Im having the same issue and I installed it right and it was working but all of a sudden today it says "Cannot Verify Media"... Ill try a reinstall later but Ill see if I can fix it any other way.
Hey I dont know if this is the right place to write this but www.Easternfront.org is down right now and Im having an issue running the Combined NHC/Eastern Front mod. Everything seems to be working but when I play russians all my stuff is blue blocks that say MISSING .RGM! Consult warnings.log or something. How do I fix? Ive looked everywhere and I think I may hve found a fix on your website (from google) but its down. Can anyone help? Thank you.
+1 vote reply to comment
{HEROIC}Elite Mar 5 2013, 7:27am replied:
I just figured out it is for all units/createable opbjects for ALL teams.
+1 vote reply to comment
blackbishop Mar 5 2013, 12:11pm replied:
@{HEROIC}Elite
Are you sure you installed it on the correct path?
+1 vote reply to comment
{HEROIC}Elite 21hours 16mins ago replied:
Yes, Both mods work individually without any changes, but when I run the "Combiner Mod" that comes with NHC, thats when it happens.
Hey I dont know if this is the right place to write this but www.Easternfront.org is down right now and Im having an issue running the Combined NHC/Eastern Front mod. Everything seems to be working but when I play russians all my stuff is blue blocks that say MISSING .RGM! Consult warnings.log or something. How do I fix? Ive looked everywhere and I think I may hve found a fix on your website (from google) but its down. Can anyone help? Thank you.
Hello again, updated list of ideas for future.
I have looked at the comments on my old post and read most of what you plan on do in v1.2. THIS INCLUDES SOME OF THE ONES FROM MY OLD POST.
Any ideas that I know will be "way in the future", marked with (*).
1. Again Campaign.(*)
2. Is there anyway I could use old EAW galaxy with its already created planets but add some of the ones the developers of RaW have?(*)
3. I agree with Darth_Kyofu, if it is a common bug then the box in GC should be removed completely instead of finding the problem of why it won't move.
4. Also again, regular Jedi Knights from the republic barracks with no special abilities. The CIS could counter with equivalently good Dark Adepts.(Darth_Kyofu)
5. When Jedi or Sith kill a clone or droid with their lightsaber, it would be cool if they were slashed in half like in SC2 with the Protoss melee units. I have heard that some Sith do already have this.(*)
6. Increased population cap on ground battles, you may already be doing this. (easy fix)
7. I know your already fixing AI difficulty so Thank You.
8. Some of the powerups do not work or do not show they are working for some space units. (Acclamator) The effect may just not be showing like it did in original EaW.
9. Clones/Droids (regular ones) that have different color, names, and some spec. ops units in their groups with rockets, grenades, etc...(*)
10. Lastly, could you make a GC map that starts you with 1 planet per team and the rest pirate or vacant. Republic-Coruscant, CIS-unknown...I don't play them much.(*)
Thank you for reading my Requests to the mod. Please respond and tell me what you think.(Developers or Anyone).
Thanks for everyting creators. If you need any help hit me up. I have a lot experience modding XML files and changing ingame data.
I do have some recommendations to add to the list for 1.2 or any future updates.
1. It would be nice to see a campaign in the future, I would be willing to help if you need it, but I understand if you do not or can not make that type of commitment.
2. It would be awesome if on GC you made a map where it was the original EAW gc map because the custom ones you have made were large and I enjoyed but they were laggy and to beginners very confusing. I think if there was anyway to have the original map + 70 or more planets that would be the best map anyone could hope for.
3. Also on GC, the minimap box that shows where your screen is looking at on the minimap never moves and is very annoying.
4. It would be neat if the Republic's Barracks could produce regular Jedi Knights that when produced has random abilities, saber colors, names, and health. You would also be able to produce as many as you want.
5. The CIS counter to the Jedi Knights would be a brand new B3 or +1 to the highest Battledroid that have a wrist rocket and has more armor that its predicesor.
6. The Jedi's spacecrafts are very weak, they're fast but weak.
7. Lastly, when Jedi or Sith kill a clone or droid with their lightsaber, it would be cool if they were slashed in half like in SC2 with the Protoss melee units.
Thank you for reading.
If you need anything please don't hesitate to ask.
I have not read any of the forums, notes, etc. so some of this may already be out there. Also I have not played the whole modded game so some of this may be there.
Nope, uninstalled using the Uninstaller and re-installed using the Installer and still have the same issue.
Im having the same issue and I installed it right and it was working but all of a sudden today it says "Cannot Verify Media"... Ill try a reinstall later but Ill see if I can fix it any other way.
Ahh... That would explain the problem. Are there plans for one or is that probably not going to happen?
By the way C&C GZH Was a great, great game.
Thank you.
{HEROIC}Elite Mar 5 2013, 7:17am says:
Hey I dont know if this is the right place to write this but www.Easternfront.org is down right now and Im having an issue running the Combined NHC/Eastern Front mod. Everything seems to be working but when I play russians all my stuff is blue blocks that say MISSING .RGM! Consult warnings.log or something. How do I fix? Ive looked everywhere and I think I may hve found a fix on your website (from google) but its down. Can anyone help? Thank you.
+1 vote reply to comment
{HEROIC}Elite Mar 5 2013, 7:27am replied:
I just figured out it is for all units/createable opbjects for ALL teams.
+1 vote reply to comment
blackbishop Mar 5 2013, 12:11pm replied:
@{HEROIC}Elite
Are you sure you installed it on the correct path?
+1 vote reply to comment
{HEROIC}Elite 21hours 16mins ago replied:
Yes, Both mods work individually without any changes, but when I run the "Combiner Mod" that comes with NHC, thats when it happens.
Haha okay. Thank you.
How do you use the Zombification reward? I enable it but Im not sure how to activate it or what to do to start the process?
Yes, Both mods work individually without any changes, but when I run the "Combiner Mod" that comes with NHC, thats when it happens.
I just figured out it is for all units/createable opbjects for ALL teams.
Hey I dont know if this is the right place to write this but www.Easternfront.org is down right now and Im having an issue running the Combined NHC/Eastern Front mod. Everything seems to be working but when I play russians all my stuff is blue blocks that say MISSING .RGM! Consult warnings.log or something. How do I fix? Ive looked everywhere and I think I may hve found a fix on your website (from google) but its down. Can anyone help? Thank you.
Great Job Guys!
Delete all RaW files, Redownload the whole mod with WinRaR and try it again. If this fix does not work please PM me.
Hello again, updated list of ideas for future.
I have looked at the comments on my old post and read most of what you plan on do in v1.2. THIS INCLUDES SOME OF THE ONES FROM MY OLD POST.
Any ideas that I know will be "way in the future", marked with (*).
1. Again Campaign.(*)
2. Is there anyway I could use old EAW galaxy with its already created planets but add some of the ones the developers of RaW have?(*)
3. I agree with Darth_Kyofu, if it is a common bug then the box in GC should be removed completely instead of finding the problem of why it won't move.
4. Also again, regular Jedi Knights from the republic barracks with no special abilities. The CIS could counter with equivalently good Dark Adepts.(Darth_Kyofu)
5. When Jedi or Sith kill a clone or droid with their lightsaber, it would be cool if they were slashed in half like in SC2 with the Protoss melee units. I have heard that some Sith do already have this.(*)
6. Increased population cap on ground battles, you may already be doing this. (easy fix)
7. I know your already fixing AI difficulty so Thank You.
8. Some of the powerups do not work or do not show they are working for some space units. (Acclamator) The effect may just not be showing like it did in original EaW.
9. Clones/Droids (regular ones) that have different color, names, and some spec. ops units in their groups with rockets, grenades, etc...(*)
10. Lastly, could you make a GC map that starts you with 1 planet per team and the rest pirate or vacant. Republic-Coruscant, CIS-unknown...I don't play them much.(*)
Thank you for reading my Requests to the mod. Please respond and tell me what you think.(Developers or Anyone).
DELETE THIS COMMENT
Thanks for everyting creators. If you need any help hit me up. I have a lot experience modding XML files and changing ingame data.
I do have some recommendations to add to the list for 1.2 or any future updates.
1. It would be nice to see a campaign in the future, I would be willing to help if you need it, but I understand if you do not or can not make that type of commitment.
2. It would be awesome if on GC you made a map where it was the original EAW gc map because the custom ones you have made were large and I enjoyed but they were laggy and to beginners very confusing. I think if there was anyway to have the original map + 70 or more planets that would be the best map anyone could hope for.
3. Also on GC, the minimap box that shows where your screen is looking at on the minimap never moves and is very annoying.
4. It would be neat if the Republic's Barracks could produce regular Jedi Knights that when produced has random abilities, saber colors, names, and health. You would also be able to produce as many as you want.
5. The CIS counter to the Jedi Knights would be a brand new B3 or +1 to the highest Battledroid that have a wrist rocket and has more armor that its predicesor.
6. The Jedi's spacecrafts are very weak, they're fast but weak.
7. Lastly, when Jedi or Sith kill a clone or droid with their lightsaber, it would be cool if they were slashed in half like in SC2 with the Protoss melee units.
Thank you for reading.
If you need anything please don't hesitate to ask.
I have not read any of the forums, notes, etc. so some of this may already be out there. Also I have not played the whole modded game so some of this may be there.
Again Thank you.
Thanks for everyting creators. If you need any help hit me up. I have a lot experience modding XML files and changing ingame data.
BTW, will it work for gold pack? sorry for all the questions...
Thanks for responces guys! Just got FOC working so, very excited...
Also, can this be for EAW FOC & REG EAW?
Wait, so what is the day it is comming out, sorry, new to this website, but this mod looks awesome!
Please make this be able to work with gold pack!!!!!!! PLZ PLZ PLZ! this looks so amazing!!! :)