A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.
Build 302 new additions include:
In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).
Have a great weekend everyone!
Latest tweets from @dekdev
@30Chompi spotlight actually sounds like a idea worth looking into :)
3hours 27mins ago
@KKindiegame thank you! id say around 50-60% ? engine has most features but content is still not that finished.
3hours 28mins ago
@Bandygrass Im pretty sure its compressed. source is a 500*230 px file straight out of licecap. no modifications done. just below 3mb.
17hours 26mins ago
17hours 30mins ago
@Zanzlanz not in the clip. dithering is not working together with the art style too well :/ but I might work on a better transition, true.
17hours 43mins ago
@Bandygrass Fire charm that randomly burns your projectiles and adds a bit of damage. You can see some arrows on fire. Thanks!
17hours 53mins ago
17hours 58mins ago
@DarkestKale the good rooms and avoid the danger.
18hours 5mins ago
@DarkestKale it forces you to actually go into a room to see if there is cool stuff in it. if you see the whole level, you can just go to...
18hours 5mins ago