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Comment History
grimmmarvin95
grimmmarvin95 - - 9 comments @ Crazy

I see what you are talking about. I played the Maelstrom Mod that allows for large amounts of ships through research and I would have 50-60 drone carries in my fleet. It does slow the progress of the game. I am good. You do not need to patch so I can use them. I was just curious why they were not included. Thanks for the reply

Good karma+2 votes
grimmmarvin95
grimmmarvin95 - - 9 comments @ Crazy

I am asking why this mod did away with the Bomber/Fighter carriers of each race? You can research it but the ship is not in the cruiser tree. What was the reason?>

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Crazy

I have your mod and been playing it or learning it. I see the differences made in the research and ships. I like that even though the upgrades cost against my fleet account allotments. I was playing a team game with five other teams. We were down to the last two teams. I can only assume the pirates got them. My teammate had a small bounty 712 credits against him. When the pirates launched their attack, they came with 2 titans, 8 kols, 2 corsevs and 2 marzas. They also had about 50 corairs, 30 flaks, and 20 of the ships that for the pirates. I forget their names. They were attacking his Capital with this fleet. He had a fully upgraded star base, full allotments of hangars and defense platforms. Along with a full gravity well mines. The pirates blew these defenses very quickly and we lost the game because they blew mine and his fleet. He was a TEC loyalist and I was a Vasari Loyalist. My fleet had the full allotment of level 10 capital ships and a level 10 titan. They cut through that like a hot knife through butter. Is this the way you wrote the mod for the pirates or is this bug?

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Stargate Races r1.08

Thanks for your feedback. My Asgard ships were fully upgraded and I have no idea the level of the Advent fleet at the time of this battle. Again, thank you. My fleet was three O'Neills and Three Motherships. I lost one O'Neill.

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Maelstrom

Thanks. I will disable random events in the next game. Also, I seem to also remedy the problem by turning off my VPN. It has made the 10th hour in my present game and stopped mini-dumping. I will let you know.

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Stargate Races r1.08

I love playing this game. I am asking if you are planning to beef up the Advent, TEC, and Vasari to compete with the Stargate Races? I have wiped out an entire Advent fleet including a fully upgraded Titan with 6 Asgard Capital Ships and only lost one. I would love to see the original races have stronger fleet to be able to withstand the attacks and battles with the Stargate Races.

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Maelstrom

I create my own maps. And they work fine until about 8 hours into the game. Then I start getting minidumps. The Dev.exe reports gives me this error: "Required EntityDef not found: PlayerNorlaminsLoyalist. This could eventually crash the game." I had been player this race right up to the crash for a couple of hours. This has happened when I play Replicators too. I have gone back to an earlier save and once it gets back to the same time it dumps again with the same message. Is there anybody out there with any help. I have tried re-installing the mod from the zip file and it still happens. My created maps work fine in Rebellion, sins of the prophets, Rebellion Remastered and Stargate Races.

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Stargate Races

I wish to post that my problem was that the game refresh had been downgraded. I have a monitor with 165mhz refresh rate. I set that setting in the games video settings. But, it had reverted back to 50mhz. Once I returned it 165mhz, it plays fine. My apologies to everyone.

Good karma+1 vote
grimmmarvin95
grimmmarvin95 - - 9 comments @ Stargate Races

I have installed the mod properly by Remastered .95b first, then Races. I also moved Races to the top. It plays fine for the first couple hours, It then starts freezing and closing done. What can I do to remedy this?

Good karma+1 vote