map through console commands. :)

+3 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Oct 15 2011, 6:29am replied:

I do remember you (and your avatar, ahah!).
You are welcome! :)

+2 votes   member: Ivan_the_B
Ivan_the_B
Ivan_the_B Oct 12 2011, 4:04pm replied:

Hi morbvamp.
Never heard of this problem before.

Are you sure you don't have custom assets in the 'base' folder (maybe some files from other mods)?
If so, delete them.

It's impossible to understand what's going on without a log.
To enable logging, write in the console:
logfile 2
Log will be written in a text file named 'qconsole.log' in the mod folder.

Do you see errors at the end of the log after the crash?
If you want, copy-paste the log and send me a pm.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Sep 13 2011, 6:19pm replied:

Hi Ryan and thanks :)

That's a strange problem.
Are you sure the mod is placed in the correct folder?
All FF-related files (all .pk4 and so on...) should be inside a folder named "fraggingfree", which should be placed in your main D3 folder (NOT "base").

If still have any problem, you can send me a message ;)

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Mar 17 2011, 10:13am replied:

"canleap" is not a known variable for either vanilla or Ruiner scrips.
You probably have custom assets in your "base" folder, which is a bad thing.
Check your base folder and remove custom stuff.

+2 votes   mod: Ruiner
Ivan_the_B
Ivan_the_B Feb 27 2011, 3:52pm says:

I think it depends on the gameplay you are developing.
If it's an endles "old school" frag fest, doom musics should fit well.
If you are focusing on exploration and atmosphere, use them only at key points.

In any case, you should add a music volume slider in the main menu.
I could help you adding it in your mod if you want.

+1 vote   article: Progress update- and soundtrack issues
Ivan_the_B
Ivan_the_B Nov 20 2010, 5:57am replied:

third person camera should be the default.
In case you get the first person view please write
pm_thirdperson 1
in the console.

+1 vote   mod: Ruiner
Ivan_the_B
Ivan_the_B Nov 20 2010, 4:53am replied:

To set a custom resolution you have to add r_mode to -1.

You can append the following parameters directly in the .bat file (open it with notepad):
+set r_mode -1 +set r_customHeight 768 +set r_customWidth 1366

Or you can set them in the game console:
r_mode -1; r_customHeight 768; r_customWidth 1366; vid_restart

+3 votes   mod: Ruiner
Ivan_the_B
Ivan_the_B Mar 17 2010, 12:07pm replied:

It's already possible to do that, no new features would be required.
To tell the truth, we did plan to do a bonus map where you play as one of many monsters VS soldiers. We never had the time to do that, so we dropped the idea.
If you are familiar with DoomEdit, you can open the editor and create your own map. ;)
Also, check the "Enhanced ROE Campaign for FF" add-on, which also includes many new "playable" monsters.

Thanks for the score! :D

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Jan 26 2010, 4:19am says:

Lol, the first 3 lines of the summary alone make me want to download this.
It's almost like reading my own words about my Doom3 mod.
This is indeed my cup of tee :D

I'm going to try it asap! ^^

+2 votes   mod: Excessive Unreal 2
Ivan_the_B
Ivan_the_B Jan 16 2010, 8:13am says:

Damn. I had to upload the archive again because there were some bugs.

If your download is older than this comment, please download the fixed version.

+2 votes   download: WarlorD69's Kings Cemetery [ Add-on ]
Ivan_the_B
Ivan_the_B Jan 14 2010, 9:59pm replied:

Thanks a lot teaMate for the kind words.
About the top100... I admit I wasn't even aware of it. Last time I checked this site was few months ago. :\

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Nov 25 2009, 11:25am replied:

I added the changelogs of the latest 2 patches in the description.

This archive simply includes the full mod patched to version 1.2, which was released some time ago.
It just saves you from downloading the archives one by one (ok, it also saves about 100Mb of disk space).

So, there's nothing really "new" here. ^_^

NOTE: it does not include the "Enhanced ROE Campaign" or any other "extra" stuff.

+3 votes   download: Fragging Free v1.2 Full (D3:ROE v1.3.1 only!)
Ivan_the_B
Ivan_the_B Nov 24 2009, 5:05am says:

A full version of the mod, already updated to the latest patch (1.2), has been added in the download section.
It's also smaller in size than v1.0 + patches because patches have been merged with the base version.

+2 votes   mod: Fragging Free
Ivan_the_B
Ivan_the_B Nov 6 2009, 2:57am replied:

Yes

+4 votes   mod: HardQore 2
Ivan_the_B
Ivan_the_B Oct 28 2009, 5:44pm replied:

Can you describe your configuration?
Are you using the Steam version?
Any warnings or messages in the console after you load the mod from the list?

Make sure all the files of the mod are inside a folder named exactly "hardqore2", which should be inside your doom3 main folder.

Note that if the mod is installed in a different folder and you launch the .bat, than an (almost) empty folder named "hardqore2" is created. In this case the game starts, but it's the normal Doom3.
So make sure the mod is actually placed in the correct folder.

+2 votes   download: HardQore 2 Demo
Ivan_the_B
Ivan_the_B Oct 14 2009, 5:52pm replied:

Our focus is on single player and we have no plans about mp.
Looking at the code I have to say that a mp mode could be even easy to add...it's just that we have other things to do atm.
May be I'll work a bit on mp in the future, but I don't know when. :)

+2 votes   mod: HardQore 2
Ivan_the_B
Ivan_the_B Oct 13 2009, 6:26pm says:

Thanks to everyone for the feedback!

About the aiming: our main goal was indeed to keep classic Contra-style controls.
Mouse aiming could require some practice and can be turned off from the menu.

We'll improve the mouse-based aiming mode in the next release.

+2 votes   article: HQ2 gameplay video & review
Ivan_the_B
Ivan_the_B Oct 7 2009, 6:22am replied:

The news was there, just a bit hidden ^^
I added a couple of images and a red link.
Thanks for the suggestion.

+2 votes   download: HardQore 2 Demo
Ivan_the_B
Ivan_the_B Oct 7 2009, 2:49am replied:

Can you copy-paste the message here (or PM)?

Hq2 is indeed meant to work with patch 1.3.1.
To make sure you have the patch correctly installed launch D3 and check the version in the console: it should be 1.3.1.1304.

Make sure you don't have custom stuff in your "base" folder.

+2 votes   download: HardQore 2 Demo
Ivan_the_B
Ivan_the_B Oct 3 2009, 7:08pm replied:

Lol :)
It was indeed a source of inspiration. ;)

+2 votes   mod: HardQore 2
Ivan_the_B
Ivan_the_B Sep 15 2009, 6:35am says:

Congrats! :)
If you want I can do that "sanity test" before the release.

+1 vote   article: September 13th, 2009
Ivan_the_B
Ivan_the_B Sep 13 2009, 4:23am replied:

Thanks a lot :)

+2 votes   mod: Fragging Free
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