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It does follow you, will probably have another function eventually, still thinking about that though. any ideas?
Thanks, It originally wasn’t going to have multilayer but it became pretty obvious that it would be way better if it did, so things have slowed down while that’s being figured out.
Not for a long while yet (if ever) In my mind I have visions of finishing by this September, but when I think about it that seems dumb. Don't know if I'll keep working on it past that point, might just release what I have.
I've just restarted my whole game engine to support online multiplayer, I decided it was needed to make the game something more than just a time waster. Its a lot easier than I expected to get up and running, but still very hard to smooth the rough edges off, slowing progress down to crawl, but I still think its worth it in the particular case.
Hey, Im wondering if your rounded CRT screen actually bends the image or does it just have that shape?
I really appreciate that!
Still needs a lot of work though.
alpha is for adding features, beta is for polish and fixing bugs, there are still many features to implement
Really Love these Towers
16:9 is pretty standard now a days :)
Spawnof2000 used confision, Houndstooth tried to understand... Houndstooth is confused... Houndstooth hurt himself in his confusion
Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?
Looks Cool, whats it built with? guessing java?
I get Chrono Trigger vibe from this - and Yes, thats a good thing (very good)
I hope it yells "HEY LISTEN!!"
Wonderful, I do miss the old style, maybe someone will pick it up.
whole thing is visually stunning
LINUX LINUX, please
Ridiculously sweet, I feel inspired today, What are you making it in where its windows and i phone only compatible?
Submit it to Desura as well,
No it doesn't,
Looks really difficult.
Sweet, but over powered be interesting an a boss fight
that look so great, Be terry proud of that my friend
sweet, I would Like to see the weather
looks good, is it real time fur simulation?
looks absolutely wonderful, reminded me of fez, whats it about?
Hey, I like the game, but you have Linux down as a platform? And Unity does not yet support Linux.
That's what I was thinking, however I don't know if xbox permits java games, tha'ts why mincraft xbox was redone in C++
looks funny, worth a bit of coin i imagine
Hey, looks quite promising, What are you writing it with to get such a vast platform compatibility range (viva linux)?
Also if you want I would gladly help with art/music even if not for final release.
Keep it up.
FYI, its 'well written dialog'
cool idea, coodos for linux
I like this better as a play angle, however then it would be hard to aim, so you could add a lazzer/sight to assist.
red never figured out how to turn its gun independently,
looks fun, mac version?
gotta make a Linux version if your using blender
.... interesting trailer:)
hey, if you have a good tutorial that would be cool, Ive screwed around with love a bit but never got passed vary basic procedural programing, personally I wouldn't call it an engine but just a library.
Looks fun, I'll help out with it if you want, art, music. critical opinion.
why is it windows only on unity? looks awesome BTW
Looks pretty cool, I assume its done much the same as the old diablo games? in that is mimics 3d dynamics in 2d.
I know, just wanted to put my two cents in.
I still cant click play on the mac version!!
I agree and the amount of many they usually request is absurd. however you must agree that certain mods are worth a small amount of coin.
Looking really slick now.
I love this system you use. In the case of sparky a 2D game are you using the BGE because its python?
Im throwing money at the screen but nothing is happening!!!!!!