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About Path to the Sky
Path to the Sky is a retro-platformer that combines traditional elements and direct controls with a vibrant and colorful look. Explore the mysterious world in the roles of Akamo and his helper Deoka, two friends that need each other in order to progress through the jumping-puzzle levels.
Current State
Path to the Sky is currently in early development. The core engine is written in C++, allowing me to compile on Windows, Mac and Linux with separate input and render code. My goal is to release the game on these platforms with minimal differences in terms of controls.If you want to follow the development, check out the following links. I am very active on twitter, so if you want to contact me, please go ahead :)
Vote for Path to the Sky on Greenlight!
Twitter: Twitter.com
14 comments by dekdev on Jan 16th, 2013
This is a little preview of one of the new mechanics that come with Deoka. Different kinds of elementals (fire here) can be transported via the bird to activate mechanics, disable traps, etc. Its early in the works but I hope you can tell what is happening.

Deoka is an elemental bird. You can control him to move elements such as fire, to light torches that will activate other mechanics like platforms. This shows how fire is moved. The player switches control to the bird, flys to the fire, picks it up and releases it at another torch. Then he switches back to Akamo, the main character.
If you want to help me out, check out PTTS on Facebook.
Thats it! Thank you guys for the nice feedback about the game so far :)
Latest tweets from @dekdev
@Zanzlanz Hey man, not much, I am not currently working on it. There will be some eventually though :)
Jun 9 2013, 10:37am
@ChaotikPhoenix Thank you! :)
Jun 8 2013, 11:05am
@mothnode Thanks for the tweet :)
Jun 8 2013, 7:05am
@boilerroomtv #brtv dat track
Jun 6 2013, 5:35pm
@JigxorAndy enjoy being a happy person while it lasts! :D
Jun 6 2013, 12:24pm
@gnomeslair @redweddingtears i love that while at the same time... The feels.
Jun 6 2013, 8:10am
@PixelArtM thx for tweeting!
Jun 4 2013, 1:22pm
@RegretZero Im on the verge of moving and getting a new job, when everything is settled down, I can be more active :)
Jun 3 2013, 2:27pm
Had a great day and then I watched game of thrones s03e09. Now I am having a day.
Jun 3 2013, 2:04pm
@w84death Nice vibe in your game :)
Jun 1 2013, 8:01pm
Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?
Thanks
Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.
every time I check this game it looks better and better. I love your style and the idea of the Deoka!! keep it up!
This is pixel animation done right. very, very right. I was very pleased to see it will be out on Android! I finally snagged an android phone, and would love to stuff this into that meager little beast! Keep at it, you are doing fantastic!
Fantastic gameplay (O.O)
Really nice beautiful to pixel ratio in those screens :)
Cheers :)
Man i am loving this art style so much !
Man i am loving this art style so much !
Looks amazing.