I love the mod, truly one of the best doom mods ever made, because lets face it, there is so much here, that the only thing this and brutal doom share in common really is some of the brutal doom guns, the gore effects which have been amplified, the same vanilla enemies, with more abilities, much more dangerous, and glory kills which lets all remember, BRUTAL DOOM DID IT FIRST, Bethesda copied the greatest DOOM mod in 20 years, and showed it off like it was the emperor's new clothes.
Now
The worst problem that this has is that the dynamic progression setting for the enemy spawns is ****. The enemies only change every 10 levels in a 30 lvl megawad, and after 3 different vanilla doom 2 map packs, I never saw any weapon upgrade till level 26.
This mod would be sooo much better if it slowly introduced harder versions of an enemy, making them appear not all all, for the first 3 levels, as a warm up, and equipment stock up opportunity. Then for the rest of the game, the chance of spawning a harder tier II III or IV enemies depends on each level number, with the frequencies of the monsters starting at a bottom limit of a 5 or 10% chance, an each tier having a parabolic arc that spans so many levels, an arc that is 11-13 levels long, and peaks out in the center at 55-70% chance of spawning an extra of that tier. Weapon upgrades should be spaced out pretty much the same way, but of course, much lower spawn chances.
If just this minor tweak was added then you would have an experience which I think would be better in pretty much every way than Brutal Doom, which is saying a LOT. Sure it would require play testing to make sure the values of each parabola are balanced, and I'd be happy to be one of them ;)
ihateeagames89
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