Hey what's up everybody, I'm a fan of star wars, raw and pretty Mutch any mod that comes close to raw. I'm new to modding, having never done it myself, and really appreciate the work of anyone who is more formiliar with modding. As you can see I'm American. Oh, and one more thing often my posts sound good in my mind but don't quite transfer into words right. One thing I'd like to add is I'm a avid littlebigplanet creator, although I've only published one level due to my slow internet connection, but if you'd like to add me as a friend on psn just look up irontator, and please try my lbp level, you should be pleasantly surprised.

Comment History  (0 - 30 of 145)
Irontator
Irontator Sep 3 2013, 5:43pm replied:

I press that button and now RaW crashes on startup

0 votes     mod: Republic at War
Irontator
Irontator Aug 28 2013, 10:08pm says:

something weird just happened. i tried playing RaW online and got the version mismatch with every game that was going, so i went and pressed "clean xml" and it said "could not clean xml" and now when i launch RaW ,it gives me an exception. what happened?

+1 vote     mod: Republic at War
Irontator
Irontator Aug 2 2013, 2:26am says:

glad to see the juggernaut can now move both directions, but could you make the missile launcher on the juggernaut also shoot in the right direction in the next version

+1 vote     mod: Republic at War
Irontator
Irontator Jul 17 2013, 2:03am says:

can you build imperial star destroyers in the clone wars gc?

+1 vote     mod: Republic at War
Irontator
Irontator May 21 2013, 2:34pm replied:

Will you also be re sizing / balancing units for 1.1.5

+1 vote     mod: Republic at War
Irontator
Irontator Dec 19 2012, 3:34am replied:

yes, you can see the hangars if you look closely, they seem vulnerable.

+2 votes     media: Rothana Battlecruiser
Irontator
Irontator Jul 25 2012, 2:59am replied:

If aats can, all groundunits should be able to shoot up at air units.

0 votes     mod: Republic at War
Irontator
Irontator Jun 26 2012, 11:23pm replied:

Yeah but only the red corvettes, the white ones suck.

+2 votes     mod: Republic at War
Irontator
Irontator Jun 10 2012, 3:43pm says:

Considdering all the new pics posted recently and the fact that July marks the end of H1, 1.2 shouldn't be too far off.
The wait may almost be over.

+2 votes     mod: Republic at War
Irontator
Irontator May 10 2012, 1:22pm replied:

sound like yoda you do, awsome this is.

+4 votes     mod: Republic at War
Irontator
Irontator Apr 29 2012, 3:29pm says:

Ok so, 1.2 fixes like 300 balancing issues and adds a bunch of content, does that mean that 1.3 will not take as long to make because its only adding content? Wishful thinking i guess. : )

+5 votes     mod: Republic at War
Irontator
Irontator Apr 28 2012, 2:51pm says:

It'd be cool to have the update release exactly one year after the mod this june 4th. Is this possible?

+3 votes     mod: Republic at War
Irontator
Irontator Feb 28 2012, 8:36pm says:

i dont know what it is, but i like it.

+1 vote     media: Eye candy
Irontator
Irontator Feb 3 2012, 8:06pm replied:

I agree, the fighters should be smaller. You guys always say this mod is about being canon, but when the v-wings are nearly half the sive of a corvette, something just seems wierd. I think the best fighter scaling ive seen is in the phoenix rising mod.

+2 votes     mod: Republic at War
Irontator
Irontator Jan 30 2012, 7:24pm replied:

Ok, well both mustafar and mygeeto have the potential to be worth over 1000 credits each, so they should be your main target above all else. I would suggest building a fleet of venators, and a few victory cruisers, surround all that with the missle corvettes (they are far supperioir in every way to the other corvettes) anf have a few dreadnauts and centaxes throughout. Use the corvettes as fighter control, use the dreadnauts as distractions for your venators, and use the centaxes to keep your ships safe from bombers. On the ground the cis have a massive advantage in almost every way, just use lots of at-ap, two squads can kill anything in seconds. There you go thats my strategy, good luck.

+1 vote     mod: Republic at War
Irontator
Irontator Jan 22 2012, 11:15pm replied:

Oh so you guys did decide to strengthen the missles, i remember a couple of months back your plans were to keep them the same. i was hoping the missles would be changed. I bet this will really help the victory class cruiser.

+4 votes     mod: Republic at War
Irontator
Irontator Jan 15 2012, 3:53pm says:

Whats that other little ship to the right?

+1 vote     media: Republic Space Casino
Irontator
Irontator Jan 15 2012, 3:45pm says:

Looks absolutley epic! The turbolaser effects and canon flash are the best ive ever seen. The only changes i would make would be to make the ion shots a little faster and make the missles a little smaller and slower. Also you should try to make the textures a little less shiny specificly on the sith destroyer. Besides that everything is great

0 votes     media: 15 minutes of early-game gameplay in full 1080P
Irontator
Irontator Jan 14 2012, 1:58am replied:

Yeah, and it can shoot down gunships and each of those three shots are really powerfull and its a tech one unit and it has super heavy armor and comes in squads of three and only costs one unit cap and..... You get my point the aat was a really one sided unit in 1.1, im happy they're changing it.

+3 votes     mod: Republic at War
Irontator
Irontator Jan 13 2012, 8:26pm says:

1.2 is going to be the expansion to an expantion to an expantion pack!

0 votes     mod: Republic at War
Irontator
Irontator Jan 11 2012, 1:56am says:

Wow already another update!? Incredible.

+2 votes     media: Space Casino over Coruscant
Irontator
Irontator Jan 10 2012, 11:40pm says:

Man i would love to see the at xt eventualy make it into this mod, that would be sooooo awsome. Also congrats on all the work, cant wait to see it in action.

+1 vote     mod: Republic at War
Irontator
Irontator Jan 4 2012, 9:26pm replied:

How could anyone think this mod is dead? All one has to do is look at the 20 or so new comments each day, which basicly consist of people talking to the team about the mod. To me it looks like the mod is doing better than ever, weve finally hit Q1 so the second version should be here in like two months or so.

+1 vote     mod: Republic at War
Irontator
Irontator Jan 1 2012, 3:59pm says:

Looks awsome, cant wait till this comes out!

+1 vote     media: Madness... THIS! IS! ORAW! (1080P in description)
Irontator
Irontator Dec 26 2011, 4:58pm replied:

Hey you can actualy get the venator to fire on its own, just give it the attack-move option, you can access it through the little menu next to the mini map, or just hold ctrl and right click where you want it to move.

+1 vote     mod: Republic at War
Irontator
Irontator Dec 25 2011, 1:26pm replied:

Congradulations, this mod definately deserves it, also merry christmas everybody.

0 votes     mod: Republic at War
Irontator
Irontator Dec 23 2011, 10:26pm replied:

Could you possibly tell us who these individuals are? I dont want to try to convice them to pick any certain unit, i just want to know which unit they would pick.

+1 vote     mod: Republic at War
Irontator
Irontator Dec 23 2011, 4:15pm replied:

Awsome, thanks for the response, glad you enjoyed my post. I only wish had found more than two easter eggs : )

+2 votes     mod: Republic at War
Irontator
Irontator Dec 23 2011, 1:18am says:

Hey, i was just playing z3rox's other mod the foc addon, and there was a cool space unit that might be fit in this mod. It is called the pinnacle (i think), its a cis unit, i dont know if its canon or not, apparently it is supposed to be a huge geonosian battleship. Anyone else heard of it before?

+1 vote     mod: Republic at War
Irontator
Irontator Dec 16 2011, 10:58pm replied:

I actialy talked to killer bout the "turbo tank"(juggernaut) awhile ago. My only problem with it right now is that it is too small and goes the wrong direction. Killer said that the juggernaut will be going the right direction in 1.2 but that it cant be any bigger because of the map restrictions. oh and it actualy has the missle pods but the fact it goes the wrong direction makes the missle pods a little awkward.

+1 vote     mod: Republic at War
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