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Comment History  (0 - 30 of 53)
geotavros 16hours 57mins ago says:

Nice addon, but I'd suggest to distribute sounds and UI in separate addons

+1 vote   download: TronSwarmAddon
geotavros Apr 6 2015, 4:44pm says:

is there a way(a cvar) to disable full screen effects like Lens Flare and similar? I think these effects add framerate drops

0 votes   mod: Transmissions - Element 120
geotavros Feb 26 2015, 9:11am says:

you shouldn't post this as a mod if you only created an addon(VPK file)

+1 vote   mod: Alien Swarm:Silencer Mod
geotavros Feb 22 2015, 12:11pm says:

For installation instructions see

+1 vote   download: Silencer mod
geotavros Feb 22 2015, 12:01pm says:

Nice. But you need to put it in VPK format. Here, I did this for you. You can update your upload with this file:
Yeah, PDW is too quiet. And prototype sound is just too funny :)

+1 vote   download: Silencer mod
geotavros Feb 6 2015, 5:10am says:

can you provide more screenshots on how it looks in game?

+2 votes   download: Zombie-Panic Style (for Cube 2)
geotavros Jul 25 2014, 7:44am replied:

Nothing is broken. You can select any marine in DM. Default key to open selection panel is "m". You can bind another key in keyboard settings in game.

+1 vote   mod: Alien Swarm: Reactive Drop
geotavros May 27 2014, 3:39am replied:

1. Planning to add in next version.
2. This is on the list for future releases.
3. This is Steam's issue. Every mod(that is in sourcemods folder) is now displayed like that. See:

+1 vote   mod: Alien Swarm: Reactive Drop
geotavros May 24 2014, 1:35am replied:

Changelog can be found here:

+1 vote   download: Patch 1.07 to 1.08
geotavros May 9 2014, 1:36pm replied:

Can be probably done. Are there mappers interested in this game mode?

+1 vote   mod: Alien Swarm: Reactive Drop
geotavros Apr 15 2014, 8:53pm says:

This is first public release

+1 vote   download: Reactive Drop 1.04
geotavros Mar 31 2014, 11:57am replied:

Overall the campaign looks good. Some bugs:
2nd mission Main Lab:
- Too laggy, high ping makes it barely playable on Brutal difficulty. This is because you added a lot of networked entities(eggs, biomass, aliens, buzzers!!!, moving prop_dynamic, func_brush that receives inputs, fund_tracktrain, triggers etc). use net_graph 1 to see the ping and "In" value. It is good to have "In" as low as possible, smaller then 1000 is good

Both missions:
- Marines bots often get stuck. This is because the node graph have broken links. Can be easily fixed. Read: , see official maps as examples. Use ai_show_connect to examine your graph
- Too much bloom. Can be easily adjusted by adding logic_auto and env_tonemap_controller, see official maps as examples.
- In resource/overviews/*.txt files you need to add a section with version, author and website, example:
"version" "1.5"
"author" "Jarhchief"
"website" ""

+2 votes   download: Hive
geotavros Mar 31 2014, 6:54am says:

I looked inside your VPK and found that download link is incorrect.
There is no version and DL from maps' in resources. If you will be planning an update I can post you what to update.
Btw, why did you call the addon here on moddb "Ryder, John" when the campaign name is Hive?

+2 votes   download: Hive
geotavros Feb 4 2014, 7:19am says:

can you please mark it as COOP or Multiplayer + Coop in mod description, because it is not shown in lists of top coop mods. You set it as multiplayer

+1 vote   mod: Synergy
geotavros Jan 3 2014, 6:17pm says:

the amount of ammo is so high because we've activated carnage mode that scales amount of aliens

+1 vote   media: Rifle Mod on Paranoia 3 map
geotavros Dec 24 2013, 3:48am says:

where is the short summary of what is this mod about? I see News, Images, Videos, but not Summary

+1 vote   mod: The Forgotten Ones
geotavros Dec 20 2013, 4:14am replied:

Yeah, putting map in VPK crashes the game. I made a quick research and found out that the reason of crash is some models(not sure which). If you don't put models into VPK file there is no crash. VPK files override default game files, you probably have overridden some of default game models.
You can find out which model causes crash by putting only some models in VPK. I found that 2 first models folders: props_c17 and props_don'tremember cause this crash. It's up to you to find the exact model name and exclude it from VPK.

Also you linked your addon to a mod Alien Swarm SP which is a bit incorrect, because it's an Alien Swarm addon

+1 vote   download: (AS) Evilcorp
geotavros Dec 18 2013, 11:31am says:

great, long map, thank you ^^

+1 vote   download: A Portal To Success
geotavros Dec 18 2013, 8:36am says:

I've installed this map.
I load it from console: map po_edit_04d
All I get is a pistol and some cube under my legs, nothing more. No portal gun.

How do I fix it?

+1 vote   download: PortalChamber_04
geotavros Aug 11 2013, 7:27am says:

Nice map, thanks! I liked your objectives' images :)
But why didn't you pack it into VPK file?
- There is no download url. People will not be able to download your map when they see a server in public games' list
- There are no markers on minimap
- The minimap is shifted
- Infinite spawns make it pretty challenging. Some players don't like infinite spawns

+1 vote   download: (AS) Evilcorp
geotavros Feb 21 2013, 5:01am says:

at what mission?

+1 vote   download: Extermination Campaign v1.5
geotavros Jan 22 2013, 1:35pm says:

You guys use Episode 2 content probably because I get lots of pink textured models and ERROR models from the start of the game.
Is it HL2 EP 2 mod? Then state this in your mod's profile. Currently it says that it is HL2 mod

+2 votes   mod: Triage
geotavros Dec 24 2012, 7:51pm says:

Images are not clickable.

+2 votes   news: Synergy Update #44
geotavros Dec 22 2012, 5:57am says:

wow, cool

+2 votes   media: Objective Hints
geotavros Dec 5 2012, 6:20pm says:

To be able to join your friend's server you need to know his direct IP (e.g. and type in console: connect
For devs, you guys made an awesome mod! But need to fix this "white textures bug", screenshot:
To fix it you need to place env_cubemap entities around the map. After you compiled a map you open it ingame and type in console: buildcubemaps
This will fix this problem.
Also the vehicle makes players get stuck on it often.
And the vehicle itself can stuck:
And there is nothing you can do with it.
And why did you add a timer? It was not fun to make it all over again.

+1 vote   mod: Shotgun Sunrise
geotavros Dec 4 2012, 3:29am says:

nice, I like your vehicles. You need some maps for vehicle based combats, like capture the resource etc. See Ravaged game, it has fun vehicle combats

+3 votes   media: Indev Testing #1
geotavros Nov 21 2012, 1:18pm says:

Find a marine on the map ^^

+2 votes   media: DM Desert Map Updated
geotavros Nov 14 2012, 10:01am says:

I'd suggest you guys to create a video tutorial for beginners that shows the main aspects of the game, how to play it, and what to do. Place this tutorial as an item in main menu and play the video right in the game or forward a user to youtube.
Or create a game instructor which helps beginners. It's very hard to get started, you always die without figuring out what to do. I'd understand if it'd be only me, but everyone dies also.
I didn't see difficulty choosing so I assume it's always the same. Would be good to know what map do I start from, which one is the easiest.
All times I played we never finished the level, everyone always died.
Often people reconnect to become alive.

0 votes   mod: No More Room in Hell
geotavros Nov 14 2012, 6:50am replied:

For addon\mod uploader it is vital to get notifications on email or PM about comments to your work.

+7 votes   news: Comment history and download issues
geotavros Nov 11 2012, 5:49pm says:

well, may be it looks like too ancient but it's a fun campaign and interesting to play to.

0 votes   download: Ancient Ruins
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