A French artist working in 2D and 3D, traditional and digital, illustration, animation, motion design. Also in love with developing his own games and storytelling in general. Currently Working at Ubisoft Studios.
New trailer, ability to virtualize Lyokowarriors on the replika factories, improved graphics and more optimization on the menu!
A new IFSCL Trailer has landed. Deep dive into the real world locations of code lyoko, and discover the large amount of updates brought into the game.
New IFSCL cycle, with improved battle system, new battle type in digital sea, advanced research in the web, new programs and much more!
IFSCL is more ambitious than ever with the return of the official cast for the fangame! Also, some details on 38X and the future.
8 years of IFSCL, it's time to see the future with a brand new trailer. Also announcing a crowdfunding to get more of the official voices!
Latest version of IFSCL is coming with a trailer. Creating the skidbladnir, new production methods, new launcher, inventory system, a bright future ahead...
Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...
New trailer is here, along with info about fifth sector, the future and more!
IFSCL Biggest mystery revelaed! Teasing the future story mode and a special room already available in current 3.3.0!
How an official voice from the animated show participated to the game. + Trailer and infos about
A first teaser of 3.3.0 version, and various pics of work in progress elements of the month!
New version released : content detailled & new screens.
New trailer for 3.2.3, release date, presentation of the new programs, tv, dna manipulations, satelite and power plant attacks, citymap, phone and much...
New 3.1.3.c version with tons of bugfix, new screens and what's planned for future versions.
3.1.3 Code Lyoko Supercomputer Fictive Interface Trailer is out for christmas! Including battles, overvehicles, ice sector and much more!
3.1.3 Code Lyoko Supercomputer Fictional Interface Trailer is out ! Also comes with detailled infos about much anticiped features : vehicles, battles...
Where I talk about upcoming 3.1.3, sector improvements, overvehicles coming soon, first glimpses of the new battle system, and a new making of covering...
Little news on 3.0.1 version, and also new concepts arts and IFSCL Inside video released!
3.0.0 Code Lyoko Supercomputer Fictive Interface Trailer is out ! With a cinematic vibe included, and some juicy surprise. Bonus : release date is announced...
Final version is out ! New scenes, better help mode, new musics, better overall rhythm, relieve the events of the Day Of The Doctor !
Size and downloads, available google -shared files, recap of all the progress... A big news of the last months of development.
5th birthday of the most accurate interactive interface reproduction of the Code Lyoko Series! Unveiling a new video about IFSCL future + review of several...
The game is in its finishing steps. And I need an audio guy/girl to help!
Still alive and well! Hinting part of the future for the most accurate reproduction of code lyoko supercomputer and the new goals, also talking about...
Where I talk about the upcoming new version, as well as what Is planned for the final version, when, what, sneak peek of the improved content.
Talking about my new Ubisoft post and the status of my three games : IFSCL, The Fandom Strategy and Doctor Who : A Brilliant Game.
A list of features that are meant to be added to the game in the future version, and how they could impact the game.
The first prototype of the Fandom Strategy is now available on download! Windows, Mac & Android. From 2 to 8 players on a same device.
Unveiling The Fandom Strategy goals, in terms of multiplayer, platforms and content. What has been done, what is left to be made.
All the most common questions already answered in that compilation !
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