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ginger_lord
ginger_lord @ Ham and Jam

We'll be running some regular play sessions to try and get people together and playing. Join our Steam Community for the events info:

Will be Fridays/Sundays at 9pm GMT or other times if there are demands.

Steamcommunity.com

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

Now showing in Server Browser but its based in Australia so beware of ping.

Good karma0 votes
ginger_lord
ginger_lord @ Ham and Jam

Theres a server up if you do in console, "connect 103.23.148.129:27070" unfortunately its not showing in server browser.

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

I havent set one up for years but this should help:

Developer.valvesoftware.com

I believe it needs EP2 as the base engine.

Good karma+3 votes
ginger_lord
ginger_lord @ Ham and Jam

Check the forums for the fix or redownload, the zip should be fixed.

Good karma+3 votes
ginger_lord
ginger_lord @ Ham and Jam

Make sure you have Source SDK 2006 installed and updated, I had the same issue when testing the release.

Good karma+3 votes
ginger_lord
ginger_lord @ Ham and Jam

It certainly is, news and DL are awaiting authorisation on here.

Good karma+4 votes
ginger_lord
ginger_lord @ Ham and Jam

We might well have some news tomorrow!

Good karma+4 votes
ginger_lord
ginger_lord @ Ham and Jam

We'll be posting an update on the mod shortly.

Good karma+1 vote
ginger_lord
ginger_lord @ HaJ vs DoD : Map Size

Gold has at least 3 sets of spawn points per side which fluidly move depending on the state of the map. You never have to walk far.

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

Just so happens our next update is going into great deal on this. It was supposed to be posted a while back but real life has taken a grip on the team.

Good karma+1 vote
ginger_lord
ginger_lord @ April 2010 Media Update

Quite a lot, aside from the additional Commonwealth weapons and models;

1) Much more methodical gameplay, weapons are more lethal requiring teamwork to survive
2) Objectives are sensible and often require you to hold an area for a good 20s, rather than just running through an inanimate object to insta-cap
3) Working with team mates gives you all bonus features
4) A lot of the maps are based on real scenarios, featuring real layouts of places that actually existed as well as featuring the same objectives
5) It's a lot more tactical, multiple options to each objective and virtually any position can be outflanked.
6) Bullet damage fades over distance, no more being "headshotted" at 1km with a 9mm pistol round.
7) Much much more!

Good karma+2 votes
ginger_lord
ginger_lord @ April 2010 - Thompson Preview

Voice commands are available for all nations in their native tongues. The text strings are localised for your country however so its just foreign audio you will hear.

No English commands with a German/Polish accent here.

Good karma+1 vote
ginger_lord
ginger_lord @ April 2010 Media Update

Long time? It was the standard monthly update lol

Good karma+1 vote
ginger_lord
ginger_lord @ April 2010 Media Update

It's already been changed to reflect the sky, about an hour before your post :)

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

What more realism do you want? If you want a WW2 realism-sim, RnL is more up your street.

Good karma+1 vote
ginger_lord
ginger_lord @ April 2010 - Thompson Preview

There is not one texture from DoD:S

Good karma+2 votes
ginger_lord
ginger_lord @ Ham and Jam

You don't, its just the way the video has been edited together.

Good karma+1 vote
ginger_lord
ginger_lord @ March 2010 Update

Sure did, bullets penetrate various distances depending on bullet size and material density.

Good karma+1 vote
ginger_lord
ginger_lord @ March 2010 - Rifles on Gold

No, just click to fire. No point manually working the bolt, this is not a realism mod.

Good karma+1 vote
ginger_lord
ginger_lord @ Radar SMG Gameplay

Sector-Effector, same guy who did the original DoD ones.

Good karma+1 vote
ginger_lord
ginger_lord @ March 2010 Update

Theres no such thing as the perfect game. Everyone has different tastes.

If it comes down the smocks and coats that differentiate us to "every other ww2 game" then I think we've missed the mark by a milestone and have bigger priorities than inconsequential cosmetic details that can be added later.

Good karma+1 vote
ginger_lord
ginger_lord @ March 2010 Update

Other kit and uniform variations will come in time. It's purely down to the time needed to weight/UV new combo's that has put them on the back burner for now.

I'm sure you'd rather have the game sooner than us spend an extra month knocking out kit variations.

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

No.

Good karma+2 votes
ginger_lord
ginger_lord @ Feb 2010 Media

Care to elaborate? The low res looking kit was an error with the normal map VTF flags distorting the diffuse texture. It's been fixed now.

Good karma+1 vote
ginger_lord
ginger_lord @ Feb 2010 Media

Care to elaborate? The low res looking kit was an error with the normal map VTF flags distorting the diffuse texture. It's been fixed now.

Good karma+1 vote
ginger_lord
ginger_lord @ Ham and Jam

In some of the maps the objectives are identical to the original mission from the war.

Good karma+1 vote
ginger_lord
ginger_lord @ Sturm Environmental Screenshot

They're models, about 3 years old too so could be better!

Good karma+1 vote
ginger_lord
ginger_lord @ Feb 2010 Media

Not wooden, it's Bakelite plastic :)

Good karma+3 votes
ginger_lord
ginger_lord @ Feb 2010 Media

Yep, you can turn the overhead icons off as well.

Good karma+1 vote
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