Hey, everyone, welcome to my ModDB profile page. I will be posting little projects here such as test maps, maybe some tutorials and things of that nature. I am the lead developer, and currently only developer, of 'Canals' a Half-Life 2 mod. I'd really appreciate if you would check that out and send some feedback my way! I also did a little bit of work on 'The Abyss,' and I mean minimal work. In the distant past I worked on a very large mod called 'Iron Horizon' that never saw release, but that was a very large, very popular project where I lead the level design team. I also like to help people on their mods, so if you want some assistance on little things here and there I'd be more than happy to give advice or maybe even do some work for you here and there, as long as I get credit for doing so. You probably see me all over the Half-Life 2 community, so I guess this is all I really need to say. Thanks again for the visit.

Comment History  (0 - 30 of 2,986)
ReezeTheVampire
ReezeTheVampire @ Episode 17

I'll give you all the support I can muster.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Canyon Town Atmospheric

Thank you all for the positive feedback, I really appreciate it.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Canyon Town Atmospheric

Yea! for some reason, the Unreal 4 cinematic editor recorded that as well.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Radiostation Level

This was uncalled for. You not only put words in my mouth, but then questioned my understanding of the pacing in your mod with a large paragraph of unnecessary comments. I never said you needed to change the tone, I never said you needed to pace it better, I never said you needed better, more complex, or more interesting level design; yet you eluded to those statements as I had made them, and I really don't appreciate that. I also don't appreciate that you talked down on me as if I know nothing about game design. So nothing you said is really relevant to my argument.

Here is what I said, explained better. I think the lighting could have been done in a more interesting way here. There is a lot of potential for some unique lighting here, and it goes untapped.

This has absolutely nothing with the pacing of the game, as you mentioned; this has nothing to do with the linearity of the level, as you mentioned; and it has noting to do with the tone of the mod, as you mentioned. It is a purely aesthetic thing. I think, in this particular screenshot, the composition of the lighting could be improved. Stop being so defensive.

You're acting as though I made an attack against this mod, which I didn't, this mod looks excellent. I made light criticism. Just a simple little comment. It wasn't even negative.

Reply Good karma0 votes
ReezeTheVampire
ReezeTheVampire @ ACT I - (Thermal Discougrament Beam, Excursion Funnel).

This is literally a gameplay trailer released by Valve. Don't call me unprofessional, by the way, I'm an actual professional working in the game industry, you are a person who has banned from this site before meaning one of two things. 1) You stole content and were caught doing so. 2) You were so unprofessional that enough people reported you to get you banned. You don't exactly have the high ground, mate.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ HUD and multi-language test

This is a lovely thing to add.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Story Enactment / Story line

Why would you post this?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Uptown

From what I've seen, the lighting in this mod needs a lot of work and touching up. I like the detail you've placed in the environments, though.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Chapter 1

Excellent room.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ 20170920111531 1

Looking pretty good. I think what you should focus some energy on now is getting better at your lighting.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Entropy : Zero is coming to Steam!

Wow, this is really great news.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Radiostation Level

The atmosphere of the lighting isn't the problem, I agree that it sets a good tone. The issue is that the lighting is rather boring. This could be fixed by simply adding a small light to that post in the center, just to give the players a focus point, if that makes sense.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ASCC/Ace Meat Labs

He's persistent, I can give him that. haha.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ASCC/Ace Meat Labs

I disagree. He deliberately ignores criticism.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ 20170918211823 1

Could use a lot of work, of course, but you're getting a lot better at this. Very nice work.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ weapon_eater (partial spoiler alert)

Good stuff, mate.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ weapon_eater (partial spoiler alert)

Yes exactly, can you do that with the other props as well?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Modificated OST - Acesism possessed zombies

Some more stolen music, eh? Also, how many songs are on your OST? over 50? You should cut it down to about 15.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Uptown (W.I.P Proj)

Nice map and atmosphere. I have to agree with Mrk, though.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ OST Black Mesa: Black Ops - Result

Really nice ambient music.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ New media soon

Neat little Hammer teaser. I love looking at Hammer wireframes.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Nearing Completion

I'm pretty outrageously hyped.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Mission Light [Promo Teaser]

Oh wow, You've actually done quite a bit of work on this that you're not showing. Neato.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Pichação

Best map I've ever seen.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Prepare yourself for Halloween Game Contest 2017!

Well, I own them all except Dawn of War.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ The Witcher Celebrates 10 Years!

This was seriously an amazing little video.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ "Dryfire" by MRKV

I'm rather fond of this one.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Test Chamber 18

I see some really nice brushwork making its way along the ceiling.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ weapon_eater (partial spoiler alert)

That's pretty awesome. Can you make it so props break apart as you use it? At least, the props with destruction models.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ uc laboratory hall

Really pretty. The space feels a little too open, though. Maybe it need a pillar, or other for of support for the ceiling just to fill the space?

Reply Good karma+1 vote
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