A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Build 322 changes include:
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
Latest tweets from @dekdev
17hours 46mins ago
@BenKuchera (i think its awesome though)
Sep 17 2014, 3:43pm
@BenKuchera the day i see someone on the street with an ipad strapped to his face is the day i will be hospitalized for laughing.
Sep 17 2014, 3:42pm
@Sam_SoundFix Hey, thank you for the offer! sorry but I am not looking anymore.
Sep 17 2014, 2:54pm
@Detocroix instructions unclear, cat stuck in ceiling fan.
Sep 17 2014, 7:43am
@bigbadwofl it had really fun core mechanics! visuals are also nice, everything is really readable.
Sep 17 2014, 5:04am
New main criteria for placing furniture in this flat: Place it so the cats cant climb on top of it and throw things off of it.
Sep 17 2014, 4:03am
@KestrelPi ^even worse, they literally steer the planes right through it. same for most other transportation. only boats are truly secure
Sep 16 2014, 3:06pm
@RegretZero but that was like half a decade ago.
Sep 16 2014, 12:06pm