Will this be update to newest version of new levels 0.52 if needed?
Will this be update to newest version of new levels 0.52 if needed?
oh, coz I was worried as you specifically mentioned to be aware of it and check it. thought its not monkey patch but hard changes.
Im on EFP. and I checked mdos folder for function ui_item.build_desc_footer
14 hits -
mags_patches,
ballistics_mcm,
food_poisoning,
arti_lootboxes,
autdoc_binder,
surge_protector,
arti_outfits,
a repair_override,
zzz_arti_jamming_repairs,
artefact_transmutation_module.
so I wonder what does it edits as this line seem to be used in quiete a few other mods. and I havent checked second one.
would be nice a visual comparison before after for those who meeting controller once in 100 years and do not remember how he looks.
чтот они ну уж очень сильно смахивают на DAR визуально
How hard it is to add this bibliotekar and maybe other retextures of yours as a separate mutants and make them spawn in the world?
yeah asked lots of times but barely anyone knew how to fix it and whoever knew was giving solution to like 15% of the whole problem and when I was saying it does not work they either disappear or change those 15% for new 12% :D - Anomaly discord
havent tried EFP, might do that when Im again in the mood for doing it all as it takes hours on hours to do textures manually my way, results are great, but need lots of time.
okay will try to mess around first. I for sure want to do it manually but cannot find solutions to models UV maps problems.
wow thats sounds interesting. Maybe you have any usage/ setup info to share, maybe some tutorial somewhere?
thats amazing. I was also working on cars but was doing it by hand in Substance painter, but having bunch of problems with UV maps inside blender. What AI assisted tools you used I really want to try it out too.
Hello, Can I ask in what way were they made, they are so similar to the original so I wonder if you had the will to see and redraw them in high resolution in some software copy pasting original rust and paint patterns or was some new AI used of some kind for that?
Hello,
Have someone previously reported an game crash with an error something about woman? I could not find what it was and how to fix so turned off dux now and logs are overwritten so dont have exactly the error message. If you havent heard about it let me know will turn on dux again to get that exact error in logs again.
ty for the tip, will make some tweaks and mby share the results then ;)
amb and hemi gotcha, what about nights how to make it "visible" as it jsut black color :D looks cool at camps where fire is or friends with lamps around but over all flat black
Please share your setting used for screenshots, as base settings looked imho not so good especially in foggy weather everything became suuuuuuuper bright so I needed to lower hemi from 1.3 to max 1.0
sad, very sad, 21 looks great on its own, it just tooo long and looks strange.
Hello I tried to edit files but result was not so great (maybe need more time). Question is how do I use 16:9 compass on my 21:9 monitor, as 21:9 looks waaaaaay too narrow, too long and height is too small, looks kind of weird.
привет. я видел ты кидал вроде несколько патче а именно ефт артефакты и бас. на сколько они рабочие? просто бас прям очень прикольный без него както скучьно в игре бывает но трейдер оверхол такой себе ваоьянт вот и интересно
as mentioned before, Im more or less finished with doing some upscale of textures and some text edits for it to work for 21:9, so let me know if u want those edit can send them over ;)
yep will be sure to check out, now trying to upscale textures to 2k-4k res as good as I can + some redraw, idk what will happen but if smth good I could share it with u as an optional "higher res" option, but only if its gonna look good :D
yee was doing smth similar but instead of renaming copy of 16 I edited regular maingame as in that modding guide it did said to use it instead. still did not find exactly place of all the text, so far tried to edit quickslot text, but just got game crash instead xD
Imgur.com - it actually works out and does not look too stretched or smth, mby one thing is numbers a little too high, any tips how do I lower their palcement?
it looks good can I ask if it still usable and compatible with other mods?
thats exacly what I tried to do xD those icons are not perfect but if its properly made to be one slot (+ I think there was 5 2 slots) then we can always easily improve/upgrade textures. very good, please do ping me if u will have any progress on it as Im building my own modpack and would love to include that in it (for now its for personal use )
Does it work with magz redux? like if we overwrite redux with this, will it change their textures of ammo but have magz still working or not?
Hello have a few questions. Will it work on 21:9 resolution? And as I LOVE the design of it I want to ask if maybe you have or plan or can suggest any inventory/menu huds with similar style?
thats awesome, I was looking into it, but after noticing it would take me one and a half eternity (mby week with my limited time) I thought about asking here if maybe someone already have any ideas or smth in progress :D, so ure trying to do all icons in 1 slot or same as original 918/919 etc ammo one slot bigger 2 slots?
Is it possible to make magz icons small again? big are kind of pain imho just one big cluster.
привет может вопрос неуместен. но прост овсе вокруг только о крепе паке и болтают мне вот стало интересно в крепе мне может много что и ненравилось но там вроде хд иконки класного качества. а можно както пару скринов до и после вашего пака немного приблизив а то все скрины очень маленькие
it should work perfectly with anomaly magazines redux yes ?
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