Hey everyone, I appreciate the visit. I am currently a professional in the industry doing freelance level design; in the past, I have worked at Epic Games and Puny Human. I have also worked on mod projects such as Raising the Bar: Redux, The Abyss, The Canals (A personal project), and Iron Horizon. I'm also working on my own game currently, Radiant Dark, and I'll show that off when it's ready. Unfortunately, I don't have a lot of time for modding now, but I still like to pop in here an there and see what's going on. If you need any freelance design or would be interested in helping me build my game in UE5, feel free to reach out.

RSS Reviews  (0 - 10 of 93)
1

_WALL_

Mod review

There really isn't a reason for this to exist.

1

[MAPS] smg_mission_complete

Mod review

There is no reason to upload your first map. Take a few months to practice and release something interesting for people to play.

1

2 Halfs

Mod review

What you see is what you get. Not a mod, just two maps you have to drop into your HL2 maps folder. The maps are just cubes full of enemies.

2

The most enjoyable part about this mod was quitting the game during the second level, and I think I saved myself some headache.

I was hoping that a mod with the prestigious 'Call of Cthulhu' title attached to it would have a lot of interesting mechanics, ideas, and custom content. It has none of that. It is a poorly polished, messy mod with ugly environments that are confusing to navigate. The creator seems to believe that a pitch-black room filled with zombies is somehow scary or invokes the works of Lovecraft, but in the end it's just lazy, not fun, and uninteresting.

Overall this is a disappointing mod where the only thing saving it from a 1 is that it worked.

1

City_SPb2

Mod review

Followed the extremely bizarre steps to launch this and then it didn't work.

1

City_SPb

Mod review

Followed the extremely bizarre steps to launch this and then it didn't work.

1

CombineSurvival

Mod review

Waiting on that Steampipe update.

1

CUBE SIGN

Mod review

A buggy mess that doesn't seem to really do anything aside from launch.

7

Combine Combat

Mod review

A very solid mod that clearly cares about being good and cares about making sense in the universe.

This mod starts off with a really cool citadel sequence that gripped me immediately and that level of quality stayed through the whole experience. The visuals are good, not impressive, but nothing felt particularly off to me and there wasn't a single room that was ugly. The level design was solid, I always knew where I was going and the combat was well planned with some nice challenges and interesting sequences. I never got bored or tired out playing this mod which says a lot. I also liked the story, I think the POV of a combine was used pretty effectively and the custom content did a good job of feeling well-placed and in-universe.

Overall a mod with great design sensibilities and its largest flaw is that there isn't more of it.

3

Counter-Strike: City 17

Mod review

A mod that doesn't do anything interesting aside from its mistakes.

The level design here is pretty mediocre, not bad, but nothing interesting. One thing I can't get over is how all of the models are custom for no real reason at all, considering this seems to take place in the HL2 universe, why are the combine not the combine? Why is the AR2 not the AR2? Why is the crossbow a strange bow-thing? There isn't much happening here aside from the custom models and one combat sequence that seemed designed to be unwinnable. Then it ends.

Overall a boring mod that tries to use custom content to pretend like it's worth playing.