Description

Extended Time And Weather based Tonemap with lumscale change and MCM support

Preview
Dynamic Time-based Tonemap Extended (UPDATE 7)
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iced_earth77
iced_earth77 - - 31 comments

Very well thank you

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muatra
muatra - - 6 comments

What mod is the German Shepard from?

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kutschio6
kutschio6 - - 3 comments

Dynamic Mutants i think.

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Grimfear
Grimfear - - 52 comments

A great addition to my mod list.

Thanks.

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shadowteam123
shadowteam123 - - 6 comments

is that dogmeat? lol

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LuxoSVK
LuxoSVK - - 84 comments

looks like dogmeat ,but its from dynamic mutants addon actually ,made by 3vtiger

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TheWorstDude
TheWorstDude - - 81 comments

Any impacts on performance?

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SniperHellscream
SniperHellscream - - 981 comments

I would like to try this plugin, but I have the same doubt, is there an impact on performance?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

No impact whatsoever, the script fires only every game minute and it does nothing more than a bunch of console commands

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SniperHellscream
SniperHellscream - - 981 comments

Exelent :)

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LuxoSVK
LuxoSVK - - 84 comments

i have dynamic time based tonemap and its great ,but this one have MCM ,nice :)
time to test it

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MarqØ
MarqØ - - 150 comments

Quick questions.
What exactly does this do? And i wonder if, would it make a difference in full static lighting? (r1/dx8)

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

It changes image brightness, contrast and ambience brightness and contrast based on time and weather. For dx8 only ambience parameters will work (lumscale amb and hemi)

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ClownShinji
ClownShinji - - 94 comments

Your mod works as intended, but now I have a black box overlay over my sun xD

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

i don't think thats the problem of this mod, it doesn't change textures

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sokol707i
sokol707i - - 2 comments

Если у меня меню настроек выглядит как в моде с которого он переписан Moddb.com (его я не ставил, просто привожу пример, значит ли это что я его поставил неправильно? Или тут другая клавиша вызова настроек?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

у того мода нет настроек

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sokol707i
sokol707i - - 2 comments

Прошу прощения, не так выразился. У меня стоит мод графического интерфейса Moddb.com - и я думал управление модами подобно вашему идет через него. Но вид настроек отличается и по этому два вопроса: 1 - каков правильный порядок установки вашего мода? 2 - какой клавишей открывать настройки?

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OCB_SmokingRaw
OCB_SmokingRaw - - 6 comments

Тебе нужен Mod Configuration Menu, в нем настраиваются параметры этого мода

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OCB_SmokingRaw
OCB_SmokingRaw - - 6 comments

Предложу идею, но не знаю реализуемая ли она. Сделать туннели (которые идут НЕ отдельной локацией) более темными (т.к. в них особо нет источников света), для это необходимы координаты таких места, если я правильно понимаю. Данные координаты можно взять из мода "TB's Coordinate Based Safe Zones", он добавляет больше безопасных зон, а это чаще всего темные места (такие как туннели и разные подвалы). Что ты думаешь по этому поводу, реализуемо?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

не каждая safe zone - подвал, и сделать это нормально и красиво а не просто "снизить яркость в зоне" с убогим резким переходом - нереализуемо

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OCB_SmokingRaw
OCB_SmokingRaw - - 6 comments

Понял, тогда вопрос исчерпан. В любом случае спасибо за мод, он отличный! :)

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Freeman-BR
Freeman-BR - - 119 comments

Thanks for this amazing feature, can you add time lapse, satiety and hunger?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

add where?

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Sleeppy1
Sleeppy1 - - 18 comments

Привет, мне нравиться этот аддон. Я немного не понимаю работу lumscale_amb, почему amb не увеличивается в пасмурную погоду. Ведь тени в пасмурную погоду становятся мягкими и неконтрастными, практически исчезают. Почему hemi не меняется большую часть времени, от этого земля становиться то слишком темной, то яркой. Надеюсь будет патч с настройкой яркости света, падающей на землю. Ведь утром солнце не может светить так же ярко, как днем. Спасибо за ваш аддон, он классный. Почитайте про освещение и тени в различное время суток и погоду. Об этом хорошо пишут на сайтах про рисование ) Удачи!

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

hemi здесь только для того, чтобы компенсировать излишнюю темноту земли по вечерам, оно не нуждается в постоянном изменении, ибо оно и так привязано к положению солнца. Покрути его ночью, например.
(Не)контрастность теней это в первую очередь влияние солнца, то бишь снова hemi, а не amb. И вообще с тенями amb мало как связан, это уровень общего освещения самого по себе. Слишком большой amb сделает подвалы, тоннели и прочие помещения абсолютно плоскими. Тем не менее, я залью апдейт, который позволит увеличить хеми и амб в зависимости от погоды, а не только уменьшить, так что мне не придется читать книжек, а вы настроите как вам угодно)

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Sleeppy1
Sleeppy1 - - 18 comments

Благодарю вас за ваш труд, я действительно, плохо разбираюсь в этом, но меня раздражает то, что находясь в помещении с окнами, в нем ничего нельзя разглядеть. Скажите, а как работает скорость изменения тех или иных параметров?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

грубо говоря, значение скорости показывает, как будет изменяться значение каждый игровой час. Это сумма основного значения и добавочного в определенные часы (9-13 и 1930-0000 для amb и 1930-0000 для hemi) т.е. например если общая скорость 0.1 ив 5 часов значение 1, то в 6 будет 1.1. Это приблизительно, так как работает сглаживание изменений значений.

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Sleeppy1
Sleeppy1 - - 18 comments

Слушай, а возможно ли сделать такой же аддон, но только зависящий и от времени и от погоды? И сложно ли это будет сделать? Я бы хотел попробовать сделать это, будь у меня опыт и знания

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HaweiLu121397
HaweiLu121397 - - 24 comments

Hi, do i need a new game when installing this mod? thanks

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

Hi, no, New game is not required

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Hunlight
Hunlight - - 36 comments

Please share your setting used for screenshots, as base settings looked imho not so good especially in foggy weather everything became suuuuuuuper bright so I needed to lower hemi from 1.3 to max 1.0

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

If you use any weather mod you of course should adjust the settings. The screen shots were done on supplied default settings. Also enhanced shaders can affect the brightness (I don't use them) , so it's good to reduce amb and hemj with those

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Hunlight
Hunlight - - 36 comments

amb and hemi gotcha, what about nights how to make it "visible" as it jsut black color :D looks cool at camps where fire is or friends with lamps around but over all flat black

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

you can increase minimal ambient to something like 0.35-0.4, that way they will be visible

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Hunlight
Hunlight - - 36 comments

ty for the tip, will make some tweaks and mby share the results then ;)

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WujekSamoZło
WujekSamoZło - - 273 comments

what flora overhaul was used on second picture ?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

autumn dark texture pack was used (https://www.moddb.com/mods/stalker-anomaly/addons/autumn-dark)

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towelie60
towelie60 - - 119 comments

thanks, this looks better than the other dynamic tonemap mod in my opinion, i'm enjoying so much traveling at night with just the moon's light now !

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Harald_ino
Harald_ino - - 247 comments

Nice Mod!

I have one question, is the monkey sleep fix script mandatory for this mod?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

It fixes the malfunction of time events if you try to sleep while getting bleeded or irradiated, resulting in complete breakage of those. Since this mod uses time events, its mandatory. It also works for other mods using time events, for example Food Drug And Drink Animations or Keep Crafting Windows Opened

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Harald_ino
Harald_ino - - 247 comments

Yeah I got told that by Feel_Fried today too :D (Creator of FDDA). I have one problem though, with Arszi's radiation overhaul you should be able to sleep while irradiated but your monkeypatch overwrites that section and I do not get it to work without the radiation check. The game always crashes without an error if I want to go to sleep then.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

since its possible to sleep radiated with that mod, try to remove monkeypatch from my mod then and see if it works

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Harald_ino
Harald_ino - - 247 comments

yeah it does work, tested it. But the other problem is that I want to use the Immersive Sleep mod ( Moddb.com) and without your monkeypatch or the "ui_sleep_dialog.script" which Feel_Fried provided me, which inplemented the stuff your monkeypatch does, the game will freeze because of the FDDA addon.

Which means I need the fix for the sleep diablo script but I would like to make it work without a radiation check for sleeping, I have no experience in that stuff and can only try stuff without understanding what I am actually doing :s.

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PossuM
PossuM - - 322 comments

When I first installed this I noticed everything got brighter, now when I uninstall it or disable it in MCM it doesn´t seem to go back to default...? Does this modify config files or something? I don´t understand why my game keeps looking brighter even when I uninstall the mod

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

Yes, it does overwrite config variables, otherwise it wouldn't work. You can try to reduce the brightness, there are tips to tweak it in the description

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PossuM
PossuM - - 322 comments

Can you tell me which config file exactly? Is it user.ltx in appdata or smth else?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

yea, user.ltx.
but you don't need to edit config files, you can also edit them in game.
the mod is manipulating those variables through these console commands

r2_tonemap_adaptation
r2_tonemap_amount
r2_tonemap_lowlum
r2_tonemap_middlegray
r2_sun_lumscale_amb
r2_sun_lumscale_hemi

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PossuM
PossuM - - 322 comments

thanks, it makes me uneasy when I don´t know how to revert something

toying around with the values now, I like a bleak/dark zone so it´s a bit bright for me by default

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Rambito0
Rambito0 - - 163 comments

I have a problem.

I am at garbage, it is 20:30 in the evening, it look like this:

Ibb.co

The sun is behind the building and everything.

I want to pinpoint what is causing this, I checked the Lumscale Hemi and is at 1.9, the max allow by this mod at the current setting and daytime. Every time i tried to change that value, the mod reset it back to 1.9.

I infer that that value is after the mod make some calculations based in current settings, but i don't know what values to change or how much.

I tried uninstalling the mod and restoring the user.ltx (i make a backup before installing this mod)to see what i should look like but i get a pinch black screen, i event deleted the shader cache.

I don't know if other factor get in, for instance other mods, i am running the weather mod of Aggressor reshade (only the weather mod, not the reshade) and Enhanced Shaders and Color Gradings.

I made a savegame of this moment to have a template to work on so this don't repeat again and i could get the proper settings and values.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

Aggressor and Enhanced Shaders require tweaking of this mod. This mod was tested and setup for vanilla weathers. in MCM you can lower hemi values until your you satisfied

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Rambito0
Rambito0 - - 163 comments

Thx for the quick reply!

I lowered the hemi values a factor of 0.4 (from 1.9 to 1.5 in the max / 1.3 to 0.9 in the min) and so far looks good.

In other topic, I found the solution to the problem with the black screen after uninstalling the mod, if you are running Enhanced Shaders, you need to run the command "cfg_load grading_vanilla" to fix the problem.

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