This member has provided no bio about themself...

Comment History
Goblix
Goblix Apr 8 2013, 9:04pm replied:

I completely reinstalled the game and the mod. AF3 first, etc. The game appears to finish loading but still no dice on actually getting in. Just a generic "This program has stopped working" error.

+1 vote   download: SGM 2.2 English all-in-one
Goblix
Goblix Apr 8 2013, 7:02pm says:

I'm having issues with this mod, I'm crashing any time I try to start the game after selecting my difficulty. I've tried installing AF3 and replacing the gamedata folder completely, running as admin, and removing all user files and rebuilding them. Any help?

+1 vote   download: SGM 2.2 English all-in-one
Goblix
Goblix Oct 1 2012, 2:56am says:

The incredibly rapid drumming can be a bit much, I'd tone it down a notch, volume wise.

I gotta say though, you're doing something most Halo based mods completely fail to accomplish: you're defining a sound for your mod. Each Halo 'arch' has its own audio style, from the first 3, to ODST, to Reach, and even Wars. Each branch has a style that fits it.

Bravo guys, I'm impressed!

+3 votes   media: Tribeock- Rise of the Prophets
Goblix
Goblix Sep 15 2012, 9:47pm replied:

Ah alright, I can respect that. I was just wondering. Best of luck to you, your mod looks great so far.

+3 votes   mod: Operation: Black Mesa
Goblix
Goblix Sep 15 2012, 3:23pm says:

I'm sure you guys get asked this a lot but curiosity killed the ModDB user.

Have you guys considered contacting Black Mesa for use of some of their assets to help speed your project along? It'd also offer continuity with another remake mod, and that's always cool.

+3 votes   mod: Operation: Black Mesa
Goblix
Goblix May 9 2012, 2:42pm says:

While your music is certainly good, I don't feel like it fits the style of game.

I'm sure I'll take some flak for this but it's just far too similar to Halo's music, I know that's the intention but I feel you should take influences from the games, but not copy them so directly.

One thing unique about Halo is that each game has its own style of music. Halo 1-3 is epic and heroic. Reach is military and somewhat dark. ODST has a sadder, more desperate feel. And Halo Wars, terrible as it was, was incredibly ambient and relaxed.

Just my two cents. Your music is good. You clearly have talent. But I think you should find a style and feel to fit the mod.

0 votes   media: Covenant Dance - Final
Goblix
Goblix Sep 1 2011, 10:05pm replied:

Looks like someone may have Nlips enabled?

+1 vote   media: Firefight in Space!
Goblix
Goblix Jul 31 2011, 8:09am says:

I think you can force Ambient Occlusion, which will make an impact on how it looks, not a big one though.

+1 vote   media: Nvidia forced graphics
Goblix
Goblix Jul 19 2011, 10:51pm says:

Very cool stuff, can't wait for the next release.

You guys have come far from the early mod team I remember, keep up the great work!

+1 vote   media: War Games P6
Goblix
Goblix Jul 19 2011, 2:34pm replied:

I'm willing to bet they're both ripped directly from Freespace itself, not homemade :p

+1 vote   media: Progress !
Goblix
Goblix May 24 2011, 3:19pm says:

Beautiful, puts the old Karuna to shame.

+2 votes   media: The New Karuna
Goblix
Goblix Apr 10 2011, 9:16am says:

Man you guys are just powering along now, content looks great too!

Keep up the good work

+1 vote   media: Narwhal class super refinery
Goblix
Goblix Mar 29 2011, 5:58am says:

Applying a photoshop filter to textures =/= cartoon mod.

Just sayin'

+2 votes   mod: Halo Cartoon Campaign
Goblix
Goblix Mar 21 2011, 9:24pm says:

Holy crap.. I wasn't sure about the side by side MAC's at first but wow, that's one hell of a ship.

Great job!

+2 votes   media: Orthrus-class Destroyer
Goblix
Goblix Feb 2 2011, 11:33pm says:

Hm, ingame my Atalanta and almost every other ship is completely flat, as in it looks like normal maps aren't working.. strange.

+1 vote   media: Atalanta
Goblix
Goblix Jan 16 2011, 5:53pm says:

WOW. Looks like the FS2 engine now, that's incredible! Keep up the good work :)

+1 vote   media: Normal maps at work
Goblix
Goblix Jan 6 2011, 5:43pm replied:

Well compromises must be made, the engine is old after all and not being constantly updated like the FS2 engine.

+1 vote   mod: Homeworld : Blue Planet
Goblix
Goblix Jan 1 2011, 4:25pm replied:

Ah that makes sense then. I still think they should just become a single team again, much more productive.

+1 vote   article: Bullet in the Breach
Goblix
Goblix Jan 1 2011, 10:58am says:

Very nice! Where have I seen that station from though? There's something familiar about it.

+1 vote   article: Bullet in the Breach
Level
Avatar
Avatar
Offline Since
Dec 27, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
4
Articles
2
Media
11
Downloads
2