Look at me, becoming active. After the long break of high school, and two years of college, I'm back. I'm not going to act like you all missed me because I'm pretty sure you don't remember me. But damn! I'm still in the top 300 on this site, somehow. So now that I've gotten on my feet, and I'm no longer trying to manage a company of 30 when I'm 13, I can focus on real stuff. I'm not expecting to do anything big right now, but I may release some litle map packs just for fun for the next year or so, and maybe I will be able to do something real in the future. So stay tuned! In case you're really confused, I used to go by Reeze17, and before that I was Assassin17. I also have accounts on Steam, Youtube, Facebook, Twitter, and Deviantart. They are all under the same name, Reeze The Vampire.

Comment History  (0 - 30 of 2,614)
ReezeTheVampire
ReezeTheVampire @ Half-Life Jeman Edition

And I though I looked petty when I argued with people on here, but you all brought the immaturity to a whole new level.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Advisor Scene 1

Ooh, nice. It's pretty exciting that you'll be able to fight the adviser, as that never really happened in the main series.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Fight with assassins

I agree with Blue, that model looks really good.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Weekly Update -1

Sounds like a pretty neat update. Looks like you are putting a lot of detail into this, and that's pretty neat. Keep up the good work.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Sewer Hallway

Thank you! I'm really working hard to capture some atmosphere. Hopefully my newer stuff is even better at that.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Hope Of Rescue demo #2

That's just a wall of 'prop_physics' cinder blocks...

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Underground Lab

Oh that wasn't me complaining. The space looks fine. It's just very red haha.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Wizard - WIP

Looking really nice. The design here is excellent. Very iconic, I guess one could say.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Look what I got for Christmas - 2016

This looks pretty awesome.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Construction workers be like the kool-aid guy

I saw this the other day, it's pretty awesome.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Underground Lab

This is pretty red.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Security Complex

Looking pretty solid for sure.

Reply Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ Markov Chain Demo Aim System

I'm really glad you didn't go full on iron sights. Iron sights are not really something that feels right in source games.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Amnesia: The Streets Of London Original Soundtrack

Very atmospheric! feels a lock like the original. I would like to see more tracks that have a defined melody, though.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Alyx Story - Stealth - Progress #4

I think that might be the dustclouds, actually. However, I'm sure the color correction is playing its hand as well, with that blue hue and high contrast of colors. Either way, gorgeous mapping.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ New Map

This space is a little on the bland side and seems to lack purpose. Maybe add some kind of structure to that large open area on the left of the screen. You could even use that to make a little puzzle so that this isn't just a boring walk through an empty space.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Soundscape Test #4 - Tunnel

This is a pretty nice one! It's subtle, but present enough to give a good feeling of atmosphere.

Reply Good karma+4 votes
ReezeTheVampire
ReezeTheVampire @ City Test 03

Oh boy another mod here to try and recreate a beta Half Life 2.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ 80s Test Chamber

That energy wall seems a little off to me. Maybe move it inwards so that it only touches the ends of the emitters?

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Alyx Story - Stealth - Progress #4

In fact, can you send me a PM detailing how exactly you made those lights? I can tell there is a 'env_sprite', 'env_dustmotes', 'light_spot', and probably a low-quadratic 'light' entity, but there is something about it...some quality to the light that's extremely beautiful. Also, are you using 'env_dustpuff's?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Alyx Story - Stealth - Progress #4

Looking great. Fantastic atmospheric lighting here as well.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Enemy(Special Force)

Looks pretty nice.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ CMA - Alpha 2

Wow wow wow. I want to have some constructive criticism, but I can't think of any. This looks and sounds seriously awesome.

Reply Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ ASCC Bunker Sub Level 1

The texture on the floor is looking really pixilated again. Other than that, this looks pretty nice. You may want to improve the lighting a little up in the ceiling area, though, it's kinda strange looking.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Some Update Questions

On a regular occasion I would make a decision like this on my own. However, since it has been over a month since my last update, I was curious if the community was more interested in finally getting some content, or if they were more interested in seeing something awesome as a result of the wait. I totally agree with you, though, it is better to just make developmental choices on your own. I guess you could say I still am, I'm just asking for community opinion.

Thanks for the feedback, Leon. It's always good to hear from someone who has really made a mark on the modding community.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ cafeteria

For being new to mapping, this is surprisingly acceptable. Make sure to add some physical lights for those lights to be coming from, it looks pretty silly without them. Also try to make the space a little more cluttered. You can do this by making the room a little smaller or adding more tables and such. I's also recommend making little changes to make the room a little more interesting than a big box. Maybe try adding changes in the height of the ceiling?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ map in game

Could use some more details, like maybe some scaffolding on the side of a building, or windows, maybe make the buildings each a slightly different shape?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ greenlight media

This screenshot in particular looks extremely professional, nicely done!

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ We done goofed :(

Seems perfectly normal to me.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Alyx Story - Progress #3

So I only watched the first minute to avoid spoilers, but this is really showing promise. It was a really neat choice to lower the camera so it felt as though you were looking through the eyes of a child. The map itself also seems to be well laid out with several levels and spaces that feel unique, keep up the good work. My only comment is on the lighting, again. It could use improvement.

Reply Good karma+2 votes
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