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I have a demo per say, but it is not up to the level of quality that I would like it to be, before a release to the public. Will let everyone know when the improvements are made. :)
Yes I have watched Gold Rush, it helps tremendously showing our contractors what the end goal is. :)
I've worked in an underground coal and have done a bit of research in the above ground mining. :)
Same artists I believe.
Yes, there will be that too.
These modes with comes with a Fast Forward button because they will not continue while away.
This was the old engine, so ignore this. :)
Sometimes part of the business is getting your hands dirty. :)
After we do one of these for Bulldozer controls, we will start work on Xbox and PlayStation controllers.
I know, top notch! :P
We are going to include Keyboard, PS3, Xbox, and Joysticks for controllers.
The Joystick control will be the most realistic, as most equipment uses joysticks.
Demo will be around June/July unless we hit snags. But, Mine Tycoon, once the equipment is in and working, an Alpha won't take too long. The game puts the tools in the players hands, to say, so the game itself, would be ready quiet quickly. It's just a matter of adding equipment, making sure it works as planned, and away we go. It's a huge financial risk for this on my part, but you never succeed if you never try. This demo will cost me 15k-20k out of my own pocket. So if everyone can share this, it would be splendid. :)
Trees will fall as static assets at first and disappear, but eventually will splinter and fall.
New engine link
New life is being added to Mine Tycoon, starting with a complete redo of the terrain engine, in the Summer of 2014, stay tuned! :)
I been following this game for what feels like forever. It was one of the first games I really followed. The progress over the last two years has been unbelievable. Keep up the good work!
Thanks for playing our tech demo!
We are going over ideas for the main menu, one of which may be a moving background, of a mine at work.
The game mechanism will be where you set up tasks for your workers and then they complete them tasks based on their skills. So really good workers would be faster, safer, and less breakdowns. You will also have a avatar that you can walk around with, and get in equipment and dig.
The "leveling/upgrade system" will be comprised of new equipment, equipment attachments, new claims, trainable workers, better buildings.
We are going for a nicer graphics than what almost all other MMO's have.
This is like a game of checkers where you have only 1 move, the setup.