Hey, everyone, welcome to my ModDB profile page. I will be posting little projects here such as test maps, maybe some tutorials and things of that nature. I am the lead developer, and currently only developer, of 'Canals' a Half-Life 2 mod. I'd really appreciate if you would check that out and send some feedback my way! I also did a little bit of work on 'The Abyss,' and I mean minimal work. In the distant past I worked on a very large mod called 'Iron Horizon' that never saw release, but that was a very large, very popular project where I lead the level design team. I also like to help people on their mods, so if you want some assistance on little things here and there I'd be more than happy to give advice or maybe even do some work for you here and there, as long as I get credit for doing so. You probably see me all over the Half-Life 2 community, so I guess this is all I really need to say. Thanks again for the visit.

Comment History  (0 - 30 of 2,809)
ReezeTheVampire
ReezeTheVampire @ Modificated

In every update I point out changes you need to make, then every update after that, I noticed you do nothing to change what you're doing.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Canals

Wow, looking a whole lot more interesting. Nicely done!

Reply Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ ASCC UFO Factory Base

It's not a 'big game' it is a mod made by one person that has no idea what they are doing.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Surgery Zombies

He has a point, though. Not only are the models really poorly made, but the texturing is abysmal. I could make a better looking texture in MS Paint.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ASCC Grunts - Traditional Uniform

You clearly don't. Your mapping is abysmal at best, and you refuse to change it despite all the advice and poor comments you receive.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Modificated

For once I would like to see you take some advice, and actually improve your work instead of continuing to ignore what everyone is saying and put out content that is both unappealing, and clearly made with little to know care.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Startmenu

Looks really excellent. Nice background work.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Single Ambient

Any particular reason for that?

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Single Ambient

Sounds really nice, man. Maybe sometime soon I'll have you write some music for my mod haha.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Sector C

Looks a lot better and much more interesting.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Hostile Depths

Looks really nice. This has a whole lot of really good atmosphere, especially for a Half-Life map.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Community INC - New name, same game, new features!

I agree, it feels too modern and industrial for the 'primitive' setting and culture.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ More rooms

These textures are massively over-stretched. I've seen Half-Life 1 mods look nicer. I say it time and time again, you need to fix your textures.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ More rooms

What on Earth is that brightly-colored abomination...

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ begnning

I'm just saying that the darkness doesn't make for a good image to show on ModDB. If the purpose s to find your way in the dark, that's fine, but a picture of an almost entirely black screen isn't really something people want to see.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ The Source Modding Community Discord Server

Hmmmmmm. Well it certainly can't hurt to give this a try.

Reply Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ begnning

This picture is way, way to too dark to show.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ escape

I'd like to see more detail in your maps. Mostly through the use of static or more physics props. In this room you could add a table, some cabinets and other things of that sort.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ...

This isn't exactly a good place to take a screenshot. However, I'm glad to see you using lights that are more interesting than the flat white you have been using before hand.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ReezeTheVampire

Eww, I'd rather not. I'm too classy for something like that.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ ReezeTheVampire

Can I be a Butterfinger?

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Preview images

Looks like you're making some pretty decent progress. Keep up the good work. I'll continue to try and help you out whenever I can.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ Sewer01

The shape is much, much better now. All it needs are some more pipes running along the ceiling and walls and some decals and I'd call it good.

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ az c3 30002

I really like the atmospheric glow around the monitor, that's a nice touch.

Reply Good karma+5 votes
ReezeTheVampire
ReezeTheVampire @ Meet the Painter!

This is a pretty neat concept, I like it. It does seem to take a little longer that it should, though. I like a 1-2 second wait is best, any longer than that can get tedious and annoying.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Sewer02 Preview

Looking pretty good so far. My main suggestion here is to focus on some detail. Maybe add some cut brushes to the floors and ceiling to make the hallways octagonal instead of just squares. Add some support beams here and there on both the walls and across the ceiling. As I said, just go in and add detail to make the environment more believable and interesting.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ 20170318043808 1

Seems legit.

Reply Good karma+1 vote
ReezeTheVampire
ReezeTheVampire @ First Progress Report of 2017

It's pretty nice to see a full, formal update for the mod. I've already spoken to you about play testing and the like. Looks like it is coming along nicely, and so far I like the changes you have made. My only concern is that with the healthkits being stared and the suit charge taking 100% of the damage, the mod may be a little too easy. Do you plan to make the combat highly challenging to counteract this? Or do you have another method to balance out the difficulty?

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire @ Underground

Sounds good to me. I've seen weird continuity errors like this in a lot of games before, so it made sure to check haha.

Reply Good karma+3 votes
ReezeTheVampire
ReezeTheVampire @ Black section

The lighting effects look pretty good here. maybe consider lowering the lightmap on the wall to the left to make the cast shadows a little more crisp, though.

Reply Good karma+3 votes
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