thx broskie
The Halberd is basically twice the Paris as it has 2 MAC's instead of one so double the damage. Plus adding yet another ship for the UNSC will just make things so much worse
We need specifics in order to help you, also this msg board sucks. You should head over to our forum. sinsoftheprophets.com
In anycase, to help you guys we'll need to know when it crashes and what you where doing at the time. Although your best bet is to redownload the mod. Corrupt mods can happen somewhat irregularly, so it's hard to tell what's an actual gamebreaking error or just a corrupt download.
All those errors are harmless and don't actually do anything bad. If you have a crash and it's saying something about "kernelbase.dll sounds like you're SoaSE install may be borked. hard to say for sure though. Does vanilla SoaSE run fine?
No.
1.83 is in beta right now and BY DEFAULT the STEAM version is running 1.82
There's now an .80 bug report thread. Post it in that pretty please.
Without being able to see exactly what's happening, it's most probably a corrupt download.
Try downloading the mod again.
happened to me as well. If you go into the options menu, check the box that says "Use System Cursor". That worked for me at anyrate, hope it works for you.
The AI have an interesting way to build their titan due to AI shenanigans. The AI have a fairly long build time for the titan as well, so you're probably just noticing that.
Possibly a corrupt download. Try redownloading from moddb.
We're aware of the issue and a fix is incoming.
There's a nested folder inside the first folder. That is the mod folder you're looking for.
PICS BRUH!!!
It would really do us a solid, just pop on over to our forums and post your issue with a screenshot of the issue. It would mean the world to Idio, and would help greatly in fixing the issue
bruh, usually when a game crashes due to incorrect resolution you can fix it by finding the .ini file or whatever settings file in the game folder and changing the default resolution.
You can still technically run the game, but it will break the UI.
Just a heads up, we're fully aware of the problem. It's actually an issue with the base game we can't fix. BUT you'll be pleases to hear that Ironclad (the devs of Sins of a Solar Empire)is making a patch (release TBD) that will fix this issue as well as changing around some stuff to make the game a bit more friendly to mod.
So sadly this wont be fixable anytime soon, however next release definitely wont have this problem.
Try starting a new match on a different map. This seems to be an inconsistent bug, and I have no idea what's wrong as it does this seemingly randomly
Depends on what you're looking for. Infinity is better at single target DPS, and 1v1 can easily take out the OAS. However the OAS's fleet buffs are stronk, so using that with a fleet will drastically alter the strength of your forces. Not only that, but the OAS is great at multi-target DPS, meaning it will wreck small fleets by itself with ease.
LAA should be activated on the Sins of a Solar Empire Rebellion.exe
Strident isn't quite ready.
UNSC capitals only get shields mainly due to balance reasons
Very soon. We have a working version right now, but Cole want's to do a few improvements before it's ready for public consumption.
Thanks bruh
What happened to the Hand of Nod's thumb? Did it get amputated or something?
Also the Hand of Nod's texture is a bit stretched in the back and around the area where the thumb should be, looks a bit wonky. That being said I love the overall design of it.
Right now it's between the Longsword and Sabre stat wise.
Two tips for laggy games:
1)download and enable LAA, it helps reduce lategame lag in any sins mod
2)Enable Squadsize Redux. Severely cuts down strikecraft numbers, which is a huge source of lategame lag ins SoGE.
Semi Manually, The shipyards upgrade your Capital ships with shields via an ability
If you really wanted this you could always do it yourself.
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