Look at me, becoming active. After the long break of high school, and two years of college, I'm back. I'm not going to act like you all missed me because I'm pretty sure you don't remember me. But damn! I'm still in the top 300 on this site, somehow. So now that I've gotten on my feet, and I'm no longer trying to manage a company of 30 when I'm 13, I can focus on real stuff. I'm not expecting to do anything big right now, but I may release some litle map packs just for fun for the next year or so, and maybe I will be able to do something real in the future. So stay tuned! In case you're really confused, I used to go by Reeze17, and before that I was Assassin17. I also have accounts on Steam, Youtube, Facebook, Twitter, and Deviantart. They are all under the same name, Reeze The Vampire.
Wow. This is seriously fantastic. It perfectly captures the feel of Half-Life 2 in a challenging, but never frustrating map. The puzzles are solid, the combat is flawless, and the mapping is excellent. For one map, this is an incredible play. I really hope a full mod follows this up from Marnamai.
I am struggling with this one. As in I am very divided on whether on not I actually enjoyed it. The main issue here is the mod makes very little sense. It jumps from location to location with little in between to make sense. You even pay a little trip to the Undead Asylum of Dark Souls. There were good sections, as well as bad. There was a lot to think about here, in the end.
I'll start with a brief justification for the bad. Easily the worst part of the game as a whole is the first chapter. I actually considered quitting the mod before it even really started because of it. The combat in the mod gets pretty tiring with the 'single square room is flooded with enemies' type combat. This event occurs roughly a dozen times in the two hours it took to beat. There were other trope that were overused as well, mainly the 'floor breaks under you' trope that happened just enough times to become annoying. For the most part, the mapping was bland and uninteresting, and the lighting throughout was just headache inducingly poor.
As far as the positives go, there is just enough here to keep this from going under. There were a few sequences in the mod that broke the mold from the rest of them, and each of those moments were enjoyable. Some of these moments include the glass finale, zombie run, and the house shootout. These were all great compared to the rest of the game, which helped me remain entertained enough to complete it.
There is a lot more to critique here so I may make a formal and complete review in the future. For now, I will say that if you don't care about how pretty or technically good a mod is; you're just looking for fun, then this is a good mod for you. If you want something that's taking source to a new level, this is certainly not that.
Reeze The Vampire.
This is just a classic as far as Half-Life 2 mods are concerned. It has a simple, yet interesting story, great planning, solid level design, etc. It's just a good time is you have a couple of hours free. It also has a really good difficulty level if you're looking for a challenge, but not something too frustrating.
Definitely a classic as far as Source mods go. It took the engine, made it prettier, added a bunch of new stuff, and created a really solid story with it. I really enjoy playing through this atmosphere-heavy horror mod. It is definitely an experience I shall never forget.
Certainly one of the better mods I have played. This will certainly be a huge inspiration to me for my own projects. The mod feels extremely professional, and definitely shows the power of the source engine. It feels much like half life 2 with the combat, puzzles, and platforming, but it is definitely within its own style. It is fun to play, and rarely gets frustrating. I also like how it is just challenging enough to warrant a few deaths and keep you engaged, but it never gets so easy that the combat seems boring. I also like that is has its own little story. With that said, I wished the story was i little more expanded upon, maybe hiving another character or two just to make things a bit more interesting. Overall, very solid mod that is certainly worth the couple of hours it takes to beat.
Definitely an interesting little mod. It has some cool ideas, and is certainly entertaining. It is a little on the short side, though, and the mapping feels a little out dated. But if you have an hour to kill, you can do a lot worse that Random Quest.
Aside from the mod itself being barely functional with poor gameplay, and extremely poor mapping, the main issue here is the developer. He refuses to take advice, criticism, or questions. He is aggressive, insulting, and plain rude.
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