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Comment History
HeyPilgrim
HeyPilgrim - - 18 comments @ Company of Heroes: Eastern Front

Modders, please include extra camera zoom for the next patch please. its one of those
feature that desperately needs to be included.

Good karma+3 votes
HeyPilgrim
HeyPilgrim - - 18 comments @ Company of Heroes: Eastern Front

Got a question for the modder, what's on the majors collar (Command Squad)? I saw the collar
insignia/badge and I couldn't make out what they're... is it "Land Force Cap Insignia Collar Flower Rifle Lapel Pin" or "Russian Infantry Collar Tab Badges"? and whats that below the badge? Bars? for ranks? Just curious :)

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Company of Heroes: Far East War

And the Japanese base can't be destroyed, I destroyed the base but the game never end.

Good karma0 votes
HeyPilgrim
HeyPilgrim - - 18 comments @ Company of Heroes: Far East War

Hi Mod Creator

I've got a trivial question to ask you regarding the Rifle the IJA uses.
do they all use Arisaka Type 30, 38 or 99?

and what are the Rifle used by the Chinese Army?
just curious that's all, thanks in advance.

Oh! btw, there's a bug with the Half-track towed Artillery gun. The Artillery kept appearing infront of the Half-track when on towed.

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Imperial Star Destroyer

Aww Cool! looks so good, can't wait to play V5 :)

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Imperial Star Destroyer

Oh I see, Is Screenshot from the upcoming version or Version/Patch 4.2 OR it is visible regardless of what version it is?

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Imperial Star Destroyer

@the_Farseer

Hey Modder, got a question for you. I can see that you model has these black outline, will we see that in the next full file download? I personally think it looks great (has the Borderland-ques feel to it). Btw, Is the next Full DL coming anytime soon?

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Alliance at War

The AoE effect, when the Consortium ship explode all of my fighter near the ship blown up D: It was scary for me (who likes to fighter/bomber swarm ship) to use that tactic.

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Alliance at War

Yup! after about 10 games (Space), The scale of the ship is so big that all the ships tend to take the longer route from A to D just to get to B. Ship size really needed to be scale down, and the AOE effect that destroy all the fighters around a disintegrating (Consortium)ships feels weird unless it the Death Star. but its for your consideration :)

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Alliance at War

Perhaps scale down the ships some? other than the Fighters/Bombers the ships can take some scale down. Couldn't remember which mod but the modder a ship scale ratio. maybe you can look into that? :)

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Empire At War Remake: Galactic Civil War

Heyo Jeroenimo! Like to say: Great Mod!! I love the new missile animation, those are amazing! Although I'm not sure in real space missile act this way, regardless it was great! Secondly there's no air in space, but the fire raged so beautifully :P and lastly, it can get quite laggy. must be the amount of animation put in. All in all the Mod is Amazing! keep up the Awesome work! :D

Good karma+2 votes
HeyPilgrim
HeyPilgrim - - 18 comments @ Alliance at War

Heyo Modder, I spotted some things you can look into, (1) which is the debris from the destroyed ship fall out of orbit way too fast. There's no gravity in space but it fell out like a meteor :P

(2) The Space station seems to be tilted to one side.

(3) The Ship to scale ratio is nice but there's not enough camera space to
zoom out of.

All in all a pretty Awesome Mod!! :D

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ New Imperial Guard models(Fix Version!)

Is anyone around? I've copy the files to DXP2 but the guard model didn't show up. what's there a proper to install this patch file? does it require another Full-game file like SOB 1.0?

Update: Ok, So basically I follow what Kinrex said by deleting "_codex" from guardsmen_codex.whe and guardsmen_codex.whm but the pink box is still there :(

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Witch Hunters: Adepta Sororitas mod VERSION 2.2 (OBSOLETE)

Rest easy m8, They melee but not like the previous version where they go all out bashing. The banner seems to be working at least for one faction of the WH. I'll test out the rest when I can to see if they all have their respective faction banner. Oh! HNY!

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Witch Hunters: Adepta Sororitas mod VERSION 2.2 (OBSOLETE)

Make sure you unpack the SS Objective file into the right place as well, just to be sure.

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Witch Hunters: Adepta Sororitas mod VERSION 2.2 (OBSOLETE)

Yup! I will do a retest again later today, but yes, it was in range for a melee attack, but they didn't knife any of them while the previous version I let Inquisitor and the Canoness ran free to engage in CQC. the reason I notice it was because I used Inquisitor as early melee, but they didn't thats how I realised.

OH! btw, is the banner working now? previous ver, the banner belongs to the Orks. I lol abit at that, like I said, I'll do a retest later.

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Witch Hunters: Adepta Sororitas mod VERSION 2.2 (OBSOLETE)

I spotted something while playing, the Inquisitor Command squad doesn't melee anymore? is that normal?

Good karma+1 vote
HeyPilgrim
HeyPilgrim - - 18 comments @ Witch Hunters: Adepta Sororitas mod VERSION 2.2 (OBSOLETE)

Update: Nvm, great mod though. :)

Good karma+1 vote