Tiny Battles is a web based (HTML5) multiplayer strategy game taking place on an 8x8 grid (just like chess). One core feature is that all strategy takes place in a single setup phase. Basically there is only one ”turn” for each player. Players don't know about the opponents ”moves” until after the game has already been simulated. One design goal has been that the outcome of a specific game should be roughly equal amounts of Luck, Resources and Skill. Over a large number of games the Luck factor will disappear so that the ranking will be based purely on Resources and Skill (Resources are the different units you have collected so far).

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Looking good! Nice idea too, glad you keep working with games! :)

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This is like a game of checkers where you have only 1 move, the setup.

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The sprites are just placeholders, right? I mean the units are from Realm of the Mad God, so I'd hope you're just showing off how the game is currently working.

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Borundin Creator

They are not placeholders. I have a license (as do RotMG) to use these sprites from the creator: Oryxdesignlab.com

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