Hey what's up everybody, I'm a fan of star wars, raw and pretty Mutch any mod that comes close to raw. I'm new to modding, having never done it myself, and really appreciate the work of anyone who is more formiliar with modding. As you can see I'm American. Oh, and one more thing often my posts sound good in my mind but don't quite transfer into words right. One thing I'd like to add is I'm a avid littlebigplanet creator, although I've only published one level due to my slow internet connection, but if you'd like to add me as a friend on psn just look up irontator, and please try my lbp level, you should be pleasantly surprised.

Comment History  (0 - 30 of 143)
Irontator
Irontator - - 143 comments @ Awakening of the Rebellion 2.8

does this mod work with lan galactic conquest?

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Empire at War Expanded: Thrawn's Revenge

can anyone tell me if this mod supports lan gc?

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

I press that button and now RaW crashes on startup

Good karma0 votes
Irontator
Irontator - - 143 comments @ Republic at War

something weird just happened. i tried playing RaW online and got the version mismatch with every game that was going, so i went and pressed "clean xml" and it said "could not clean xml" and now when i launch RaW ,it gives me an exception. what happened?

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

glad to see the juggernaut can now move both directions, but could you make the missile launcher on the juggernaut also shoot in the right direction in the next version

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

can you build imperial star destroyers in the clone wars gc?

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

Will you also be re sizing / balancing units for 1.1.5

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Rothana Battlecruiser

yes, you can see the hangars if you look closely, they seem vulnerable.

Good karma+2 votes
Irontator
Irontator - - 143 comments @ Republic at War

If aats can, all groundunits should be able to shoot up at air units.

Good karma0 votes
Irontator
Irontator - - 143 comments @ Republic at War

Yeah but only the red corvettes, the white ones suck.

Good karma+2 votes
Irontator
Irontator - - 143 comments @ Republic at War

Considdering all the new pics posted recently and the fact that July marks the end of H1, 1.2 shouldn't be too far off.
The wait may almost be over.

Good karma+2 votes
Irontator
Irontator - - 143 comments @ Republic at War

sound like yoda you do, awsome this is.

Good karma+4 votes
Irontator
Irontator - - 143 comments @ Republic at War

Ok so, 1.2 fixes like 300 balancing issues and adds a bunch of content, does that mean that 1.3 will not take as long to make because its only adding content? Wishful thinking i guess. : )

Good karma+5 votes
Irontator
Irontator - - 143 comments @ Republic at War

It'd be cool to have the update release exactly one year after the mod this june 4th. Is this possible?

Good karma+3 votes
Irontator
Irontator - - 143 comments @ Eye candy

i dont know what it is, but i like it.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

I agree, the fighters should be smaller. You guys always say this mod is about being canon, but when the v-wings are nearly half the sive of a corvette, something just seems wierd. I think the best fighter scaling ive seen is in the phoenix rising mod.

Good karma+2 votes
Irontator
Irontator - - 143 comments @ Republic at War

Ok, well both mustafar and mygeeto have the potential to be worth over 1000 credits each, so they should be your main target above all else. I would suggest building a fleet of venators, and a few victory cruisers, surround all that with the missle corvettes (they are far supperioir in every way to the other corvettes) anf have a few dreadnauts and centaxes throughout. Use the corvettes as fighter control, use the dreadnauts as distractions for your venators, and use the centaxes to keep your ships safe from bombers. On the ground the cis have a massive advantage in almost every way, just use lots of at-ap, two squads can kill anything in seconds. There you go thats my strategy, good luck.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

Oh so you guys did decide to strengthen the missles, i remember a couple of months back your plans were to keep them the same. i was hoping the missles would be changed. I bet this will really help the victory class cruiser.

Good karma+4 votes
Irontator
Irontator - - 143 comments @ Republic Space Casino

Whats that other little ship to the right?

Good karma+1 vote
Irontator
Irontator - - 143 comments @ 15 minutes of early-game gameplay in full 1080P

Looks absolutley epic! The turbolaser effects and canon flash are the best ive ever seen. The only changes i would make would be to make the ion shots a little faster and make the missles a little smaller and slower. Also you should try to make the textures a little less shiny specificly on the sith destroyer. Besides that everything is great

Good karma0 votes
Irontator
Irontator - - 143 comments @ Republic at War

Yeah, and it can shoot down gunships and each of those three shots are really powerfull and its a tech one unit and it has super heavy armor and comes in squads of three and only costs one unit cap and..... You get my point the aat was a really one sided unit in 1.1, im happy they're changing it.

Good karma+3 votes
Irontator
Irontator - - 143 comments @ Republic at War

1.2 is going to be the expansion to an expantion to an expantion pack!

Good karma0 votes
Irontator
Irontator - - 143 comments @ Space Casino over Coruscant

Wow already another update!? Incredible.

Good karma+2 votes
Irontator
Irontator - - 143 comments @ Republic at War

Man i would love to see the at xt eventualy make it into this mod, that would be sooooo awsome. Also congrats on all the work, cant wait to see it in action.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

How could anyone think this mod is dead? All one has to do is look at the 20 or so new comments each day, which basicly consist of people talking to the team about the mod. To me it looks like the mod is doing better than ever, weve finally hit Q1 so the second version should be here in like two months or so.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Madness... THIS! IS! ORAW! (1080P in description)

Looks awsome, cant wait till this comes out!

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

Hey you can actualy get the venator to fire on its own, just give it the attack-move option, you can access it through the little menu next to the mini map, or just hold ctrl and right click where you want it to move.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

Congradulations, this mod definately deserves it, also merry christmas everybody.

Good karma0 votes
Irontator
Irontator - - 143 comments @ Republic at War

Could you possibly tell us who these individuals are? I dont want to try to convice them to pick any certain unit, i just want to know which unit they would pick.

Good karma+1 vote
Irontator
Irontator - - 143 comments @ Republic at War

Awsome, thanks for the response, glad you enjoyed my post. I only wish had found more than two easter eggs : )

Good karma+2 votes