A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !

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Blog RSS Feed Report abuse Latest News: Path to the Sky: Build 302 Flying hammer

1 comment by dekdev on Jun 21st, 2014

Hello everyone!

This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.

Build 302 new additions include:

  • added new weapon, the hammer
  • added blob monster
  • added online scoreboard
  • added damage numbers
  • added many new types of gore, gibs and particles
  • added charms: rangers tooth, little flame, spark
  • added new internal types of props (8x8, 16x16, 32x32, 64x64, 128x128)
  • added new projectile mods: penetration, burning, physical
  • modified shader to allow for gradient backgrounds
  • modified outline shaders to adjust hue and brightness depending on background
  • modified movement physics to feel more dynamic when many entities are at the same spot
  • modified all weapons to behave as projectiles
  • grass particle system now has a smart search system to perform better
  • changed slowmotion to happen less often
  • implemented recently hit detection for projectiles
  • added projectileModSystem method to calculate damage after mods
  • moved development to VC++2013

In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).

Have a great weekend everyone!

Post comment Comments  (0 - 10 of 37)
Guest
Guest Jun 13 2014, 8:45pm says:

Yeah, looks awesome without the outlines! stay clean, thru movement you already have a contrast.

Cool game. put in some secrets and play hard, and this is bomb!

+2 votes     reply to comment
Gullinbursti
Gullinbursti Jun 4 2014, 10:08am says:

That havoc of arrows... This looks so good! You have my attention :3

+1 vote     reply to comment
IBOL17
IBOL17 Apr 16 2014, 12:34pm says:

this looks really REALLY awesome! Thanks for making me aware of Path to the Sky!

+1 vote     reply to comment
Guest
Guest Apr 5 2014, 2:56am says:

Your game looks SO beautiful without the outlines!
It still looks great, but here's one vote against the outlines.
You don't need them! Keep it clean!!
(Either way, keep up the awesome work!)

+2 votes     reply to comment
Guest
Guest Apr 1 2014, 1:35pm says:

This comment is currently awaiting admin approval, join now to view.

jtpup0
jtpup0 Mar 29 2014, 2:27pm says:

I love this.

+1 vote     reply to comment
Pixel_Warlock
Pixel_Warlock Mar 17 2014, 6:19pm says:

Loving This, hope to see it in the future!

+1 vote     reply to comment
Leowing
Leowing Jan 20 2014, 6:37pm says:

Just Kickstart it! My money is ready :D

+7 votes     reply to comment
Derqs
Derqs Nov 23 2013, 12:52pm says:

I need this!

+1 vote     reply to comment
Fervir
Fervir Oct 23 2013, 3:53pm says:

This is my kind of game.
Looks awesome

+1 vote     reply to comment
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Path to the Sky
Platforms
Windows, Mac, iPhone
Developed By
dekdev
Engine
Custom Built
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Official Page
Pathtothesky.com
Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @dekdev

@Bandygrass @chickysprout :O whaaaaaaaa

3hours 26mins ago

@30Chompi spotlight actually sounds like a idea worth looking into :)

3hours 27mins ago

@KKindiegame thank you! id say around 50-60% ? engine has most features but content is still not that finished.

3hours 28mins ago

@Bandygrass Im pretty sure its compressed. source is a 500*230 px file straight out of licecap. no modifications done. just below 3mb.

17hours 26mins ago

@Aardevon agreed

17hours 30mins ago

@Zanzlanz not in the clip. dithering is not working together with the art style too well :/ but I might work on a better transition, true.

17hours 43mins ago

@Bandygrass Fire charm that randomly burns your projectiles and adds a bit of damage. You can see some arrows on fire. Thanks!

17hours 53mins ago

@Zanzlanz @DarkestKale thats kind of already happening. If you walk into a bigger room, it gets lit completely :)

17hours 58mins ago

@DarkestKale the good rooms and avoid the danger.

18hours 5mins ago

@DarkestKale it forces you to actually go into a room to see if there is cool stuff in it. if you see the whole level, you can just go to...

18hours 5mins ago

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Path to the Sky
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