Look at me, becoming active. After the long break of high school, and two years of college, I'm back. I'm not going to act like you all missed me because I'm pretty sure you don't remember me. But damn! I'm still in the top 300 on this site, somehow. So now that I've gotten on my feet, and I'm no longer trying to manage a company of 30 when I'm 13, I can focus on real stuff. I'm not expecting to do anything big right now, but I may release some litle map packs just for fun for the next year or so, and maybe I will be able to do something real in the future. So stay tuned! In case you're really confused, I used to go by Reeze17, and before that I was Assassin17. I also have accounts on Steam, Youtube, Facebook, Twitter, and Deviantart. They are all under the same name, Reeze The Vampire.

Comment History  (0 - 30 of 2,421)
ReezeTheVampire
ReezeTheVampire @ d1_c17_02 - Residental Areas

This really feels like the beta for Half-Life 2. You all have always done a really excellent job nailing down that atmosphere.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ cit_10 refuge house still in dev

I would recommend using only one type of brick for a small interior space like this. Having the second type just doesn't make too much sense, and leaves the room feeling disjointed. If you do want a second type of brick in here, try making pillars using the second type, or maybe making the lower part of each wall one texture, and the top part the other.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Thank You!

Seriously amazing animations. This is a pretty impressive showcase of work.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Some News & Thank You

This looks so promising, I can't wait. That said, I wouldn't be too worried about delays, that really just means a better product will be released in the end, right?

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Anomalous Materials - Offices (Updated)

Looking really solid. This definitely captures the feel of the Black Mesa Facility.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ The Last of Us Part II Announced!

I have o say that I feel like 'The Last of Us' really should have remained a single game, and not a series. It just doesn't sit right with me. I'm sure it will be great, but I don't like when companies force a sequel like this.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Crafting the 2016 award logos

Very, very nice logos. Just complex enough to be interesting, and just simple enough to get to the point. I really like these.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Quick update

Running out of steam like this is something that happens to everyone creating anything. That can range from writers to sculptors to level designers. Also, the clipping tool is extremely useful, I use it all the time, even for simple things.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Swords and Daggers Tiers 1-5

I really like the raw, hand-forged feeling of these. They really help keep the mood. I could imagine nice, lean, sharp weapons would really kill the immersion. Good call on that.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Mod Plans and features

Oh boy. Another zombie survival game.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ This mod is dead

Unfortunate, but I understand. Hopefully you can pick this back up in the future.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Delays in Development

Despite everything wrong with what you said, thank you for taking so much time in an attempt to improve my work. When I get back to source, I'll make an effort to improve my lighting some more.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Delays in Development

I'm really not even sure what to say at this point. Yes, my mapping needs to be improved. I have always expressed this, and I am constantly working on it. Comparing my beta images to images of a final product that uses custom lighting, custom assets, custom textures, and has a team behind it is pretty absurd. Not to mention an entirely different style. It's akin to comparing beta Half-Life images to screen shots from Left 4 Dead 2 and pretending that that's a reasonable comparison. I will try to fix the models, and maybe play around with the block light brush some more to create more shadows even in places where it wouldn't make any sense to have shadows, since that's what you want.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Delays in Development

So it has taken me a while to read through all of this and really think about how I am going to respond to this comment. Why? Because on one hand I appreciate the advice and activity, but on the other hand, the advice itself is not too great. Follow that up with you calling my work 'fugly' is not the best way to make a developer care about your opinion. With that, I will begin my actual comment.

First, I will look at the first link you have sent me from Imgur. The red/white caution strip end because it wasn't really needed on the ceiling, and it created issues with the very precisely placed pipework. I didn't use smoothing groups because the pillars aren't round, and I didn't want them to look round. I do use smoothing groups very frequently when they are necessary and make sense. There isn't dirt and rubble at the bottom of the pillars because...why would there be? There is no door frame, and I will add that in for sure. I made the light narrow because I thought it created more contrast, more interesting lighting, and a better overall feel; I previously had wide lights, but it eliminated much of the shadows in the room and it looked very bland. Yes, the lighting is rather dark on the models, but not as bad as you seem to think it is, there is a good chance that the settings of your monitor are changing their appearance. I will look into adjusting that, though.

On to the Links. I've take several separate color theory classes. I know color theory very well. I like to keep it subtle though. You see, I am trying to achieve a delicate balance between realism and atmosphere. I chose to use green textures in the room to set the eerie feel, because making the fluorescent lights fill the room with green light doesn't really make any sense. I'm sure if I did that, you would have called me out for issues on my realism. Showing me links to the developer wiki, showing me things I have already read over, and then demonstrated in this area, is actually quite insulting. I do use lightmap grids. in fact, I use them a lot within this room, thank you.

So here is my generally response to what you are saying. You are contradicting yourself. On one hand you are complaining about how realistic the space feels, and on the other you want heavy atmosphere. Unfortunately, you can't do both. You also seem to have failed in looking at anything else I have said before regarding my mapping style and the desired effect I want the mod to have. You are essentially judging my maps on a level of nitpicking that is quite peculiar. I don't think you understand that these are not final products, so slight finishing touches have not been perfected. I really have a lot more to say, but I'm pretty much over it now.

I don't mean to seem so agitated an unprofessional, but what you have done is rather rude, to say the least. practically came up to me while I was half-way through making an entire wedding cake by myself then said 'This finished batch of cupcakes is ugly, learn how to bake.' It was unnecessary, rude, and didn't really make sense. Thanks for the time and effort you took to 'help' me, though, I appreciate it.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Cinematic mod: Awakening - Full Trailer 2016

Looking really good, can't wait.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Finding the HEV Suit

It seems odd that it would just be standing there in a hallway...

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Scientist & Headcrab

I would find a way to make it so that the lighting doesn't bug out like that on the models. I can't remember what causes it, but it is something you should look into.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Ravenholm

The image seems to be a bit fuzzy. as if there is a slight amount of fog in the space. I'm not sure if that's just the screenshot, or if it's my monitor, or if that's the game. I'd like to see it a little more clearly, though. Other than that looks like a nice space.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ The Canals

Thanks, I am always aiming to improve.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ The Canals

I can see it. We had a similar goal and a similar effect. We were both striving to create something that felt well-blended with the Half Life 2 world. On top of that we both map in such a way that isn't mind-blowing or spectacular, but is simple and gets to the point. It's solid, but nothing incredible.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Experienced modelers and mappers needed!

Good luck in finding people who are talented and willing to help.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Boiler Room (updated)

Thanks, Classic, I hope my work will continue to make you use caps lock.

Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ ARRANGEMENT

Looking pretty damn cool.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Manhack Arcade - Exterior/Street view

Looking pretty good there.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Barrier

This is a really, really pretty scene. Well done.

Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ In Action

Looking pretty solid so far.

Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Half-Life: Ablation

It really doesn't matter if you're good or not. It's more about having fun and making something that others may also enjoy.

Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ First Christmas Competition 2016 starts now!

I already own this, so don't pick me, but I thought it would be fun to comment anyway.
1) I would say somewhere in the middle east, including Egypt. That is a very ancient part of the world that has lots of potential to hold great secrets and treasures.
2) I would definitely carry a side arm like a pistol. But I think having a machete and a crowbar would really round out the defense and usefulness.
3) Isn't my current nickname cool enough?

Good karma+2 votes
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