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Comment History  (0 - 30 of 55)
-Ghost-
-Ghost- @ New light system

I think that might be a little too much, it's overpowering the gloominess/darkness of the original lighting.

Good karma+2 votes
-Ghost-
-Ghost- @ Brutal Doom 64

Is there a more recent Doom 64 for GzDoom? I've mostly only seen older things or mods that only replace the weapons/enemies but not the maps.

Good karma+1 vote
-Ghost-
-Ghost- @ Fearrific 4.1 (for PB 2.03) (Update 25/01/2016)

I'm really enjoying the texture pack in particular for this. It's nice to have a darker reskin of the levels that isn't so hi-res that it clashes with the rest of the map and enemies. I do wish it was a little less grey though, since tiling is really noticeable in certain areas.

Good karma+1 vote
-Ghost-
-Ghost- @ Evolution of Combat IV

Do you need Jedi Outcast installed to play the JO campaign? I've been able to play without it; I own JO but don't have it installed, wanted to double check.

I second what everyone else is saying, seems like a great mod, the saber combat is great, it's just super buggy in SP right now. I haven't really gotten anything new, just the same kind of bugs like invisible grenades, blaster bolts disappearing, etc.

Good karma+1 vote
-Ghost-
-Ghost- @ Ultimate DoomVisor HUD v1.80

Would this work with SmoothDoom with the vanilla submod, or would it needs its own compatibility patch?

Good karma+1 vote
-Ghost-
-Ghost- @ Perfected Doom 3

Yeah, that's a good idea. Will you be adding back in the gameplay ones too? I kind of liked the random items/looting and random enemy placement, even if it could be a bit buggy at times.

And are soft shadows are console command currently, or a setting in the menu?

Good karma+1 vote
-Ghost-
-Ghost- @ Perfected Doom 3

Cool, glad to hear it'll be out soon then.

Do you have any advice on getting this to run better? I've turned off most of the extra settings but I'm still getting about 15-30 FPS on a Geforce 970, 8GB RAM and i5 CPU. I'm thinking of taking the HD texture pack off to see if that helps.

Good karma+1 vote
-Ghost-
-Ghost- @ Perfected Doom 3

Sorry if this has been answered, but do you have a rough ETA for version 7?

Good karma+1 vote
-Ghost-
-Ghost- @ Evolution of Combat III Remastered

Great, thanks for the info! I'm always happy to see more SP mods. It always felt like the best ones were MP only.

Good karma+1 vote
-Ghost-
-Ghost- @ Evolution of Combat III Remastered

So is this a singleplayer mod as well or purely MP? Does it work with bot matches? Can you play the campaign with it?

Good karma+1 vote
-Ghost-
-Ghost- @ SGM 2.1 English All-in-one

Another note, I've noticed traders just not really stocking much of anything. I have to save and reload usually to get some ammo because they mostly just sell food. Is that related to my rank/missions or is something else going on?

Good karma+1 vote
-Ghost-
-Ghost- @ SGM 2.1 English All-in-one

I'm having some trouble finding the missing artifact in Zaton for the scientist back at the barge. It says a stalker dropped his pack south of the Sawmill, but I'm not seeing anything in the little chem anomaly field there, unless that marker just means nearby, rather than pinpointing it.

Good karma+1 vote
-Ghost-
-Ghost- @ Project Brutality 2.03

I may have just missed it somewhere, but could you add a changelog file to the download or the main post? I think I sometimes see what updates you did in the comments, but it can be hard to scroll through 21+ pages of comments if it's been a few days since an update.

Good karma+1 vote
-Ghost-
-Ghost- @ Project Brutality 2.03

I think the duplicating marines glitch might be back. I had 3-4 marines in Doom 2 and every level they'd multiply by a few more until I had a whole army of them running around in Tricks n Traps. I think I've seen this bug before in older BD versions, so I'm not sure if it's a problem with Project Brutality itself or the BD 20 it's based on.

Good karma+1 vote
-Ghost-
-Ghost- @ Brutal Derpy Hellcore v0.03: The UBArsenal Remake!

I think you might need to either tone down the shields or just remove them. They might be more balanced for the higher difficulties but 7k shields on Ultraviolent pretty much guarantees I won't take health damage for like half of Doom 2. What are you using as your baseline for difficulty?

Good karma+1 vote
-Ghost-
-Ghost- @ The uncertain future of paid mods

Skyrim was probably a terrible game to start it with, but modders were putting more up to date versions of their mods behind the paywall. So if you don't pay you wouldn't get that later, more updated version.

Good karma+4 votes
-Ghost-
-Ghost- @ Brutal Half-Life

Played a little bit of this today, you've got a good base for a BD mod with this! Will you be using the HD models or anything like that? FEels weird to being going back to the base ones. Sound quality seems really low too, but maybe that's something on my end, not sure.

Good karma+1 vote
-Ghost-
-Ghost- @ Test 2: Pinky HD+

That is a surprisingly creepy looking pinky, especially for an HD one. The regular HD pinky looks goofy as hell. I hope you've got some good creepy sounds to go with him.

Good karma+3 votes
-Ghost-
-Ghost- @ Reconize the Map?

Nice job, the more maps the better! Adding some more areas will hopefully make CS feel less linear and constrained; the vanilla game really feels like it railroads you through.

Good karma+2 votes
-Ghost-
-Ghost- @ TAZ 1.7.4

Looking good, though to be honest I'm a little wary of having too many of the same gun with different skins. I remember the original arsenal mod for SoC had a ton of those so there were like 10 AK's that were identical except for different wood finishes. I think it ended up being kind of RAM intensive too because of that, except across every gun.

Good karma+1 vote
-Ghost-
-Ghost- @ BETA: Doom 2 compiled as one continuous level.

I've noticed that when I try to play this, I always spawn on the Icon of Sin level and get insta-killed. I noclipped back with godmode to Entryway one time, but once I turned godmode off I was instakilled again by a revenant.

Good karma+1 vote
-Ghost-
-Ghost- @ HESK: Hyugaren Soundtrack - Dead Frequencies

I like it. I hope you release all these tracks as a Doom ambient pack after your mod's done, I'm always looking for good creepy music for Doom.

Good karma+3 votes
-Ghost-
-Ghost- @ Hunting Rifle v1.6.2

I think it's okay to have stalkers using anything as long as its fair game for you to get afterwards.

Good karma+1 vote
-Ghost-
-Ghost- @ Metro suit!

Nice work. I've seen stalkers in Misery with what looks like Metro gear on before, so it'll be nice to be able to wear it ourselves. Will these new outfits be in the next release?

Good karma+1 vote
-Ghost-
-Ghost- @ Game Competition (NETHER)

#1. Firearms. We're not really designed to fight hand to hand with beasts, let alone monsters, so guns give us the edge we need against them. Better to take one or more out at range than fight up close with a risk of getting hurt or killed.

#2. Shotguns. Maybe it's the inner Doom player in me, but they have a good effective range for most engagements you'd have against monsters, and you can use different types of ammunition for different ranges and situations.

#3. Outside the city. You might find more supplies in one, but the risk of detection, let alone danger of decrepit buildings and such is a lot higher than being out in the wilderness. I'd rather take on nature than a city packed full of things that want to kill me.

Good karma+1 vote
-Ghost-
-Ghost- @ The Armed Zone

Cool, glad to hear it. The only thing I love more than new guns is new suits with plenty of fluff in the descriptions.

Good karma+1 vote
-Ghost-
-Ghost- @ Counter-Life 2 Beta Release Three

Looks pretty cool, I remember there being a similar mod for the original HL too. As a suggestion, it might be better to lower the amount of money you're getting per kill since there's going to be tons of enemies; unless you're intention is to have any weapon early in.

Good karma+3 votes
-Ghost-
-Ghost- @ The Armed Zone

Will you be adding more armors and outfits as well eventually?

Good karma+1 vote
-Ghost-
-Ghost- @ Hands "retextured"

Looking good. Hopefully you can get something really nice like Road to Limank's hands or something at some point.

Good karma+1 vote
-Ghost-
-Ghost- @ Quaker540's Sub-Mod V17C

Some nice new sounds in there, though I've gotta say the new shotgun sound is almost a little too high pitched; it kind of hurts my ears a little. And do you have a features list for this version?

Good karma+4 votes
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