Turns out that [fillable] needs to be blacklisted in spawner_blacklist.ltx Many thanks to NLTP_ASHES
Turns out that [fillable] needs to be blacklisted in spawner_blacklist.ltx Many thanks to NLTP_ASHES
Turns out that [fillable] needs to be blacklisted in spawner_blacklist.ltx Many thanks to NLTP_ASHES
Thanks for the reply, its been a while tho xD. The bug was fixed by Ishmaeel a while ago. Thank you anyway !
Hello, Many thanks for your mods, essential as always.
May I point out that the mod does not include alcohol / dizziness indications on drinks and drugs when the items are in the inventory. Indications are still displayed in the debug window tho.
My tests was done on anomaly 1.5.2 vanilla and on gamma who is supposed to use 1.5.2 too.
Hello, I found a weird crashing bug that occurs for some reason when playing with mag redux and fillable canteen. Clicking in the item spawner on these categories in this order will cause a crash: Misc > Drink
Tested on ANOMALY vanilla with just these 2 mods
I don't know if there are any other mods that could lead to this interaction since these 2 don't share any files, so I'm posting this here.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: f:/anomaly/bin/..\gamedata\scripts\utils_ui.script:1225: attempt to index local 'a' (a nil value)
Hello, I found a weird crashing bug that occurs for some reason when playing with mag redux and fillable canteen.Clicking in the item spawner on these categories in this order will cause a crash: Misc > Drink
Tested on ANOMALY vanilla with just these 2 mods
I don't know if there are any other mods that could lead to this interaction since these 2 don't share any files, so I'm posting this here.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: f:/anomaly/bin/..\gamedata\scripts\utils_ui.script:1225: attempt to index local 'a' (a nil value)
I've been waiting for this update for ages. Thank you very much maestro !
Yup, but you can set the min/max in dynamic tonemaps to not be as dark as it is sometime.
Thanks for the fast update !
For some reason the firemodecheck no longer works correctly on 1.5.2, the character movements stops when you try to check the fire mode.
You don't need the bin's of FDDA anymore for anomaly 1.5.2
Hello, when using this mod with 1.5.2 bin's, the characters stops moving when you check the fire mode. Got the same result with Moddb.com
I tried with the bin provided by HEAT vision Moddb.com and the mod works well with this one.
Thanks a lot !
Sorting plus works with this mod, it does not dynamically sort the loot as you are looting. If you close/open the "body" right after the looting process is finished, the items are sorted.
There is a sorting function that updates the sorting when you mark something as junk or favorite "Resort on Marking". It's totally doable somehow to get a script to "tick" the update every second for example. I'm not a programmer so I don't know how to do it xD.
Anyway, I disabled "Sort NPC Inventory" in SortingPlus because it takes up less space in the HUD when using "LOOTING TAKES TIME"
Find anims_list.ltx in FDDA and disable the mre animation like this Imgur.com
Yes I also suspect HeatVision to be the cause of the bugs since the overlay bug is not repeatable on Beef's NVG that's why I went to post on his mod first :D.
Could the 2nd bug be a consequence of multiple shader mods working together? (GLOWSTICK, ES, SBS, SSS, BEEF, HEATVISION). It looks like the blur effect of the beef NVGs is stored somewhere when you use the thermal right after.
Hello here :) thanks for the answer on the heat vision mod.
I still encounter the same bugs, but now I was able to identify the conditions that triggers the bugs.
Here is the video :
0:17 - Overlay bug occurs when you decide to disable HV while looking through scope
0:40 - The blur bug occurs ONLY if you wear NV first and then HV. If you start the game and only use HV, this does not happen.
Love you both ! Thanks for the fast support !
A bit late but i found a solution, open zz_glowstick_mcm.script and delete the whole block from line 800 to 865 (the end). If you want the glowsticks in the starting loadout make a small mod that changes new_game_loadouts.ltx and add device_glowstick
Hi, I'm having a weird bug with the goggles overlay when swapping scope to collimator or activating goggles while scoping. I can't replicate this bug on beef's nvg it happens only on the thermals.
The exact combo is kinda hard to replicate as it doesn't happen every time, sometimes it's when you activate the goggles while scoping sometimes it's when you deactivate them.
Also, there is a blur bug that happens "sometime".
This mod ( Moddb.com ) had the same bug with beef's nvg but the author fixed it somehow, now it only happens with the thermal goggles.
Done, works like a charm with Weapon_Cover_Tilt.11.zip.
Thank you very much for the support.
Imgur.com
:D
I know its sounds weird but for real i'am using it and everything works fine.
I.imgur.com
And this is the load order when the error occurs.
I.imgur.com
¯\_(⊙︿⊙)_/¯
I got the same result on my side, log saying WCT is missing but its not.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...1.2/bin/..\gamedata\scripts\gunslinger_controller.script:573: Gunslinger Controller ERROR: Weapon Cover Tilt UPDATE 9 or upper is required for Gunslinger Controller mod
I'am using Anomaly & WCT 10
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