[LINK IN DESCRIPTION] Modified engine binaries to combine all engine edits in one (BAS/DLTX/DXML 3.0/Shader Scopes/SSS/HeatVision)
LINKS THERE
FOR ANOMALY 1.5.1 (UNSUPPORTED): Github.com
Here is list of exe files for Anomaly 1.5.2 that contains all engine patches by community required for some advanced mods to work.
Read the instructions PLEASE!!!
Download STALKER-Anomaly-modded-exes.zip archive. Unpack all directories directly into your Anomaly game folder, overwrite files if requested. Delete shader cache in launcher before first launch of the game with new exes. You only have to do it once.
FOR THE ISSUES, PLEASE POST FULL LOG AND MDUMP FILES IN GITHUB PAGE, I DON'T READ MODDB COMMENTS
У тебя отличные моды, братка!!! А можешь еще поддержку HEATVISION V1.1 добавить?
нет автор не предоставил исходники
Could you do a version that also adds FDDA?
You don't need the bin's of FDDA anymore for anomaly 1.5.2
Is it included now? :O
exactly
Is this compatible with 1.5.1 or I have to update?
Added the link to 1.5.1 version. I won't support it, so use at your own risk
Hold on, where's the 1.5.1 version? I don't trust updating to 1.5.2, looks like it breaks half my modpack.
Added the link to 1.5.1 version. I won't support it, so use at your own risk
Thanks... aw hell I'm a glutton for punishment, lets rework the modpack!
Один шедевр за другим. Спасибо
Can you tell me if Skies Remix v2.1 is compatible with Michiko revamp?
try it yourself
Спасибо за мод exe! Прям те моды, которые реально нужны) 10\10 на кончиках пальцев :)
If i use only dltx and sss i need to use this file (000_shader_placeholder.db0)? Or i need only exes?
They are packed and named as such for a reason. Follow the instructions and do what it says precisely
Is there any support to the ARX mod?
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new file has a night_vision.h which clashes with Beef NVG
I presume the new blur effect which occurs when aiming down sight was added with this version of SB2DS?
This problem arises when using Beef's NVGs because of it: Imgur.com
•With the scope_blur_outer set to 1, the ADS blur causes coloration to occur.
This is the same problem as SB2DS has without the compatibility option in MCM for Beef NVG's ticked off.
•With compatibility enabled the problem disappears when fully zoomed in, but persists when ADSing.
•With scope_blur_outer set to 0, this problem is removed, but so is the blur when fully zoomed in.
Thank you for the heads-up!
Setting scope_blur_outer to 0.1 worked alright for me
The "thermal vision" is less noticeable during the night and the absence of blur is no big deal during the day
question is arx built into the exes or is there a separate folder without arx im asking because im using a artifact addons that need arx and im worried that installing it this way would cause conflicts
Как устанавливать файлы из папки патчи, куда их нужно перемещать ?
Unfortunately doesn't work for me. No crashes, but ***** up the textures or the lighting somehow and games looks white and ghosty.
Image: Imgur.com
Edit: Fixed, I forgot to clear shader cache, bug was caused by this.
i moved installation paragraph at the top so people will have slightly more chance to read it
Ibb.co
I copy all folders to the folder with the game , confirm the replacement, clear the shader cache and this error appears at startup
Log
! d:/games/anomaly1.5.2\appdata\shaders_cache\r4\pp_blur.ps\20481111001100000010001000001102311130101000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
You have some mod or something, incompatible with shader scopes. Try disabling enhanced shaders param controls
Deleting this file night_vision.h from folder , helped, since he was already in Moddb.com
Блин, я парюсь пишу на англ, а чел из РФ )) нужно чтобы в инфе мода можно было указывать откуда автор для более простого общения, чтобы не заходить в профиль. Хотел уточнить по поводу файла что я удалил , насколько он важен был , так как ночное виденье работает только со своим файлом , а без него вылетает ошибка при запуске как показано на скрине . И куда нужно закидывать файлы с папки патч с расширением diff ?
Если работает, значит ок
Файлы из патчс никуда закидывать не надо, они нужны только если собираешься компилить свои .exe
Очень жаль что автор HeatVision не предоставил исходники, хотелось бы его. Ну да ладно, автор, спасибо, хороший пак правок.
Thanks for update!
Is dxml, dltx for xml files? If so will you make something like dltxify for dxml as well?
i called it DXML for convenience reasons, internally it works entirely different and have no resemblance to DLTX. And i'm afraid no easy tool for it is possible
Little confused about Screen Space Shaders -- does this contain everything already in that mod?
no, it only contains modifications to the executable this mod provides. You have to download the mod itself from the modpage
Wat? DXML? Is it the same kind of stuff used in Duty Expansion (and from what I personally heard a part of 1.6)? Anyway, you're cool based madman if you've done this
upd - welp, read the desc and the comms more attentively, a really nice thing to have anyway. and you're still based xdd
What about Heatvision ?
No sources, no heat vision
but it still seems to be compatible with me
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../stalker/anomaly/bin/..\gamedata\scripts\fakelens.script:2: add_scope_radii function doesn't exist for this engine, reinstall modded exes
stack trace:
Do what it says
i have the same problem i dont understand what is happening. can i install the modded exes with mod organizer or do i need to place them in the actual game folder ?
Since updating to the newest version for 1.5.2 I'm getting these stack traceback messages in the log whenever I enter a new level-
![axr_main callback_add] callback on_loading_screen_key_prompt already exists!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 240) in function 'callback_add'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 128) in function 'AddScriptCallback'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 3580) in main chunk
[C]: in function '__index'
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 83) in function <g:/games/stalker - anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
![axr_main callback_add] callback on_loading_screen_dismissed already exists!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 240) in function 'callback_add'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 128) in function 'AddScriptCallback'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 3581) in main chunk
[C]: in function '__index'
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 83) in function <g:/games/stalker - anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
![axr_main callback_add] callback on_specific_character_dialog_list already exists!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 240) in function 'callback_add'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 128) in function 'AddScriptCallback'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 3582) in main chunk
[C]: in function '__index'
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 83) in function <g:/games/stalker - anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
![axr_main callback_add] callback on_specific_character_init already exists!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 240) in function 'callback_add'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 128) in function 'AddScriptCallback'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 3583) in main chunk
[C]: in function '__index'
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 83) in function <g:/games/stalker - anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
![axr_main callback_add] callback on_xml_read already exists!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 240) in function 'callback_add'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 128) in function 'AddScriptCallback'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 3584) in main chunk
[C]: in function '__index'
g:/games/stalker - anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 83) in function <g:/games/stalker - anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
Is this a potential problem or no?
EDIT: I also noticed a message "! You are trying to use a destroyed object" that I don't remember seeing before (no idea if it has anything to do with the update, but thought I'd mention it as well just in case).
the already exists thing is fine, is just a game tries to add new callbacks multiple times for some reason. I've yet to investigate it
The trying to use has nothing to do with update or binaries in general, yo have to check your mods
Awesome, Thanks!
If you don't mind me asking, do you know if the "trying to use" thing is anything to worry about? It's not causing a crash or any obvious bugs yet, I just happened to notice the line in the logs by chance.
I'm using Mod Organizer 2 and when I try to enable this mod (and others), I get the error "The content of <stalker anomaly> does not look valid." Any help is appreciated!
Edit: I was being dumb. Used the link in the description to download the appropriate version and followed the instructions. Still getting the same error with other mods, but this one works!
I just want to use DLTX exes and nothing more.
Will it work if I use these exes without having SSS or Shader Scopes?
You can disable shader scopes with console command sds_enable 0. And you can use exes without SSS
Thanks for posting this. My scope view drifing around half out of view as I tried to aim was driving me nuts.
Hi, i made a patch for a bug in multibytes text
I have post a issues in github
Also with a working PR
Sorry your patches in github seem outdated, it doesn't work correctly while playing...
Hope it helps
Github.com