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Comment History  (0 - 30 of 34)
-Ghost- Dec 22 2014, 7:23pm says:

I like it. I hope you release all these tracks as a Doom ambient pack after your mod's done, I'm always looking for good creepy music for Doom.

+2 votes   media: HESK: Hyugaren Soundtrack - Dead Frequencies
-Ghost- Dec 2 2014, 5:16pm replied:

I think it's okay to have stalkers using anything as long as its fair game for you to get afterwards.

+1 vote   media: Hunting Rifle v1.6.2
-Ghost- Nov 6 2014, 1:59pm says:

Nice work. I've seen stalkers in Misery with what looks like Metro gear on before, so it'll be nice to be able to wear it ourselves. Will these new outfits be in the next release?

+1 vote   media: Metro suit!
-Ghost- Oct 20 2014, 7:03pm says:

#1. Firearms. We're not really designed to fight hand to hand with beasts, let alone monsters, so guns give us the edge we need against them. Better to take one or more out at range than fight up close with a risk of getting hurt or killed.

#2. Shotguns. Maybe it's the inner Doom player in me, but they have a good effective range for most engagements you'd have against monsters, and you can use different types of ammunition for different ranges and situations.

#3. Outside the city. You might find more supplies in one, but the risk of detection, let alone danger of decrepit buildings and such is a lot higher than being out in the wilderness. I'd rather take on nature than a city packed full of things that want to kill me.

+1 vote   article: Game Competition (NETHER)
-Ghost- Oct 19 2014, 1:13am replied:

Cool, glad to hear it. The only thing I love more than new guns is new suits with plenty of fluff in the descriptions.

+1 vote   mod: Misery : The Armed zone
-Ghost- Oct 16 2014, 5:21pm says:

Looks pretty cool, I remember there being a similar mod for the original HL too. As a suggestion, it might be better to lower the amount of money you're getting per kill since there's going to be tons of enemies; unless you're intention is to have any weapon early in.

+3 votes   article: Counter-Life 2 Beta Release Three
-Ghost- Oct 16 2014, 1:55am says:

Will you be adding more armors and outfits as well eventually?

+1 vote   mod: Misery : The Armed zone
-Ghost- Sep 30 2014, 12:50am says:

Looking good. Hopefully you can get something really nice like Road to Limank's hands or something at some point.

+1 vote   media: Hands "retextured"
-Ghost- Sep 6 2014, 10:17pm says:

Some nice new sounds in there, though I've gotta say the new shotgun sound is almost a little too high pitched; it kind of hurts my ears a little. And do you have a features list for this version?

+4 votes   download: Quaker540's Sub-Mod V17C
-Ghost- Aug 17 2014, 4:23pm says:

Just installed this to a fresh install of the Steam GOTY edition. It seems like everything installed properly, but when I try to check the boxes to load the mod assets in the new launcher, it crashes after getting back to the main launcher page. How would I go about fixing this?

+1 vote   mod: GMDX
-Ghost- Jul 28 2014, 1:39pm says:

I'm having some trouble getting this to install correctly. I extract the mod to the correct mod folder, but I noticed that it's packaged weird; it has 2 SOTP folders. The second folder is the one that actually has the game files, so I'm not sure if I should keep the folder structure intact, or only extract the folder that has the actual mod files.

+1 vote   article: Sins of the Prophets Rebellion Alpha v.0.56.1 Released
-Ghost- Jul 8 2014, 1:22am says:

Great idea, it always seemed weird that you had magic boxes that just instantly healed you. Can you do anything about the crazy bleeding in CS? That's always one of the things that makes me hesitate playing through it again; it's just so easy to bleed out from glancing hits, especially in the beginning.

+6 votes   media: Medkit Changes
-Ghost- Apr 15 2014, 4:47pm says:

Are there any translations floating around for the news messages? So far it seems lik ethat's the only thing still in Russian. I was also wondering, are there any mods I can stack on top of this to get RUssian voices back instead of English?

+1 vote   download: SGM Geonezis English All-in-one
-Ghost- Mar 28 2014, 2:53pm replied:

Yeah, that's the only aspect of this mod I'm not really a fan of. I'd rather damage just be really high for both sides, so the player can die quickly, but so can the enemies. I find that more fair than enemies soaking up bullets and killing you quickly.

+2 votes   mod: Rebalance Mod Ver 2.0
-Ghost- May 24 2013, 2:53pm replied:

Right now I've got every file you've uploaded in the main folder. It seems like it's working, but it just seems weird to have my sleeves etc change every time I put a new pack in.

+3 votes   mod: Return to Wolfenstein: HD Upgrade
-Ghost- May 20 2013, 8:45pm says:

So how do we go about installing this? Do we have everything in the Main folder at once, or do we just do it one at a time? Also I noticed my Thompson is a PPSH for some reason, wasn't sure if that was these packs or something else. I've also lost my MP40/Sten during the mission directly after beating the boss in the church, Operation Trondheim, I think?

+3 votes   mod: Return to Wolfenstein: HD Upgrade
-Ghost- Apr 3 2013, 12:29am says:

I don't know if you're still doing any support for this or not, but is there a way to add film back to vending machines? I've been looking through the loot tables and it looks like I could boost the amount of film in loot, but I haven't found the shop values to change.

+1 vote   mod: BioShock Reborn
-Ghost- Feb 18 2013, 8:26pm says:

Yeah, keep going if you've got the time, we all appreciate someone taking the time to mod ACM.

+1 vote   article: Final version more or not?
-Ghost- Jan 19 2013, 12:13am replied:

Here's a link to 2 of my autosaves, hopefully they're the right ones:

+1 vote   download: SoGE R1003 release for SOASE Rebellion 1.1
-Ghost- Jan 19 2013, 12:06am replied:

I've actually had this issue as well, working on uploading my saves for you now. I just joined your steam group as -Ghost- too.

+1 vote   download: SoGE R1003 release for SOASE Rebellion 1.1
-Ghost- Mar 17 2012, 9:20pm says:

I'm glad you put it up here, it'll make it easier for people to see

+1 vote   mod: Brutal Doom
-Ghost- Jan 22 2012, 3:01pm replied:

That's a mod feature I think. A lot of mods disable the rewards because they'd either break the economy, or make the game too easy. I think the discounts, rep etc still work fine.

+1 vote   mod: MISERY
-Ghost- Jan 17 2012, 8:44pm replied:

Yeah, you eventually learn the threshold where it's worth it to fix a gun up and sell it or to just empty the mag and toss it. I'm a little worried that I can't find the specially placed guns cause NPCs are looting them thugh.

+1 vote   mod: MISERY
-Ghost- Jan 16 2012, 5:24pm replied:

Is that a steam related issue? I've been playing on Steam and get crashes as well sometimes on quicksaves.

+1 vote   mod: MISERY
-Ghost- Jan 15 2012, 10:28pm says:

I think the mission with Uncle Yar is bugged, as he will shoot the zombies once he gets a little bit into the village. I noticed that if I hung back and let him walk alone it took longer for him to start firing on them, but he did eventually.

Zombies in general also feel like they take way too many hits. This is just my opinion, but I would rather they be instantly killed by a headshot if body shots are going to be so useless. That or body shots should still at least knock them down and flailing fairly easily. I just say this because even shooting them in the head doesn't seem to work consistently. I'll shoot at their head and see blood come out as an indication that I hit it, but they won't react other than shooting me. I'd also like their accuracy toned down a bit, like they should be firing wildly, filling the air with bullets, only able to hit you if you're very close.

Overall great mod, though. Looking forward to your continued work on it!

+3 votes   mod: MISERY
-Ghost- Sep 1 2010, 10:28pm replied:

How do you go about deleting CoP savegames? Where are they located?

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
-Ghost- Aug 31 2010, 7:43pm says:

Everything seems to be working okay, but I get a crash when I attempt to load a savegame after already being in game. Sometimes I get a crash when I exit too. I'll try to narrow down when exactly it happens, but does anyone else get this? It might just be some leftover from another mod, but it should be clean as it's a fresh gamedata folder.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
-Ghost- Jun 20 2010, 8:10pm says:

I've noticed that the HUD looks cut off for me. I've got a 17 inch, 4:3 ratio screen, rather than a widescreen one. My brother's got a widescreen monitor and the dialogue/trading boxes are much less squished, along with being able to see the ammo count on the bottom right. Is there a fix for this at the moment? It's not too bad, extra realism by having to know how many shots I've fired I guess. :P

+2 votes   mod: L.U.R.K.
-Ghost- Nov 4 2009, 7:38pm says:

This is kind of a small thing, but have you guys considered replacing the Marked One image that shows up when talking/trading, etc? I've always thought the original image there looked kind of dumb. Or lacking that, is LURK compatible with mods that replace that particular image?

An example being:

It's a minor gripe, though. Great mod!

+1 vote   article: 1.1 Update Media\Development
-Ghost- Oct 2 2009, 2:31pm replied:

Wrong patch, buddy. You need to have 1.005. I think 1.006 is a primarily multiplayer patch, but it's best to not take any chances with a game like STALKER.

+1 vote   article: L.U.R.K. Release/Development
-Ghost- Aug 6 2006, 5:48pm says:

Wooo, it's out! I've already played it somewhat, and the mod is great. :D The only thing I'm wondering about is, can you still add bot companions in your own created server? Tried addbots #, but didn't work. Other than that, the mod is fun, looking forward to playing with humans against the zombie menace.

+1 vote   article: Killing FLoor 2.0 released!
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