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ginger_lord
ginger_lord Jan 12 2014 says:

We'll be running some regular play sessions to try and get people together and playing. Join our Steam Community for the events info:

Will be Fridays/Sundays at 9pm GMT or other times if there are demands.

Steamcommunity.com

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Dec 23 2013 replied:

Now showing in Server Browser but its based in Australia so beware of ping.

0 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 23 2013 says:

Theres a server up if you do in console, "connect 103.23.148.129:27070" unfortunately its not showing in server browser.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Dec 22 2013 replied:

I havent set one up for years but this should help:

Developer.valvesoftware.com

I believe it needs EP2 as the base engine.

+3 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 22 2013 replied:

Check the forums for the fix or redownload, the zip should be fixed.

+3 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 22 2013 replied:

Make sure you have Source SDK 2006 installed and updated, I had the same issue when testing the release.

+3 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 22 2013 replied:

It certainly is, news and DL are awaiting authorisation on here.

+4 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 21 2013 says:

We might well have some news tomorrow!

+4 votes   mod: Ham and Jam
ginger_lord
ginger_lord Dec 6 2010 says:

We'll be posting an update on the mod shortly.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Jul 16 2010 replied:

Gold has at least 3 sets of spawn points per side which fluidly move depending on the state of the map. You never have to walk far.

+1 vote   media: HaJ vs DoD : Map Size
ginger_lord
ginger_lord Jun 23 2010 replied:

Just so happens our next update is going into great deal on this. It was supposed to be posted a while back but real life has taken a grip on the team.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Apr 18 2010 replied:

Quite a lot, aside from the additional Commonwealth weapons and models;

1) Much more methodical gameplay, weapons are more lethal requiring teamwork to survive
2) Objectives are sensible and often require you to hold an area for a good 20s, rather than just running through an inanimate object to insta-cap
3) Working with team mates gives you all bonus features
4) A lot of the maps are based on real scenarios, featuring real layouts of places that actually existed as well as featuring the same objectives
5) It's a lot more tactical, multiple options to each objective and virtually any position can be outflanked.
6) Bullet damage fades over distance, no more being "headshotted" at 1km with a 9mm pistol round.
7) Much much more!

+2 votes   news: April 2010 Media Update
ginger_lord
ginger_lord Apr 18 2010 replied:

Voice commands are available for all nations in their native tongues. The text strings are localised for your country however so its just foreign audio you will hear.

No English commands with a German/Polish accent here.

+1 vote   media: April 2010 - Thompson Preview
ginger_lord
ginger_lord Apr 18 2010 replied:

Long time? It was the standard monthly update lol

+1 vote   media: April 2010 Media Update
ginger_lord
ginger_lord Apr 18 2010 replied:

It's already been changed to reflect the sky, about an hour before your post :)

+1 vote   media: April 2010 Media Update
ginger_lord
ginger_lord Apr 18 2010 replied:

What more realism do you want? If you want a WW2 realism-sim, RnL is more up your street.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Apr 18 2010 replied:

There is not one texture from DoD:S

+2 votes   media: April 2010 - Thompson Preview
ginger_lord
ginger_lord Apr 17 2010 replied:

You don't, its just the way the video has been edited together.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Mar 16 2010 replied:

Sure did, bullets penetrate various distances depending on bullet size and material density.

+1 vote   news: March 2010 Update
ginger_lord
ginger_lord Mar 13 2010 says:

No, just click to fire. No point manually working the bolt, this is not a realism mod.

+1 vote   media: March 2010 - Rifles on Gold
ginger_lord
ginger_lord Mar 12 2010 replied:

Sector-Effector, same guy who did the original DoD ones.

+1 vote   media: Radar SMG Gameplay
ginger_lord
ginger_lord Mar 11 2010 replied:

Theres no such thing as the perfect game. Everyone has different tastes.

If it comes down the smocks and coats that differentiate us to "every other ww2 game" then I think we've missed the mark by a milestone and have bigger priorities than inconsequential cosmetic details that can be added later.

+1 vote   news: March 2010 Update
ginger_lord
ginger_lord Mar 11 2010 replied:

Other kit and uniform variations will come in time. It's purely down to the time needed to weight/UV new combo's that has put them on the back burner for now.

I'm sure you'd rather have the game sooner than us spend an extra month knocking out kit variations.

+1 vote   news: March 2010 Update
ginger_lord
ginger_lord Mar 3 2010 replied:

No.

+2 votes   mod: Ham and Jam
ginger_lord
ginger_lord Feb 18 2010 replied:

Care to elaborate? The low res looking kit was an error with the normal map VTF flags distorting the diffuse texture. It's been fixed now.

+1 vote   media: Feb 2010 Media
ginger_lord
ginger_lord Feb 18 2010 replied:

Care to elaborate? The low res looking kit was an error with the normal map VTF flags distorting the diffuse texture. It's been fixed now.

+1 vote   media: Feb 2010 Media
ginger_lord
ginger_lord Feb 18 2010 replied:

In some of the maps the objectives are identical to the original mission from the war.

+1 vote   mod: Ham and Jam
ginger_lord
ginger_lord Feb 18 2010 replied:

They're models, about 3 years old too so could be better!

+1 vote   media: Sturm Environmental Screenshot
ginger_lord
ginger_lord Feb 18 2010 says:

Not wooden, it's Bakelite plastic :)

+3 votes   media: Feb 2010 Media
ginger_lord
ginger_lord Feb 18 2010 replied:

Yep, you can turn the overhead icons off as well.

+1 vote   media: Feb 2010 Media
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