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#1. Firearms. We're not really designed to fight hand to hand with beasts, let alone monsters, so guns give us the edge we need against them. Better to take one or more out at range than fight up close with a risk of getting hurt or killed.
#2. Shotguns. Maybe it's the inner Doom player in me, but they have a good effective range for most engagements you'd have against monsters, and you can use different types of ammunition for different ranges and situations.
#3. Outside the city. You might find more supplies in one, but the risk of detection, let alone danger of decrepit buildings and such is a lot higher than being out in the wilderness. I'd rather take on nature than a city packed full of things that want to kill me.
Cool, glad to hear it. The only thing I love more than new guns is new suits with plenty of fluff in the descriptions.
Looks pretty cool, I remember there being a similar mod for the original HL too. As a suggestion, it might be better to lower the amount of money you're getting per kill since there's going to be tons of enemies; unless you're intention is to have any weapon early in.
Will you be adding more armors and outfits as well eventually?
Looking good. Hopefully you can get something really nice like Road to Limank's hands or something at some point.
Some nice new sounds in there, though I've gotta say the new shotgun sound is almost a little too high pitched; it kind of hurts my ears a little. And do you have a features list for this version?
Just installed this to a fresh install of the Steam GOTY edition. It seems like everything installed properly, but when I try to check the boxes to load the mod assets in the new launcher, it crashes after getting back to the main launcher page. How would I go about fixing this?
I'm having some trouble getting this to install correctly. I extract the mod to the correct mod folder, but I noticed that it's packaged weird; it has 2 SOTP folders. The second folder is the one that actually has the game files, so I'm not sure if I should keep the folder structure intact, or only extract the folder that has the actual mod files.
Great idea, it always seemed weird that you had magic boxes that just instantly healed you. Can you do anything about the crazy bleeding in CS? That's always one of the things that makes me hesitate playing through it again; it's just so easy to bleed out from glancing hits, especially in the beginning.
Are there any translations floating around for the news messages? So far it seems lik ethat's the only thing still in Russian. I was also wondering, are there any mods I can stack on top of this to get RUssian voices back instead of English?
Yeah, that's the only aspect of this mod I'm not really a fan of. I'd rather damage just be really high for both sides, so the player can die quickly, but so can the enemies. I find that more fair than enemies soaking up bullets and killing you quickly.
Right now I've got every file you've uploaded in the main folder. It seems like it's working, but it just seems weird to have my sleeves etc change every time I put a new pack in.
So how do we go about installing this? Do we have everything in the Main folder at once, or do we just do it one at a time? Also I noticed my Thompson is a PPSH for some reason, wasn't sure if that was these packs or something else. I've also lost my MP40/Sten during the mission directly after beating the boss in the church, Operation Trondheim, I think?
I don't know if you're still doing any support for this or not, but is there a way to add film back to vending machines? I've been looking through the loot tables and it looks like I could boost the amount of film in loot, but I haven't found the shop values to change.
Yeah, keep going if you've got the time, we all appreciate someone taking the time to mod ACM.
Here's a link to 2 of my autosaves, hopefully they're the right ones: Dropbox.com
I've actually had this issue as well, working on uploading my saves for you now. I just joined your steam group as -Ghost- too.
I'm glad you put it up here, it'll make it easier for people to see
That's a mod feature I think. A lot of mods disable the rewards because they'd either break the economy, or make the game too easy. I think the discounts, rep etc still work fine.
Yeah, you eventually learn the threshold where it's worth it to fix a gun up and sell it or to just empty the mag and toss it. I'm a little worried that I can't find the specially placed guns cause NPCs are looting them thugh.
Is that a steam related issue? I've been playing on Steam and get crashes as well sometimes on quicksaves.
I think the mission with Uncle Yar is bugged, as he will shoot the zombies once he gets a little bit into the village. I noticed that if I hung back and let him walk alone it took longer for him to start firing on them, but he did eventually.
Zombies in general also feel like they take way too many hits. This is just my opinion, but I would rather they be instantly killed by a headshot if body shots are going to be so useless. That or body shots should still at least knock them down and flailing fairly easily. I just say this because even shooting them in the head doesn't seem to work consistently. I'll shoot at their head and see blood come out as an indication that I hit it, but they won't react other than shooting me. I'd also like their accuracy toned down a bit, like they should be firing wildly, filling the air with bullets, only able to hit you if you're very close.
Overall great mod, though. Looking forward to your continued work on it!
How do you go about deleting CoP savegames? Where are they located?
Everything seems to be working okay, but I get a crash when I attempt to load a savegame after already being in game. Sometimes I get a crash when I exit too. I'll try to narrow down when exactly it happens, but does anyone else get this? It might just be some leftover from another mod, but it should be clean as it's a fresh gamedata folder.
I've noticed that the HUD looks cut off for me. I've got a 17 inch, 4:3 ratio screen, rather than a widescreen one. My brother's got a widescreen monitor and the dialogue/trading boxes are much less squished, along with being able to see the ammo count on the bottom right. Is there a fix for this at the moment? It's not too bad, extra realism by having to know how many shots I've fired I guess. :P
This is kind of a small thing, but have you guys considered replacing the Marked One image that shows up when talking/trading, etc? I've always thought the original image there looked kind of dumb. Or lacking that, is LURK compatible with mods that replace that particular image?
An example being: Dog.fpsbanana.com
It's a minor gripe, though. Great mod!
Wrong patch, buddy. You need to have 1.005. I think 1.006 is a primarily multiplayer patch, but it's best to not take any chances with a game like STALKER.
Yeah, I'm wondering where the "No HUD" thing came from, too, we uh...have a HUD? The only thing it doesn't have is a crosshair, and you get used to not having one eventually. I finally got bots working, you just need to type adminlogin "password" (with "password" being whatever you set the admin pass to) while in the Ready screen, then you can add bots.
Hmm, I logged in as Admin, but it still didn't let me add bots, putting the command in just made it make 2 blank lines in the console. Mod's still good, in a few weeks I know we'll have a few more stable servers, and we'll all be playing more. :D
Wooo, it's out! I've already played it somewhat, and the mod is great. :D The only thing I'm wondering about is, can you still add bot companions in your own created server? Tried addbots #, but didn't work. Other than that, the mod is fun, looking forward to playing with humans against the zombie menace.