{HEROIC}Elite, leader of {HEROIC}. I have a advanced skill with XML coding and Age Of Mythology and StarCraft II map-editing. I currently am working on my own Elite's Conflict Mod for Star Wars: Empire at War Forces of Corruption and am apart of the development team for the NHC Mod for Company of Heroes.

Comment History  (0 - 30 of 360)
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

zhhadum,

It should work on disk as well, but I am unsure about the installation process at this time. I hope to have it all worked out and included in the v1.1 release/download.

Many people have commented about this on the v1.0 download page, I would recommend searching through there and if you cannot find an answer, then reply to or message someone who seems to know what they are talking about.

Apologies for not having this information on hand.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ {HEROIC}Elite

jabby_the_jabster,

I have not had much luck just from looking into it. If you found a way please let me know step by step so I may include it in the v1.1 installation instructions. :)

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ New Scaling v1.1

Some_other_guy,

Well they will still be quite large relatively. But they will look smaller on screen, yes. However everything will. They are still strong and good for their tech level. :)

That is like {HEROIC}Hunter said, the Victory II-class Frigate.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

maxs9578,

I have adjusted the AI for v1.1 but I felt this game was quite easy. As a result, this mod is harder than the original game.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

jabby_the_jabster,

Yes that map is for testing purposes. It is being expanded for v1.1 to have the entire galactic conquest map so that you can find what planets give what bonuses and all of that.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

The_Blackout,

By changing some aspects of the AI and GC scripts, we added things that do not effect connection or synchronization while removing things that did. This allowed us to keep mostly the same content while fixing those issues.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ New Scaling v1.1

jabby_the_jabster,

This is to help players in combat more quickly realize what ships the enemy has.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ New Scaling v1.1

darkyuri,

I'm definitely working on that. I don't have the ability to just make them but I do have some we are working on getting in, like the one in this picture. :)

{HEROIC}Elite

Good karma+4 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

loketuff,

Any constructive comments?

EDIT: Actually a quick look here and I'll pass on any comments you have to make. Moddb.com

I thoroughly enjoyed reading threw that lol.

{HEROIC}Elite

Good karma+6 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

Guest-Deer,

You should totally make an account so I can talk with you more to help get this mod in the right direction. You have some great comments and I appreciate your feedback. We will definitely look into this right away and see if there is anything we can do. :)

Yours,

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

TheRedBaron192,

1. This has already been fixed. ;)

2. Space units are good. But I am having trouble fixing the ground population values. I edited the Factions.xml and Markers.xml but I've read you might have to edit the maps and I can't do that. So.. I'm at a conundrum as of right now.

3. Haha thank you. You'll have to let me know if it works well for you.

4. I'm glad you like that idea. I will definitely look into your ideas as well! :)

5. I see, I'm not exactly sure how to edit that haha. But yes it would be helpful wouldn't it. I don't think it is any different then the base FOC one.

6. No please, i'm glad you are letting me know! I am aware of that and again i'm not really sure what adds that into the game. I will continue to look into it though. Thankfully it doesn't really effect game play.

7. Really? I suppose I haven't noticed that. I will look into a fix for that.

8. I know what you are talking about. I'm not sure at all what causes the game to do that. If I find a fix/error ill change it but I haven't seen anything yet and I just redid the planets/GCs today.

9. That, as well as population is being adjusted to be more widespread. Still though, Coruscant and Hoth are "Capital" planets and will be the most valuable on the map.

10. Haha I really do appreciate it. Still needs a lot, but it is v1.0. I really want to figure out this ground population though.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

DwatchRazgriz,

It's a bit more difficult to unless you run it through your steam library and set the launch options still. Message me and ill go into detail if you need help still. :)

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

Ghostsniper1701,

Haha, thank you very much. I'm really excited for v1.1 as it will be the polished up and expanded version that will really make this mod complete for a while.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Leonardo0620,

I definitely do not recommend playing as the 3rd faction in this mod. Also, the difficulties have been adjusted already since v1.0 for the v1.1 release. I would start on Basic as it is harder than medium was in the original game, then when you learn the maps and mechanics of the mod, moving into Advanced and so on.

We are currently looking into the population "issue" and I will let you know what exactly we are going to do once we get it working and completed. :)

Is there anything else? I'm looking for lots of feedback haha.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Stevesdomain,

Hanger bays for larger Rebel Alliance ships are being worked on for v1.1 :)

The population cap may be dramatically changing as well, we are looking into the 0 cap infantry/starfighter part of the mod to see if there is any other way to go about it.

As of this moment we already have 3 new maps for Galactic Conquest. Also, all of the maps have 81 planets now, up 7 from v1.0.

I'm glad you are enjoying it, if you have anything else please let me know!

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

jabby_the_jabster,

Unfortunately I don't have any good screen recording programs. However, because MasterofRoflness made a Let's Play, I may ask him to make a tutorial or something if that would be helpful?

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Darth_Thanton,

I'll ask them about it. Thank you! :)

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

TheRedBaron192,

Thank you so much for this feedback. I really am looking forward to as much as I can get honestly!

1. I will look into this immediately, that is unacceptable and not the quality I expect out of this mod.

2. It was intentional, for now. This is probably what I hear the most about. I wanted to increase the scale of things in the game and make it feel more fast-paced and exciting. We have some ideas however about what we can do but it will require quite a bit of work to get around. I wish we could just use your idea but I don't know how we would go about that haha.

3. She is pretty much just a weaker version of Luke as of now. We would like to expand her abilities more but we may just go a different way. We will look into the balance issues this might cause though as the Empire gets Vader and Palpatine in tech 1.

*Also, all of this information is available in the PowerPoint Show you downloaded with the v1.0 of the mod. :)*

4. This is something else we are looking into right now. Currently the team is redoing all of the planets, adding new ones, and relocating them to feel more EU and not just thrown into the mod. With that, I think what we are going to do is limit which planets can build what buildings, essentially make it impossible to max out the unit bar. What would you think of that?

5. I don't understand what you mean by the tech tree doesn't work? Haha sorry but could you elaborate further?

Thank you again for your valued feedback, please let me know what else you find! :)

Best regards,

{HEROIC}Elite

Good karma+5 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

StarwarsFanatic02,

1. Make sure you are running Forces of Corruption as your game.
2. Make sure the "mods" folder is located inside of your "corruption" folder in your directory for SW: EAW: FOC.
3. For the Launch options, it needs to read exactly "MODPATH=mods\elite_conflict_mod_i"
4. If it still doesn't work, let me know! :)

Yours,

{HEROIC}Elite

Good karma+2 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

jabby_the_jabster,

Glad to hear it man! It is only v1.0 though so you'll have to give me some feedback so we can get a polished v1.1 for you and everyone else! :)

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

jabby_the_jabster,

That's actually all I have worked on since the release of v1.0 haha. Personally, I don't like the feel of their style of map. It's interesting and unique but I don't like it. If the majority would prefer it however, I would consider releasing an addon or something that allows for it, but that would be a bit.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Guest,

Make an account and message me and ill explain the whole thing.

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Forum Two

{HEROIC}Hunter,

Haha go get em tiger! Message me if you have ideas?

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Forum Two

Some_other_guy,

You are on point today! :D Nice work finding two of them.

10/10 for you! Lmao

{HEROIC}Elite

Good karma+2 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Darth_Thanton,

Yep, better models are on their way. I'm not sure how/where to get better effects though. Any suggestions?

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

Goopsp,

It has been working for me. Are you sure you are both running the exact same version of the game and the mod?

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod

RisingDawn,

Haha thank you. We have a lot more in store for you, just wait!

{HEROIC}Elite

Good karma+1 vote
{HEROIC}Elite
{HEROIC}Elite @ Forum Two

Some_other_guy,

Haha yes, it is one of them! Nice work man!

{HEROIC}Elite

Good karma+3 votes
{HEROIC}Elite
{HEROIC}Elite @ Elite's Conflict Mod v1.0

cnkommander,

They are decently bigger and we thought it better reflected the starfighter/star-cruiser ratio. Also it really puts in perspective the vastness of the Star Wars universe and space in general.

It does cause a little bit of drag with the large ships but its not too bad I don't think. Thank you for the compliment by the way! :)

{HEROIC}Elite

Good karma+3 votes
{HEROIC}Elite
{HEROIC}Elite @ Forum Two

DarthVicaten,

That is actually in the works. We found the models/textures for he Dreadnaught. If we can get that unit in game he will surely have an upgraded one as his flagship.

{HEROIC}Elite

Good karma+2 votes
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