A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Build 322 changes include:
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
Latest tweets from @dekdev
wow it must be super late already.. jk 5pm when your brain is generally used to working at night, winter is pretty awesome.
42mins 20secs ago
@MaxHeyderArt WOW, love it <3
17hours 12mins ago
. @Polygon wow, ive totally lost track of the halo series..halo 5?
Dec 19 2014, 2:01pm
@Rx_Pixel u wot
Dec 19 2014, 7:29am
@Reuters what the hell is this tweet trying to say..?
Dec 18 2014, 1:21pm
@BlueMonkeyArt Hi, bist du momentan auf skype zu erreichen ? :) hab versucht dich zu adden
Dec 18 2014, 11:18am
@telekomerleben hat da etwa das marketingteam herausgefunden was ein hashtag ist?
Dec 17 2014, 9:43pm